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3 yrs ago
Current Jokes on everyone I just look like a sad Travis Touchdown who has really really loud shits
3 likes
3 yrs ago
You status bar people sure are a contentious bunch
4 likes
3 yrs ago
Adding to that, unless you are exhibiting life threatening symptoms (unable to breathe, etc) go to a rapid test site in your area than going to the ER. Local ERs are swamped and overwhelmed here.
3 likes
3 yrs ago
As someone who has been stabbed in the past knives are not kinky
2 likes
3 yrs ago
I'd rather just...never take a lewd of myself.

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Alvin reached into his coat and clutched the small leather-bound notebook in his breast-pocket. Inside the journal lay his invitation to Wilde Hall, and perhaps answers that he had been seeking. In the distance, he saw the carriage that would ferry him to the party, and two figures ready to enter the carriage. Would they wait for him or leave him behind? Was this the only carriage going to the party? The thoughts raced Alvin's mind as his heartbeat began to increase, the ever-looming anxiety of the unknown already pounding his thoughts like the beat of a soldier's drum. Should he force himself to be sociable? Perhaps they would have more information on this soiree, perhaps they would turn their knows at the pale, skinny man attempting to rub shoulders with the elite. He definitely did not look the part of a well-to-do man around Arkham. His black coat seemed a size too large for his thin frame, and his dark mask, with a product, corvid-like beak, gave him the image of a thin, giant dying bird than that of a man.

It wasn't that he lacked friends; it was that his usual group of friends all shared something in common: University Life. Alvin had spent many nights in the local bars with his college fellows, enjoying a glass of beer and stark discussion of their studies with one another. Alvin was studying linguistics at Miskatonic and specialized in strange languages that were offshoots of ancient tounges. He'd assisted Dr. Armitage as part of studies in translating strange books of the occult, something that more unnerved him than fascinated him. Professor Wilmarth, with who he'd done multiple classes, had him focused on differentiating the local Indian languages in their folklore of the area, trying to trace the stores back to some ur-narrative. That had been unproductive, but at the very least, interesting to Alvin. The professors at Miskatonic were by and far men of rationality and many had sought to instill their students with the understanding that all things in the world could be easily explained with sufficient evidence and understanding.

Alvin wished dearly that this was true.

He had made his decision. He stepped his pace to a faster procession, hoping to catch the carriage before it left. After all, this night was still young, and he had many questions that needed rational answers.
ORX-013K Kingfisher Gundam

ORX-013K Kingfisher Gundam FINAL ARMOR



_______________________________________________

Physical Description
Marlowe is of average height, with dark hair and dark eyes. His build is rather slim, and he tends to wear thick, insulated clothes to deal with the harsh environment on The Cathartes, since the ship is roughshod and ramshackle, you never know if the temperature will drop into freezing due to heating coils needing to be replaced. The same issue happens in the cockpit of the junkpile, and his normal suit is insulated as well to deal with the lack of temperature regulation in the cockpit. Because of this, he will rarely pilot with his helmet off.

The other reason constantly covering his body is to hide the various scars he has received from the Cyber-Newtype experiments he went through in U.C. 86-87. He considers himself lucky to leave the Augusta Newtype Labs.

Character Conceptualization
Marlowe fits the classic Gundam idealistic kid with a major exception: he's older and he has seen how bad things can get on both sides. Beneath his idealistic character is a person who has been heavily scarred by the sins of both the Federation and Zeon. His faith in the spirit of humanity will be tested throughout the story, as even though he has escaped the major influences of the Earth-based colonies, corruption, cruelty, and violence still exist out in the rim. And he still has no idea the dangers that the Jupiter Empire poses.

Mobile Weapon Description

His custom support mech, kindly named the Junkpile, is a hodge-podge of salvaged and re-purposed parts. The head module is that of a repaired Rick Dias from the Gryps War, and the body is of a GM-III. The arms and legs appear to be unarmored pieces of a GM-II or a Nemo. On the back of the suit is a large mechanical winch system; which can be fired and retracted. The back also has two smaller retro-boosters, allowing for some space maneuverability. However, due to its equipment, the Junkpile falls short of even a Zaku II in combat maneuverability. The one saving grace is the winch system, which allows Marlowe to rocket around debris fields with rapid speed, as long as he has something to tether his MS to. Since the Junkpile is meant for breaking down ships and debris, it is not armored for combat, and therefore is not suited for normal combat sorties.
Important NPC Figures (With character images!)

Mars NOW!


ARES


The Voltus Salvage Company





Mars Colony





Mars Politics













In the year UC 0093, the Earth was almost irrepairably destroyed, when the Axis Asteroid base was dropped into Earth Orbit by the Newborn Neo Zeon movement, led by Char Aznable, a brilliant military commander and son of Zeon founder Zeon Zum Deikun.

During this Second Neo Zeon War, the Axis Asteroid base entered the Earth’s atmosphere, and due to the gravitational pull of the planet, the descent and inevitable destruction of the environment of Earth could not be stopped. And yet it was. The Earth Federation’s Londo Bell Forces defeated the Newborn Neo Zeon movement, and by utilizing the still-unknown power of a psycho-frame enhanced Mobile Suit, Earth Federation ace Amuro Ray was able to create a miracle, with the help of both Federation and Reborn Neo Zeon forces, stopping the Axis asteroid and moving it out of Earth’s gravity.

The sight of the miracle ended the Second Neo Zeon War, and cost the lives of many soldiers, including the aces Char Aznable and Amuro Ray. And for a time, a tense peace fell over the Earth Sphere. While remnants of enemy forces still exist in the fringes of space colonies, in the jungles of Earth, and even on the fledgling colonies of other planets. It is in this distant place, beyond the influence of the Federation, that new threats loom, and once again threaten the very future of mankind.

Those forced into conflict will be forced to find an answer: Can mankind learn from the miracle they witnessed?




Gundam 0094 is meant to act as a bridge story during the blank timeframe of UC 0094-0096, where Gundam Unicorn finishes up the Universal Century timeline. Instead of focusing on Earth-side problems (reconstruction and the sudden power vacuum from the loss of both Char as a leader and Amuro as the Federation’s best Newtype Ace), the story looks further out into space. If you’re a fan of Zeta Gundam, parts of Double Zeta Gundam, F91, and Crossbone, you may very well be a fan of this story.

The story begins with the aftermath of a conflict between the Asteroid Belt Based Ares pirates, and Federation/Civilian transport ships heading to the Mars Colony. The Ares pirates are a group of pirates and mercenaries who operate based out of the Ares Asteroid, a former mining asteroid brought into Mars Orbit. These pirates are former Titan, Neo Zeon, and other mercenaries (perhaps even some from Jupiter). Their mobile suits fit a mercenary/pirate organization, ranging from relics from the One Year War, the Gryps War, First Neo Zeon War, and Second Neo Zeon War.

The third-party in this conflict is where the player characters are introduced. The PCs can have a background from any faction (as long as joining makes sense), but eventually, everyone works together on the salvage ship The Cathartes, a neutral party in the zone, whose main job for the past few years is doing salvage and junk cleanup around former warzones from various conflicts. They are not a military force, though some of the members are veterans of conflict seeking to get away from the politics that continue to ruin the Earth-side.

It’s after this conflict that the crew of The Cathartes are forced into a series of events that will lead them to confront the enigmatic leader of the ARES pirates and uncover what the pirate group’s true goals are.




For the uninitiated, the Universal Century is the original Mobile Suit Gundam timeline. Years are designated as U.C. 00XX. Major events are:






The most commonly seen combat suit in Gundam is the Mobile Suit, a humanoid mecha devised for combat in space, but also capable of conflict on the ground. The naming convention of Mobile Suit stands for Mobile Space Utility Instrumental Tactical. Other variations exist, including the larger and more powerful Mobile Armors.

Minovsky Particles
The suits are powered by a Minovsky ultracompact fusion reactor, a powerful fusion reactor that utilizes the Minovsky particle. While efficient and powerful, the destruction of the reactor can create horrific explosions on par with a nuclear blast. Due to the way Minovsky particles react with other types of radiation, radar systems and long-range wireless communication systems become useless, infra-red signals are diffracted and their accuracy decreases, and visible light is fogged. This is known as the "Minovsky Effect".




Characters will range from the ages of 18-40 and can come from a variety of backgrounds. The important thing is to create a cast of characters who have various skills to complement each other and to have different beliefs, attitudes, and personalities that build friendships, love, and conflict with one another. Throughout the conflict, characters will change, people will die, and characters will be forced to make difficult decisions.

Newtypes and Cyber-Newtypes
Due to exposure to life in outer space for nearly a century, many “spacenoids” have begun to evolve, showcasing a type of psychic power and extremely increased reflexes. While their powers have been used for conflict, some believe that the real purpose of a Newtype’s power is to connect with others and understand them.

Cyber-Newtypes are attempts to forcibly evolve non-Newtypes into a Newtype using surgery, drugs, and mental conditioning. Most Cyber-Newtypes showcase extreme mental instability, though their skills have been on-par with natural Newtypes. It is also possible for a Cyber-Newtype to become a natural Newtype in certain cases.




  • The main rule is to keep this story believable. This section of the Universal Century is where the Real Robots of the Gundam Universe begin to exhibit some Super Robot capability, as seen with suits like the Zeta Gundam, Nu-Gundam, and the Unicorn Gundam. This is neither a good nor bad thing, though I do want the first act of the story to focus on the more gritty and cobbled together Real Robots of the two major factions.
  • Customization of your Mobile Suit: This is totally fine, and actually encouraged. The protagonists are not military soldiers in this story but are basically civilians and mercenaries. It makes sense that the Mobile Suits they pilot are eventually customized and fine-tuned to their specifications.
  • Characters can die. However, this story is also collaborative. The GM should not randomly point someone out to die, but if the story calls for sacrifice and tragedy, discussions may be had on characters dying. This is conflict, and these suits are not going to magically be able to handle beam rifle shot after beam rifle shot.
  • Super Ace Prototype Gundams: No one will begin with an ace prototype super Gundam. My character’s MS is actually a junk MS, with parts salvaged from a Rick Dias, a GM-III, Jegan, and other parts. You can go as simple as piloting a repainted Geara Doga or Nemo, or as crazy as a cobbled-together mobile suit like mine.


Character Sheet Skeleton


Mars Colony




Mars Politics









U.C. 0079, January 3rd

Sydney Australia




Talk of the war was distant in the morning, with the hazy heat of the Australian climate mixed with the hustle and bustle of the metropolis. Tensions were high, especially when newspapers reported on the nearly billion deaths in some of the colonies. Nuclear arms, nerve gas, mass murder...there was a solid question of exactly who were the villains in this situation.

Many newspapers held exposes on the Zabi family, and the drama surrounding their rise to power in Side 3. The Australian Times even had the charismatic Ghiren Zabi front and center; with the tagline ”Ghiren Zabi, the Next Great Orator? Or Next Great Dictator?” There had been a sense of excitement around the major cities. Would there be a great war? Would they see federation fighters flying overhead? What would the ’80s bring?

They were only 21 years away from the end of the first century in the Universal Century. Would they need to rename it after all? The Universal Millenium? Life continued on. Cars honked, birds flew, and it was peaceful. But in some neighborhoods, dogs seemed nervous, pulling at their chains. Rats scurried out of alleyways. Something was coming.



And then it broke the sky, like a devil descending in the fires of the apocalypse. For those on the ground, they would be unable to even make out the name “Island Iffish” from the side of the superstructure. It fell, but its velocity seemed stagnated as if the inevitable end was coming in slow motion, increasing the terror from below.

Screams. Prayers. Silence. It was all deafened by the nuclear explosion as the reactors went critical on the colony piece. And in seconds, the city was gone. The continent would shake; tsunamis would break down flooding coastal areas in Asia, Africa, and even North America. But worst of all was the effect of the animals: the fragile ecosystem of Australia would be ravaged by the effects of the colony. By U.C. 0082, most of the species in Australia would be extinct.

U.C. 0079, January 3rd

North America



The house stood atop a small hill, and overlooked more hills of green. It was comfortable, it was beautiful and it was nice. The father had worked for years to save up enough to purchase the home, and he was happy, if only for a moment, to find himself away from war and conflict to celebrate with his family.

”Happy birthday to you, happy birthday to you! Happy birthday dear Jon-” The earth shook, and the singing stopped. The singer, a large man with broad shoulders and a bushy beard, quickly set the cake onto a table and took his child into his arms. ”It’s okay, it’s just an Earthquake,” he reassured his son, as he pulled the elementary-aged child under the large wooden table of the house.

The shockwaves came next. Glass shattered; the windows, the television, picture frames; everything. His son began to scream. He held him tighter. The walls of the house creaked. The sound of wood splintered broke through the deafening ringing in the father’s ears. And then, everything began to collapse. The world broke into thunder, and the roof fell in with an earth-shattering crash. No one knew what had happened; but only a hundred miles north, sections of the Island Iffish colony had fallen onto parts of southern Canada and the United States. Even though they were far away from any major chemical damage, the shockwave itself shook the land, and caused mass destruction in its wake.

Darkness enveloped the two for what seemed like hours. The boy roused first, barely able to move. There was so much weight over him. His father’s weight. ”Dad,” he grunted, shaking the older man, ”Dad, wake up.” It was when he noticed the blood dripping from his father’s bushy beard that he realized what had happened. In the darkness, with only his father’s body keeping him warm, the boy began to weep.

How long had the boy been in the darkness with his father’s corpse? Hours? Days? Weeks? Time lost meaning in the pain and darkness. But eventually, after an eternity where tears could no longer fall from his face, the sounds of life returned. And then, after the fluttering of bird wings, the howling of dogs, he heard the sound of tires, the slamming of doors, and the sounds of human life.

“Check the rubble! The Major is supposed to be here!” Wood, stone, the shifting of the world buried on top of the boy filled his ears. Light began to trickle from small holes above him. He wanted to speak, but he could make no sound.

“There’s someone here!”

Light erupted around him, and the cold wind of day beat the cold darkness away.


U.C. 0093, March 12

Earth Orbit





”Keep the pressure on the feddies!” Comms chatter echoed around the cockpit of the Geara Doga. The pilot was too busy trying to stay alive to worry about keeping any goddamn pressure on anyone. It didn’t help that Londo Bell came out hard. Of course, they would; this was going to be the final battle, regardless.

”Where’s Gyunei?!” More worthless chatter. What did it matter where Char’s bodyguard was? One or two Newtype suits wouldn’t-

”I saw him! He got taken out by that new Gundam! He shot him down like he was nothing! The federation ace; that’s who the pilot didn’t want to face. Idiots like Guss thought they’d become heroes or get that bratty little girl to pay attention to them if they took down an ace pilot. But he’d been in enough combat to know that taking down an ace like that would require more luck than actual skill.

”Idiots.” He grunted, as he went back into the fray.

It didn’t last long. Maybe thirty minutes tops. But they’d done their job. Axis was in the atmosphere, and it was over. He wondered what he would do after this job if he’d be able to find some easier work and settle down. After piloting for Neo Zeon under two different leaders, he was getting tired of it all.

And then the damndest thing happened. The Federation Ace beat Char. A pyrrhic victory; since the Axis was already falling. But then the dumb bastard attempted to push the asteroid back! It would take multiple capital ships to pull the damn thing! But then he heard the comms break out again.

“Help push it back! Come on!”

What the hell were they doing!? The job was done! There was no reason to throw away their lives trying to stop the inevitable. Mobile Suits from both sides were burning up, exploding trying to push the damn thing back. Just let them kill themselves and go home.

And then he saw it. At first, he thought it was a glitch in Geara Doga’s visual system. A cloud of green, all emitting from the heart of the asteroid. From that ace’s Gundam. He’d been briefed and dealt with Newtype weapons before. I-Fields, Funnel Bits, Psycommu. But this? Whatever kind of Newtype power this was, he couldn’t believe it. It was impossible. And it was moving the asteroid back.

It was a miracle.

The pilot sighed and felt his body go limp for a second. ”I’m done. I need to find a new line of work.” He activated his boosters and quit the battle. He was done.




U.C. 0094, April 11

Mars Sphere Asteroid Belt


The Federation Carrier Belarus had been traveling for six weeks now. Six weeks of quiet, boring travel, and most of the crew onboard enjoyed it. This was your standard trading mission; delivering supplies and gear for Mars in exchange for food supplies for the colony. An easy trade; and something they were happy to do. After the events of the second Neo Zeon war, things had been stressful over the convoy lines. Fears of terrorist factions emboldened by the war brought an air of tension for these low-armored convoys. They had no need for a heavy escort, after all, they were delivering frozen corn and potatoes, not weapons. Still, they had whatever old suits they could spare. A few GM-IIs, old relics from the 80s. They were still better than a Ball.

“Sir,” the communications officer spoke on the bridge, “Sensors are picking up heavy Minovsky particles in the area. Should we go on-”

Something shook the craft. An explosion?

The captain grimaced. “All stations, let’s go ahead and enter red alert. Everyone needs to put on a normal suit, now.

One hour later…

“Uhhh….Remia? Can you check the navigation charts? I’m getting a lot of minovsky particles in the area. Like...a lot.

”Kellen, you are the biggest coward in the entire universe.” The young woman sighed, pushing up her glasses. ”Our job is to salvage combat sites. There’s always going to be some residual particle-oh.” The woman was surprised to see the density of the particles. They’d just missed a battle. She clicked a comms unit. ”Salvage team 1, go ahead and suit up. We’ve got some fresh corpses to gut.

In the hangar bay, several suits began to power up. One mono eye began to glow from a Geara Doga, Another from the head of a Rick Dias.

The Rick Dias head, attached to a patchwork body made of other MS parts, stepped onto the catapult first. “Marlowe Voltus,” the voice from the junky mech echoed around the hangar bay, “Launching!”

...

”It looks like a massacre,” the voice from the Geara Doga echoed in Marlowe’s cockpit. “There’s a feddie ship and a zeon ship. But the weird thing...they’re both cargo vessels.”

”Do you think they fought each other?

”No. Looking at the angle of the damage; it looks like they were both attacked at the same time. Still, there’s no sign of any other craft or mobile suits that aren’t Fed or Zeon.”

”So it was a total wipe.”

”That means keep your head on a swivel. Go ahead and call the others and the retrieval team.”

”Wait! Look!” Marlowe raised his mobile suit’s arm to point at the wreckage. “There’s a signal flare!”

Two hours later

The survivors of both ships were huddled in the mess hall of the Cathartes, alongside most of the crew. At the center, sitting on a metal chair, was an old man. His hair had long gone gray, and his face was wizened. His hands were gnarled from years of working on machines, but the crew gave him enough reverence as the head of a family. After all, he was the captain.

“Welcome to our home, the Cathartes,” the old man began, addressing the survivors. They’d given them warm thermoses of coffee and soup; something that several engineers complained about. “We’re sorry to hear about your encounter with pirates. It seems this sector is becoming more and more dangerous. Our job is to salvage destroyed ships and to re-acquire important documents, materials, and people that have been left behind after battle. Since the attacks from this mysterious pirate group have become more regular around these parts, we’ve been sent here to clean up, so to speak.”

He motioned to the various uniforms, and the accusatory glances several gave to one another. “On this ship, we gave up our affiliation when we became salvagers. We ask that you treat this ship like neutral ground. Here there is no Federation or Republic of Zeon. It’s just this old Vulture and her crew.” He stared down at the people in the room. “That means we leave our egos at the door and we focus on the job. Which now-” he said, pressing a button on a round disc set on one of the tables. A holographic star chart appeared in front of the crowd. “-is delivering you all, and our salvage to the Mars station. There you can contact the Earthsphere and charter passage. We won’t charge you for ferrying you there, because we’re kind and-” the old man grinned. “Your scrap is worth enough.”


_______________________________________________

Physical Description
Marlowe is of average height, with dark hair and dark eyes. His build is rather slim, and he tends to wear thick, insulated clothes to deal with the harsh environment on the Lightning Galleon's ship, since the ship is roughshod and ramshackle, you never know if the temperature will drop into freezing due to heating coils needing to be replaced. The same issue happens in the cockpit of the junkpile, and his normal suit is insulated as well to deal with the lack of temperature regulation in the cockpit. Because of this, he will rarely pilot with his helmet off.

The other reason constantly covering his body is to hide the various scars he has recieved from the Cyber-Newtype experiments he went through in U.C. 86-87. He considers himself lucky to leave the Augusta Newtype Labs.

Character Conceptualization
Marlowe fits the classic Gundam idealistic kid with a major exception: he's older and he has seen how bad things can get on both sides. Beneath his idealistic character is a person who has been heavily scarred by the sins of both the Federation and Zeon. His faith in the spirit of humanity will be tested throughout the story, as even though he has escaped the major influences of the Earth-based colonies, corruption, cruelty and violence still exist out in the rim. And he still has no idea the dangers that the Jupiter Empire poses.

Mobile Weapon Description

His custom support mech, kindly named the Junkpile, is a hodge-podge of salvaged and re-purposed parts. The head module is that of a repaired Rick Dias from the Gryps War, and the body is of a GM-III. The arms and legs appear to be unarmored pieces of a GM-II or a Nemo. On the back of the suit is a large mechanical winch system; which can be fired and retracted. The back also has two smaller retro-boosters, allowing for some space maneuverability. However, due to its equipment, the Junkpile falls short of even a Zaku II in combat maneuverability. The one saving grace is the winch system, which allows Marlowe to rocket around debris fields with rapid speed, as long as he has something to tether his MS to. Since the Junkpile is meant for breaking down ships and debris, it is not armored for combat, and therefore is not suited for normal combat sorties.





In the year UC 0093, the Earth was almost irrepairably destroyed, when the Axis Asteroid base was dropped into Earth Orbit by the Newborn Neo Zeon movement, led by Char Aznable, a brilliant military commander and son of Zeon founder Zeon Zum Deikun.

During this Second Neo Zeon War, the Axis Asteroid base entered the Earth’s atmosphere, and due to the gravitational pull of the planet, the descent and inevitable destruction of the environment of Earth could not be stopped. And yet it was. The Earth Federation’s Londo Bell Forces defeated the Newborn Neo Zeon movement, and by utilizing the still-unknown power of a psycho-frame enhanced Mobile Suit, Earth Federation ace Amuro Ray was able to create a miracle, with the help of both Federation and Reborn Neo Zeon forces, stopping the Axis asteroid and moving it out of Earth’s gravity.



The sight of the miracle ended the Second Neo Zeon War, and cost the lives of many soldiers, including the aces Char Aznable and Amuro Ray. And for a time, a tense peace fell over the Earth Sphere. While remnants of enemy forces still exist in the fringes of space colonies, in the jungles of Earth, and even on the fledgling colonies of other planets. It is in this distant place, beyond the influence of the Federation, that new threats loom, and once again threaten the very future of mankind.

Those forced into conflict will be forced to find an answer: Can mankind learn from the miracle they witnessed?




Gundam 0094 is meant to act as a bridge story during the blank timeframe of UC 0094-0096, where Gundam Unicorn finishes up the Universal Century timeline. Instead of focusing on Earth-side problems (reconstruction and the sudden power vacuum from the loss of both Char as a leader and Amuro as the Federation’s best Newtype Ace), the story looks further out into space. If you’re a fan of Zeta Gundam, parts of Double Zeta Gundam, F91, and Crossbone, you may very well be a fan of this story.

The story begins with the aftermath of a conflict between the Asteroid Belt Based Ares Pirates, and Federation/Civilian transport ships heading to the Mars Colony. The Ares Pirates are a group of pirates and mercenaries who operate based out of the Ares Asteroid, a former mining asteroid brought into Mars Orbit. These pirates are former Titan, Neo Zeon, and other mercenaries (perhaps even some from Jupiter). Their mobile suits fit a mercenary/pirate organization, ranging from relics from the One Year War, the Gryps War, First Neo Zeon War, and Second Neo Zeon War.

The third-party in this conflict is where the player characters are introduced. The PCs can have a background from any faction (as long as joining makes sense), but eventually, everyone works together on the Salvage Ship Lightning Galleon, a neutral party in the zone, whose main job for the past few years is doing salvage and junk cleanup around former warzones from various conflicts. They are not a military force, though some of the members are veterans of conflict seeking to get away from the politics that continue to ruin the Earth-side.

It’s after this conflict that the crew of the Lightning Galleon are forced into a series of events that will lead them to confront the enigmatic leader of the Ares Pirates and uncover what the pirate group’s true goals are.




For the uninitiated, the Universal Century is the original Mobile Suit Gundam timeline. Years are designated as U.C. 00XX. Major events are:






The most commonly seen combat suit in Gundam is the Mobile Suit, a humanoid mecha devised for combat in space, but also capable of conflict on the ground. The naming convention of Mobile Suit stands for Mobile Space Utility Instrumental Tactical. Other variations exist, including the larger and more powerful Mobile Armors.

Minovsky Particles
The suits are powered by a Minovsky ultracompact fusion reactor, a powerful fusion reactor that utilizes the Minovsky particle. While efficient and powerful, the destruction of the reactor can create horrific explosions on par with a nuclear blast. Due to the way Minovsky particles react with other types of radiation, radar systems and long-range wireless communication systems become useless, infra-red signals are diffracted and their accuracy decreases, and visible light is fogged. This is known as the "Minovsky Effect".




Characters will range from the ages of 18-40 and can come from a variety of backgrounds. The important thing is to create a cast of characters who have various skills to complement each other and to have different beliefs, attitudes, and personalities that build friendships, love, and conflict with one another. Throughout the conflict, characters will change, people will die, and characters will be forced to make difficult decisions.

Newtypes and Cyber-Newtypes
Due to exposure to life in outer space for nearly a century, many “spacenoids” have begun to evolve, showcasing a type of psychic power and extremely increased reflexes. While their powers have been used for conflict, some believe that the real purpose of a Newtype’s power is to connect with others and understand them.

Cyber-Newtypes are attempts to forcibly evolve non-Newtypes into a Newtype using surgery, drugs and mental conditioning. Most Cyber-Newtypes showcase extreme mental instability, though their skills have been on-par with natural Newtypes. It is also possible for a Cyber-Newtype to become a natural Newtype in certain cases.





  • The main rule is to keep this story believable. This section of the Universal Century is where the Real Robots of the Gundam Universe begin to exhibit some Super Robot capability, as seen with suits like the Zeta Gundam, Nu-Gundam, and the Unicorn Gundam. This is neither a good nor bad thing, though I do want the first act of the story to focus on the more gritty and cobbled together Real Robots of the two major factions.
  • Customization of your Mobile Suit: This is totally fine, and actually encouraged. The protagonists are not military soldiers in this story but are basically civilians and mercenaries. It makes sense that the Mobile Suits they pilot are eventually customized and fine-tuned to their specifications.
  • Characters can die. However, this story is also collaborative. The GM should not randomly point someone out to die, but if the story calls for sacrifice and tragedy, discussions may be had on characters dying. This is conflict, and these suits are not going to magically be able to handle beam rifle shot after beam rifle shot.
  • Super Ace Prototype Gundams: No one will begin with an ace prototype super Gundam. My character’s MS is actually a junk MS, with parts salvaged from a Rick Dias, a GM-III, Jegan and other parts. You can go as simple as piloting a repainted Geara Doga or Nemo, or as crazy as a cobbled-together mobile suit like mine.


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