• Last Seen: 7 yrs ago
  • Joined: 10 yrs ago
  • Posts: 100 (0.03 / day)
  • VMs: 0
  • Username history
    1. Decker126 10 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

Murry listen to the others as they introduced themselves and revealed their powers. "My name is Murry Doze" he spoke up. "But, some people like to call me Stinger because of mutation, namely these." He bent his wrists back letting two long stingers slid out from his arms. "The left one has a toxin that can paralyze a human or one of the Others, while the right one's poison is fatal. I've also got a SMG, a baton, a few explosives, a first aid kit, and some flares. Just in case." He paused for a second, wondering if he should inform them of his previous squads fate. It didn't really matter, but he felt that they should what they were getting into. "Oh, and one more thing. Every squad I've ever been in has met with an unfortunate demise. If that bothers you, I guess you can still leave." It was out now. No use keeping secrets from his new teammates.
Murry glanced around at the others present, they seemed capable and ready. The girl who had been here first was clearly armed, he just hoped the alcohol didn't throw off her aim. The man who had arrived before him didn't have any visible weapons, but it was usually the weapon you don't see that causes problems. The one who had offered the plum seemed capable, and if he was good with his bow then they had a reusable weapon. As for the others, they seemed confidant which made sense. They wouldn't be here if they couldn't handle themselves. Still, it never hurt to be sure everyone was ready. "Should we take an inventory of our supplies, see what we have? We could make a plan after we know what we're working with."
Murry stood up, seeing as the two didn't seem like they would kill each other, and a third man had joined he assumed it was safe enough. He approached the small gathering and took out his envelope from his backpack before tossing it to the man who had shown his to the girl. "So does anyone know just how many are coming to this little get together?"
Murry sat on a rock thinking about the mission. He was near the meeting point, but he was starting to become unsure about going. "There's not even a guarantee that this is a legitimate mission" he muttered to himself. "But, on the other hand, someone went through the trouble of getting me out here, and there are most likely more people too, so something is going on." He stood up and stretched, looking out toward where the letter said the landing pad was. "No point in sitting around here, I've come this far I might as well see what this is all about." He turned towards the rendezvous point and set off.

After walking a little ways he came to the meeting point, unsurprisingly he wasn't the first one there, but one of the people had his hands up, while the other seemed to be holding a gun. 'Might be best to let them get this sorted out before I get involved'. Murry thought to himself. Neither of the other two seemed to have noticed him yet so he crouched down behind a rock keeping an eye on both of them. 'Nothing to do but wait and see what happens' he thought.
Murry sighed as he looked over the list of requested supplies. He was the closest thing they had to a logistics officer at the moment and that meant he was constantly being asked to look over lists such as these and see what supplies could be given to where. The problem was, while Murry didn't mind helping out with this job, he'd much rather be out in the field again, but not many people were eager to have him on a squad. Stupid superstition, "Excuse me sir?" a voice said, making Murry look up from his papers.

A man stood in front of the desk, a messenger judging by his gear, he held out a small envelope to Murry. "I was supposed to deliver this to you. I think it's important." Murry took it and read over the letter, expecting to another request form, instead it was something much more interesting. Murry grinned as he finished reading the letter and stood up. He thanked the messenger and walked back into the supply room.

If the letter was to be believed then this mission was going to be important, but also difficult, and that meant he would need to bring the best equipment possible. However, he would also have to travel light for when they had to leave. He looked over what the camp had to spare, there wasn't much, but he'd make do. He took one SMG with two spare clips, a metal baton, a few explosives, a first aid kit, and some flares. Murry's philosophy had always been better to be prepared for anything, then to be dead. He stuffed most of the equipment in his backpack, and set off for the meeting point. Finally he would be back in the field. He couldn't wait.
Sorry it posted multiple times, my computer freaked out for a bit.
Name: Murry "Stinger" Doze

Age: 23

Gender: Male

Appearance: Short black hair, green eyes, tanned skin. He is 5'11 and has an athletic build. His mutation has given him exoskeleton like plates over his arms, chest, and back, but they do not cover them completely. He wears a thick grey jacket over a black shirt and brown pants, he also wears black gloves and combat boots. He carries a large backpack to carry his gear for missions, and will occasionally swap it out for a utility belt if he needs to travel light.

Personality:Murry is usually calm and focused when he has a mission. He tends to view the bigger picture first, if he has the option between saving an infant or saving a group of four, he would chose the group since they would be more valuable. He also can be pessimistic if things go wrong, although he claims he is just being realistic. Still even his somewhat negative attitude can come in handy, usually being the first to point flaws in plans. When he is not on a mission, he is a little more open but he still values being alone since it gives him time to train and prepare for the next mission. While he may not always show it he does care about his comrades and is willing to help them no matter the cost.

History: Murry grew up as a slave in a mining camp run by the Others. When he was 17, a group a rebels raided the camp and freed the workers. After that he helped various rebel groups by protecting supply convoys as they traveled to different hideouts and bases. He formally joined the rebels two years ago when he decided to take a more active role in repelling the Others. He went to basic training and met several other new recruits, but he was constantly bounced around from squad to squad during the beginning, due to unfortunately high mortality rates giving him a reputation of being unlucky, and those he was assigned with to be even more unlucky. Regardless, he was recognized for his skills and was eventually recommended for a new squad. One that only accepted the best, one that was willing to accept someone who seemed to always get his squad-mates killed, because these new ones could handle anything.

Skills: Murry has trained in various weapons from the "primitive" firearms, to knives and batons. He has also studied some basics of machinery, but he is still learning about the Others technology. His most valuable trait is his connection to the various supply convoys, if a particular piece of equipment or a certain weapon is needed, odds are he can get it, or at least find out where you can get it. Still this takes time to get a hold of the right people, and may not always be practical.

Powers: Murry's mutation has given him several insect like qualities. The first, and most obvious, is the armor like plating on his torso and arms. These work well to block blunt trauma, but blades can easily slip between the gaps, and guns can punch through them. The second are two long stingers, hence his nickname, that are concealed in his arms. The left one secretes a paralysis poison, while the right stinger's poison is fatal.

There you go, if I forgot anything or you need something clarified please let me know and I'll fix it.
Name: Murry "Stinger" Doze

Age: 23

Gender: Male

Appearance: Short black hair, green eyes, tanned skin. He is 5'11 and has an athletic build. His mutation has given him exoskeleton like plates over his arms, chest, and back, but they do not cover them completely. He wears a thick grey jacket over a black shirt and brown pants, he also wears black gloves and combat boots. He carries a large backpack to carry his gear for missions, and will occasionally swap it out for a utility belt if he needs to travel light.

Personality:Murry is usually calm and focused when he has a mission. He tends to view the bigger picture first, if he has the option between saving an infant or saving a group of four, he would chose the group since they would be more valuable. He also can be pessimistic if things go wrong, although he claims he is just being realistic. Still even his somewhat negative attitude can come in handy, usually being the first to point flaws in plans. When he is not on a mission, he is a little more open but he still values being alone since it gives him time to train and prepare for the next mission. While he may not always show it he does care about his comrades and is willing to help them no matter the cost.

History: Murry grew up as a slave in a mining camp run by the Others. When he was 17, a group a rebels raided the camp and freed the workers. After that he helped various rebel groups by protecting supply convoys as they traveled to different hideouts and bases. He formally joined the rebels two years ago when he decided to take a more active role in repelling the Others. He went to basic training and met several other new recruits, but he was constantly bounced around from squad to squad during the beginning, due to unfortunately high mortality rates giving him a reputation of being unlucky, and those he was assigned with to be even more unlucky. Regardless, he was recognized for his skills and was eventually recommended for a new squad. One that only accepted the best, one that was willing to accept someone who seemed to always get his squad-mates killed, because these new ones could handle anything.

Skills: Murry has trained in various weapons from the "primitive" firearms, to knives and batons. He has also studied some basics of machinery, but he is still learning about the Others technology. His most valuable trait is his connection to the various supply convoys, if a particular piece of equipment or a certain weapon is needed, odds are he can get it, or at least find out where you can get it. Still this takes time to get a hold of the right people, and may not always be practical.

Powers: Murry's mutation has given him several insect like qualities. The first, and most obvious, is the armor like plating on his torso and arms. These work well to block blunt trauma, but blades can easily slip between the gaps, and guns can punch through them. The second are two long stingers, hence his nickname, that are concealed in his arms. The left one secretes a paralysis poison, while the right stinger's poison is fatal.

There you go, if I forgot anything or you need something clarified please let me know and I'll fix it.
Name: Murry "Stinger" Doze

Age: 23

Gender: Male

Appearance: Short black hair, green eyes, tanned skin. He is 5'11 and has an athletic build. His mutation has given him exoskeleton like plates over his arms, chest, and back, but they do not cover them completely. He wears a thick grey jacket over a black shirt and brown pants, he also wears black gloves and combat boots. He carries a large backpack to carry his gear for missions, and will occasionally swap it out for a utility belt if he needs to travel light.

Personality:Murry is usually calm and focused when he has a mission. He tends to view the bigger picture first, if he has the option between saving an infant or saving a group of four, he would chose the group since they would be more valuable. He also can be pessimistic if things go wrong, although he claims he is just being realistic. Still even his somewhat negative attitude can come in handy, usually being the first to point flaws in plans. When he is not on a mission, he is a little more open but he still values being alone since it gives him time to train and prepare for the next mission. While he may not always show it he does care about his comrades and is willing to help them no matter the cost.

History: Murry grew up as a slave in a mining camp run by the Others. When he was 17, a group a rebels raided the camp and freed the workers. After that he helped various rebel groups by protecting supply convoys as they traveled to different hideouts and bases. He formally joined the rebels two years ago when he decided to take a more active role in repelling the Others. He went to basic training and met several other new recruits, but he was constantly bounced around from squad to squad during the beginning, due to unfortunately high mortality rates giving him a reputation of being unlucky, and those he was assigned with to be even more unlucky. Regardless, he was recognized for his skills and was eventually recommended for a new squad. One that only accepted the best, one that was willing to accept someone who seemed to always get his squad-mates killed, because these new ones could handle anything.

Skills: Murry has trained in various weapons from the "primitive" firearms, to knives and batons. He has also studied some basics of machinery, but he is still learning about the Others technology. His most valuable trait is his connection to the various supply convoys, if a particular piece of equipment or a certain weapon is needed, odds are he can get it, or at least find out where you can get it. Still this takes time to get a hold of the right people, and may not always be practical.

Powers: Murry's mutation has given him several insect like qualities. The first, and most obvious, is the armor like plating on his torso and arms. These work well to block blunt trauma, but blades can easily slip between the gaps, and guns can punch through them. The second are two long stingers, hence his nickname, that are concealed in his arms. The left one secretes a paralysis poison, while the right stinger's poison is fatal.

There you go, if I forgot anything or you need something clarified please let me know and I'll fix it.
Hey I'm new, but this is something I've been interested in trying for awhile. If you don't mind someone being completely new to this joining I'd like to give this a shot.
© 2007-2024
BBCode Cheatsheet