Avatar of Durnehviir
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    1. Durnehviir 11 yrs ago

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Huge cast already.
This is gonna move fast.
Approved. Go ahead and copy over in the character tab
Accepted feel free to move it on over.
NPCs



And it's up: roleplayerguild.com/topics/166487-ver…

@Absolis@Onomatopoeia@HeySeuss

:)

I will probably have it started IC in one more week~!
So feel free to take your time building your characters. Will be pretty quick paced once it is up.
Welcome to the world of Pathos! A world driven by a strong divide of two large countries in the far cold North and the warm sunny South. For 2000 years this world has been without war, conflict, disease, or significant conflict internally and externally. Most of the citizens of this world live a life of peace, comfort and little conflict. There are no monsters or pirates or any sort of mad dictators that have caused chaos among the years; the entirety of Pathos’ recorded history is bliss, pleasure and happiness. As such, due to such a severe lack of resistance, the people strived to innovate and improve their lives to thrust their world into far advancement.


The World of Pathos

To the North there is the grand Kingdom Ghosnenite which is a magically radical Kingdom in which magic thrives. Magic is rich and lush in this land and only those born within Ghosenite are gifted with magical abilities. The city spurns technology, thinking science destroys the life and purity of nature, and prefer to pursue magical means to get things they need or want. Various forms of magical radiation exist within Ghosnenite that have created many different breeds of magical animals, creatures, beasts and, sometimes, monsters. Most magical animals are small, dainty, timid and quite a few are dangerously powerful but they mostly hide from all creatures that are not their own. It has 5 Grandcities and 1 Capital. This Kingdom has a class structure in which individuals can be given rank, title or authority by nobles and those who are not nobles are generally to honor them respectfully. Nobles come in many shapes, sizes and personas, but generally they are very wealthy and very gracious and generally the higher the rank of nobility to more gifted they are with powerful magic.

Religion - The North has 7 Divines. These are 7, very real, gods that rule over all the Northern Lands. There is the God of Light and Divination Astros, the God of Fire and Metal, Kasmal, the God of the Sea, Euphradies, the God of the Eastern Winds, Flur, the Metal Dragon Zirconos, the Jade Whisperer, the God of Prosperity and Prosperity Earthwood, and the God of Life and Death Kosmosis. Astros, Kosmosis and Earthwood represent the primary deieties and govern all magic within all of Ghosnenite. Primarily, they do not intercede in mortal affairs but they have been known to demonstrate their ire upon heathens.




To the South are the 13 States of the great country Alexandria with its capital state being Alexandria itself. Alexandria is a sharp contrast to the Northern country as it is a country completely and absolutely devoid of magic. Those born in this land, regardless of their bloodline, history or genetics are born without magic and it has always been this way since the earliest recorded history of both countries. For a long time Alexandria was looked at as an inferior and savage land to live in by those in the North, however through sheer stubbornness and pride the country expanded and grew with the one strength that it had to focus on and that was science!

The greatest strength of Alexandria was that those born within completely lacked the ability to flip a finger and make some convenience phenomena happen to make their lives easy. They had to work hard for everything and, as such, the explored realms that Ghosenite never thought to ever research. With great complexity, those of Alexandria built machines and engineered science and information to create the same sort of conveniences that the Ghosenite’s projected with their natural born magic and, currently, they hold a wide array of highly complicated technology that range from robotics, space travel, cloning, and raw matter and energy creation. The things Alexandrian’s are able to do are borderline magic itself, however everything, unlike the invisible energy and effort of magic, has a very complicated process built by machines and maintained by order.

Alexandria does not command as much physical territory as Ghosnenite, but they also have a fraction of the population however they have the incredible tool known as Robotics that enables them achieve an infinite number of labor with little to no costs or waste. Alexandria is driven by law, order, mathmatics, reason, investigation and justice and, unlike Ghosneite that has Nobles that decide what is right and wrong, they have a system of checks, balances, and written law which is maintained by the President of Alexandria, his Council of 8, and the Morgana Charter.

Religion- The religion of Alexandria is known as Ashazism in which they worship one, single deity of Light known as Sauvros as the only God. He is the god of all of creation and is responsibility for the make of the entire world. Ashazism believes that all things that exists are by the will or intent of Him.





Plot and Premise

Pure, violent, raging, unadulterated chaotic war. For the past 2000 years two countries have rivaled against one another always in competition. Never has it ever got so perturbed as recently, in which both are after each other's necks, but it is happening! Soldiers are gearing up and preparing to tear into the other country with everything they have; the patriotism making a man put everything they have into this conflict.

This is by no accident either, however the pride and prejudice of the two countries has them erupting into a violent, dangerous game of war. The two countries have never been this ready for blows in the entirety of their recorded history and, as if to be the icing on the cake, both of the supreme rulers of both nations have agreed to full out war. Supposed attacks have already been implemented on the Southern Alexandria, two cities obliterated. The technological giant readies their armaments to tear into the magical nation and, preparing their own offense, the North prepares to unleash magic they have only dreamed of the opportunity of using.

In the North the King remains unopposed and in the South the newly elected president of only a few years agrees to use all his force to destroy the North and all his council are in agreement. The people, having an aged dislike for the opposed country, are blind in their patriotism and prepare to destroy their rival...However, something is wrong, off even.

The Sky falls in the South, people of importance go missing and secrets come to light through whispers….And in the North monsters and magical creatures rage, prophets foresee a horrible fate for all of Pathos, and a certain noble house has, for the first time in thousands of years, rebelled against the King. Talk of the King of the North being advised by a clown and similar talk of the President of the South... All is not well...And the whole picture is not seen...As the war begins something else stirs and this war is the perfect distraction for the people. If the true ploy is not stopped then all of Pathos, both North and South, will be destroyed.





Rules~


Always gotta have some of these right?
Alright, for magic users:
Magic Restrictions: Limit your character to being a master of 1 element/school of magic for every 15 years of their age. So, if your character is able to manipulate 4-6 different types of magic he would be between 60 - 90 years old and, like us regular folks, that would make them very old and frail. They could be from the capital and knowledgeable in many schools, but they would be more of a novice in them. No super geniuses, good at everything imaginable, and mary sue characters, please. However, you can still have an incredible mage in one or two particular schools.

Another restriction would be any sort of magic that instantaneously kills another character, is unavoidable/unstoppable, and is something that completely bends at the level of plausibility. Magic here requires your character’s personal strength, or will, to be utilized to cast. The more powerful the magic the more tiring it will be on the character and stamina is not limitless.

I will accept all types of magic, to that effect. Magic doesn’t have to be simply the power to create a fireball simply because you are from Zircon. Heat manipulation, becoming fire, speaking to fire, manipulating desert, sandstorms, lava, lightning , etc and so on are all acceptable schools to focus on but they would all be individual schools, if that makes sense? So if your mage is a masterful earth mage he would focus on something like manipulating vegetation or manipulating rocks or manipulating metal or manipulating animals, etc. Earth doesn’t mean everything under the sun. Think of the school of magic like his degree in college and the specific of the magic his major/discipline/focus. Such as a Dr. of Radiology or a Teacher that had a discipline in music. Really build your character’s magic. Make them unique!

Aside from that, I will help you build if you have any difficulty. Be sure to still make your characters as strong as you feel comfortable~

Science Restrictions: For those that are going to be using the tech side of the Rp be sure to list, in detail, the entirety of their character’s equipment. If you don’t list it you must get it IC and I will be sure to make any super convenient, borderline far too handy tools to be tricky to find revolving a possibly life threatening quest~

To that effect, be realistic. Technology costs money and takes resources to make. Your characters will, for the most part, not have everything had beck and call and, even if they do, they wouldn’t be able to take with them an entire supply for an entire military in their pocket. Keep a reasonable stash of equipment to keep the Rp fair, balanced, and at an even pace. Would you want to face a character that literally has every advantage in his pocket? Not as fun. Create a character with a balanced strength and weakness structure and, understand, that most of society is at Level 5 and lower, so you should only have access to certain equipment in the first place.

I am going to say avoid too many spatial manipulating weaponry, but feel free to throw an original idea out there. I may love it. Also understand that all of technology should have a limitation. Overheating, limited ammo, batteries, limited space/uses, and range should all be very important in creating your character’s equipment. This is integral in them being approved if they have a very reasonable amount of strength and weakness. Unfortunately, there is no such thing as the perfect machine and, as such, every amount of technology should be able to be destroyed, malfunction, or lose durability. Be sure to keep that in mind with tech.

Number of Original Characters: For the sake of my sanity, lets start off with only allowing one character outright and work our way up from there as the plot progresses. To reiterate that, everyone that wants to apply just create one character for the start.

Rp Standard/Requirement: This will be a High-Advance Rp. Anticipate large, long, drawn out and heavily detailed posts from me. Tl;dr might end up with you missing an important detail you may need in your response so be mindful and I would also recommend, though it is not recommended, to read your fellows posts as the plot will be disseminated likely in each character’s individual story. Not required however.




Templates





Demographics

Name:
Nickname/Alias:
Age:
Race: Ghosnenite, Alexandria, Other. (If other please be descriptive)
Sex: M/F/Other
Height:
Weight:
Description: text on appearance or any special features of your character.
Appearance: link preferred

Classification

Job/Duties: What their job/work is
Level: 2-7
Qualifications/Skills: Knowledge, experience, or character qualities they have developed through life. Can be a quick paragraph or can be a list. These are non-combat related skills such as communication skill, ability to be highly persuasive, or ability to see through lies, etc.

Attributes and Inventory

Weapons/Inventory: Be specific and list everything your character has at the start of the Rp on them. Provide a brief description for magical weapons/tech that they carry.


Racial/Biologics: Any special adaptions, abilities, or physical strengths your character has. Superhuman strength, robotic eye sight, magically improved reflexes, perfect hearing, etc. Powers given by being cursed by magic or being blessed by gods or being half robot or being irradiated by science would also fall here.


Weaknesses: This would be physical shortcomings like being fat and slow or being unintelligent with puzzles or mathematics or completely lacking any and all commonsense or having noodle arms would slip here. Character should have at least a few weaknesses.


Background Information

Family History:
Not absolutely needed or necessary, but feel free to add a sentence or two here if you would like. I would prefer, if creating a noble family or a head of something or a founding family member, for you to describe a bit of detail here that I can incorporate.


Personal History:
Go crazy here. The longer and more detailed the better. Strong characters should have some lengthy histories.




This was a mispress, sorry x.X

Rail Domino~



@Inkarnate care to team up? :D
Ah gotcha. No rush~
Just let me know what I can do when you can.
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