Avatar of Dasomen
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    1. Dasomen 10 yrs ago

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10 yrs ago
Current Trying to get back into the swing of things.

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Used to be a member here back in the old forms. joined a number of RPs but times and things have changed. Now it's all a matter of adapting to the new crowd... and seeing if sink or swim.

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It had started out being one of those days. Wake up first thing in the morning pulling a magazine off his face and getting ready for the day. All started off being nice and innocent. Slapping in a holotape for a goodie but an oldie, John went about brushing his teeth, banging his head, and stubbing his toe all just getting ready for the day. on his way out the door shut a bit early and bonked him on the head. rounding the corner before class he'd smack square into the wall having rounded it too soon, and the bottle of nuka cola he had practically exploded when he popped the top in class. and while he saved the cap and managed to drink some, pretty much the entire bottle was wasted. After the GOAT though, things got strange.

John was the last one to submit his test scores on the last day of class and sure enough the computer had issues. submit the scores, computer crash. reboot the computer and call up his name. displays the page for about a second, and crashes. pull it up again after a reboot, crashes. again, crashes. after finally managing to keep the damn thing stable long enough to copy the data code down into his pipboy John was tired of wasting time. "So, Jukebox technician eh? time to get to work then". bringing up his pipboy he'd load in the job and soon enough he'd have little landmarks for each and every radio and jukebox in the vault. a little vault boy with a happy face and a thumbs up stood next to every radio and jukebox that was working... while a sad and gloomy vault boy with a rain cloud over his head stood next to the ones that were broken. Smiling as he saw there was work to be done he'd tap the screen and set a waypoint to his first task... causing him to feel a slight jolt and tingle in his arm, shaking his head he could see words appearing in the air in front of him like some kind of hallucination. "New Quest" it said. "Back on the air" it added shortly after in yellow text. shaking his head a bit the words would fade and John felt compelled to go in a certain direction. opening up an old maintenance clauset he'd duck in and grab a tool box and a wrench nearly the size of his leg.

Heading out on his "new quest" John stopped by the diner. while it's jukebox was in perfect working order, it did have a few extra holotapes it didn't seem to ever use. more energetic stuff instead of the drab slow go music that most of the upper levels seemed to have. slapping those spare holotapes into his vault suit's pockets he'd pull one out and open up his pipboy's holotape reader. removing the tape he previously had in he'd slip the new music in and turn up the volume on his pipboy. though as gunshots rang out his mom's words ran though his ears. "now son, you're one of the bigger boys in your class so it's your job to look after the smaller ones. you keep them safe now you hear?" the words rang in his ears as the sound of gunfire went off and the music started to play on his pipboy. looking down to his map he'd start configuring a few things as he tried to zero in on the smallest person he could remember from class...Mary... then there was Osaki. Sure big tall dude coming to the rescue was cleshay, but his mom would have his head on a plate next to a fancy lad snack cake if he didn't.

Running down the hall fast as he could John would call out their names, holding tight to his massive wrench and tool box. "MARY! OSAKI!" he'd shout... fixing the radios and juke boxes was secondary.... he had to find those girls and make sure they were safe. ref or no, didn't matter to john.

(( music playing: https://www.youtube.com/watch?v=TWRCnzCiFPE ))
Name: Johnny B. Elwood
Age: 19
Gender: Male
Caste Ranking: Vault Citizen
Physical Description/Appearance: The most distinctive feature of John (or johnny if you prefer) is his rather prominent Pompadour and that dark dark little spot on his chin where his goatee rests. beyond that his face is rather angular giving it an almost chiseled appearance. brown hair, blue eyes, a chissled face with a thick little "soul patch" of a goatee on his chin, what was not to like?

Standing around 6,6 and coming in just around 180Lbs john's a tall drink of water. Asside from the standard vault dweller uniform of coveralls and a pipboy 3000 John's got a Leather jacket with a big yellow 24 with red outlines on the back. His pipboy is also a tiny bit bulkier than most others as he's added extra speakers and a stronger receiver.
Biography: Johnny B. Elwood was what some people could call a problem child, others would call him a good child, up in the air really, depended on how well you knew him. Johnny had two problems really. his horrendous luck, and his tendency to get a little "friendly" with members of the opposite sex. Johnny had short flings with a few girls to be blunt. Being born in the vault was a bit of a blessing and a curse. some people looked at him with tented glasses in a respect. his parents both vault physicians. one would expect science, math, technology and the urge to mend people's wounds were in his blood! but yeah no. only thing his blood had in it was music as far as anyone was concerned. well music and ideas of getting into pants, lots of pants or so people thought. in reality it was just the pants of three individuals. First there was jenny in the diner, then there was sara down in laundry. and then there was susan. when these three soon got boyfriends near the end of the goat, three very jealous boyfriends and the friendly "visits" didn't stop, the overseer of course had to take a bit of action. rather than have a brawl erupt in any of those places because Johnny was a little too good, John was delegated to jukebox repair through careful manipulation of the computer code. John's luck though is also quite bad. sure melt downs happen, things go boom, things break in a spectacular manner. but of all the people to walk into those rooms right when that stuff happens, 9 times out of 10 it's john. If ever a vitomatic vigor machine was gonna give someone a luck score of 1.... john would be the first in line to get that score.
Other: Johnny was also considered for several other positions in the vault such as the Fry Cook, the laundry cannon operator, and including Pedicurist. However one of the overseers had a hand in his posting in order to avoid conflict in the vault. When his test scores were submitted the terminal "crashed", allowing the overseer to "rewrite" his scores which set him as a jukebox technician.
@Valais 66 now that the Bethesda bit of E3 is over, any idea on the start date for the RP?
As per the 2 applicants bit. here's my go.


... wow first one i wrote before my comp crashed was a bit better T_T
if you're accacpting, i'll go ahead and make a character
Well, Given the 3000 series has a built in radio. most likely meandering down the way while a song plays on the radio. likely result in me getting shot with a varmint rifle.
.... >.> but val now we're all jazzed on fallout.
So...E3.... Fallout 4. any comments guys? girls? radioactive sods and robots?
People who hunt down vaults and otherwise sealed buildings are simply called prospectors in the fallout world. they specialize in breaking into sealed old world military instillation. this can be affirmed by every game, you normally find a few prospectors in every underground bunker, military instillation, or vault you go to. normally they are rather deep in the area signaling they did indeed make it quite far, but the baddie around the corner got them. sometimes those baddies are crazed vault dwellers, and lets just say a slasher/rocket junkie wearing a pipboy 3000 series is a true and immediate threat even if they appear to be unarmed. most prospectors are whittled down over the course of their "digs" as they call them and can be attributed to why the player character never encounters any real true resistance inside the vaults (vault 13 being the acceptation to this rule... deathclaws aren't very good house keepers or hosts. fuzzy deathclaws not withstanding.) The Prospectors always deal with the full brunt of an area's hostile forces leaving player characters to deal with maybe a 3rd of what used to be there.

many prospectors die because they simply cram too much stuff in their backpack and find themselves overburdened with weight, so escaping the vault/military instillation gets them in the end.

Also scary thing about deathclaws. They have the ability to parrot speech. yes, they can sound like a wounded traveler, or a merchant out on a caravan ride who got separated from his guards, drawing in more potential prey to an area before they strike. they can sound like children crying and calling for help. Deathclaws aren't just big, hard to kill, and have long claws that can reduce even armored troopers to giblits in a single pounce, they're also cunning and highly intelligent. The player always seems to run into deathclaws when they are NOT hunting. they always run into them when they're just milling around minding their own business. When they are hunting though that's been recorded in logs as being an entirely different story, one truly worthy of all of the nightmarish tales of them combined. These are creatures who can leap several meters in the air at great speed, tear through power armor with their claws alone, and depending on their diet, dormant genes can become active again! Deathclaws are Genetically engineered bioweapons from pre war times using a chameleon as the starting point. If a deathclaw starts to dine heavily on nightstalkers (who naturally thanks to BIG MT generate their own stealth field and were also designed as bioweapons for troops to use like a K9 unit.) they can get their camouflage genes working again, mutating the ability within a couple of months of concentrated diet. You can tell what a deathclaw has been eating by it's size, color patterns, what type of horns it has, and even the spines on it's back. What's worse? they're a byproduct from the FEV so they are entirely immune to radiation. Radiation just makes them bigger and speeds up their mutation process. If you want to know how scary they can get, Look to the Matriarch for all of your examples. This is a deathclaw who convinces a brotherhood of steel elder to allow her and her pack to join the brotherhood. And given that bethesda has said that yes, these events are cannon, you can bet everyone in the Chicago area, suddenly decided, "yeah, we're not fucking with the brotherhood anymore. taking on dudes with power armor and big guns is one thing, taking on dudes with power armor backed by intelligent deathclaws as an entirely different matter!"

Deathclaws are by far, the scariest creatures in all of the fallout series. Used to be an old mod for fallout 3 and New Vegas that took these things into account. made deathclaws hunt for food and added hunting behaviors for them, ala mimicking voices and staying out of sight of the player, always stalking around to the sides behind cover. when deathclaws were hunting, it almost made the game neigh unplayable. not because of bugs or lag or glitchy issues, but because you couldn't leave town! litearly you'd hear their mimicked cries off in the distance, sounding like raiders or merchants or a bramen's bell... you'd normally go over to those sounds to either shoot the raider to loot his gear or go over to the merchant and the bramen to trade.... But then you ran into deathclaws! Loved that mod but scary as hell if you ever played it with one of the darker skies and realistic lighting mods.
Woo, i'm approved. was worried there for a second.
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