Avatar of Dazed
  • Last Seen: 2 yrs ago
  • Old Guild Username: Ishnorb
  • Joined: 11 yrs ago
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    1. Dazed 11 yrs ago

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IC post is ready to be placed. Just waiting for enough accepted characters to fire up the IC. ^-^
No problem and No rush ^-^
934
Sweet, good to hear Tatsua. ^-^
I hope it gets figured out. And note taken.
Customizable at your leisure
• Name: Xun'Thra

• Gender: Male

• Age: Young Adult

• Race: Kuri

• Appearance:




• Gear & Possessions: One massive 2-hand great-sword, Two 1-handed swords

• Skills & Abilities: Proficiency with Great-sword and dual 1-handed swords, Combat using his four arms, (Notable lack of agility, speed and grace.)

Silk: As A Kuri he has the natural ability to create and weave A special type of Silk. He is proficient in making armor and such out of it, despite how much he is actually seen using it.

Acidic Bite: Being A Kuri, Xun'Thra has the racial ability of Acidic bite. Using this Acid in his bite is voluntary and obviously he holds immunity to it. (If Kuri hold Immunity to each other's acid? Is a good question.) Due to the sheer pain and misery this Acid causes, he uses it rather little.

• Personality: At first Xun'Thra is A quiet guy, showing to be reclusive and stern the little times he chooses to speak. Proving time and time again he is a man of little words, but not little to say. As you get to know him more, you see the more kind and hospitality side of this Kuri.

• History: Xun'Thra is An odd spectacle, showing to be unlike all others of his race. Though his life holds a lot of traveling. Xun'Thra could nowhere near be considered apart of a caravan. His desire is more then just weaving silk into beautiful pieces of armor or into various other things like his ancestors. Wanting to display the might and ferocity of the Kuri to the world of Astas.

This spark of fury was not always present in the life of Xun'Thra. He became more outspoken and battle hungry the day after he met A very close friend of his. During A chain of events that went utterly wrong, Xun'Thra crossed paths with someone who ended up saving his life. This individual inspired Xun'Thra to be more self efficient and powerful as an being. Thus casting out his previous passive lifestyle and throwing himself into more dangerous callings.
Food for thought: The map of peoples location, would definitely help me with interaction with others. When or if my character gets accepted that is.
Esailia said
And I'm still here. =3


Good to hear ^-^

-looks to all others who have posted in this thread.-

How about you guys and gals? In the last two days only Torris, Esailia, Joegreenbeen and myself have posted in here. 0.0
Torris said
-In addition to being proficient at using his abilities, Zor'el is also physically formidable. His skin is more beast than human. It is hardened to feel almost like stone.

You need to make him a specified ferus out of the selection.

Torris said
Combustion Inducement: Z can cause anything he grabs a hold of to spontaneously combust into crimson red flames. He must hold on to this object for up to 15 seconds.
Hell Flashover: When in a confined area, Zor'el can gather or manipulate fire and heat until everything in the area ignites causing an extremely dangerous situation for anyone not named Zor'el trapped in the area as well.


These two abilities are extremely powerful. I do not feel comfortable allowing them.

Torris said
Gift of Lucifer: Z uses his magic abilities to drain the heat from any source that emits it. For example, he can drain the heat from a small fire(extinguishing it) and use it to launch a controlled heat blast.


So this ability would be more like a buff, allowing you to use less stamina/Mana when fire is already present and other abilities. Just like any other elemental Magic user. If they manipulate an element, it costs less if the element is nearby. This wouldn't necessarily boost his overall power, just make abilities cause less stamina/mana. (And it wouldn't cut the cost in half, to high of a reduce.)

Torris said
Hell's Projectiles, Super-heating body, Flight


Hell's projectile is should be kept an eye on, when it comes to Mana/Stamina cost. In retrospective of complexity of projectile casted and power or lethality behind it. The disc and smoke wouldn't cost nearly as much as the missile with explosion on impact.

Super-heating, the mana/stamina factor would greatly depend on amount of the body engulfed in fire. Added in with the intensity or heat of the fire/increased. Your character would never supply heat or fire on his body. That would melt things like armor or swords.

Flight/speed boosts needs to be watched when it it comes to extended use of the ability. Other then that its chill.
Ello ello! ^-^

Name: Theos

Age: 22



Physical Description: Theos stands six foot four inches in height. His body frame is more slender or lanky then buff or athletic. His most prominent facial feature is the massive scar over his right eye. That is still visible even when he wears his goggles & mask.

Equipment: 1 water-canteen, 1 Knife, 1 Facemask, 1 Jacket (Hood included), 1 longbow, X Arrows (Amount should be made with help of GM). A backpack with A first aid kit, 2 one-liter bottles of water, A notebook and writing utensils (For documenting the Monsters),

Skills: CQC (Defensive Disarms and grapples, not majoring in offensive fighting), Pain Tolerance (Congenital insensitivity to pain), Acrobatics/Agility,

Fall-backs: Lack of physical Strength, Pain Tolerance (Congenital insensitivity to pain), Ability to interact/relate with others, Learning to use his bow (Not very accurate, but is learning at a semi-decent pace.),

Sanity/Personality: Not infected. Reclusive, Anti-Social, Lack of trust, Protective of those that prove his trust,

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