Name: Murry "Stinger" Doze
Age: 23
Gender: Male
Appearance: Short black hair, green eyes, tanned skin. He is 5'11 and has an athletic build. His mutation has given him exoskeleton like plates over his arms, chest, and back, but they do not cover them completely. He wears a thick grey jacket over a black shirt and brown pants, he also wears black gloves and combat boots. He carries a large backpack to carry his gear for missions, and will occasionally swap it out for a utility belt if he needs to travel light.
Personality:Murry is usually calm and focused when he has a mission. He tends to view the bigger picture first, if he has the option between saving an infant or saving a group of four, he would chose the group since they would be more valuable. He also can be pessimistic if things go wrong, although he claims he is just being realistic. Still even his somewhat negative attitude can come in handy, usually being the first to point flaws in plans. When he is not on a mission, he is a little more open but he still values being alone since it gives him time to train and prepare for the next mission. While he may not always show it he does care about his comrades and is willing to help them no matter the cost.
History: Murry grew up as a slave in a mining camp run by the Others. When he was 17, a group a rebels raided the camp and freed the workers. After that he helped various rebel groups by protecting supply convoys as they traveled to different hideouts and bases. He formally joined the rebels two years ago when he decided to take a more active role in repelling the Others. He went to basic training and met several other new recruits, but he was constantly bounced around from squad to squad during the beginning, due to unfortunately high mortality rates giving him a reputation of being unlucky, and those he was assigned with to be even more unlucky. Regardless, he was recognized for his skills and was eventually recommended for a new squad. One that only accepted the best, one that was willing to accept someone who seemed to always get his squad-mates killed, because these new ones could handle anything.
Skills: Murry has trained in various weapons from the "primitive" firearms, to knives and batons. He has also studied some basics of machinery, but he is still learning about the Others technology. His most valuable trait is his connection to the various supply convoys, if a particular piece of equipment or a certain weapon is needed, odds are he can get it, or at least find out where you can get it. Still this takes time to get a hold of the right people, and may not always be practical.
Powers: Murry's mutation has given him several insect like qualities. The first, and most obvious, is the armor like plating on his torso and arms. These work well to block blunt trauma, but blades can easily slip between the gaps, and guns can punch through them. The second are two long stingers, hence his nickname, that are concealed in his arms. The left one secretes a paralysis poison, while the right stinger's poison is fatal.
There you go, if I forgot anything or you need something clarified please let me know and I'll fix it.