Dark Solar Studios
Q1 Winter, 1991
HQs: Hannover, Germany (DE)
$0 (was 4,000,000)
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Dark Solar Studios presents.....
Rule of Nations
Genre: Strategy, 4X
Topic: Nation ruling, war, diplomacy
Audience: E11+
Price: $35
Regions: US/CA, EU, UK/IE, Oceania
Languages: English, Spanish, French, German, Italian, Dutch, Serbian, Portuguese, Welsh, Irish, Russian
Platform: PC
Features
-Beautiful 16-bit Graphics
-High quality Stereo Sound
-Hex grid for movement
-Special Diplomacy system
-No set story
-Choose Earth's destiny as one of its leaders
-Endless hours of game-play, each time different
-Room for two save files
-Local multiplayer for up to 4 people on one computer
-Diverse technology tree and unit/building list
-24 countries from which to choose
-Up to 6 factions in one game
Plot
Rule of Nations has no specific plot which one can accomplish, much like in War of the Ancients. Instead, the player plays as the leader of one of the available 24 nations which are provided. They then attempt to become the 'winner' by achieving one of several ends.
End 1: Conquest Victory- As simple as it says, conquer all other factions in the game
End 2: Wonder Victory- After reaching the end of the tech-tree, you can build a wonder. The wonders require 3 pieces to build and as such can be denied.
End 3: Leadership Victory- Become the undisputed leader of the world by completing sufficient missions without losing to others. Must be in good standing with the other factions for this to happen and only in an AI-only game.
Diplomacy System
Throughout the course of the game, you shall be presented with missions or policy decisions by the leaders of other factions. Both will influence your standing with other nations through the Diplomacy system. A higher rating with another faction makes them less likely to attack you and provide support in various manners. A low rating does the opposite.
-$800,000 in publishing
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The Eden Initiative Marketed
The Eden Initiative, Dark Solar Studio's upcoming game, has been marketed in a campaign of a size never seen before! In various regions of the world, extensive newspaper and magazine ads, game demos, and exclusive reviews and interviews are underway, exposing many to the existence of the game. The setting appears to be some time in the future, people utilizing technologies undreamed of in the current age. Although the main character has not been revealed in the demos except for a shadowy, cloaked figure, we have been provided with various characters and ships which will be included in the game.
-$7,500,000 Medium Campaigns in US/CA, EU, and UK/IE
In addition to the massive campaign undertaken on the advertisement front, Dark Solar has decided to release its first ever merchandise! Though lacking a bit in refinement and accuracy to form, the plastic models come in various positions, depicting various supporting characters and vehicles from the game. Although most are static, several feature changeable stances or parts, allowing for customization.
-$500,000 Cheap Toy Merchandise in EU (+12.5% money boost)
Complementing the models being distributed in the EU, official posters from the game are being given away in the US/CA and UK/IE. Many clamor for these pieces and trade for them is fierce, many desiring to acquire the posters. All feature characters or scenes from the game, all of which will hopefully become recognizable and worthy of reminiscence as time passes.
-$200,000 Poster Merchandise x 2 (+10,000 unit sales)
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A letter arrives at Niger Aprince's Home
Dear Mr. Aprince,
We thank you for your offer. After considering the proposal, Dark Solar Studios has decided to agree to the investment. We have wired $1 million to the account and await to hear from you soon.
Sincerely,
Amand Becker, Co-President of Dark Solar Studios
-$1,000,000
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"Amand, you bastard, you lost all of our damn money! What the hell are we supposed to do without anything!?" rings out through the studio, all looking as one of Amand's friends, Peter, berates him.
"Calm down Peter, calm down. It's all under control. We'll get our money back with this venture, trust me. Rule of Nations and the further sales of Legend will see us through this quarter. Trust me."
"You better be right. If not, well... You just made homeless men out of us all." The door slams as Peter walks out, leaving Amand to brood.
(Yay zero cash! The number will end up being strange for the income on Eden so just round it when we get there)