Avatar of Durandal
  • Last Seen: 7 yrs ago
  • Joined: 10 yrs ago
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    1. Durandal 10 yrs ago

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8 yrs ago
Current The boys are back in town
8 yrs ago
You load sixteen tons and what do you get?
1 like
9 yrs ago
Die for the Emperor, or die trying.
2 likes
9 yrs ago
Took some political alignment and bias tests today. I think the results were skewed.
1 like
9 yrs ago
You are what you dare, or so some say. Don't be that guy who is forever after known as the one who set his pants on fire.
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There are things in the dark
You're staying in the circle
835
Outpost 12, Common Deck of the Honōnoransu
Guthan nodded at the statement made by Laidach. So they had only recently begun to explore the stars, had they? Perhaps it was these Romans which had first attempted to conquer them. Xenophobia from invasion upon first contact could be a powerful force. Lucky indeed that they had not fired upon his task force without asking questions first. Lucky that he had not decided to destroy them. It was always better to wait in these situations of unknown magnitude. "It is an honor to us as well. Many of our first contacts went well, resulting in peace of some sort. In the end there was always death. Militarism ran rampant through most civilizations we met and the others imploded, destroying themselves in the throes of civil war. Fortunate it is that we find another civilization that is stable," Guthan responded. Perhaps we was giving away too much with his hints at the earlier meetings. Perhaps not. They had no way of knowing that it was C'ran that had initiated the conflicts and if they surmised so...his fleet outnumbered theirs enough to cleanly destroy it. -------------------------------------------------------------------------------------------------------------------------------------------------
Siastraplinicorn Interdiction Vessel Asteroid Pens
The ships sat above the asteroids, having spread out to ensure maximum coverage of the area and so that no one weapon could destroy the small group in one shot. Though looking at the stations below them, it seemed to be more of holding area than a fort. As the response was received a message was sent back to Organon, the coordinating center of all actions military in nature. Orders were received and began to be carried out. "The release of those responsible for the attack into our custody would be most desireable. One of our ships shall move forward to dock with your station and pick up the prisoners. A diplomatic envoy will arrive after we have left to initiate true diplomatic contact." -------------------------------------------------------------------------------------------------------------------------------------------------
Dullahan Keep
"A pleasure to meet you, Ms. Pirees. Talking to General Velkorn would be most helpful. I am ready to go to him immediately if you are." (Horrible post but something needed to be put up)
Wind whipped around him as he stood on the rise, cloaking convulsing in the air, snapping as it reached full extension again and again. Spread out below him was a boulevard, various apartment and manufacturing buildings lining the sides of the street. Shattered glass lay across much of the road, window panes having exploded as the Deathwatch commenced. Anything could lie in wait behind the shadows of the buildings. Something helpful or something dangerous and he had no way of knowing which. Stepping forward, he slid down the small rise of sand, granules spraying as his foot dug a trench to slow his descent. Touching the bottom, Sentinel rolled off and took cover behind a dilapidated car, fading red metal crunching as his body slammed into it. Flakes of paint fell onto his bronze body, sticking to the sand which was ever-present in the city of Tangelo. Activating his helmet, Sentinel peeked over the edge of the car and scanned for movement, attempting to determine the safety of the road ahead. Only shadows shifted in his vision. Rising from cover, he stepped forward from the car and began to walk down the road. If someone was going to attack him there was nothing he could do. Reaching the buildings, wind whistled through the openings, creating an eerie sound. Glass crackled somewhere in front of him. Darting into a nearby building, a factory by the equipment inside. Voices carried over to him, seemingly in a heated debate. A scuffle broke out and running was heard, fading into the distance as the people chased each other. Sliding down the wall, Sentinel looked at the device on his arm. He needed to find Orion but with each passing minute that chance grew smaller. He would need to be quicker.
832
824
B because yes
Dark Solar Studios Q1 Winter, 1991 HQs: Hannover, Germany (DE) $0 (was 4,000,000) --- Dark Solar Studios presents..... Rule of Nations Genre: Strategy, 4X Topic: Nation ruling, war, diplomacy Audience: E11+ Price: $35 Regions: US/CA, EU, UK/IE, Oceania Languages: English, Spanish, French, German, Italian, Dutch, Serbian, Portuguese, Welsh, Irish, Russian Platform: PC Features -Beautiful 16-bit Graphics -High quality Stereo Sound -Hex grid for movement -Special Diplomacy system -No set story -Choose Earth's destiny as one of its leaders -Endless hours of game-play, each time different -Room for two save files -Local multiplayer for up to 4 people on one computer -Diverse technology tree and unit/building list -24 countries from which to choose -Up to 6 factions in one game Plot Rule of Nations has no specific plot which one can accomplish, much like in War of the Ancients. Instead, the player plays as the leader of one of the available 24 nations which are provided. They then attempt to become the 'winner' by achieving one of several ends. End 1: Conquest Victory- As simple as it says, conquer all other factions in the game End 2: Wonder Victory- After reaching the end of the tech-tree, you can build a wonder. The wonders require 3 pieces to build and as such can be denied. End 3: Leadership Victory- Become the undisputed leader of the world by completing sufficient missions without losing to others. Must be in good standing with the other factions for this to happen and only in an AI-only game. Diplomacy System Throughout the course of the game, you shall be presented with missions or policy decisions by the leaders of other factions. Both will influence your standing with other nations through the Diplomacy system. A higher rating with another faction makes them less likely to attack you and provide support in various manners. A low rating does the opposite. -$800,000 in publishing ------------------------------------------------------------------------------------------------------------------------------------------------- The Eden Initiative Marketed The Eden Initiative, Dark Solar Studio's upcoming game, has been marketed in a campaign of a size never seen before! In various regions of the world, extensive newspaper and magazine ads, game demos, and exclusive reviews and interviews are underway, exposing many to the existence of the game. The setting appears to be some time in the future, people utilizing technologies undreamed of in the current age. Although the main character has not been revealed in the demos except for a shadowy, cloaked figure, we have been provided with various characters and ships which will be included in the game. -$7,500,000 Medium Campaigns in US/CA, EU, and UK/IE In addition to the massive campaign undertaken on the advertisement front, Dark Solar has decided to release its first ever merchandise! Though lacking a bit in refinement and accuracy to form, the plastic models come in various positions, depicting various supporting characters and vehicles from the game. Although most are static, several feature changeable stances or parts, allowing for customization. -$500,000 Cheap Toy Merchandise in EU (+12.5% money boost) Complementing the models being distributed in the EU, official posters from the game are being given away in the US/CA and UK/IE. Many clamor for these pieces and trade for them is fierce, many desiring to acquire the posters. All feature characters or scenes from the game, all of which will hopefully become recognizable and worthy of reminiscence as time passes. -$200,000 Poster Merchandise x 2 (+10,000 unit sales) ------------------------------------------------------------------------------------------------------------------------------------------------- A letter arrives at Niger Aprince's Home Dear Mr. Aprince, We thank you for your offer. After considering the proposal, Dark Solar Studios has decided to agree to the investment. We have wired $1 million to the account and await to hear from you soon. Sincerely, Amand Becker, Co-President of Dark Solar Studios -$1,000,000 ------------------------------------------------------------------------------------------------------------------------------------------------- "Amand, you bastard, you lost all of our damn money! What the hell are we supposed to do without anything!?" rings out through the studio, all looking as one of Amand's friends, Peter, berates him. "Calm down Peter, calm down. It's all under control. We'll get our money back with this venture, trust me. Rule of Nations and the further sales of Legend will see us through this quarter. Trust me." "You better be right. If not, well... You just made homeless men out of us all." The door slams as Peter walks out, leaving Amand to brood. (Yay zero cash! The number will end up being strange for the income on Eden so just round it when we get there)
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