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    1. Enigma 11 yrs ago

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A hundred years passed and The Hatching and I discovered the new GM, a young RPer named Enigma. And although his GMing skills are great, he has a lot to learn before he's ready to save anyone. But I believe Enigma can save the RP.

I'm still here, but I have both writers block, almost no time to spare. I am 80% done with the plot post. Will do my best to get it finished asap. I hope everyone i sticking around.
So I've recently returned to 1x1 Role-playing and I've really gotten into it again. Now I'm looking for someone else to roleplay some random stuff, mostly middle length paragraphs somewhere in the casual section. Personally I tend towards High Casual and write between one to four paragraphs of varying lengths.

Some things to me:
- I'm a guy, and I generally play males, especially in 1x1
- I write High Casual in general
- I like Fantasy, Sci-Fi, Steampunk, anime/manga and everything in between
- I'm pretty relaxed about RPing and I'm not 100% active especially once university starts again. My pace varies from once a day to once a week. I enjoy long-term RP that run for a longer time and built up to get better and better.

Some things I'd like to see in a 1x1 partner:
- I don't mind gender, but in 1x1 it's generally more fun if it's mixed
- Durability; If I'm gonna roleplay with someone, I'd like to see you stick around. Sure sometimes it doesn't work out for various reasons, but the least we can do is communicate about it. No suddenly going silent please.
- Decent writing; No worries I'm not judgmental. But somewhere in between Cas and HighCas would be much appreciated.
- Fun. Almost forgot this one. RPing is supposed to be fun, so let's try and have a great time

Some themes/settings I'd like to rp:

Anime themed slice-of-life/urban fantasy/urban sci-fi/urban sciecne fantasy/urban anything.
Something along the line of "an average high school kid..." and then something happens. Standard and cliché, but I love it and it can basically go anywhere, from fantasy to science fiction to witch aliens with flamethrowers from the future. I'm virtually open to anything. We can either have both our characters be normal high school kids, or one of them is special in whatever way, or both of them are special.
For a while now I've been mostly leading RPs as a GM so for once I wouldn't mind if someone else threw me some ideas and concepts. We can either work it out together from scratch, or you bring me an story and lead our characters through the plot, or I can set something up and we go from there. Just contact me if the general idea sounds appealing and we can get crackin'.

...That's it for the moment as far as setting are concerned. I'd really love something anime themed again as I'm currently into it again.
Looks like we have two kitsune. Curious to see if they'll get along
Here's hoping my character will get accepted
In case I'm accepted, I have a lot of questions about the setting...

1. How do classes work? Or the school system in general? How is the whole curriculum structured seeing that the students have special powers? Are there normal high school classes and in addition special classes to master their powers or something of the like? And are our characters in different classes since they range in age? Or in the same class due to their similarities in power? How many students are there in the whole academy and in our age group?
2. Can we get some more info on how the campus/city like island looks? Maybe descriptions or pictures? Is there only one school building or several, how is the style of the complex (baroque, gothic, modern, futuristic etc). Where do our characters live/sleep? Are there dorms or something of the like? Do they live in the city?
3. Do our characters know each other? If not, what are ways to get them to connect?
4. Do you have an overarching plot in mind? Or is this mostly character driven? Will there be a plot at all or is it free roam?

And lastly:
5. Are there any particular anime that inspired you to do this RP? Naming them could give a better image or help picturing the setting. When I read the opening thread I pictured the settings of Project K and A certain magical Index/A certain scientific Railgun.

I'm not expecting you to answer all this stuff. I'm just loving your RP and if my CS is accepted I'd like some more info so I can tailor my posts better.
I don't know if you're still accepting, but if you are, here's my character and his contractor being. I strongly reworked my first design.


Name: Wakahisa Kuro
Age: 16
Personality:
Kuro is a reserved being. Soft spoken in demeanor, this boy gives off the impression of a quiet, if slightly indifferent person. This image however is not true. Beneath the first layer of politeness, the young boy has a sarcastic streak that accompanies his playfully mean spirited personality. A quick, sharp tongue will cut anyone not prepared for his wit. With an intellect that exceeds most expectations when laying eyes on his blank visage, Kuro is an ambitious person with clear goals and the will to achieve them. This does not mean he is a bad person; He simply knows what he wants and will do a lot to achieve it. On the outside a calm, if slightly cold boy, blank eyes will often stare indifferently at the world. Keeping his hands in his pocket most of the time, this boy has a certain légère kind of attitude that speaks of silent self confidence and being at peace with himself. Following his nature, Kuro is very self-reliant. He knows how to do things for himself, by himself. If it wasn't for his dream, this boy would probably be roaming the world, doing whatever he pleased. At any given time Kuro keeps an old fashioned watch close to him. Keeping it in his pockets most of the time, he will sometimes take it out, click it open and stare at it for a few moments before putting it away again.
For reasons he cannot quite discern himself, Kuro has taken a liking to cats. Obviously, he would never admit to this, and only in the most subtle of actions will his love for anything feline be visible to the knowing eye.
This boy has a dream. He has an aspiration that he wants to achieve no matter what, and he will do a lot to get there. However what that dream is remains a mystery to those around him. The only thing known is that he is here at covenant academy because he believes it will get him closer. Many assume it has something to do with the watch he always carries.
Despite his aloof attitude and his sometimes strange behaviour, Kuro is generally well liked by his peers. He seems polite enough when interacting with him, and since his playful mean nature only comes out from time to time, he gets along with most people he meets.
Contracts:
- Kojoro
Contracted Beings


Name: Kojoro
Type: Yokai
Personality:
Kojoro is a Yokai, a spirit of Japanese folklore. Following her nature as a kitsune, she is a playful being that never shies away from pranking someone or making fun of them verbally. Gentle in nature, Kojoro is kind and compassionate when it matters, playful when the mood hits her and quickly angered when there is something that irks her. Her appearance being that of a young girl around the age of 14, Kojoro can easily fool people into believing she was harmless and helpless, only to play a prank on them and promptly sprouting kitsune ears and tail.
The girl has a bit of a mean streak from time to time, which is amplified when Kuro is being particularly friendly. She often verbally abuses her contractor or throws small fits when he does not behave the way she wants him to. Despiter her nature as a fox, Kuro refers to her as a cat, which infuriates the girl. Despite their subtle or less subtle squabbles, the two are very fond of each other and Kojoro is one of few people or beings in whose company Kuro truly relaxes and vice versa.
Powers:
Feuer
[German for “Fire”]
Kojoro is capable of summoning large quantities of blue flames that surround her, crackle dangerously and rage around violently. Seemingly devastating, the ominous blue hue gives the impression of potent heat and danger. However, befitting the prankish nature of the kitsune, the flames are merely trickster flames; They do not hold any danger whatsoever. Being merely for show and to intimidate those not familiar with Kojoro’s powers, the blue fire is harmless and won’t even serve to roast a chicken. Serving as a potent way to scare of minor foes, the Trickster Flames are Kojoro’s favorite power.
Phantome
[German for “phantasms” or “phantoms”]
When using Phantome, Kojoro summons eight illusions that look and act exactly like her, amounting to 9 Kojoros running around; However only she herself is corporal while the copies are merely mirages. Phantome is a power exclusive to Kojoro.
Raum
[German for “room”]
Kojoro’s most potent ability is undoubtedly Raum. This ability lets her enclose herself and the people surrounding her within an imaginative sphere. While the sphere is not physically visible to the naked eye, contracted beings, as well as their contractors while in fusion are capable of perceiving it’s borders. While within Raum, Kojoro can bend light to her will. At it’s simplest, she can let her enemy see whatever she wants them to see while inside the sphere. Her other abilities are still usuable while she’s using Raum, however only Trick actually makes sense. The diameter of Raum varies each time, but there is a limit to it that doesn't exceed 100 meters.
There is a second, smaller version to Raum Kojoro can use that results in an illusionist effect. If she only casts a small sphere that merely surrounds herself and not much more, she can make herself unseen for a limited time or let people perceive her however she wants them too. However, she is not able to move the sphere and is thus rooted in one place.
While this is a powerful illusionist ability, there are certain limitations to this power.
I) It is very energy draining. At maximum, Kojoro is capable of upholding Raum for 3 minutes
II) She herself is no stronger/faster than her corporal self.
III) Anyone can enter or leave Raum as they please. If one so chooses, they can flee batte with her just as easily, which is fine with the prankish kitsune.

Trick
[German for... well "trick"^^ I was thinking of the german word, but since it’s pronunciation is virtually the same.. just think german^^]
Trick is a neat little ability that allows Kojoro to effectively switch places with her contractor. This happens physically and is not just an illusion. Essentially, Kojoro and Kuro swap places, which can be very useful depending on the situation. The limitation is the distance they have from each other. Much like Raum, the maximum range of this power is around 100m.

Kuro himself without Fusion can use Feuer and Raum to a certain extent. Since Phantome is exclusive to Kojoro Kuro can't use it. Trick can only be activated by Kojoro, which annoys the living daylights out of the boy. He can also use the weaker version of Raum that involves rendering himself invisible or letting someone see him however he wants them to, as long as he stays stationary within the sphere.

Fusion:
Feuer and Raum
When fused, Kuro and Kojoro take on the form of a half human/half kitsune. In this form, they can use Feuer and Raum, although to a lesser extent than Kojoro alone. Phantome is exclusive to Kojoro and thus can't be used by their fused form. Trick becomes obselete since they are now one person. However, they gain another ability.
Zorn des Fuchses
[German for "wrath of (the) fox"]
Zorn des Fuchses is a power that changes their physiology and alters their fighting style from trickery to physical combat. If they activate the power, their speed is greatly enhanced, they gain stronger muscles and grow sharp claws and fangs. However, they lose all other illusionist abilities. This is their most combat oriented form in turn for sacrificing most of their illusionist powers. Once cast, they cannot undo Fuchs until they separate again, making it a risky power to use.
Fun Fact #1: Kojoro is actually the name of a minor kitsune in japanese folklore. It was depicted as a young girlf who lived in a temple and perfomerd temple duties. Eventually, she disappeared.
Fun Fact #2: The number 9 is considered bad luck in Japan.
As far as I'm concerned not planning on letting it die, just a bit of a rough transition from the temporary forum to here :) Will move the plot along today/tomorrow if that's ok with everyone
NOTE:
This is a CS for a contractor being, so if anyone is interested in forming a contract with this nice (mean) yokai just give a shout :)




NOTE:
This is a CS for a contractor being, so if anyone is interested in forming a contract with this nice (mean) yokai just give a shout :)


Name: Wakahisa Kuro
Type: Yokai
Personality: Will expand more
Kuro is a reserved being. Soft spoken in demeanor, this boy gives off the impression of a quiet, if slightly indifferent creature. This image however is not true. Beneath the first layer of politeness, the young yokai has a sarcastic streak that accompanies his playfully mean spirited personality. A quick, sharp tongue will cut anyone not prepared for his wit. With an intellect that exceeds most expectations when laying eyes on his blank visage, Kuro is a yokai in the truest sense; cunning, selfish and out for more. This does not mean that he is inherently evil; He simply knows what he wants and will do a lot to achieve it. As his affection and loyalty for his contractor develops, he will likely use this uncompromising self-interest for the good of that student that chose him.
On the outside a calm, if slightly cold boy, blank eyes will often stare indifferently at the world. Keeping his hands in his pocket most of the time, this boy has a certain légère kind of attitude that speaks of silent self confidence and being at peace with himself.
Following his nature as a yokai, Kuro is very self-reliant. He knows how to do things for himself, by himself. If it wasn't for his contractor, this boy would probably be roaming the world, doing whatever he pleased. However, bound to a mortal by mismatched fate, kuro grumpily stays by his contractors side and, though not entirely willingly, lends them their power.
Kuro is a very young yokai, in comparison to the other members of his kind. Having just reached the age of 50, this boy is yet to achieve anything of merit both on the yokai realm and the world of mortals. However, his powers are already remarkable for someone so young, and he has just begun making a name for himself.
For reasons he cannot quite discern himself, Kuro has taken a liking to cats. Obviously, he would never admit to this, and only in the most subtle of actions will his love for anything feline be visible to the knowing eye.

Powers: Time warp. -Details TBA-
I'm not sure how exactly yet, but I want Kuro to rotate around the themes of time and darkness

Fusion: -To be discussed-

Summon:
Like I said I don't mind about posting order either way. And I know that him asking that question doesn't exactly give you much to work with, so if at the minimum one or two could speak up and then I could move the plot forward and get towards the more fun stuff *g*
And so, the curtain opens...



Enigma's handy guide to world domination
- don't panic
- post your CS here
- get crackin'
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