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  • Old Guild Username: Euclid
  • Joined: 11 yrs ago
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    1. Euclid 11 yrs ago

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Okay, so I've been out and apparently missed some bits. Now reading.
Did some reading on posts from both of you. I will have to go with The Imagination, but thank you for showing interest.
The premise of this game is that you and I are stuck in a locked room that looks badly decomposed and dilapidated. Neither of us have no recollection of how we got there or who the other person is, but it's clear that both of us want not to die. There's a speaker in the ceiling that flickers on, allowing a detached voice to tell us about what we are supposed to do.

Our goal? To kill each other within three days. Last man standing walks free. If we don't fulfill the goal, we both die.

But, there's a catch. One of us can only be freed if the other dies while playing the dangerous game of Russian Roulette. Over time, a revolver will be slipped into the room with one bullet in any of the six chambers within its cylinder. As the rules go, we take turns spinning the cylinder, selecting either ourselves or each other as a target, and pulling the trigger. The game can end one of three ways.

Considering the location and the smallness of the story, this game focuses heavily on character development, which is shown through the relationship the two characters may build over their time in the room. This can happen through telling each other about their lives, hopes, dreams, etc. As a result, the bond between the two becomes stronger and the desire to pull the trigger starts to diminish, making it harder for you to kill either yourself or your newfound friend.

I've decided that the best possible way to decide the end result of each turn we take is with a random number generator, which you can find here. It relies on atmospheric noise to produce true random numbers and should work great. Beforehand, if you find some interest in this game, we can decide on a set chamber (between 1 and 6) that contains the bullet. Ultimately, we're leaving random number generation to decide our fates which, in reality, is like leaving it up to fate. This will change the length of the game and the outcome drastically.

I've also decided that, within the 72-hour period, our posts should denote the passing of time so we know how long it would take us. I'm not set on a specific number of minutes that pass per post, but we can discuss it if you're interested.

Okay, I think that's it. I look forward to you joining. :)

EDIT: Whoa, hey! Forgot to tell you who I am looking for. I would prefer someone who does Casual or Advanced, leaning towards the latter.
My profile picture and my signature. Both have CommanderVideo. Plus, there's Google. :)
CommanderVideo, because he's amazing.
Sorry for the short post on Bellua's side of things. I was trying to write up other parts, but it seemed unnecessary and excessive.
As Callum leaned against a large rock in the clearing, Bellua knelt down and swept loose blades of dried grass into a small pile that lay in the center of a patch of dirt. Using his finger, he drew a large circle just inside the edge of the dirt patch, then drew a smaller circle inside the first before filling the space between the two with archaic symbols of an indecipherable language. The demon brought his hands up to his chest, palm against its twin as he muttered several words, then cupped them over the grass pile and waited with his eyes closed. When he removed them, a fire was born and Bellua moved to grab more grass and feed its flame.
The demon straightened as he stood, his vision set on the floating island that was now closer than before. He heard Callum speak. "You would be good at sports."

"I do not know these 'sports' of which you speak," Bellua replied, chest expanding and contracting with each breath. He was not much for words, rather letting his actions do the talking. He stepped away from a patch of grass and surveyed the area, looking for signs of his prey or any targets that posed a hindrance to his plans. Callum, for the most part, was simply a tag-along; a minuscule inconvenience with which he could deal for now. Chances are that the Void Walker would have to silence him if things weren't running smoothly. Of all the things Bellua had become, the word 'expedient' came to mind.

"This was not what I was expecting," Callum stated. Bellua had noticed his injuries and, while it could be detrimental to a normal being, it was nothing to one such as he. Forgoing the situation, he started walking again. Callum spoke again. "At least, it seems to be nicer than where we just were. Umm, you first, I guess."

"No," the demon replied, stopping in a clearing a few yards away. "We rest for now."

Chances are that my task lies not too far away, he thought.
And now, I'm asleep. I'll wake in the next post, when relevant.
"I'll take the floor," Euclid replied, walking into the bathroom so he could wash up. "I don't mind." He closed the door behind him, letting out an exhausted sigh. Turning on the faucet, he let the water run for a second before cupping a bit in his hands and splashing it onto his face. He took a minute to catch his breath from all the movement, staring into the sink as he turned off the faucet. They'd all been through a lot so far, and it was taking a bit of a toll on him. Pushing off from the sink, he stood up and looked in the mirror before exiting the bathroom.

He found a spot on the floor, crossing his legs and leaning back against the couch. Lowering his head, his eyelids closed shut and he was soon lost to sleep, the sounds of the television fading out into nothingness.
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