Current
Jokes on everyone I just look like a sad Travis Touchdown who has really really loud shits
3
likes
3 yrs ago
You status bar people sure are a contentious bunch
4
likes
3 yrs ago
Adding to that, unless you are exhibiting life threatening symptoms (unable to breathe, etc) go to a rapid test site in your area than going to the ER. Local ERs are swamped and overwhelmed here.
3
likes
3 yrs ago
As someone who has been stabbed in the past knives are not kinky
Alvin reached into his coat and clutched the small leather-bound notebook in his breast-pocket. Inside the journal lay his invitation to Wilde Hall, and perhaps answers that he had been seeking. In the distance, he saw the carriage that would ferry him to the party, and two figures ready to enter the carriage. Would they wait for him or leave him behind? Was this the only carriage going to the party? The thoughts raced Alvin's mind as his heartbeat began to increase, the ever-looming anxiety of the unknown already pounding his thoughts like the beat of a soldier's drum. Should he force himself to be sociable? Perhaps they would have more information on this soiree, perhaps they would turn their knows at the pale, skinny man attempting to rub shoulders with the elite. He definitely did not look the part of a well-to-do man around Arkham. His black coat seemed a size too large for his thin frame, and his dark mask, with a product, corvid-like beak, gave him the image of a thin, giant dying bird than that of a man.
It wasn't that he lacked friends; it was that his usual group of friends all shared something in common: University Life. Alvin had spent many nights in the local bars with his college fellows, enjoying a glass of beer and stark discussion of their studies with one another. Alvin was studying linguistics at Miskatonic and specialized in strange languages that were offshoots of ancient tounges. He'd assisted Dr. Armitage as part of studies in translating strange books of the occult, something that more unnerved him than fascinated him. Professor Wilmarth, with who he'd done multiple classes, had him focused on differentiating the local Indian languages in their folklore of the area, trying to trace the stores back to some ur-narrative. That had been unproductive, but at the very least, interesting to Alvin. The professors at Miskatonic were by and far men of rationality and many had sought to instill their students with the understanding that all things in the world could be easily explained with sufficient evidence and understanding.
Alvin wished dearly that this was true.
He had made his decision. He stepped his pace to a faster procession, hoping to catch the carriage before it left. After all, this night was still young, and he had many questions that needed rational answers.
The Kingfisher Gundam is a prototype Mk-V Gundam with major modifications. The Mk-V was already a Psycommu-equipped system, and the additions of the Kingfisher Project only elevated the need for a Newtype pilot, unlike the Mk-V’s ability to even allow Oldtypes to operate the INCOM system. The Kingfisher is loaded with an onboard AI given the name A.L.C.Y.O.N.E. which stands for Artificial Learning CYber Operating Newtype Engine. A.L.C.Y.O.N.E. was developed during the test stages of the MSA-0011 S Gundam’s A.L.I.C.E. System. While the A.L.I.C.E. System acts as a co-pilot to the S Gundam, A.L.C.Y.O.N.E. directly connects with the pilot, elevating their Newtype abilities exponentially and allowing super-human calculations during combat.
The conceptual data was a game-changer, and if the Kingfisher Gundam could be tested and fielded properly, it would elevate normal pilots to the level of the best aces. Sadly, the impact of the system on the human brain was too much, and the A.L.C.Y.O.N.E. system caused the deaths of all test pilots from pushing the system too far. Normal flight and operation are safe for a pilot synced with the system. However when the pilot attempts to push the Mobile Suit during stressful situations, the feedback from the system to their brain and nervous system damage the brain, causing severe headaches, extreme pain, and brain hemorrhaging. Another danger is the extreme speed and acceleration the suit is capable of, which is only increased during sync with the A.L.C.Y.O.N.E. system. Normal pilots who cannot withstand the extreme G-Forces of the mobile suit are liable to lose consciousness during flight.
The Kingfisher sports a white base color scheme with dark blue accents, and bright yellow highlights. On the right arm, AUGUSTA NEWTYPE RESEARCH is painted, and under it is the word PROTOTYPE. The head module of the Kingfisher is nearly identical to the Mk-V Gundam with the exception that the Antenna has been removed and the crest on top of the head is plumed, similar to the actual Kingfisher bird. This “plume” is actually the location of an advanced Psy-Wave monitoring system.
If the Kingfisher is able to activate its complete sync mode, the Mobile Suit’s inner frame begins to glow a dark blue. Onlookers may assume that the Kingfisher is outfitted with Psycho-Frames, however, the Kingfisher predates the development of Psycho-Frames, though it is theoretically possible to add Psyframe plating to the Mobile Suit. The Kingfisher is capable of receiving multiple modifications, and the blueprints do have theoretical “Plan Packs” for different combat scenarios.
Armaments:
-Twin Vulcan Guns located in the head unit. -Beam Rifle: Standard beam rifle -Prototype Advanced INCOM System: six disc-shaped devices located on the shoulders, arms, and legs of the suit, are wire-guided psycommu weapons, connected and controlled by the parent suit. Each INCOM Disc has a Beam Gun capable of firing 10 shots before being recalled to recharge. -Beam Saber: The standard beam saber employed by most MS. -Shield Booster: Twin shields mounted on the left and right arms of the MS, which also have an added thruster. The shields can be used as arm thrusters or attached to the back of the MS for boosted thrust.
ORX-013K Kingfisher Gundam FINAL ARMOR
Thanks to resupply by a federation cruiser sent from Londo-Bell, the Kingfisher Gundam is now fully armored and equipped with more weapons. The armor comes from a modified Gundam Mark-V piloted by a lost Federation Ace. The armor across the Kingfisher’s body has been improved. Extra boosters have also been attached to the back of the Mobile Suit to add more maneuverability in space.
-The standard Beam Saber has been upgraded into the Custom Beam Saber, with higher power output and a short “beam spike” at the bottom of the saber. -The right arm unit, which has been retrofitted with Marlowe’s own custom winch/wire system, has been given extra armor and strengthened to assist with the custom weapon. The left arm is fitted with a Birdlime Adhesive launcher, allowing for nonlethal capture of enemy combatants or quick repairs. -A high-powered focused beam rifle has been equipped with a miniaturized magnetic rivet launcher, mounted below the beam focusing barrel. -Two missile pods are equipped to the Kingfisher’s shoulder units. -Two miniaturized shield boosters have been attached to the arm units, having been modified for easier maneuverability. -Two full-sized shield boosters are attached to the back of the Mobile Suit. -The INCOM discs have been upgraded with a more powerful Beam Gun. They are only capable of six shots before needing to be recharged now.
Name - Marlowe Voltus Age - 20 Gender - Male Place of Origin - USA Type - (Newtype, Oldtype, Etc) Cyber-Newtybe
Mobile Weapon Profile
Suit Type -(Mobile Pod, Mobile Suit, Mobile Armor, etc) Mobile Suit Suit Style - (Federation, Zeon, Other) Other/Voltus Salvafe Custom Combat Role - Support/Range Striker Suit Armaments - HM-31 Custom Magnetized Rivet MW Rifle; Custom Heat Chopper -
Pilot Personality
Pacifistic Marlowe is not a soldier and escaped being forced to be one during the end of the Gryps War. Even though he's never seen true war, during his time as a Cyber-Newtype he saw the horrors inflicted on the fellow children and teenagers in the laboratories, and suffered the scars of their experiments himself. Because of that, he decided to escape the Earth and avoid all conflict altogether, choosing to help salvage instead of fight. Marlowe believes in the importance of life, regardless of which ideological side someone is on, and absolutely refuses to take another life, even if his own may be taken.
Brash Just because he doesn't believe in killing doesn't mean he's a man of inaction. When there is a need for help, Marlowe is the first to jump into the fray. His strong beliefs in helping others tend to put him in worse situations and endanger himself and others. Still, he refuses to compromise his beliefs for anything, and to his detriment.
Naive His belief that people are inherently good, which leads him to be used and abused by anyone looking to take advantage of that idealistic belief.
Physical Description
Marlowe is of average height, with dark hair and dark eyes. His build is rather slim, and he tends to wear thick, insulated clothes to deal with the harsh environment on The Cathartes, since the ship is roughshod and ramshackle, you never know if the temperature will drop into freezing due to heating coils needing to be replaced. The same issue happens in the cockpit of the junkpile, and his normal suit is insulated as well to deal with the lack of temperature regulation in the cockpit. Because of this, he will rarely pilot with his helmet off.
The other reason constantly covering his body is to hide the various scars he has received from the Cyber-Newtype experiments he went through in U.C. 86-87. He considers himself lucky to leave the Augusta Newtype Labs.
Character Conceptualization
Marlowe fits the classic Gundam idealistic kid with a major exception: he's older and he has seen how bad things can get on both sides. Beneath his idealistic character is a person who has been heavily scarred by the sins of both the Federation and Zeon. His faith in the spirit of humanity will be tested throughout the story, as even though he has escaped the major influences of the Earth-based colonies, corruption, cruelty, and violence still exist out in the rim. And he still has no idea the dangers that the Jupiter Empire poses.
Mobile Weapon Description
His custom support mech, kindly named the Junkpile, is a hodge-podge of salvaged and re-purposed parts. The head module is that of a repaired Rick Dias from the Gryps War, and the body is of a GM-III. The arms and legs appear to be unarmored pieces of a GM-II or a Nemo. On the back of the suit is a large mechanical winch system; which can be fired and retracted. The back also has two smaller retro-boosters, allowing for some space maneuverability. However, due to its equipment, the Junkpile falls short of even a Zaku II in combat maneuverability. The one saving grace is the winch system, which allows Marlowe to rocket around debris fields with rapid speed, as long as he has something to tether his MS to. Since the Junkpile is meant for breaking down ships and debris, it is not armored for combat, and therefore is not suited for normal combat sorties.
Barrick Torres The 28 year old leader of Mars NOW!, Barrick is handsome, charismatic and a brilliant orator. His rise to power is not without controversy, however. Many political opponents have dropped out of races with him due to suddenly uncovered scandals or “accidents”. Barrick is a man who has a specific goal for Mars, and will do whatever he can to reach it.
Hibari Gilman Hibari holds an incredible deal of admiration towards Barrick Torres, and will do anything for him, regardless of how dangerous or illegal it is. The obvious truth is that she is madly in love with him, and does not mind being used, as long as she gets to be close to him.
Nash Victus A military officer in the Mars Defense force and childhood friend of Barrick Torres. He's the source of Mars NOW's political clout in the planetary military, and he is a skilled pilot. Pilots a custom RGZ-91 Re-GZ.
ARES
Caedman Brinz: Pilots: MSN-X4 Bagwi Doga High Gear Caedman Brinz is the engimagic leader of ARES. At roughly 42 years old, Caedman boosts over twenty years of military experience, and has fought in many wars, always on the losing side. Caedman has his own agenda leading ARES, and is willing to work with whoever he can to reach his goal. His ultimate goal is not one of destruction, but of salvation. And there is only one person he deems worthy to save humanity.
Maarit Sechs Pilots: AMX-107H Helwoolf (Newtype Use Transformable Psycommu Mobile Suit) Maarit is a 20 year old Newtype pilot, born on the Axis asteroid colony before its use as an attempted weapon. Even at a young age she showcased her mysterious powers, leading to her being a test pilot for many of Neo Zeon’s Newtype equipment. After the war, she found herself without meaning until she met Caedman Brinz, who gave her a new purpose in life: to fulfill his dream and get revenge on those that took her old life away.
Fredrick Carlyle Pilots RMS-156 Griffon Commander Type Fredrick Carlyle is a speed freak, which is ironic since his background has always been as a medic than a frontline fighter. During his time piloting for ARES he was able to finally discover something he truly enjoys, even if it means killing and destroying civilian crafts.
Isobel Fairfax Pilots AMS-119N Rote Doga Command Type Isobel Fairfax is a Mars native, born and raised in Olympia. She is fiercely loyal to her planet and her people, and honestly believes that ARES is doing what is best for the Mars Sphere.
Odo Long Pilots AMX-008B Ga-Zowmn Gunner Type (Sniper) Odo Long has always wanted to be a pilot, but always came up short in maneuverability. With his fine-tuned Ga-Zowmn he finds comfort in finding a perch amid the asteroids and sniping from a distance.
Basic Troops: Pilot RMS-156 Griffon, AMS-119 Geara Doga, RGM-79Q GM Quel. The ARES grunts come from all walks of life. Some are former Titan soldiers, others are former Neo Zeon, Glemy or Principality Refugees who joined ARES for a chance to strike back at the forces they feel betrayed or harmed them in the past. The basic pilot uniform color palette is black and red.
The Voltus Salvage Company
Cornell Voltus The 68 year old former colony engineer purchased The Cathartes in U.C. 0084, after discovering the ship mostly intact outside of Side 5. Over the years he and his company have overhauled the ship, and he has made a name for himself as the one Salvage Company that will do any job, regardless of the danger. Cornell is also Marlowe’s grandfather, though the two are not very close.
Remia Fisk The 23-year-old comms specialist for the Voltus Salvage Company and quite possibly the most serious person on the Cathartes bridge.
Kellen Arks The Cathartes' 26-year-old helmsman. Constantly goofing around, listening to loud music, and arguing with Remia. Panics in crisis situations easily, but later after several drinks, attempts to say he was the brave one.
Irina Weeks The 25-year-old head engineer. Formerly a colony engineering student for Side 6, after a mishap that led to a section of the Issa Colony losing power for 2 weeks, she found the only job willing to hire her being a dangerous salvaging company.
The Mars colony was founded in 2020 A.D. under the plan to terraform the Martian planet for human life. In roughly U.C. 20, the first signs of terraformed life began to appear on the planet. By U.C. 75, 85% of the planet was deemed viable for colonization. However, due to the tensions from the Republic of Zeon and the inevitable One Year War, plans on a massive Mars colonization movement were put on indefinite hold.
Today, Mars is home to over 700 million colonists, spread out over 20 colony cities. The major industry of Mars is agriculture, and over 300 tons of corn, 200 tons of potatoes, and 150 tons of wheat per year are grown in the super farms spanning multiple cities. However, due to the increased loss of life from war, the need for the shipment of food has gone down, leading most of the Martian food to either to use by its colonists or to be traded with the Jupiter Energy fleet, which stops at the space colony Palma, located in orbit around the moon of Deimos during Helium-3 deliveries.
Due to Mars’ rocky climate, most used natural products are metals and stone. In 0082, there was an attempt to manufacture Mars Titanium as a useable metal similar to Luna Titanium Alloy, however, the metal was found to be both heavier and less durable than the lunar version. It hasn’t stopped Mars Defense Force Mobile Weapons to be built out of the metal.
The largest city on the Mars Colony is also it’s capital and major spaceport. Olympus also hosts its government seat.
Mars Politics
There are two major political parties that control much of the Martian Parliament. The ruling party, which has been the major ruling party in Mars since its independence in U.C. 70, is the Martian Peoples Party, a fairly conservative party based on keeping the Martian zone peaceful and keeping trade relations with both the Earth sphere and the Jupiter Energy Fleet.
The other major party is the Mars NOW party, a radical party that has grown in popularity during the last decade. Led by the enigmatic Barrick Torres, Mars NOW pushes for an aggressive stance against both the Federation and Jupiter Energy Fleet to put pressure and bring more money and industry to the Mars Colony.
ARES is a mercenary and pirate organization operating in the Mars Sphere of space. They hold multiple bases in various abandoned asteroid belt mining facilities and are outfitted with custom mobile weapons. Unlike the Zeon Remnants occupying Olympus Mons (having been granted asylum by the Mars Peoples Party) the ARES group pilots high spec mobile suits including the RMS-156 Griffon, AMS-119 Geara Doga, and RGM-79Q GM Quel. Various ace pilots that act as commanders for the ARES squads command even more advanced and custom Mobile Suits. Many of the commanders are Newtypes and use their powers with extreme prejudice.
Little is known about the command structure of ARES, with the exception that they attack any ships that enter their space, regardless of affiliation. This has led to increased tension in the Mars Sphere from the Federation, Republic of Zeon and other colony governments, and the Jupiter Fleet on whether or not the space is safe to travel.
The Voltus Salvage Company is a fairly small operation working a very lucrative business in the past 5 years. Acting under contract from the Federation, Zeon Republic, AND Mars Sphere, the Salvage ship goes into battlefields and salvages important materials, metals and parts, selling them back to the client for a fair market price. The company specializes in important materials retrieval, and has a habit of collecting anything useable that isn't on their manifest to either sell or reuse.
The ship of the Voltus Salvage Company is aptly named The Cathartes named after the family of carrion birds that feed off the dead. The owner of the company, as well as The Cathartes' captain, Cornell Voltus, is a former colony engineer who repurposed a scuttled Federation Columbus Class cruiser, repairing it enough to become spaceworthy again.
The Cathartes is heavily modified from the Federation’s wartime transport cruiser, and the ship stands out against other transport-style ships of its kind. It’s capable of storing 8 Mobile Suits and 6 Mobile Pods in the lower two storage areas. The upper storage areas are relegated to salvage and cargo. The ship is capable of running on a crew of 50 but fields a crew of about 60 during the beginning of the story. Most of the beds are military-style bunk cots, and comfort has been disregarded in favor of functionality. The ship is capable of transporting roughly 100 passengers at a time, though as it reaches its max occupancy, it does get a little cramped.
The ship possesses 3 fixed-point beam canons but is extremely vulnerable due to its role as a transport ship. Because of this, it does field multiple mobile suits as an escort if combat does break out.
In the year UC 0093, the Earth was almost irrepairably destroyed, when the Axis Asteroid base was dropped into Earth Orbit by the Newborn Neo Zeon movement, led by Char Aznable, a brilliant military commander and son of Zeon founder Zeon Zum Deikun.
During this Second Neo Zeon War, the Axis Asteroid base entered the Earth’s atmosphere, and due to the gravitational pull of the planet, the descent and inevitable destruction of the environment of Earth could not be stopped. And yet it was. The Earth Federation’s Londo Bell Forces defeated the Newborn Neo Zeon movement, and by utilizing the still-unknown power of a psycho-frame enhanced Mobile Suit, Earth Federation ace Amuro Ray was able to create a miracle, with the help of both Federation and Reborn Neo Zeon forces, stopping the Axis asteroid and moving it out of Earth’s gravity.
The sight of the miracle ended the Second Neo Zeon War, and cost the lives of many soldiers, including the aces Char Aznable and Amuro Ray. And for a time, a tense peace fell over the Earth Sphere. While remnants of enemy forces still exist in the fringes of space colonies, in the jungles of Earth, and even on the fledgling colonies of other planets. It is in this distant place, beyond the influence of the Federation, that new threats loom, and once again threaten the very future of mankind.
Those forced into conflict will be forced to find an answer: Can mankind learn from the miracle they witnessed?
Gundam 0094 is meant to act as a bridge story during the blank timeframe of UC 0094-0096, where Gundam Unicorn finishes up the Universal Century timeline. Instead of focusing on Earth-side problems (reconstruction and the sudden power vacuum from the loss of both Char as a leader and Amuro as the Federation’s best Newtype Ace), the story looks further out into space. If you’re a fan of Zeta Gundam, parts of Double Zeta Gundam, F91, and Crossbone, you may very well be a fan of this story.
The story begins with the aftermath of a conflict between the Asteroid Belt Based Ares pirates, and Federation/Civilian transport ships heading to the Mars Colony. The Ares pirates are a group of pirates and mercenaries who operate based out of the Ares Asteroid, a former mining asteroid brought into Mars Orbit. These pirates are former Titan, Neo Zeon, and other mercenaries (perhaps even some from Jupiter). Their mobile suits fit a mercenary/pirate organization, ranging from relics from the One Year War, the Gryps War, First Neo Zeon War, and Second Neo Zeon War.
The third-party in this conflict is where the player characters are introduced. The PCs can have a background from any faction (as long as joining makes sense), but eventually, everyone works together on the salvage ship The Cathartes, a neutral party in the zone, whose main job for the past few years is doing salvage and junk cleanup around former warzones from various conflicts. They are not a military force, though some of the members are veterans of conflict seeking to get away from the politics that continue to ruin the Earth-side.
It’s after this conflict that the crew of The Cathartes are forced into a series of events that will lead them to confront the enigmatic leader of the ARES pirates and uncover what the pirate group’s true goals are.
For the uninitiated, the Universal Century is the original Mobile Suit Gundam timeline. Years are designated as U.C. 00XX. Major events are:
U.C. 0001: The beginning of humanity’s migration into space. This year also marks the Laplace Incident, where the prime minister of Earth Federation, Ricardo Marcenas, is assassinated in the destruction of the Laplace Space Station, the bloody beginning of a century marked with war and terror.
U.C. 0058: Zeon Zum Deikun, a philosopher and politician, travels to the colony Side 3, and after several years, establishes a new government named the Autonomous Republic of Munzo. The Republic is led by Deikun and his friend, Degwin Zabi.
U.C. 0069: After the apparent assassination of the politician Zeon Zum Deikun, Degwin Zabi declares himself sovereign and establishes the Principality of Zeon. Zeon Zum Deikun's followers are purged, and Deikun’s children escape the purge.
U.C. 0079 The One Year War begins. Billions of space colonists and Earth civilians are killed in the ensuing conflict. In this war, the indiscriminate use of nuclear, biological, and chemical weapons and the subsequent drop of a space colony on Australia do untold damage. Towards the end of the year, the war is brought to a close in part by a teenage ace named Amuro Ray, who finds himself in conflict with Zeon’s own mysterious ace, Char Aznable.
U.C. 0080: A peace treaty is formed between the Earth Federation and the newly established Republic of Zeon.
U.C. 0082: The Federation begins to experiment on youths in Newtype labs, uncovering the secrets of new human evolution from the exposure to being raised in space.
U.C. 0086-0087: The Federation special force, The Titans, commit various war crimes against space colonies. In response, the Anti-Earth Union Group, or AEUG, is established to combat the Titans. During this time, the Gryps Conflict breaks out, and the AEUG is able to defeat the Titans. Many of the Titans’ leaders and pilots are killed in the conflict, but others do escape.
U.C. 0088: The First Neo Zeon War breaks out, with AEUG defeating Neo Zeon forces led by their leader, Hamaon Karn.
U.C. 0093: The Second Neo Zeon War breaks out, this time with the Zeon Forces being led by Char Aznable. Zeon is once again beaten.
The most commonly seen combat suit in Gundam is the Mobile Suit, a humanoid mecha devised for combat in space, but also capable of conflict on the ground. The naming convention of Mobile Suit stands for Mobile Space Utility Instrumental Tactical. Other variations exist, including the larger and more powerful Mobile Armors.
Minovsky Particles The suits are powered by a Minovsky ultracompact fusion reactor, a powerful fusion reactor that utilizes the Minovsky particle. While efficient and powerful, the destruction of the reactor can create horrific explosions on par with a nuclear blast. Due to the way Minovsky particles react with other types of radiation, radar systems and long-range wireless communication systems become useless, infra-red signals are diffracted and their accuracy decreases, and visible light is fogged. This is known as the "Minovsky Effect".
Characters will range from the ages of 18-40 and can come from a variety of backgrounds. The important thing is to create a cast of characters who have various skills to complement each other and to have different beliefs, attitudes, and personalities that build friendships, love, and conflict with one another. Throughout the conflict, characters will change, people will die, and characters will be forced to make difficult decisions.
Newtypes and Cyber-Newtypes Due to exposure to life in outer space for nearly a century, many “spacenoids” have begun to evolve, showcasing a type of psychic power and extremely increased reflexes. While their powers have been used for conflict, some believe that the real purpose of a Newtype’s power is to connect with others and understand them.
Cyber-Newtypes are attempts to forcibly evolve non-Newtypes into a Newtype using surgery, drugs, and mental conditioning. Most Cyber-Newtypes showcase extreme mental instability, though their skills have been on-par with natural Newtypes. It is also possible for a Cyber-Newtype to become a natural Newtype in certain cases.
The main rule is to keep this story believable. This section of the Universal Century is where the Real Robots of the Gundam Universe begin to exhibit some Super Robot capability, as seen with suits like the Zeta Gundam, Nu-Gundam, and the Unicorn Gundam. This is neither a good nor bad thing, though I do want the first act of the story to focus on the more gritty and cobbled together Real Robots of the two major factions.
Customization of your Mobile Suit: This is totally fine, and actually encouraged. The protagonists are not military soldiers in this story but are basically civilians and mercenaries. It makes sense that the Mobile Suits they pilot are eventually customized and fine-tuned to their specifications.
Characters can die. However, this story is also collaborative. The GM should not randomly point someone out to die, but if the story calls for sacrifice and tragedy, discussions may be had on characters dying. This is conflict, and these suits are not going to magically be able to handle beam rifle shot after beam rifle shot.
Super Ace Prototype Gundams: No one will begin with an ace prototype super Gundam. My character’s MS is actually a junk MS, with parts salvaged from a Rick Dias, a GM-III, Jegan, and other parts. You can go as simple as piloting a repainted Geara Doga or Nemo, or as crazy as a cobbled-together mobile suit like mine.
Character Sheet Skeleton
[color=#E7C211][CENTER][img]Character Name Font Meme[/img][/CENTER] [table][row][/row][row][cell][center][img]Character Image[/img] [color=E7C211][sup]_______________________________________________[/sup][/color][/center][hider=// INFO][indent][sub][b]Character Info[/b][/SUB]
[/indent][/color] [b]Mobile Weapon Description[/b] Describe your mech. If it is a canonical mech (timeframe is anything pre-0093) you can also add pictures. If it is a custom version of a canon mech, please explain what modifications have been made.
The Mars colony was founded in 2020 A.D. under the plan to terraform the Martian planet for human life. In roughly U.C. 20, the first signs of terraformed life began to appear on the planet. By U.C. 75, the 85% of the planet was deemed viable for colonization. However, due to the tensions from the Republic of Zeon and the inevitable One Year War, plans on a massive Mars colonization movement were put on indefinite hold.
Today, Mars is home to over 700 million colonists, spread out over 20 colony cities. The major industry of Mars is agriculture, and over 300 tons of corn, 200 tons of potatoes and 150 tons of wheat per year are grown in the super farms spanning multiple cities. However, due to the increased loss of life from war, the need for the shipment of food has gone down, leading most of the Martian food to either to used by its colonists or to be traded with the Jupiter Energy fleet, which stops at the space colony Palma, located in orbit around the moon of Deimos during Helium-3 deliveries.
Due to Mars’ rocky climate, most usable natural products are metals and stone. During 0082, there was an attempt to manufacture Mars Titanium as a useable metal similar to Luna Titanium Alloy, however the metal was found to be both heavier and less durable than the lunar version. It hasn’t stopped Mars Defense Force Mobile Weapons to be built out of the metal.
The largest city on the Mars Colony is also it’s capital and major spaceport. Olympus, also hosts its government seat.
Mars Politics
There are two major political parties that control much of the Martian Parliment. The ruling party, which has been the major ruling party in Mars since its independence in U.C. 70, is the Martian Peoples Party, a fairly conservative party based on keeping the Martian zone peaceful and keeping trade relations with both the Earth sphere and the Jupiter Energy Fleet.
The other major party is the Mars NOW party, a radical party that has grown in popularity during the last decade. Led by the enigmatic Barrick Torres, Mars NOW pushes for an aggressive stance against both the Federation and Jupiter Energy Fleet to put pressure and bring more money and industry to the Mars Colony.
ARES is a mercenary and pirate organization operating in the Mars Sphere of space. They hold multiple bases in various abandoned asteroid belt mining facilities and are outfitted with custom mobile weapons. Unlike the Zeon Remnants occupying Olympus Mons (having been granted asylum by the Mars Peoples Party) the ARES group pilot high spec mobile suits including the RMS-156 Griffon, AMS-119 Geara Doga, and RGM-79Q GM Quel. Various ace pilots that act as commanders for the ARES squads command even more advanced and custom Mobile Suits. Many of the commanders are Newtypes, and use their powers with extreme prejudice.
Little is known about the command structure of ARES, with the exception that they attack any ships that enter their space, regardless of affiliation. This has led to increased tension in the Mars Sphere from the Federation, Republic of Zeon and other colony governments, and the Jupiter Fleet on whether or not the space is safe to travel.
The Voltus Salvage Company is a fairly small operation working a very lucrative business in the past 5 years. Acting under contract from the Federation, Zeon Republic, AND Mars Sphere, the Salvage ship goes into battlefields and salvages important materials, metals and parts, selling them back to the client for a fair market price. The company specializes in important materials retrieval, and has a habit of collecting anything useable that isn't on their manifest to either sell or reuse.
The ship of the Voltus Salvage Company is aptly named The Cathartes named after the family of carrion birds that feed off the dead. The owner of the company, as well as The Cathartes' captain, Cornell Voltus, is a former colony engineer who repurposed a scuttled Federation Columbus Class cruiser, repairing it enough to become spaceworthy again.
The Cathartes is heavily modified from the Federation’s wartime transport cruiser, and the ship stands out against other transport-style ships of its kind. It’s capable of storing 8 Mobile Suits and 6 Mobile Pods in the lower two storage areas. The upper storage areas are relegated to salvage and cargo. The ship is capable of running on a crew of 50 but fields a crew of about 60 during the beginning of the story. Most of the beds are military-style bunk cots, and comfort has been disregarded in favor of functionality. The ship is capable of transporting roughly 100 passengers at a time, though as it reaches its max occupancy, it does get a little cramped.
The ship possesses 3 fixed-point beam canons but is extremely vulnerable due to its role as a transport ship. Because of this, it does field multiple mobile suits as an escort if combat does break out.
Talk of the war was distant in the morning, with the hazy heat of the Australian climate mixed with the hustle and bustle of the metropolis. Tensions were high, especially when newspapers reported on the nearly billion deaths in some of the colonies. Nuclear arms, nerve gas, mass murder...there was a solid question of exactly who were the villains in this situation.
Many newspapers held exposes on the Zabi family, and the drama surrounding their rise to power in Side 3. The Australian Times even had the charismatic Ghiren Zabi front and center; with the tagline ”Ghiren Zabi, the Next Great Orator? Or Next Great Dictator?” There had been a sense of excitement around the major cities. Would there be a great war? Would they see federation fighters flying overhead? What would the ’80s bring?
They were only 21 years away from the end of the first century in the Universal Century. Would they need to rename it after all? The Universal Millenium? Life continued on. Cars honked, birds flew, and it was peaceful. But in some neighborhoods, dogs seemed nervous, pulling at their chains. Rats scurried out of alleyways. Something was coming.
And then it broke the sky, like a devil descending in the fires of the apocalypse. For those on the ground, they would be unable to even make out the name “Island Iffish” from the side of the superstructure. It fell, but its velocity seemed stagnated as if the inevitable end was coming in slow motion, increasing the terror from below.
Screams. Prayers. Silence. It was all deafened by the nuclear explosion as the reactors went critical on the colony piece. And in seconds, the city was gone. The continent would shake; tsunamis would break down flooding coastal areas in Asia, Africa, and even North America. But worst of all was the effect of the animals: the fragile ecosystem of Australia would be ravaged by the effects of the colony. By U.C. 0082, most of the species in Australia would be extinct.
U.C. 0079, January 3rd
North America
The house stood atop a small hill, and overlooked more hills of green. It was comfortable, it was beautiful and it was nice. The father had worked for years to save up enough to purchase the home, and he was happy, if only for a moment, to find himself away from war and conflict to celebrate with his family.
”Happy birthday to you, happy birthday to you! Happy birthday dear Jon-” The earth shook, and the singing stopped. The singer, a large man with broad shoulders and a bushy beard, quickly set the cake onto a table and took his child into his arms. ”It’s okay, it’s just an Earthquake,” he reassured his son, as he pulled the elementary-aged child under the large wooden table of the house.
The shockwaves came next. Glass shattered; the windows, the television, picture frames; everything. His son began to scream. He held him tighter. The walls of the house creaked. The sound of wood splintered broke through the deafening ringing in the father’s ears. And then, everything began to collapse. The world broke into thunder, and the roof fell in with an earth-shattering crash. No one knew what had happened; but only a hundred miles north, sections of the Island Iffish colony had fallen onto parts of southern Canada and the United States. Even though they were far away from any major chemical damage, the shockwave itself shook the land, and caused mass destruction in its wake.
Darkness enveloped the two for what seemed like hours. The boy roused first, barely able to move. There was so much weight over him. His father’s weight. ”Dad,” he grunted, shaking the older man, ”Dad, wake up.” It was when he noticed the blood dripping from his father’s bushy beard that he realized what had happened. In the darkness, with only his father’s body keeping him warm, the boy began to weep.
How long had the boy been in the darkness with his father’s corpse? Hours? Days? Weeks? Time lost meaning in the pain and darkness. But eventually, after an eternity where tears could no longer fall from his face, the sounds of life returned. And then, after the fluttering of bird wings, the howling of dogs, he heard the sound of tires, the slamming of doors, and the sounds of human life.
“Check the rubble! The Major is supposed to be here!” Wood, stone, the shifting of the world buried on top of the boy filled his ears. Light began to trickle from small holes above him. He wanted to speak, but he could make no sound.
“There’s someone here!”
Light erupted around him, and the cold wind of day beat the cold darkness away.
U.C. 0093, March 12
Earth Orbit
”Keep the pressure on the feddies!” Comms chatter echoed around the cockpit of the Geara Doga. The pilot was too busy trying to stay alive to worry about keeping any goddamn pressure on anyone. It didn’t help that Londo Bell came out hard. Of course, they would; this was going to be the final battle, regardless.
”Where’s Gyunei?!” More worthless chatter. What did it matter where Char’s bodyguard was? One or two Newtype suits wouldn’t-
”I saw him! He got taken out by that new Gundam! He shot him down like he was nothing! The federation ace; that’s who the pilot didn’t want to face. Idiots like Guss thought they’d become heroes or get that bratty little girl to pay attention to them if they took down an ace pilot. But he’d been in enough combat to know that taking down an ace like that would require more luck than actual skill.
”Idiots.” He grunted, as he went back into the fray.
It didn’t last long. Maybe thirty minutes tops. But they’d done their job. Axis was in the atmosphere, and it was over. He wondered what he would do after this job if he’d be able to find some easier work and settle down. After piloting for Neo Zeon under two different leaders, he was getting tired of it all.
And then the damndest thing happened. The Federation Ace beat Char. A pyrrhic victory; since the Axis was already falling. But then the dumb bastard attempted to push the asteroid back! It would take multiple capital ships to pull the damn thing! But then he heard the comms break out again.
“Help push it back! Come on!”
What the hell were they doing!? The job was done! There was no reason to throw away their lives trying to stop the inevitable. Mobile Suits from both sides were burning up, exploding trying to push the damn thing back. Just let them kill themselves and go home.
And then he saw it. At first, he thought it was a glitch in Geara Doga’s visual system. A cloud of green, all emitting from the heart of the asteroid. From that ace’s Gundam. He’d been briefed and dealt with Newtype weapons before. I-Fields, Funnel Bits, Psycommu. But this? Whatever kind of Newtype power this was, he couldn’t believe it. It was impossible. And it was moving the asteroid back.
It was a miracle.
The pilot sighed and felt his body go limp for a second. ”I’m done. I need to find a new line of work.” He activated his boosters and quit the battle. He was done.
U.C. 0094, April 11
Mars Sphere Asteroid Belt
The Federation Carrier Belarus had been traveling for six weeks now. Six weeks of quiet, boring travel, and most of the crew onboard enjoyed it. This was your standard trading mission; delivering supplies and gear for Mars in exchange for food supplies for the colony. An easy trade; and something they were happy to do. After the events of the second Neo Zeon war, things had been stressful over the convoy lines. Fears of terrorist factions emboldened by the war brought an air of tension for these low-armored convoys. They had no need for a heavy escort, after all, they were delivering frozen corn and potatoes, not weapons. Still, they had whatever old suits they could spare. A few GM-IIs, old relics from the 80s. They were still better than a Ball.
“Sir,” the communications officer spoke on the bridge, “Sensors are picking up heavy Minovsky particles in the area. Should we go on-”
Something shook the craft. An explosion?
The captain grimaced. “All stations, let’s go ahead and enter red alert. Everyone needs to put on a normal suit, now.”
One hour later…
“Uhhh….Remia? Can you check the navigation charts? I’m getting a lot of minovsky particles in the area. Like...a lot.”
”Kellen, you are the biggest coward in the entire universe.” The young woman sighed, pushing up her glasses. ”Our job is to salvage combat sites. There’s always going to be some residual particle-oh.” The woman was surprised to see the density of the particles. They’d just missed a battle. She clicked a comms unit. ”Salvage team 1, go ahead and suit up. We’ve got some fresh corpses to gut.
In the hangar bay, several suits began to power up. One mono eye began to glow from a Geara Doga, Another from the head of a Rick Dias.
The Rick Dias head, attached to a patchwork body made of other MS parts, stepped onto the catapult first. “Marlowe Voltus,” the voice from the junky mech echoed around the hangar bay, “Launching!”
...
”It looks like a massacre,” the voice from the Geara Doga echoed in Marlowe’s cockpit. “There’s a feddie ship and a zeon ship. But the weird thing...they’re both cargo vessels.”
”Do you think they fought each other?
”No. Looking at the angle of the damage; it looks like they were both attacked at the same time. Still, there’s no sign of any other craft or mobile suits that aren’t Fed or Zeon.”
”So it was a total wipe.”
”That means keep your head on a swivel. Go ahead and call the others and the retrieval team.”
”Wait! Look!” Marlowe raised his mobile suit’s arm to point at the wreckage. “There’s a signal flare!”
Two hours later
The survivors of both ships were huddled in the mess hall of the Cathartes, alongside most of the crew. At the center, sitting on a metal chair, was an old man. His hair had long gone gray, and his face was wizened. His hands were gnarled from years of working on machines, but the crew gave him enough reverence as the head of a family. After all, he was the captain.
“Welcome to our home, the Cathartes,” the old man began, addressing the survivors. They’d given them warm thermoses of coffee and soup; something that several engineers complained about. “We’re sorry to hear about your encounter with pirates. It seems this sector is becoming more and more dangerous. Our job is to salvage destroyed ships and to re-acquire important documents, materials, and people that have been left behind after battle. Since the attacks from this mysterious pirate group have become more regular around these parts, we’ve been sent here to clean up, so to speak.”
He motioned to the various uniforms, and the accusatory glances several gave to one another. “On this ship, we gave up our affiliation when we became salvagers. We ask that you treat this ship like neutral ground. Here there is no Federation or Republic of Zeon. It’s just this old Vulture and her crew.” He stared down at the people in the room. “That means we leave our egos at the door and we focus on the job. Which now-” he said, pressing a button on a round disc set on one of the tables. A holographic star chart appeared in front of the crowd. “-is delivering you all, and our salvage to the Mars station. There you can contact the Earthsphere and charter passage. We won’t charge you for ferrying you there, because we’re kind and-” the old man grinned. “Your scrap is worth enough.”
Name - Marlowe Voltus Age - 20 Gender - Male Place of Origin - USA Type - (Newtype, Oldtype, Etc) Cyber-Newtybe
Mobile Weapon Profile
Suit Type -(Mobile Pod, Mobile Suit, Mobile Armor, etc) Mobile Suit Suit Style - (Federation, Zeon, Other) Other/Lightning Galleon Custom Combat Role - Support/Range Striker Suit Armaments - HM-31 Custom Magnetized Rivet MW Rifle; Custom Heat Chopper -
Pilot Personality
Pacifistic Marlowe is not a soldier, and escaped being forced to be one during the end of the Gryps War. Even though he's never seen true war, during his time as a Cyber-Newtype he saw the horrors inflicted on the fellow children and teenagers in the laboratories, and suffered the scars of their experiments himself. Because of that, he decided to escape the Earth and avoid all conflict altogether, choosing to help salvage instead of fight. Marlowe believes in the importance of life, regardless of which idealogical side someone is on, and absolutely refuses to take another life, even if his own may be taken.
Brash Just because he doesn't believe in killing doesn't mean he's a man of inaction. When there is a need for help, Marlowe is the first to jump into the fray. His strong beliefs in helping others tends to put him in worse situations and endanger himself and others. Still he refuses to compromise his beliefs for anything, any to his detriment.
Naive His belief that people are inherently good, which leads him to be used and abused by anyone looking to take advantage of that idealistic belief.
Physical Description
Marlowe is of average height, with dark hair and dark eyes. His build is rather slim, and he tends to wear thick, insulated clothes to deal with the harsh environment on the Lightning Galleon's ship, since the ship is roughshod and ramshackle, you never know if the temperature will drop into freezing due to heating coils needing to be replaced. The same issue happens in the cockpit of the junkpile, and his normal suit is insulated as well to deal with the lack of temperature regulation in the cockpit. Because of this, he will rarely pilot with his helmet off.
The other reason constantly covering his body is to hide the various scars he has recieved from the Cyber-Newtype experiments he went through in U.C. 86-87. He considers himself lucky to leave the Augusta Newtype Labs.
Character Conceptualization
Marlowe fits the classic Gundam idealistic kid with a major exception: he's older and he has seen how bad things can get on both sides. Beneath his idealistic character is a person who has been heavily scarred by the sins of both the Federation and Zeon. His faith in the spirit of humanity will be tested throughout the story, as even though he has escaped the major influences of the Earth-based colonies, corruption, cruelty and violence still exist out in the rim. And he still has no idea the dangers that the Jupiter Empire poses.
Mobile Weapon Description
His custom support mech, kindly named the Junkpile, is a hodge-podge of salvaged and re-purposed parts. The head module is that of a repaired Rick Dias from the Gryps War, and the body is of a GM-III. The arms and legs appear to be unarmored pieces of a GM-II or a Nemo. On the back of the suit is a large mechanical winch system; which can be fired and retracted. The back also has two smaller retro-boosters, allowing for some space maneuverability. However, due to its equipment, the Junkpile falls short of even a Zaku II in combat maneuverability. The one saving grace is the winch system, which allows Marlowe to rocket around debris fields with rapid speed, as long as he has something to tether his MS to. Since the Junkpile is meant for breaking down ships and debris, it is not armored for combat, and therefore is not suited for normal combat sorties.
In the year UC 0093, the Earth was almost irrepairably destroyed, when the Axis Asteroid base was dropped into Earth Orbit by the Newborn Neo Zeon movement, led by Char Aznable, a brilliant military commander and son of Zeon founder Zeon Zum Deikun.
During this Second Neo Zeon War, the Axis Asteroid base entered the Earth’s atmosphere, and due to the gravitational pull of the planet, the descent and inevitable destruction of the environment of Earth could not be stopped. And yet it was. The Earth Federation’s Londo Bell Forces defeated the Newborn Neo Zeon movement, and by utilizing the still-unknown power of a psycho-frame enhanced Mobile Suit, Earth Federation ace Amuro Ray was able to create a miracle, with the help of both Federation and Reborn Neo Zeon forces, stopping the Axis asteroid and moving it out of Earth’s gravity.
The sight of the miracle ended the Second Neo Zeon War, and cost the lives of many soldiers, including the aces Char Aznable and Amuro Ray. And for a time, a tense peace fell over the Earth Sphere. While remnants of enemy forces still exist in the fringes of space colonies, in the jungles of Earth, and even on the fledgling colonies of other planets. It is in this distant place, beyond the influence of the Federation, that new threats loom, and once again threaten the very future of mankind.
Those forced into conflict will be forced to find an answer: Can mankind learn from the miracle they witnessed?
Gundam 0094 is meant to act as a bridge story during the blank timeframe of UC 0094-0096, where Gundam Unicorn finishes up the Universal Century timeline. Instead of focusing on Earth-side problems (reconstruction and the sudden power vacuum from the loss of both Char as a leader and Amuro as the Federation’s best Newtype Ace), the story looks further out into space. If you’re a fan of Zeta Gundam, parts of Double Zeta Gundam, F91, and Crossbone, you may very well be a fan of this story.
The story begins with the aftermath of a conflict between the Asteroid Belt Based Ares Pirates, and Federation/Civilian transport ships heading to the Mars Colony. The Ares Pirates are a group of pirates and mercenaries who operate based out of the Ares Asteroid, a former mining asteroid brought into Mars Orbit. These pirates are former Titan, Neo Zeon, and other mercenaries (perhaps even some from Jupiter). Their mobile suits fit a mercenary/pirate organization, ranging from relics from the One Year War, the Gryps War, First Neo Zeon War, and Second Neo Zeon War.
The third-party in this conflict is where the player characters are introduced. The PCs can have a background from any faction (as long as joining makes sense), but eventually, everyone works together on the Salvage Ship Lightning Galleon, a neutral party in the zone, whose main job for the past few years is doing salvage and junk cleanup around former warzones from various conflicts. They are not a military force, though some of the members are veterans of conflict seeking to get away from the politics that continue to ruin the Earth-side.
It’s after this conflict that the crew of the Lightning Galleon are forced into a series of events that will lead them to confront the enigmatic leader of the Ares Pirates and uncover what the pirate group’s true goals are.
For the uninitiated, the Universal Century is the original Mobile Suit Gundam timeline. Years are designated as U.C. 00XX. Major events are:
U.C. 0001: The beginning of humanity’s migration into space. This year also marks the Laplace Incident, where the prime minister of Earth Federation, Ricardo Marcenas, is assassinated in the destruction of the Laplace Space Station, the bloody beginning of a century marked with war and terror.
U.C. 0058: Zeon Zum Deikun, a philosopher and politician, travels to the colony Side 3, and after several years, establishes a new government named the Autonomous Republic of Munzo. The Republic is led by Deikun and his friend, Degwin Zabi.
U.C. 0069: After the apparent assassination of the politician Zeon Zum Deikun, Degwin Zabi declares himself sovereign and establishes the Principality of Zeon. Zeon Zum Deikun's followers are purged, and Deikun’s children escape the purge.
U.C. 0079 The One Year War begins. Billions of space colonists and Earth civilians are killed in the ensuing conflict. In this war, the indiscriminate use of nuclear, biological, and chemical weapons and the subsequent drop of a space colony on Australia do untold damage. Towards the end of the year, the war is brought to a close in part by a teenage ace named Amuro Ray, who finds himself in conflict with Zeon’s own mysterious ace, Char Aznable.
U.C. 0080: A peace treaty is formed between the Earth Federation and the newly established Republic of Zeon.
U.C. 0082: The Federation begins to experiment on youths in Newtype labs, uncovering the secrets of new human evolution from the exposure to being raised in space.
U.C. 0086-0087: The Federation special force, The Titans, commit various war crimes against space colonies. In response, the Anti-Earth Union Group, or AEUG, is established to combat the Titans. During this time, the Gryps Conflict breaks out, and the AEUG is able to defeat the Titans. Many of the Titans’ leaders and pilots are killed in the conflict, but others do escape.
U.C. 0088: The First Neo Zeon War breaks out, with AEUG defeating Neo Zeon forces led by their leader, Hamaon Karn.
U.C. 0093: The Second Neo Zeon War breaks out, this time with the Zeon Forces being led by Char Aznable. Zeon is once again beaten.
The most commonly seen combat suit in Gundam is the Mobile Suit, a humanoid mecha devised for combat in space, but also capable of conflict on the ground. The naming convention of Mobile Suit stands for Mobile Space Utility Instrumental Tactical. Other variations exist, including the larger and more powerful Mobile Armors.
Minovsky Particles The suits are powered by a Minovsky ultracompact fusion reactor, a powerful fusion reactor that utilizes the Minovsky particle. While efficient and powerful, the destruction of the reactor can create horrific explosions on par with a nuclear blast. Due to the way Minovsky particles react with other types of radiation, radar systems and long-range wireless communication systems become useless, infra-red signals are diffracted and their accuracy decreases, and visible light is fogged. This is known as the "Minovsky Effect".
Characters will range from the ages of 18-40 and can come from a variety of backgrounds. The important thing is to create a cast of characters who have various skills to complement each other and to have different beliefs, attitudes, and personalities that build friendships, love, and conflict with one another. Throughout the conflict, characters will change, people will die, and characters will be forced to make difficult decisions.
Newtypes and Cyber-Newtypes Due to exposure to life in outer space for nearly a century, many “spacenoids” have begun to evolve, showcasing a type of psychic power and extremely increased reflexes. While their powers have been used for conflict, some believe that the real purpose of a Newtype’s power is to connect with others and understand them.
Cyber-Newtypes are attempts to forcibly evolve non-Newtypes into a Newtype using surgery, drugs and mental conditioning. Most Cyber-Newtypes showcase extreme mental instability, though their skills have been on-par with natural Newtypes. It is also possible for a Cyber-Newtype to become a natural Newtype in certain cases.
The main rule is to keep this story believable. This section of the Universal Century is where the Real Robots of the Gundam Universe begin to exhibit some Super Robot capability, as seen with suits like the Zeta Gundam, Nu-Gundam, and the Unicorn Gundam. This is neither a good nor bad thing, though I do want the first act of the story to focus on the more gritty and cobbled together Real Robots of the two major factions.
Customization of your Mobile Suit: This is totally fine, and actually encouraged. The protagonists are not military soldiers in this story but are basically civilians and mercenaries. It makes sense that the Mobile Suits they pilot are eventually customized and fine-tuned to their specifications.
Characters can die. However, this story is also collaborative. The GM should not randomly point someone out to die, but if the story calls for sacrifice and tragedy, discussions may be had on characters dying. This is conflict, and these suits are not going to magically be able to handle beam rifle shot after beam rifle shot.
Super Ace Prototype Gundams: No one will begin with an ace prototype super Gundam. My character’s MS is actually a junk MS, with parts salvaged from a Rick Dias, a GM-III, Jegan and other parts. You can go as simple as piloting a repainted Geara Doga or Nemo, or as crazy as a cobbled-together mobile suit like mine.