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    1. Edgeworth 11 yrs ago

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Excellent, Excellent. You mentioned a few simultaneous attacks would be okay in bankai. Previously I had a practical limit of one per limb in bankai as it would require very definite movement like a punch, kick or swing of the arm.etc. So that's a max of 4 not including the spit. Is this a low enough number for simultaneous attacks? If not I can reduce the number down to two or three to keep it balanced but I'll defiantly keep it to one in the shikai.
All right, in the bankai I have removed the possibility for multiple, simultaneous, ranged attacks. (Other than the spit which is a desperation move and just makes me chuckle.) And the possibility does not exist at all in shikai. I have also made it clear that staunch defences will not instantly fail against either the bankai or shikai and quantified it a bit more to a level that I believe is fair. I have scaled back the range of the attack in both bankai and shikai and cut down the length of time the metal exists when separate from the blade in bankai.

As it stands I do believe everything is fair and balanced. When comparing it to the other captains I believe Akimoto stands a chance because of his regenerating health. The flying metal (in my head) will burn his flesh away about as quickly as it heals up, leading to a stalemate unless he gets hit in something particularly vital and weak like the eye or the neck. Only the contact with the sword itself is really going to be able to hurt him faster than he can heal which is fair because otherwise he can’t be hurt at all.

The comparison with Yue is a tad harder because it is asymmetrical. But I believe it to be balanced. Her one hit nerve dulling dooms anyone it touches as they will not be able to effectively run or parry so the follow up strike could readily kill. As for the lightning, even at 20% below natural lightning strength and speeds and assuming normal lightning rather than unusually strong lightning, it will be traveling at 2960 miles per second and imparting 400 mega-joules of energy with a core temperature of 40000 kelvin which is several times hotter than the surface of the sun. That’s just comparing shikai, bankai comparison is a similar exercise but with numerous varying abilities the comparison becomes really clunky. Plus it gets even clunkier when you start trying to work out just how fast shunpo is and how small reaction times are to function at those speeds and the whole things becomes impossible to accurately compare so with Yue it’s a rough comparison at best.

As for how anyone else can deal with Osamu your best bet is to kido him into the ground, just back away and take as many shots and throw as many spells as you can. Beyond 30 meters even at bankai he is useless.
Grrr, I shake my fist at you sir! ( Nah not really.)But, in all seriousness I've taken the above on board. As a result I heavily altered his two releases (by which I mean re wrote almost from scratch.) Not only does it seem a tad more thematically consistent this way but it’s also much less powerful now. The 1st release can only do one ranged attack at a time, shorter range and for my money less lethal. Plus Osamu has to move about and be active to get anything done now.

Similarly with the 2nd release he has to move around, the level of protection is roughly the same but it’s hard to precisely define it, he has far fewer potential simultaneous attacks or potential attacks per second and is just generally more under control. Let me know if it needs further tweaking but I think this addresses your above concerns and seems on a par with the other releases of equivalent levels.


I'm glad to find this thread up here on the new site, please find above Osamu once more. His abilities have been ever so slightly tweaked from the past thread as I only had an old CS saved and it was one of the versions where the maths was wrong so I have amended accordingly. Plus some formatting changes that I think come with the site change.
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