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  • Old Guild Username: It's still me mofos >:0
  • Joined: 11 yrs ago
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    1. experta 11 yrs ago

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I guess Silent Esper hollowed out. The quest must continue without him. >;0 Or what?
The pendant is not very subtle with its presence. Unless you get no where near me or you are not around when I fight, chances are you wil lnotice it very soon xD
Winter said
Thanks. It fits her history as an angel of light, so I thought it would be a nice touch.


Wonder how she would feel towards my guy who is literaly wearing a piece of a demon around his neck. xD
Nice choice, picking sunlight spear. Shame it doesn't fit my theme cuz its my favourite miracle in the game.
Winter said
Oh darn it. I was supposed to give her Miracles ._. Esper would you mind if I added some?


Yeah he gave us a green light as long as we warn him so he can see the changes.
Added myself a nice little pendant. In case I decide to kill myself xD Let's be honest its never exciting without a sepuku skill.
Silent Esper said
Sorry guys, I haven't been able to get on as much. Everyone is accepted so far. When does everyone wanna start up?


Is yesturday ok?
Updated my sheet with a few things.
Name: Simon "The Dreamer" Belford

Age: Started hollowing when he was 32

Gender: Male

Appearance: Tough and strong, surprisingly agile for his size. His eyes have a very unnatural green look that slightly glow. The gauntlets give off a light blue vapor that is cold to the touch.
http://i61.tinypic.com/331n59s.jpg
http://i62.tinypic.com/i5p2de.jpg

Personality: Simon is usually a silent, humble, serious individual. Even though he often appears to others as boring or detached, he is willing to greet people with a smile and some kind advice, showing respect to skilled people both friends and foes. His patiant and calm demeanor quickly takes a back seat to his fiery personality in combat. He is a extremely powerful warrior whose sole reason for being is to hone his fighting skills by battling and destroying strong foes. He is also somewhat nihilistic by principle as he seeks someone able to kill him, a goal that turned pointless once he started to hollow. Simon abides by the code of the warrior. He fights to improve his skills and defeat powerful foes - though on rare occasion, he does so to gauge the other's abilities. Although he killed his teacher, he did so in combat, and thus can be said to have not transgressed on his principles. Althought he prefers a even bout, he is not above blind sighting an opponent and relying on trickery if he doesn't see his opponent as a worthy challenge to his skill.

History: During his human years Simon turned his back on people and kingdom, focusing all his time on training and personal improvement. After winning multiple high ranked tournaments he earned the honor of becoming an elite knight which he used to furder his personal training and fuel his quest for power. After the brand of the undead fell upon him he fled the kingdom with many enemies on his heels and no friends, a experiance that humbled him and forced him to look upon himself and soul search. Ironic for a hollow. He turned once again to his quest for combat to stave the hollowing away through the gain of strength. Until that fateful day, in a forest on the outskirts of Fedrimar, where the blood of a king was spilled.

Items:
Chain Shackless of Frost: A favoured weapon among the elite knights of Fedrimar. These gauntlets are used for hand to hand combat and the magical chains wrapped around them act as a catalist for casting a few specific types of magic. This magic bares similarities to the cristal magic Seath created. Combining magic with physical prowes has given the elite knights of Fedrimar a legendary status among their peers. The creation of these gauntlets is shrouded in mistery, smaller only to the mistery why those who wield them always meet a untimely death.
Pride of Fedrimar armor set: This armor set belongs to Ulrih Gorehaw. A Fedrimar elite knight who rose above the ranks of his peers with strength and cunning. His charisma and natural born leadership transformed the once back alley kid thief, in to a king loved by all. This finely crafted armor is Fedrimar's gratitude to their king. Pity, that their gratitude became his achilles heel.
Iron ring of the Vanguard: A ring worn by the elite knights of Fedrimar. A warrior must always set an example for others in combat. The wearers of this ring know how to beat respect and fear in to their enemies. Each hit seems to strike harder and harder, until the mountains topple from their power. ( stacks more damage on multple hits made on one target. Combo fiend >:0 )
Brass ring of Vigor: Boosts stamina recovery and dexterity of it's user. A common ring among the knights of Fedrimar. Each one bareing it's own scars to reveal the true face of it's owner. The ring seems to be of beautiful craftmanship with precious stones and pure gold, upon closer inspection it reveals itself to be nothing more but an ilusion, hiding an old brass ring. A fitting ring, for a man who dreams and lives in lies.
Pendant of the Amani demon: A small locket type pendant that oozes a sickly, evil aura. It is said that they are cursed items, holding demon blood within them, said to bring great misfortune to their owner. Stareing too long in to it makes the person hear strange voices and have weard dreams, eventually leading them to madness and acts of violence. The users, mad with power, tend to sacrafice their humanity to gain the demon's favour. These pendants are feared in Fedrimar and the knights sought to destroy them all. Despite their best efforts a few pendants still exist. Proof that the power the pendant provides should not be taken lightly. ( The user thrives on the choes of battle. When severely damaged and tired, the user gets a second wind and lashes out with great force and power, leaving himself vulnerable and exausted for a short period of time. If backed in to a corner, the user can sacrafice his humanity to the demon, unleashing hell on everything around him. After calming down, the demon takes control of the body and warps it in his imige. No one has ever managed to ressist it, as such, this act ends with the users death....and the birth of a powerfull demon. )

Magic:
Frost barrier: The user encases himself in a thin layer of magic that shatters the next time he takes damage to negate it. Conditions and force apply normaly. ( it can not protect from poisoning, bleeding ect. also if he falls from a big hight the force of the fall will still kill him. )
Freezing touch: Oozes out a huge ammount of cold on contact, quickly freezing the target. ( bigger targets take longer )
Glacieral rupture: Pounds his fist in to the ground, cracking it like glass and ice shards burst from below to impale enemies. ( radious is effect by the force of the pounding )
Shard Barrage: Performs a few quick punches that fire off sharp cristal like spikes that impale enemies. On shater, they create a smooth cold surface.
Whip: Unbinds the chains and uses them as a weapon. Since they are the catalist, while using them like this the user cant cast magic but the chains have a freezing touch magic apllied.
Winter's embrace: Creates a powerful blizzard and leaves nothing but frost and bitter cold in his wake. The users magic is amplified and his enemies suffer from the harsh conditions unless immune or protected.

Other:
https://www.youtube.com/watch?v=XezSU9sFFqM for Ulrih
https://www.youtube.com/watch?v=ew57ZIVVUSQ for Simon
One thing. I feel like its a huge waste to include stuff like history and personality. This is Dark osuls right? All of that should come from item discriptions. I plan to have that for everything I use, magic included.
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