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It's very encouraging to see so many people coming in so soon. I will have the OOC up by the morning so that anyone awaiting more context for their characters will hopefully have what they're looking for.
Hello everyone, I'm interested in running a Nasuverse/Fate RP centered around a Holy Grail war. The setup, for anyone unfamiliar with the premise, is a battle between seven teams of two, a Servant and a Master each, with the last group standing receiving a wish from the Holy Grail. The plan is to set the war in Boston, Massachusetts. Anyone familiar with the premise knows it's not a Grail War until something goes terribly wrong and ruins the whole thing for everyone but we will be starting out on the simple, tried series formula and rolling in the plot as things progress. About the plot; while it is my intention to fish around with plot hooks and abnormalities for interested players my first priority as a GM will always be supporting player driven storylines and furnishing the world for whatever kind of game ours turns out to be. It is my belief that the characters are always the core of a fun roleplay, and there can be none more important than the Servants and Masters brought in by the players.

The underlying scenario for the thread is pretty much ready to go and I'm in the process of finishing up the OOC thread, so you won't be left waiting once we've got a party together. Depending on what the players want to do we can wait for a fuller cast and focus on the war itself, or move forward with a few teams and stick closer to the plot.

If you're interested at all or have questions, drop a post here or feel free to PM me. I'll always be glad to help anyone out. Whether you are unfamiliar with the franchise, drafting a character, or just curious about elements of the thread it would be my pleasure to assist. Thank you for reading.



Picking the folding boat over the haversack is the mark of an Artificer of culture.


A tattered, dirt stained cloak covers the grim hero's body, obscuring their figure and darkening the stubbled, gaunt outline of their face. Jagged features wrought with rough olive skin stare out at the world. Shaggy hair creeps from underneath, dark and bestial as the gravelly voice that speaks from within. Straps of leather, buckles of iron and steel, and salvaged plates of mismatched mail cover the creature's body, not a single scrap of metal so new or unweathered as to shine. The belts and studs clatter as they move. The heavy, disheveled state of their attire never weighs on the graceful, springing gait of a predator. The stigmata of the goddess is stricken down their back, burning chevrons to mark the new contestant.

Age: Biologically 31
Gender: Female
Race: Bestia

Meticulous Controlled Altruistic Frugal Utilitarian
Obsessive Insouciant Stubborn Irreverent Skeptical


Irene was a passionate student of the arts, and had held interests in cinematography and film theory from an early age. She naturally gravitated towards challenge, and the most difficult questions of all, in her opinion, were the human questions. Emotions, beliefs, sensations, the facets of the persona captivated her, and nowhere did they mingle as freely as in the visual arts. Composition was a language all its own to study, with as many dialects as there were viewers. It was fortunate then, that she was pretty good at writing papers on it because she had a much harder time learning actual languages. Compared to the prodigious polyglots, theoretical physicists, and bioinformaticians she rubbed shoulders with at KU, Leotta's was something of a dim star, though a star nonetheless. Perhaps because of her relatively soft field of study she has always wondered whether or not she was added to 14-A strictly to round out the roster. Being a brilliant student all the same, she took the time to dip into some fields and was forced into others by Kurtzpel's course load. The sciences made storytelling believable when it needed to be. They also greatly contributed to pyrotechnics; she was an optimist.

Optimism served her very poorly on the day of her death. She had been looking forward to visiting the Glasgow Film Festival more than whatever stuffy academic function they had been on the way to. Her daydreaming over the idyllic (overcast) Scottish countryside had been cut short as men began to bark orders and brandish weapons. Irene had been near the front of the bus. Irene had stood up. Her token resistance had gotten a boxcutter pointed in her direction, but they had no time for a denouement. The bus rapidly slowed below 50 miles per hour. Stopped entirely, actually. No bomb under the bus went off, but that didn't make the landing any easier.

The Beast at The End


The beast folk are a meek folk, without the storied history of the other races, without the protection of their precious goddess. Their kinds are many, scattered, alike only as they all struggle to exist. The few legends shared by their kind identify this, hold up that tenacity as an identity all its own. A beast is not named so for the pattern of its stripes, nor for the length of its tail. A beast is named so because it will fight until the end, with tooth and nail and less if need be, until the last breath leaves its body. Every century brings the trials, the endless hordes of darkspawn who care little for the social classes of the Holy Continent. While the demons reave and pillage without discrimination the Huma, shepherds of the land, look on from the protection of their goddess, without care for the lesser races. No one variation can narrow down when, but in the cycles of that never ending conflict the legend of an avenger was born. A creature of no tribe in particular, usually alike to the one telling the story, who dared to stand and fight. This nameless hero is always the same in spirit, breaking steel and struggling valiantly, raging against the dying of the light until it is done. They are fated to die, it is sacrifice for others unlike them that makes their legend. They are brought to the world with the same empty hands they will inevitably face the end with, the weapons that will clutter their path means to an end, and a symbol for the transience of all things.

Stamina: 8
Strength: 11
Dexterity: 5
Intellect: 1
Faith: 0


Physical Abilities:


Weapon Proficiency

All weapons are equally worthless in the hands of this brute. Their determined strength is enough to force any blade home, and render horrific effects with striking weapons. For weapons which require finesse... Well, they're good for a few hits, right? Their dexterity is not so poor as to render them incompatible with such instruments, but their fighting style is too harsh for daintier weapons to survive. Blunt instruments tend to survive longer while being swung wildly, and so the beast has developed an affinity for them when they are at hand. Most of the time, however, a fight will be decided with their bare hands. Fighting without a weapon is no longer such an unsettling thing when you can grow claws.

Resilient Body

The beast is by no means as durable as a monster or demon, but when compared to their human self they stack up rather favorably. Wounds heal over days, instead of weeks. Trauma that should have been fatal or sent her spiraling into shock is suppressed by the flood of adrenaline and bloodlust that combat brings. In effect, physical damage is somewhat mitigated, and the consequences of injury are more forgiving in her new form.

Magical Abilities:


Shapeshifter

Less an ability and more a condition in her current state, Irene's shapeshifting has thus far been involuntary and permanent. Reconstituted by the Goddess and crammed into the class of a beast, she became unrecognizable from her human form. No longer a representative of Irene Leotta but a symbol of the Bestia people, the beast's natural shapeshifting has molded her in their image. Irene is physically indistinguishable from an adult Bestia male. Her magical capability is utterly minimal, rendering her incapable of controlling this ability beyond the default setting chosen by the Goddess.

Extras:
An enthusiastic movie nut with many guilty pleasures committed to memory.
Tends to see the world with a directorial eye. Calm, observant, sometimes forgets that other people know she's there.
@Versa
Done and done, URLs added beneath the main image. More pictures of faces... less consistency, unfortunately. I'm really feeling the lack of saturation for pictures of appropriately gruff dogboys now that I've had to go looking.


@Versa
Howdy! I hope I got the gist of things just reading through the FAQ and what's been presented in the thread thus far. I had some questions but before I knew it I was putting this CS together. it took inferring a bit on the state of the Besti in the world at large (and assuming that zero is a valid attribute value) to get everything tucked together but if there's anything I can change to be more accurate to the world of the thread please let me know and I'll be happy to bring this draft in line.
If she had obeyed her instincts, Lexine would have been walking away as soon as the bizarre woman said 'somewhat.' Her involvement and curiosity were over at that point, and she didn't see any benefits in standing around waiting to get jumped while their freak friend in the yellow cloak gave them the runaround. Her feet turned, grinding her heels into the snow as she unconsciously pulled away from the conversation. She couldn't leave, though. Her eyes fell to the woman next to her, Elizabeth, as she traded words with their visitor. Dragging away a woman who walked with a cane seemed like a poor decision, and unconscionable even to her. I could probably carry her, she thought, but lacked any intention to do so. For now, she would have to back Elizabeth's decision to engage the woman. Her focus drifted back up to the one person present who desperately needed a name. They weren't getting much, although it was free information because the third party seemed to already know everything. Whoever she was or whoever she worked for seemed to be keeping tabs on the adventurers that passed through Vulture's Roost, which supported her hypothesis that the woman was involved with organized crime in the city, but Lexine knew that was reaching. She sighed, and withdrew one hand from her coat pocket, extending it in greeting to the strange woman. She didn't expect a polite reply, but Lexine had been denied her only familiar option (running away) and found her only real choices to be blundering attempts to make contact. "My name is Lexine. You could have easily continued playing the observer without us ever having noticed. Why step out? Just because we're different?"
"Thanks," Lexine said, and fell in alongside Elizabeth. For her part, she kept quiet and tailed along as the other woman searched through the market. She didn't really need any more provisions than what she was carrying, and no amount that she could carry would equal the amount they would, by logic, require to safely reach their destination. Problems for another time, she decided, as the same problem had not yet managed to halt her progress across the continent.
"Yeah, that's right," she said, answering Elizabeth's question in a similarly soft tone. She was surprisingly unperturbed by the question, as a matter of fact she found herself appreciating her conversation partner's choice of words. Whatever that said about Elizabeth, she decided not to think too deeply about out of consideration. "Well, their investment was just me, so it can't be too important." She was trying her best to be lighthearted and make humor, but the same sentiment had been her serious conclusion about her task. She never quite found what she was looking for, even as Elizabeth stocked up. It felt good to know that even if Cross fell through on his word entirely, a few of them would still be carrying supplies. Naturally, she'd still have to strike out on her own to find someone selling gloves that met her taste. They weren't for warmth, but to numb the sensations that came from her pained hands. Thin gloves like she preferred were of little worth to the natives of Vulture's Roost. She had been just about to answer Elizabeth's second question when someone else cut in to their conversation.
Her head turned in time with Elizabeth, looking in the direction of the shadowed stranger. The yellowed tone of their attire stood out even in the dim light of the alleyway. What a familiar sight, she reflected for a moment. Even blanketed in snow, the sight of a filthy inner city alleyway never changed. She turned her body to face the newcomer, answering the female voice with silence as she looked the hooded figure up and down, one eye closed. Only after a few tense seconds passed between the trio did she realize that Elizabeth was deferring to her.
"Not much else for us to be. You the welcoming committee?" She spoke curtly, replacing her hands in her coat's pockets and taking a step forward. It didn't afford her a better look at the interloper the way she had hoped, but she stood her ground. Internally, she ran down the list of possibilities, and actually found herself hoping they had made contact with the city's criminals, they would probably prove more useful than Cross had been.
Lexine locked eyes with the woman who had been examining her as she walked. She hadn't even made it into the market before getting roped into something she wanted nothing to do with. The short, blonde woman standing by the entrance way was the keeper of the frail looking kid in their group. Elizabeth, she had called herself, and as the distance between them lessened she asked Lexine about her own name. Lexine came to stop, planting her feet on the snow covered cobblestones and taking a moment to look around. After her eyes swept her surroundings, they settled on Elizabeth and her discolored eye slid shut. As the hazy, dancing silhouette faded from her competent vision, the other woman's features slowly became more clear to her. She tried to commit them to memory a little more in the few seconds it took her to reply.
"Yeah, figured it's our last chance to pick up gear," she said. The way the other woman had worded it, she was also shopping. Not that there were many other reasons to be in a marketplace, though. "I guess this is good fortune. Do you mind if I come with you, Elizabeth? Not quite sure how much I trust Cross, yet." There was that, and on the off chance that Elizabeth Tosli was someone she wanted to keep her eyes on, she was doing so. The kid had been doing most of the duo's talking so far. If there was anyone in the group whose company Lexine was going to find entirely agreeable, it was that boy's quiet caretaker. As she reopened her eye, she glanced ahead into the marketplace. Even in such a remote place, what awaited was the sort of busy, people filled place she feared and loathed. Anyone, or perhaps anything, could lay in wait in such a place, and for that she felt better about seeking company.
Yeah, the timing in the thread isn't too awkward to bump up the interest check or go looking for people that might want to join. I'm in for the long haul regardless.
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