And people can play multiple characters and still contribute/interact with the creations of other players involved. I highly doubt those people with “excessive character creation” frames are on here to write in a vacuum— they want their characters, no matter their amount of number, to interact with others. It shouldn’t bar them from being able to interact either; it should not matter if Player A’s three characters are in a scene with each other if it makes logical sense that their interaction takes place as long as they do (ignore?) not any other player characters who engage with them.
No, no. You're right in this case. I understand that there are people who can conjure up an abundance of characters (50, just to over-exaggerate) and still be able to expose every individual to the other players involved. And I'm fine with two or three or six or even seven characters that belong to one player engaging in discourse with each other, but when it's an extended period of time . . . Like I said, it's a strange, strange preference of mine. Call me an ass or whatever, but it's something that's hard for me to shake.
...but painting other people just gives off an impression to other people of how you think of other people and how you act in public. It’s pretty sad that you don’t see how this is a toxic way to think less alone state in a dialogue with another writer. It creates a poor public image and it most certainly is counter-productive to the conversation you want to have here.
Oof. Hohkay then.
@Gowi