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    1. EsmetheGreat 11 yrs ago

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Molly's eyes were a continuous back-and-forth dance between the lucent screen of her tablet and towards where her right ankle was nervously jittering, bobbing up and down. From where she was sat, slumped in a chair with one leg crossed over the other, an elbow propped on the chair arm and her mouth smushed tightly against her fist, Molly felt both entirely closed off and guarded from the discussion around her and yet also entirely open to it, ears pricked to every detail and discrepency conversed, trained as she was to recieving and recording information. It was her job after all, 'exactly right' Molly thought to herself, brow furrowing slightly, 'its my job, to handle this...Molly you're a fucking adult, act like one...'

She pulled herself up to sit in the chair, back straight and crossed leg coming down to rest next to the other, and brought a hand down to the tablet in her lap, swiping a finger across the screen to again check the strength of the recording she was taking of the ongoing meeting. This was her job, communications, it was wires and talking and taking minutes, so you could forgive her for still being shook up over the incident...

She wasn't a Doctor, or some seasoned Security grunt, the strongest smell she had ever known was the burning stench of melted motors from data overuse, nothing could have prepared her for the grotesque, overwhelming stink of torn flesh smeared all across the Cafeteria, that stark unforgiving stench. Molly squeezed her eyes tightly for what felt like a few seconds, when she opened her eyes it seemed that the short and concise meeting had reached it's end. She peered around the room, her eyes falling on the hastily retreating form of the Engineer who had spoken. With a start, she rose from her seat, tapping the screen of her tablet to cease recording, and strode across the room towards the door, tablet grasped tightly in one hand.

Skirting smoothly around the three men moving towards the exit, offering a short nod to Dr. Whiteshorn, Molly exited the room and looked down the corridor to her left, spying the stocky build of the Engineer making a slow amble down the passageway. "Valdez." she called, voice firm and sharp, and made the few short strides to stand before him. She brought her tablet up to rest in the crook of her elbow, swiping her free hand across the screen once more. Eyes flicking between the screen and Valdez's face Molly said, "I need you to write up a full maintenance report, with exact detail of the damage. Corporate will need to recieve every detail."

With one last tap, she brought up Valdez's public file on the screen of her tablet, and lifted her eyes to regard the man with an air of patient expectancy.
holy shit, taking a long time to post, sorry. I was looking for a good edge to intro my character.


Hally was started to get tired, Anais realised, even as she drove the well-trained, dependable horse onwards through the mist the mares speed had begun to drag slower and slower, the smooth corded motion of the creatures powerful form beginning to jolt and sink from exhaustian. Anais sighed softly to herself and brought the horse back to a slow trot, recognising that such consequences were, without any doubt, due considering she had practically driven the poor beast as if the earth was falling behind them all the way from Stowerling. Hally released a loud harumph, tossing her head back slightly and Anais fought the urge to roll her eyes beneath the sodden weight of her leather hood, leaning forward and clapping a firm, gloved hand against the horses neck.

The horse ambled down the street, her hooves a sure clip clop against the cobblestone of the road, and as Anais pulled herself back into her seat she peered as best she could around her, through the mist and the soft rain that had decided to make itself known shortly after she passed through the gates of the city. The small, flickering lights of candles that shone through various windows around her offered some form of respite from the gloomy weather, but the scene that looked the most welcoming was a building with a tall crooked chimmney just a little further down the road,where a lantern hung on the front outside, swinging to and fro slightly, and beackoned through the mist. Anais adjusted herself in the seat, a twitch of a grimance flashing at her lips when she again felt the sharp, annoying pain of the saddles sores that had sunk onto her behind over the past three days riding. She hadn't had a bed since she'd left Tarnton, and had either slept at the side of the road or not slept at all, so it would be more than nice to sink into a full and comfortable mattress again, she could even sleep the entire day if she wanted to...

Anais tipped her head backwards, and lifted her eyes from the welcoming warmth of the Inn and up towards the looming enormity of the castle in the distance. She frowned slightly before dipping her head forward, giving a soft kick to Hallys flank and pushing the horse towards the Inn, deciding that she would at least get a room for herself and shelter for Hally, before proceeding to make the walk towards the castle before settling in, making it just in time for Morning Audiences.

Tying Hally to the tree stood outside for the time being, Anais made a brisk walk towards the Inn door, taking in the sign that displayed the establishments name as she pulled back the entirety of her hood, letting it fall to slap wetly against her back. Bringing a hand to the door, Anais pushed it open and walked into the Inn, feeling the warmth of the place wash over her almost immediately, making her even more mindful of the damp tracks she was likely dragging into the place, as well as the drops of water that cascaded down the back of her leather cloak, dripping onto the smooth paved stone of the entrance.

Striding forward into the tavern of the Inn, she smoothly skirted around a white-haired woman and made for the polished, wooden fixture of the bar. Elbowing her way in between two travelling folk Anais leaned both hands on the bar, looking over her shoulder to cast a short but calculative glimpse around the room, before leaning forward more purposefully on the surface to attract the barkeeps attention. Beackoning the barkeep closer Anais listed her requests in a curt, firm tone, "I need a room, likely for one night, as well as a stable for the black mare tied to the tree outside."
Character Name: Molly Ashmole-Hakim

Character Age: 32

Character Gender: Female


Character Augmentations:

Molly was born partially deaf in her right ear and became accustomed to wearing a hearing aid from a young age. Upon reaching her teenage years her family opted to have her fitted with an artifical Cochlea as well as an Aurcile Frame to help improve signal transduction, gradually increasing the function of the Organ of Corti. Today, Molly has a balanced and dependable range of hearing, although her augmentation can occasionally lapse due to its long-term use, as well as being an outdated model. Molly has plans to look into more recent models when she returns to planet.



Character Appearance:

Built short, slim-framed and with only the slightest cord of muscle, Molly is not especially suited for heavy-lifting or exacting physical force. Her posture is more or less permanently hunched forward, too used to being leaned over a desk or dashboard, peering at a screen or working a transmitter. Her eyes are blue and sit above heavy eyebags and between a small nose that crooks to the left. She has short, curly dark-red hair with strands of grey weaved through as the first signs of steadily approaching age.


Character Employment Role:

Communications Officer, previously the second comms technician on the Station, but temporarily promoted to first upon the departure of her superior. As such, Molly, and a small team (of npcs) are responsible for maintaining communications on the station for the duration of two weeks. In addition to this, Molly is responsible for archiving the stations observation patterns, for the purpose of condensing any progress and results and sending them to Corporate.


Character's Brief History:

A turn of the century child, Molly Ashmole was born in New Aberdeen in December 2699, to Sophie and Jonathan Ashmole, a pair of civil servants primarily tasked with tax collection and maintaining revenue reports. As such, Molly grew up in a comfortable and mundane household of numbers and order and, asides from her hearing loss and her subsequent augumentation, never experienced anything that distrupted from this perfectly ordinary life. Molly left School with high marks and, interested in languages, pursued a degree in Linquistics at University, advancing onto a Masters in Technical Communications. Whilst doing her Masters degree, she met her future Wife Nadereh, the two becoming engaged shortly before Molly become employed by Overtech Corporation as a Switchboard Technician, and married upon Molly's successful return from her first off-planet post in Practical Communications.


Though she had originally sworn not to take on a contract that included a duration of more than six months, Molly was flattered enough by being personally recommended for placement on the Miasma station by First Communications Officer Derrik Edlund, that she accepted the placement with fairly little deliberation, calming her Wifes concerns, citing that the steady, increased income would help them save enough money to eventually start a family.


Notes: Since you didn't say that Overtech was based in any one country I'm going on the assumption that Overtech is an international organisation. However if it is based in a specific location, are the companies origins solely linked to one geographical location, or is it a multinational conglomorate, similar to Weyland-Yutani? I'm just asking this since my character is specialised in linquistics and communications, I was wondering if there are any compulsury languages she's had to learn? At the moment I'm tentatively listing her as fluent in three languages, English, French and Mandarin, so for the purpose of both character building and world building please let me know if any of these languages are extinct by this point.

other notes: yes that photo is from that terrible film we don't talk about
Interested, as you lot noted the new Alien game really got me in the mood for this type of thing. Working on a CS now.
Thought I should add my cs before the gates close forever...

Name: Anais, moniker 'The Thorn'
Gender: Female
Age 28



Physical Appearance: Standing at around 5'7, Anais is sturdy in posture and wiry in frame, limbs corded with firm muscle and hands rough and calloused. As her age is beginning to show, crows feet are slowly setting in around her brown eyes and the slightest gray can be seen in her hair, though it does little to diminish the effect of the bright red. Her face is square and perhaps in a certain light might be called handsome, but for the most part is fairly lackluster, with a coarse of freckles running across her cheeks and a nose permanently broken from a past tournament.

Personality: Strict and stiff in attitude but ceaselessly loyal in nature, Anais cuts the perfect Knight, dedicated to her role as a protector of the people and faithful to the orders of her Captain and Lord Commander. Abiding by the Rules of Chivalry, Anais is courtesous to most all people but can easily recognise when force is needed and is more than alright with delivering force herself. In social situations she's fairly inept and gives off the impression of trying too hard to appease everyone, however in smaller gatherings or when given a topic of conversation she is well versed at she can become looser and more comfortable quite quickly.

Biography: Born to two Miners, Anais came into the world as the youngest out of seven Brothers and Sisters, and for the first nine years of her life was raised in the village of Larton, a township halfway between the city Fordton and the borders of Tarnton, known for its brimful copper mine as well as the packed, squalid conditions of the fairly over-populated town. When the lordship of Tarnton fell into the hands of Lady Millescenta she took note of the overpopulation concern, which had rapidly become a problem throughout the entire region over the past two decades, and offered a solution to the problem by arranging to have the two youngest children of any large family throughout Tarnton delivered to Fordton to be fostered. Children delivered to Stowerling Keep were usually set to work within the castle but were also offered rudimentry lessons in writing and reading as well as training in basic swordplay if judged to have excelled in physical endurance, strength or speed.

Anais, who was fostered alongside her older Brother, was employed first as a kitchen girl at Stowerling, but was regularly tasked with delivering messages to and from different parts of the castle, and was noted for her speed and ability to evade by one Sir Dorrin Kell when on one unfortunate occasion the girl accidentally ran across the Knights yard when archery practise was due. Interested in her skill, Sir Kell had Anais summoned to swordplay training alongside the other children and, upon seeing her potential, had her committed to regular practise sessions much to the girls confusion. Over the next two years Anais grasped the foundations of swordplay, progressed in combat and outshone her peers, swiftly graduating to learning horsemanship, hunting and hawking as well as being granted a more concentrated and advanced academic education under the silent, watchful eyes of her secret Patron Sir Kell.

Flourishing in the weights of her talents, upon turning 12 Anais was at last approached by Sir Kell who revealed himself as her Patron and requested that she heed his high expectations by continuing her training and becoming a Page. Anais, eager to pay back Sir Kell's faith and pleased at having such high prospects in her future, conceeded and was in service as a Page until the age of 15, when she graduated to become a Squire to Sir Kell himself. It was here that Anais was introduced to Lady Overton who Anais grew to regard in awe, creating a small skirmish at Stowerling when, at Anais' Knighting Ceremony, she deliberately replaced 'in service to the King' with a dedication of service to Lady Overton when reciting the Knights Vows. Proving her bravery and ability at combat during a series of raids by bandits at the outer townships, Anais became a Knight at the age of 21, becoming a standout for her skill in swordplay and loyalty to Tarnton, serving directly under her mentor Sir Kell. When Sir Kell was promoted to Captain of the Guard, Anais took on many of his previous duties, such as running patrols throughout the region, answering distress calls at the border and guarding along the Osk Road.

For the most part, Anais is sworn to her home and her people and wouldn't willingly seek a life outside of the holds borders, but when pockets of people begin to go missing from Tarnton, most peculiarly a group of miners mid-way through a days work underground, Anais is elected by Tarntons Council to travel beyond the borders of the hold to deliver news of the disappearances to the King, as well as investigate into the problem at hand. Anais herself is convinced that it is the fault of a trafficking ring, nonetheless, she can't shake the foreboding feeling that something else might be amiss.

Skills: Anais is most noted for her skill with the sword, which compliments her swift feet and quick reactions to create a sharp offensive and defense in combat, making up for her lack of pure strength by utilising an ability that allows her to evade her opponents attacks and strike quickly, usually where they are most defenceless and sensitive. This ability has earned her the nickname 'The Thorn', gifted to her by the public after witnessing the sting-like motions of her sword and swift takedown during melee fights at various Tournaments. Though she's lightly mocked for the moniker within the Guard, Anais has appeased the public by wearing the name with little to no humiliation, even naming her sword 'Stem', as the platform from which she serves her 'sting'. As a Knight, Anais is also fairly skilled in horseridind and archery.

Outside of combat, Anais is educated in survival, and can track and hunt, as well as set up camp and negotiate trading.

Though she's not too well versed in the arts, Anais can weave a listenable story if beackoned.
This got posted twice accidentally for some bizzare reason wehhh
It'll be a Northern hold, something resembling Skye in Scotland. I like that we're able to have some room to give our own creative input to the worldbuilding for this rp. I have my idea for the hold below, lemme know if it fits in with your own lore/geography. etc.

Hold name: Tarnton
Geography: A largely sloping and rugged terrain, the centre of Tarnton is located from a collection of mountains and then spreads outwards down South. Tarnton is bountiful in metal mines, the majority of them spread out towards South throughout the hold, though two tin mines and one small silver mine exist in close distance to the city. A wide and powerful river, the Osk, runs from the foot of the mountains where a great natural rocky overpass fords over the mouth of the river and exists as the only bridge across this far North. As other manmade attempts to bridge the river have fallen to the waters ferocity, the river runs undisturbed until it reaches further South and branches off towards either the East sea or to a quieter trickle where bridges are able to be built. Tarntons one great road runs along the River Osk all the way down South towards the Capitol, making it the holds one trading route. The majority of townships within the hold are gathered fairly tightly around the city Fordton, but then spread out down South along the River Osk, with a fair amount of distance between each township, the furthest out being but a mere five miles from the hold border and a whole seventy miles from Fordton.

Lord Commander: Lady Overton, forename Millescenta, a shrewd and judicious leader with a keen nose for business. Does not possess as ardent a loyalty for the Monarchy as her Father and Grandfather did before her, but is agreeable enough for now considering that the Capitol is the primary consumer of Tarnton's exports.
City: Fordton, stood near the base of the mountains and named for the natural overpass that fords the River Osk. Home of the holdings keep, Stowerling Keep.
Townships: Eight

History: The youngest of the Holds, less than a hundred years ago Tarnton was established upon the discovery of several copious veins of tin and copper in a smattering of hills and mountains in the North, causing several mines to sprout up, and around them, a bundle of towns. The towns soon concentrated around the collection of mountains to the far North of the region and joined together to create something of a city. The monarchy, recognising the sheer wealth of material within the region were quick to establish a hold as well as a trade settlement that prioritised the selling and transport of metals to the capitol first and foremost. The running of Tarnton was granted to Lord Galter of House Overton, a merchant family with old noble blood and of strong loyalty to the monarchy. The hold has passed through two leaders and now rests in the hands of Lady Millescenta who has differentiated herself from her predecessors by being a Tarnton-born ruler who, having never known the Capitol or the Royal court, lacks the steadfast loyalty to the Royal Family, and is instead keen to expand the regions prospects by extending the selling of larger amounts of materials to other holds within the realm and possibly overseas.

Vassals: Four, the vassals act as both a small council for Lady Overton as well as overseers of the region, with the responsibility of travelling to the far reaches of the hold to govern the townships as well as patrol the land. At present, Tarntons vassals consist of:
Grand Steward Sir Jesper, Chief Administrator of the region and, alongside Lady Overton, manager of the finances of Tarnton.
Sheriff Emlyn Celtigar, acting mayor for the outer townships of Tarnton, collects taxes and establishes order along the river road.
Chaplain Thenn, Minister of the new Faith, runs all religious practise within Tarnton and represents the King.
Sir Dorrin Kell, Captain of the Guard, polices the subjects within the region, patrols the outer reaches, leads a small retinue of knights (my character is one of them).
Interested.
Interested. Had an idea for a character, possibly a vassal to a Lord, a lower vassal but with aspirations to rise through the ranks. Any chance I could get some specifics on the holdings? (holding names, lord names?)
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