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Dag'Tyr

3 Radiant Damage; Tralaya are VULNERABLE to Radiant Damage; Tralaya Swarm 3 suffers 6 damage

Dag'Tyr's onrushing approach seems to surprise the youths, though the girl refuses to budge. Her efforts are swift and already yielding results, the warped instrument soon beginning to yield the beginnings of proper notes under her ministrations. The Behemoth Cub recoils back initially, Dag'Tyr's magic and bulk making him consider retreat, but a quick glance at his immobile companion reassures his Behemoth Instinct to fight. Leaping nimbly from side to side, keeping his body inbetween the Tralaya and the Girl, spines fire out from his shoulders and back past Dag'Tyr's body.

Tralaya Swarm 3 suffers 5 damage total from two attacks; total damage suffered 11.

But it is not enough to stop the oncoming swarm, and soon it envelops Dag'Tyr; their feathered bodies, vicious beaks, tearing claws, and a foul green ichor that drips from their wings, assaulting him- scoring mighty blows upon the Kin Warrior.

Natural 20; net 25. Critical Hit. Dag'Tyr suffers: 18 Piercing Damage and 6 Necrotic Damage; Tralaya Swarms deal Necrotic Damage equal to the number of dice they roll, the green vapor rolling off their bodies draining the life of those they envelop.

However, even as their beaks pierce into his flesh, the vibrant chords of the Lute begin to fill the air. Behind Dag'Tyr, the girl seems to have finally realized the situation she was in, and instead of ministering to the instrument her fingers have bent to the task of playing; a melody rises over the rain, overcoming even the cries of the Tralaya. A melody of Hope.

Dag'Tyr gains the benefits of the 'Heroism' Spell; he gains 4 Temporary Hit Points at the start of each of his turns, and is immune to the 'Fear' condition.

The Music seems to have a strange effect on the Tralaya; their attention shifting from Dag'Tyr and to the Girl. The Swarm begins flowing past his body and towards the sound of the Lute; Dag'Tyr may make an Opportunity Attack if he so desires.





Amaryllis, Iris, and Vigil

15 Piercing Damage from Iris; Resisted to 7.
11 Bludgeoning Damage from Vigil; resisted to 5.
9 Radiant Damage from Vigil; Vulnerable to 18.
Total Damage Suffered by Tralaya Swarm 1: 30

Tralaya Swarm 1 Defeated


A flash of magical illuminance, a well placed blade, and divine magic flare; Tralaya Swarm 1 is cleared in a blur of movement and magic. The slashing blades and crushing tail score a dozen from the air- but there are so many more to take their place. Iris' precise attacks disrupt their formation thoroughly- but truly it is the resounding divinity that crashes from Vigil's blow and reverberates through the air that fells the swarm of foul creatures. The radiant glow rippling through the swarm like a wave, their bodies growing still- then exploding into green mist that fades in the aftermath of the blow. Scarce few corpses fall to the ground.

The second swarm, aglow and glittering from Amaryllis' magic, shows a vicious sort of intelligence; they crash down from their elevated position onto the Wooden One, beginning to envelop and harass her with their beaks.

Natural 20; Net 25. Critical Hit. Amaryllis suffers 21 Piercing Damage and 6 Necrotic Damage as the swarm overwhelms her. The Faerie Fire dissipates.

Amaryllis gains 1 level of Exhaustion and Stabilizes; Amaryllis was reduced to 0 HP by a Critical Hit; this triggers a potential 'lasting injury'. Roll 2d20!

OOC: Dear god I'm sorry guys what the heck were these attack rolls. This is why I modify the death rules in my games. I'm not keen on crippling someone in the first attack of the game, so if these rolls turn out to be entirely unpalatable results on the injury table I'll shift them to 'scarring' instead at Haruki's decision.
The general knowledge of Tralaya is that they eat people, ‘have the deathly touch of the Dreadlord Dykto’, and tend to come in swarms; more specific knowledge would require some suitable knowledge check (an action). In broad mythological terms and what he can see around him? He should probably help unless he believes himself to be more helpful ‘tanking’
@XxFellsingxX

Dm Secret; Swarms are resistant to bludgeoning/piercing/slashing damage. And they tend to be small buckets of health that hit hard but have minimal bells and whistles. Tralaya are special and dangerous, but the big thing is ‘bucket of health that does a chunk of damage’ for Swarms.

For rules purposes the swarm is one ‘creature’. So go for it!
@Neianna86

Feel free to do a little 'OOC' section to make your meta-actions more clear; This is Sacred Flame, so go ahead and roll damage. I'll make their Saving Throw and let you know if they suffer the damage.
@karamonnom Would Iris like to do any bonus actions? I know monks are wild with their free punches and whatnot.
Any time you folks do damaging effects like attacks or fireballs or whatever go ahead and roll the damage too; it’ll just save us a communicating step. Especially in situations like this where a critical hit is guaranteed to hit.
Both Swarms Fail; they are lit up with Faerie Fire.

Net results 4 and 9 respectively.
1) I am trying something new here; I will only be allowing the races listed below, and would prefer if everyone played a different race! Be civil, and let me know what you guys think of the races; I feel they represent what I want them to very well, and think they're thematic, fluffy, and appropriate without outright shattering the concept of relative balance. I created them all as an experiment in recapturing the fantastic-ness of Fantasy that I feel the 'balanced and average' races of traditional 5e have lost. This is purely my opinion, and my own efforts at seeing how the system will handle this sort of thing; as such, the stat shuffling of Tasha's Cauldron of Everything will not be allowed.

2) I would prefer if we didn't bother with Unearthed Arcana or any outside homebrew; I'm already changing a lot of the basework of the game myself, I don't want to muddy my musings with too many other ideas.


and with that I dip to go prepare for my real life game
@Dark Cloud Let me wait to hear back from Goldmarble, and we'll consider your desire to join from there.
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