Avatar of Durandal
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    1. Durandal 10 yrs ago

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8 yrs ago
Current The boys are back in town
8 yrs ago
You load sixteen tons and what do you get?
1 like
9 yrs ago
Die for the Emperor, or die trying.
2 likes
9 yrs ago
Took some political alignment and bias tests today. I think the results were skewed.
1 like
9 yrs ago
You are what you dare, or so some say. Don't be that guy who is forever after known as the one who set his pants on fire.
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ACCEPTED

Still a work a progress.

Faction Name: The Coldfyre Imperium

Faction Type: Loyalist/Pretender

Faction leader(s): Empress Kalzerian, First of Her Name, Conqueror of Woe, Protector of the Heartlands, Ruler of the Imperium: Felith Kalzerian, younger sister to Fashti XI, styles herself as the true ruler of the Imperium, establishing control over a section of Arcturae over which her influence held sway. Pragmatic, impassioned, and stubborn, she swears to bring the order of the true Imperium to all corners of the inhabited galaxy, exterminating or subduing all who would oppose her nation. Having once worked with the Expeditionary Assault Divisions, the name adopted by those who worked to hold back Horde incursions, she is skilled in the art of war and has former EAD assets at her disposal. Despite her apparent stance as a traitor, she desires to do her best to preserve what remains of the Imperium, binding together that which is falling apart.

System(s)/Territory: The Heartlands: A collection of four systems in the middle regions of the Arcturan Imperium territory, the Heartlands are the bastion of Kalzerian’s rule, territories which he controls entirely, surrounded by those who would support his ascension over that of a different member of the Imperial family. Well-populated and filled with various manufacturing and agricultural centers, the Heartlands are comparatively robust yet damaged from strife, especially when wresting control from Arcturan forces.

Planet(s)/Holdings:
The Crown System
Cronum: A densely-settled terran planet, Cronum is the seat of the Coldfyre Imperium, host to the bulk of Kalzerian’s military and diplomatic power. Home to almost ten billion people, this administrative planet was once a planet of great scientific development, although not the largest in the Arcturan Imperium.
Inval: Less peopled than Cronum, Inval is still home to near three billion people. A primarily agricultural planet, almost the entirety of the surface is devoted to producing food stuffs for the burgeoning Coldfyre Imperium, making it an important and thus well-defended location.

The Belemont System
Scinda: A world formerly known for its respectable military academies and named after the founder of the first such school, the role of the planet has evolved to that of central command for military operations of the Coldfyre Imperium. Temperate in nature, Scinda’s plateaus and vast mountain ranges make the location a center for those seeking respite from the ‘civilized’ world, although a healthy population of three-quarters billion leaves much developed. Permanently hosts a tenth of the Void Navy.
Belemont Prime: Volcanic in nature, Belemont Prime was the first settled world in the system, established by a now-defunct and forgotten noble house. Now, the House of Mirna controls the planet under Imperial grant, paying homage to the Coldfyre Imperium yet remaining relatively free. Prosperous from its production and exporting of raw materials, Belemont Prime’s two and a quarter billion people are loyal subjects to Empress Kalzerian.
Belemont Secundus: Rocky and small enough to almost be considered a dwarf planet, Secundus (as most call it) is populated mostly non-human species. Large artificial gravity complexes makes the world more livable in combination with habitation domes, yet these provisionary measures do not remove its status as a place of exile for xenos and impetuous but not rebellious subjects.

The Iron System
Collegiam: Foundries blaze endlessly, forging the tools of war and peace required by all who deal with it. Its natural surface almost stripped, Collegiam’s incredible manufacturing capabilities provide much of Coldfyre’s goods, as such making it an important strategic target. Heavily defended by both local and Crown forces, Collegiam is arguably the sturdiest redoubt available to the Coldfyre Imperium, no less because it’s one and a half billion population composed of mostly cyborgs can be repurposed into incredibly effective combat units.

Quor
Medipar Station: A massive spherical station measuring almost eighty kilometres in diameter, Medipar is built around multiple asteroids and is a more liberal place in the Coldfyre Imperium. Five hundred million people fill its corridors and gantries, with many crawling along the outer surface. A noteworthy starship manufacturing and research location, Medipar’s venerated yet old status keeps it in constant need of repair and adjustment, a testament to the skill of its caretakers.
Quor: The only inhabited planet in the Quor system, Quor is a terran planet, notable for almost no particular trait or product. A sizeable three billion people populate its surface, content to live their lives away. Quor only brings attention to itself with the production of stable super-heavy elements, enabled so by a resonant psionic field which the planet has imbued upon the people. Apart from this specific production, the psionic fields has no noticeable effect or influence.

Faction/Government Desc:

History: (Feel free to make up details about the setting and the major powers. I love collaborative worldbuilding, so feel free to work with me and your fellow RPers at building the setting)

Relations with the Empire and Other Factions: The underlying philosophy of the Coldfyre Imperium’s treatings with other factions is simple and effective: if they do not support Empress Kalzerian, than they oppose her. As such, almost all Arcturan and independent polities that yet exist within inhabited space are viewed as barriers to order and prosperity, barriers which will be broken with fire and steel if need be. Distinctions are only made by the threat which any particular group poses to the integrity of the Imperium, making aggressive groups such as the Great Horde and other expanding xenos states the primary focus of Imperium military, at least they would be. As the situation stands, Kalzerian’s authority rests on the loyalty of her subjects, some or many of which may yet harbor a predilection towards serving a different faction, prompting her to concentrate her power in the Heartlands and unify the disparate bastions of Arcturan holdings, crushing loyalist forces and guiding the reconstruction of the Imperium under her plan, making any Arcturan factions prime targets for absorption, negotiation, or eradication.

Military Capabilities: (ships in faction fleets must be under 3 kilometers, though I will allow exceptions. Please keep in mind that militaries are likely to be parts of the old imperial military, and so some commonality between factions is to be expected. As for ground forces, no hard limits here. The Rule of Cool and the Rule of No Effing Godmodding obtain)
<Snipped quote by Durandal>

Yes absolutely something like that would be perfect


Ok, thanks. I'll try and get up a CS within the next couple of days.

Edit: Would anyone control Almata at the moment?
Interesting, very interesting... Might have to join this with a pretender faction. Very nice RP you've made @Flagg. Would it be possible to make a pretender/loyalist faction that supports an estranged branch or member of the ruling family or simply a sibling of the emperor who feels that it is his/her right to rule?
I've done that once before. It was actually rather interesting. I'd be fine with doing such a collab.
Welcome back, oh glorious leader.
Having recovered from his shock at not dying from a fall upon checking his bag, confirming that this was in fact the real world - unless heaven was strangely normal - he took time to actually examine the gathering of people around him. Most of them seemed not-American simply by the way they talked, held their posture, and felt. Fearghas had always considered himself adept at being able to sense the dispositions of others. A warmth and then pang of uncertainty spread through him as he remembered thinking he was psychic earlier in life. Where was home?

When he was asked where he came from, he swallowed a shudder. "America. Why are we here?" The answers from the others showed to him that whatever was happening, strange as it was, was not limited to simply one area. It made the possibility of a mass kidnapping for some unknown reason that much less likely. And villain logic dictated that any captives would be secured, unless of course they were being tested. Tests were never good, academic or otherwise. He enjoyed trials much more.

Two people took off, apparently estranged as to the whole situation. Safety in numbers, however, appeared much more preferable than to the chance of being caught out alone. Raya's next question further reinforced Fearghas's belief that he was psychic because otherwise how would he have answered the question without it being proposed?

"Uhm, I don't think splitting up is the best idea. I don't know any of you, and I don't know why we're here, but there is safety in numbers as the phrase goes. Maybe." Quieting down, he looked over at the tree which Raya had indicated. Checking back inside his bag, he saw that the rope had snapped , though where in the coil he couldn't tell due to all the other clutter. "If we're going somewhere, it should probably be together."
I'm still here
I'm still here, just so you guys know
No, it's fine. Gives me more to write about anyways, otherwise the post would have been quite a bit shorter.@Rhymer
Kelthis's features remained impassive throughout the entirety of the ordeal, only a simple shifting of his eyes between the gods as they spoke acknowledging that they even existed, that the words they voiced mattered to his psyche in any way. They did not as a matter of point for although he could not predict their exact sentences he knew what they would do in reaction to his actions. Why could they not see? Why did they apologize, appease, accuse and patronize him, he who knows what can transpire before others?

His lips trembled into a rictus snarl even as hands tightened around the arms of the throne, a facsimile of blood flushing lightening the tone of his hands. "Of course I speak to you as if you did not witness the same for you did not. You cannot comprehend nor will you ever what I endured during that time. I scoff at the idea that you even carry out a vote or that you assume it shall mean a drastic change in Illysus. Take your damned throne, Prothos, for you were always going to receive it. Take it and allow me rest from these assembled follies,"spat the god. An uncharacteristic anger had entered Kelthis's voice, an emotion that no god would have heard for untold centuries if ever in their existence.

Stepping to the door, he found that his unconscious mind had created the semblance of pain for him, a distraction in the tearing of incorporeal flesh. A seething sigh escaped his compressed lips. Prothos rattled off the names of his advisers, names that Kelthis knew would be there, had known since the calling of the moot yet did not ease his troubled soul. A fist lashed out and slammed into the wall near the entrance, denting the godly material, sending a resounding thunder throughout the hall. Turning his head to face the assembled major gods, the shadows of his form darkened. "Enjoy your kingship, brother," he uttered, an ominous yet sad tenor in his speech. "Enjoy it while the glamour lasts." Stepping through the closed doors in a phasing form, the god of planning disappeared from the hall, his mark, both physical and mental, left for those remaining.
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