Avatar of Dubwarlock
  • Last Seen: 8 yrs ago
  • Old Guild Username: Dubwarlock
  • Joined: 11 yrs ago
  • Posts: 56 (0.01 / day)
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  • Username history
    1. Dubwarlock 11 yrs ago

Status

Recent Statuses

9 yrs ago
Current By now, you should've somehow realized what you gotta do.
9 yrs ago
Today is gonna be the day that they're gonna throw it back to you.
1 like
9 yrs ago
It's gonna be a long day.

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Most Recent Posts

In The Guild 11 yrs ago Forum: Casual Roleplay
Name:
Crystoph Luwindin

Age:
21

Race:
Human

Physical Description:
Crystoph, a man with just enough years to mark having some knowledge and experience, stands at 5'11''/180cm. His figure is slim with packed muscles, all hidden beneath his Courier's attire. From a distance, Crystoph's dark brown hair can seem black and is a few inches short of the base of his neck. A light stubble covers the natural tan of his cheeks and chin, shading his already dark features. His complexity is rough, though that doesn't take away from the appeal of his natural golden tan. With a squared nose and two deep amethyst eyes that betray his attempts of hiding his lineage, Crystoph keeps his head down when he doesn't feel safe in a public area.


Courier's attire: a worn, brown army cap; black and brown vertically-striped bandanna hanging around the base of his neck; an earth-toned duster, padded with light leather for small protection; an oiled, black leather shoulder satchel with the Courier's sigil stitched to the lower left corner of a flap; scroll satchels fixed to the simple belt around his waist; brown linen pants with boiled leather painted green along the front; unremarkable boots made for travelling.

Personality:
The Courier is a reserved individual, rarely going out of his way to help another and even less so for confrontation. There are few that Crystoph would consider as a friend, and those are his regular contacts he meets occasionally during his jobs. Unfortunately for him, being a messenger can mean bad news for him as well, granting an enemy or two that would sooner introduce him to the pointed end of a dirk than admit his position in only delivering the packages and letters. Over the past three years, he has grown a certain amount of paranoia and will not stick around where he isn't needed. It is rumored that the only fuel he has to keep moving is fear, as he otherwise works jobs alone like a horse with blinders.

History:
Crystoph was born in a neighboring city to Sersia, called Bellavue. Before he was able to form memories, the infant lost both parents to disease and was taken in by his uncle, Brodim, and his wife, Cecilia. This couple has had issues in birthing children, so they accepted him happily as their own. With Brodim working the stalls of the market and Cecilia acting as seamstress during her day hours, Crystoph used the opportunities to meet the many people that came through the market square. He was fascinated by the prospects of travelling merchants, adventurers, and the military. At the age of eight, Crystoph decided upon becoming a soldier to fight valiantly for his family and friends.


As the coming three years pass, a drought hit the nearby farming lands and reduced the number of farmers and merchants. This became an issue for his uncle, who struggled everyday until he came up with a solution. One morning, a man with a duster met up with Brodim to speak about Crystoph and the Courier business. It would start off simple for a young boy such as him, to deliver a package from the gates of Bellavue where the Courier office resides and he would carry it on to the recipient, and from the sender to the Courier office. Crystoph quickly accepted the role. Five years flow by and the family is back on its feet with a running economy again. It is at this time that the Couriers have a new position for him.


Being old enough now for a larger task, Crystoph purchases a grown horse from the Courier stables as his own, a Palomino by the name of Dash. This particular horse was bred for speed and distance, and immediately took a liking to the young man. Finally, the Couriers teach him how to read a map and the routes that he should take, as well as basic horseback riding. With reins in his hand and a given set of Courier attire, he is to deliver a letter to the Couriers in Sersia. Dash proves himself to Crystoph, landing them at their destination in just under a week. This moment, the delivery of his first letter, is a turning point in his life that produces the reserved man he is today (to be revealed IC!). For the next five years, Crystoph rides between the major settlements and has picked up on few combat disciplines for self-defense during his rest days.

Class:
Scout

Full list of combat skills:
Although he has learned of few disciplines, he is not proficient as anyone more practiced.
-Close Quarters Combat (meant to disarm and escape)
-Archery (shortbow)

Extra Details:
Being a Courier for almost half his life, he knows most routes for civilizations and is able to recognize renowned figures. Maps are second nature to Crystoph. Owns a horse that goes by Dash. It is a standard looking Palomino, though it is built for speed and endurance.
In The Guild 11 yrs ago Forum: Casual Roleplay
-Smirks- We'll see who watches who.
In The Guild 11 yrs ago Forum: Casual Roleplay
A ten foot sword? That is a sword that can pierce the heavens!!
In The Guild 11 yrs ago Forum: Casual Roleplay
Working on a character sheet now. It will be up sometime soon, tonight.
I await the OOC with bated breath.
I agree. Let's get the ball rolling.
Well, I'm looking forward to the OOC and CS going up. I think once someone has devoted a character to the ways of magic, we can have a more proper understanding and continue on the same page. Plus, as it has been noted before, not everything is going to be created to be fair. Some characters will work harder, others will be natural. The only realistic game is the game of life, and nothing ever goes as it is shown on paper.

Archers, while typically depicted as lithe and agile, actually need a certain amount of strength to draw arrows (assuming compound bows aren't a thing yet) and use the bows efficiently. Fighters can range with all types of weapon proficiency and armor types, as well as different disciplines, so it is narrow to say that anyone that wields a melee weapon is rage-fueled and/or wearing plate. Finally, on the subject of magic, my preferred theme is to use a system similar to stamina. This has been mentioned already, that the stronger magic will be more draining, so to assume that a Mage has the upperhand simply because of this is faulty. Perception, endurance, willpower, and other mental faculties dwindle with the prolonged use of magic and could very well be disastrous if left unchecked, even self-destructive. I wouldn't say that it's something as simple as, "Oh, well, looks like I'm tired out. I'll go take a nap."

My two cents.
Not sure if I overlooked it, Bell, but did you say if other races are allowed or is this strictly Human? I'm fine either way; in fact, I'm likely to play a Human in any case.
Sorry I really haven't been able to post anything yet, I've been asleep ^^

I'd like to point out a few things, though I'm fairly open to many concepts otherwise. @PinkFlower, I think you're keeping everything too restricted when it comes to combat. You think of the combat in fantasy like some MMO, but it's much different. I wish that, at this time, I could state the issues of limiting the types of weapons and abilities that characters can use, but I literally just woke up so I won't be looking into things in-depth for a while. If you need an idea on what I mean, just think that fighters of all types will use what they're proficient and comfortable with, not what some invisible guidelines say.
Seems straightforward enough. Count me interested.
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