The cloaked figure had turned around to face the bar once more, picking up and quickly downing the ale in front of him. Around him, the murmurs and whispers in the corners of the bar had slowly turned to angered mutterings. A trio of men, bolder than the rest, stood and approached Dru'marish. The cloaked figure turned his head slightly too acknowledge them. "Good day, my friends. Was there something I could do for the three of you? Some monster troubling your lands?"
"How about you get out of here, dragonborn. You come in here making noise, causin' trouble." The first man approached, fists clenched. The two behind him nodded their assent. "Your kind are a bad omen."
Dru'marish turned about fully, to face the three humans. They were not warriors, likely travelers or refugees. Yakk let a soft smile show from under his hood. "Come now, friends. There is no need for conflict. Let me pay for drinks for the three of you, yes? A show of good faith." With a barely perceptible turn, a bag, clinking with coin, was deposited on the table. "Barkeep, give these men what drinks they desire."
The humans muttered to themselves a moment, before begrudgingly approaching the bar to get their ale and beer. They stalked back to their table, the lead throwing a glance back at the figure by the bar before losing himself in his drink.
"Yikk, ask Yakk for something to eat, and more ale." Yukk whispered a bit too loudly. Luckily, it seemed no one was paying attention, and Yikk silenced his brother with a hurried 'shh'.
Through the brush and bramble, a harried, haggard individual, wrapped in a thick grey cloak, struggled through the underbrush. He was flanked on both sides by a pair of zombies, one half-clad in the armor of the watch of some town long destroyed, the other a former soldier of the dark lord. It had been two weeks since the disastrous battle that left Caractacus both free from his servitude to the dark lord, and alone in the wilderness. Now, he was lost. Painfully, dreadfully lost. He hadn't encountered much as he wandered in what he hoped was the right direction. He skirted around a sacked town, stopping only to raise some protection for himself before moving on. On a couple occasions he ran into refugees, though they fled from the sight of him. Caractacus tried to be civil, and perhaps ask for some food or supplies, but it made no difference.
Caractacus stopped, hearing voices and footsteps, perhaps more refugees. Caractacus smoothed out his robe, and threw down his hood in an attempt at looking friendly. Stepping through the brush, Caractacus started with a prepared speech. "Greetings, I am Caractacus. Do not be afraid I--" Caractacus froze, finally taking in the sight before him. Not a pair of weary refugees, but two warriors, wielding weapons and clad in armor. One, a barrel chested man wielding a heavy axe, and the other a knightess with sword and shield. Both of them stood taller than Caractacus. For several seconds he stood in silent shock, before finally managing to put a few words together. "N-now hang on. Let it b-be known I do not serve the dark lord." As he spoke, he took two large steps back, putting his zombies between himself and the warriors.
The door of the tavern slowly creaked open, a hooded figure stood in the doorway. Silhouetted against the light outside, nothing could be made out of the figure besides its strange dress. Slowly, precisely, the figure stalked into the room, and approached the bar. Speaking in a hushed, hissing tone, the cloaked figure demanded a drink. The bartender complied with haste, clearly trying to avoid conflict with the stranger. Mutterings went around the tavern, patrons all turning to stare at the figure. The word 'dragonborn' was thrown about the room.
All at once the mutterings were silenced as the figure turned about to face the room. "Citizens! I am Dru'marish, dragonborn from far beyond! I hear tell of terror and horror. An evil empire which would be your subjugation." The figure paused a moment, what little could be seen of his maw curled into a grin. "I am here to tell you that you need not fear. For I am a master of combat, and a hero unabashed! I have faced these evil legions before, and surely I shall face them again. As before, so again, they shall be driven from the field by my power and strength!"
Yikk rolled his eyes, muttering to himself. "Showoff..." Yakk just had to go find another tavern, didn't he? Make a big show of himself like those bards he always went on about. One of these they were going to be caught, and no matter how many goblin patrols or livestock killers they drove off, the three of them together couldn't last forever.
Yukk peeked an eye out the bottom of the cloak, scanning the room. He wanted that ale Yakk had ordered.
Name: Caractacus Dool Titles: None Age: 24 Gender: Male Race: Human Appearance:
Personality:A stammering, stuttering mess of a man, Caractacus has trouble in dealing with the living. He is nervous and self-doubting in the utmost when around anything but the dead. Being around him creates a sense of mistrust, as though there was something sinister about him. Weapons: -Staff: A simple tool in the spellcaster's arsenal, this staff lets Caractacus focus his magical energy, to better cast spells. -Dagger: A small steel dagger, for last resorts only. Skills/Magic:
-Summon undead: Caractacus can summon lesser undead creatures, such as skeletons or zombies, and command them for a period of 24 hours before they disintegrate. -Bolster undead: For a short period of time, Caractacus can increase the strength, speed, and dexterity of any undead creature under his control. -Speak with dead: Caractacus communicates with a recently deceased individual. This individual is not actually alive, but merely the corpse relaying whatever information it may have known in life. The memory of the dead are fleeting, however, and only the recently dead could provide coherent information. Anything dead over a week would know nothing, and even after a day, all but the most important aspects of a beings life are lost. -False life: Using death magic, Caractacus can extend the life of any living creature through pain and wounds. This spell allows anything he casts it on to continue living past what would normally kill someone. The spell cannot sustain a living being through injuries that totally destroy the body, or decapitations, and all wounds sustained will have to be healed before the spell ends or the subject of the spell will still suffer the effects of the wounds they've taken. As he sustains the spell, Caractacus feeds the targets life force with his own. -Magic missile: A tool in nearly every wizard's arsenal, Caractacus produces a trio of magical darts, which he flings at his opponents. While not particularly powerful, they do not consume a lot of energy, and are easy to cast. -Destroy undead: In addition to creating and empowering undead, Caractacus can reach out to other undead and weaken or destroy the magic that animates them. This spell will instantly kill lesser undead, but the stronger an undead is, the more time and energy Caractacus must expend to destroy it. -Death grip: His most powerful spell, Caractacus summons a spectral fist, encasing his foe in it to wither their life away. It kills living things quickly, but it requires heavy concentration, and is extremely draining. It has no effect on undead, or other constructs such as golems.
-Undead Identification: Caractacus is familiar with most types of undead creatures that can be encountered, with a working knowledge of how to use them as allies, and destroy them as enemies.
History: Caractacus was always sickly and unwell, even in his youth. He was born to poor peasant farmers, under the rule of the dark lord. However, in his adolescence, Caractacus was discovered to have an affinity for death magic, a boon in the land of the dark lord, and he was shipped off to become a necromancer in the army of the empire. The training was cruel and failure was not tolerated. It was only by natural talent that Caractacus escaped the harshest punishments that surely would have killed him. Still, his time earning the rank of necromancer was painful and destructive to his psyche, and his opinion of all living things was shattered through the cruelty of his living instructors. Only, one of his instructors was sympathetic, taking him under his wing. An aged, wizened man, who in secret taught Caractacus of a heresy to the faith of death. Caractacus came to learn not of Agatha, demon lord of death, but of Agatha the Death Weaver. A separate being, one not of total destruction, but of balance between life and death. Armed with this knowledge, Caractacus sought to break free of the dark lord's army/
This chance would come soon to Caractacus, as he was mustered out into the army of the dark lord to do battle with one of the remaining free kingdoms. The column was routed by a band of heroes and their guerrilla forces. In this route, Caractacus took what little undead under his command and broke from the dark lord's forces, fleeing the battlefield toward the free kingdom of Ven. Now he wanders, unsure of his future, but freed from servitude.