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3 yrs ago
Current Shilling a good medieval fantasy: roleplayerguild.com/topics/…
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Don't mind me. Just shilling a thread: roleplayerguild.com/topics/…
3 yrs ago
So worried right now. My brother just got admitted to the hospital after swallowing six toy horses. Doctors say he's in stable condtion.
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Nice to meet you, Bored. I'm interested!
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Ugh. Someone literally stole the wheels off of my car. Gonna have to work tirelessly for justice.
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Bio

Oh gee! An age and a gender and interests and things. Yeah, I have those. Ain't no way I'm about to trigger an existential crisis by typing them all out, though. You can find out what a nerd I am on discord, okay?

Stay awesome, people.

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Bianche, Verdi 35, Dami-Zept 54, 1:45 HI



Penny was dubious about the whole endeavour. She had been dubious when she had watched a raven smack into her window. She had been dubious during every one-legged step she'd taken up the Forked Tower. When she and Carmille had crouched within a drafty stairwell measuring stone blocks with a fork, she had also been dubious. The dubiousness had remained as Hugo Hunghorasz had explained what it was that he wanted of her. It had intensified when she had been swapped teams at the last moment when Karim had backed out. Truth be told, she could not blame him. When she had been handed her hand-chosen... outfit by some Enthish mercenary named Desmond, she had finally reached peak dubiousness. Or so she had thought. A well-placed bookshelf and a bit of an Arcane glamour had allowed her to change outfits quickly and with her dignity intact. Penelope de Perrence had not the slightest idea how to use throwing knives and, when she was walking, only ever had one hand free in any case. The belt was cute, at least. So was the boot, and at least her bosom was... held in with more than straps and faint prayer. It was the pants, though. They were tailored so as to fit her perfectly - even accounting for her missing leg. Yet... they were a man's garment. No respectable woman wore... pants. How strangely exposed she felt. How the snug fabric chafed at her skin. How the shape of her stump was laid bare for all to see. She did not like them: not at all.

"Ahh, good to meet you, you must be my new crew member. I'm Captain Desmond Cutter-Gretz Von Sausex-Eisenac, Captain of the Golden Sun. What's your name and what do you bring to the ship?"

Penny nearly peed herself out of mirth. Surely, he could not be serious! Quickly biting back her laughter, she flashed her winningest smile. "Ahoy, matey. Pegleg Penny be's mi'name. I be a pirate, and pirate I be: born t'sail the seven seas. Yeh best be callin' on me fer yer needs in the galley."

They ended up on a dock and their self-appointed captain traipsed into the lead and began assigning people to go gather intelligence in what appeared to be a maddening mix of arbitrary and considered motive. When he assigned her and Wvysen to the Doge's Breeches, it was indicative of how daft she thought he was by now that she questioned his sanity as opposed to his intentions. Had he been most others, she'd have genuinely wondered if he was trying to do away with her. Sending two Perrenchwomen to infiltrate a staunchly Revidian faction in a time of near-war...truly? Next, she imagined he'd have her try to win a footrace. Perhaps he'd place Onarr in charge of procuring items from high shelving or get that giantess Trypano to squeeze into some tiny space. Penny glanced at Wvysen dubiously and then at Desmond. She cleared her throat. "Ah oui. Nous ferons de notre mieux en tant que Revidiennes et non en tant que Perençaises."*1 She smiled with exaggerated sweetness and resisted the temptation to adjust her stupid pants for at least the fourth time tonight. "Je ne prévois aucun problème: aucun!"*2 She twisted to regard Wvysen and took the other girl, unbidden by the hands. "Viens viens, Wvysen, allons-y!"*3


C H A P T E R 1 1 : I N T O T H E R I F T






Some may have considered it the strangest flock to have ever taken flight above the grounds of Ersand'Enise, but such was the school's history and oddness that there had, in fact, been stranger in the distant past. Yet, where great flocks of crows, magpies, and ravens had flown mere hours ago, now items of an entirely different nature swirled through the sky.

Books, maps, clothing, coin, and weapons, there seemed to be no rhyme or reason to them. Locks jiggled and popped open, doors creaked, shutters fluttered, and the strange procession continued. These items, a keen eye may have noticed, all made their way to the same destination: a single window rather high up in the Forked Tower. They found their way into the hands of a pretty young blonde woman who was seated in a wheeled-chair just inside. These, she dispensed to those around her with smiles and well-wishes. The stream became a trickle. Her accomplices gradually disappeared through a door that was most certainly not within the official floorplan of the tower. She was left alone. She let out a long sigh and glanced up and down the stairs. Then, she turned and glanced with annoyance at the door that should not have existed, schooled her features, and wheeled through.




Inside (but not truly inside, for it was daylight there and quite obviously an entirely different place) preparations were finished. At the flick of a wrist, people had gotten either what they had desired or what they had deserved. In most cases, those were one and the same. In a handful, they were not. They listened to the address of Hugo Hunghorasz with varying degrees of rapt or feigned interest. Some had so little regard for the great mage or else so much excitement for their upcoming endeavour that they could not even feign engagement. "I would wish you luck," he concluded, "but you must remember that there is no such thing and, even if there were, I would expect you to succeed without it."

With that there was a surge of magical energies so intense and alien that a handful of students visibly winced. Temporal magic... felt different: warm, easy, and comforting, like a bonfire on an Dorrad's night, but also as if chaos and void were waiting just outside of its glow. Three portals opened and three sets of students were dispersed through them. At the last moment, one - Karim Nazeri - got cold feet and was replaced by another: Penny Pellegrin, who was all-too well known to most of her peers.

The youths glanced at each other with varying degrees of nervousness and anticipation. Then, they stepped through.



L O R E N T I N E Q U E E N






A portal opened and six youths stepped through. They found themselves on a wooden deck near the very top of the Lorentine Queen. The rumble of the great riverboat's engines could be subtly felt even this high up. They were of a peculiar type - unknown anywhere else in the world - that used compressed steam, heated by arcane mages, to power them. The air was warm and muggy, and two towering black iron smokestacks poured great gouts of smoke into it, obscuring parts of the starscape above. The world slowly moved as the ship plied its way up the calm, muddy waters of the river for which it was named. Lanterns and bonfires flickered ashore, illuminating dwellings, businesses, and towering willow trees. Further on were the spratz farms, those notorious places. Other smaller ships - many of them floating rooming houses - hunkered in inlets, oxbows, and creeks by the shore, their lights mostly out at this hour.

Yet, all was clearly not peaceful here. As the Queen headed a bit further up, towards the shallow inland sea of The Gods' Eye, gunfire could be heard. Along one distant part of the shore, torches en masse lit up the night. Down below, were sounds of raucous debauchery, mostly coming from near the stern of the ship. Somebody was hammering away with great skill at a piano - another recent invention of Revidian manufacture - and dozens of card, dice, and darts games were underway. The ladies of the night were out in full force as well, pulling eager and inebriated men into their rooms just upstairs. Periodically, a fight would break out, swords or guns would be drawn, and matters would resolve themselves one way or the other right then and there.

On towards the bow, past the area amidships taken up mostly by the engines and massive paddlewheels and traversible only by means of a passage about three men wide, a different sort of violence was simmering and ready to explode. "Even now," a man shouted, "ashore, they are breaking their chains of servitude. Do not you see their torches in the night? Their tools of farming raised as weapons in defense of their rights? And 'rights' I say for that is what they are! Answer me: where is it in the Menan that one man - or woman - should be subject to another? Where does it say that his freedom to act on his own desires and to profit from his labour should be curtailed so that some other who may - or may not - have had an ancestor who'd done a 'noble' deed in the past may benefit?" Voices rose in angry agreement and he continued. "And then there are ships like this one, to serve your needs, because a mere plant is considered more valuable than your right to own a house and raise a family. They ply up and down this Godsforsaken river, sucking the money from your pockets so that you will never have the resources to challenge those who have named themselves your betters! Rheinsburg! Benrath! Rednitz!" The last one elicited a particularly strong response and he paused for dramatic effect, the ambient noise of water churning, voices shouting, and distant music playing taking over for a moment. "Already, they claim the Gift for themselves, just like they claim the spratz, and jealously guard both. Truly, this is why we bend our backs and obey, why we allow our nature to be suppressed in the service of a 'survival' provided from their lacy-cuffed hands!" The crowd was rather worked up now. "There is a way, my friends. You know me for who I am. I have shared your tables. I have worked in your fields. I have slept in those rat-infested barges they force upon you as homes. I tell you that those great gifts they call 'aberrations' are not to be feared so long as one makes use of them in moderation. I tell you that I can now do the things that a nobleman does because of them. No longer does he hold the threat of inescapabale violence above my head. Mine is now the power to say 'no' to him where, before, I could not. I come, this night, to share with you the Gift!" Close by to where he was speaking out on the forward deck, there appeared a spot of the purest blackness, darkly scintillating. He was poised to invite people up to make contact with it.

Meanwhile, however, there was one further act of note taking place aboard the Lorentine Queen, pride of House Rednitz's rivergoing fleet. The six youths who'd just arrived had been apprised of the location, in the ship's hold, just aft of the engine room, of a holy artifact of priceless value: the Lyre of Ipte-Zept. At that very moment, as the gathering of rough-hewn fieldhands threatened to turn into a shipboard riot, the speaker's accomplices were headed aft to take advantage of the impending chaos. One could only speculate at what they hoped to achieve but, contrary to its grassroots impression, this was clearly a well-planned and tightly executed operation with a clear goal in mind. All that left to be seen was where the six youths who had just arrived would fit into it: allies, enemies, or something else entirely?




B L A C K F L A G






A portal opened onto Isla d'Amato and a motley assortment of eight youths stepped through. There were three exceptionally tall women, a fourth - merely tall - who leaned on a single crutch, and a fifth who seemed greatly fond of the colour red. The three young men who followed them through consisted of a pair who had the distinct look of mercenaries and a third who was... exceptionally short. They found themselves on a near empty dock at the very edge of a ramshackle settlement. Waves lapped gently at its posts and crickets chirped in the tall grass and subtropical undergrowth. There were birds in the sparse growth of palm trees which swayed quietly in a light breeze.

The eight young people were dressed in clothes that might mark them out as pirates and, looking upon the nearby settlement, it became evident why. Lamplight burned into the warm, humid night, and the sounds of gambling, brawling, and merrymaking wafted out across the docks. Ships groaned softly and sails stood sentry, bound and furled under the light of four moons. This, then, was the Isla d'Amato: notorious place that it was and home to many of the most storied pirate crews of the Ensollian Sea.

It appeared that, near to where the infiltrators had landed, along with a wagon and some chests of what were either plunder or supplies, a dirt road began, winding into the heart of town. Perhaps those perceptive enough would note the names of a handful of establishments close by:

1) A large stone and wood building of some three floors, with wraparound balconies and an inner courtyard. It flew the Pennant of Revidia and was named 'The Doge's Breeches'. It appeared to be quite full but perhaps not as raucous as some of the others.

2) A tall wooden structure in the heart of town, with elegant carved balustrades and balconies and a red lantern burning in one window. It was called 'La Fleur Rouge'. Sounds of drinking and laughter emanated from its direction and a great many provocatively dressed women could be seen in the area.

3) A smaller, well-maintained stone building towards the near edge of town, close to the ships, called 'The Main', which flew a Dorvalish flag. There appeared to be a handful of crews making their way back and forth between it and a couple of ships.

4) A great rambling compound perched on higher ground towards the far edge of the townsite. Its construction was markedly different from that of the other three buildings and a great many individuals seemed to be coming and going from it in various states of inebriation. Its name - in an unfamiliar script - was translated by Ismette as "The Mermaid's Knees".

Further afield, there may well have been other places of interest, and the picaroons, in particular, were known to inhabit areas some ways from the townsite, but these four were the significant ones closest to the ersatz pirates. The question now became, "where to begin?" Indeed, a plan for tackling their goal had been the subject of not a little discussion among the group. Would they remain united or was it time to divide and conquer?








The last time that Azar had been in Qadir, she'd left bodies in her wake. The plural made it sound worse than it was. There had only been two.

It had been freeing, at first: a place where she could walk the streets and... no, that was wrong. The people here loved ayiralites, or had brainwashed themselves into thinking that they did for the sake of mundane convenience or out of thinly-veiled mortal terror. Yet, even among her kind, there was a hierarchy. The Maatrho was water, and so they loved water best. Earth had always fallen closest to human hearts and kinship and was valued as well. Air jinnbloods were... inoffensive even if they were dead, soulless things inside. There had still been unease beneath the fawning: too much sweat in a handshake, subtle crossings to the other side of the street. Azar was young and uneducated, but she was not stupid. They always thought she was stupid. Damn them.

Almost three years had passed: enough time for them to have forgotten her. If not, things were about to get bad. She'd been around the outskirts when a small band of Jushites had materialized out of the dusty foothills and set upon a covered wagon. It had been cheap, on her part: an ambush, but Azar now had seven bodies to her name, not that the people around here knew that name. Officially, she was about to be a hero. Unofficially, she was and would always be a fire ayiralite.

Crickets chirped and the air hummed with an arid sort of life as she walked, torches flickering along the walls of more noteworthy buildings, a near-full moon casting pale light upon the dusty ground. "I cannot thank you enough, miss," the old man from the wagon insisted. It was not the first time he'd tried to make conversation. "And thank Maatrho for sending one of his kin to save me in my hour of need. Your timing was not mere coincidence. You must believe it."

Azar clenched and unclenched a fist. Eight bodies, she thought. I must not leave eight bodies. She'd considered it when he'd insisted on reporting her deeds to the Imit's office. He'd promised she'd be rewarded but, from the youth's experience, rewards were not something that came to her much. She'd be content with being left alone, but he JUST. WOULDN'T. DO IT.

"What is your name, so that I may tell them? My son, he works there! You will see: he is a good man - hard-working, keeps the Gods, serves Maatrho... through the Imit."

Some part of her wanted to talk to him, of course. She'd been two months out in the desert and spoken no more than a couple of sentences to any actual person in that time. Speaking got her in trouble, though. Just thinking about it was starting to put her in a sour mood, so she opened her mouth to blunt her rising annoyance. Annoyance was the vanguard of anger. "Azar," she replied shortly. "Al-Hashimi."

He bowed as he walked. It was almost - but not quite - obsequious. "Then, tonight I shall honour Azar Al-Hashimi, with my wife and our servants."

She was about to tell him that it really wasn't necessary, despite the little warm feeling at her core. Then, they were there, and conversation ended. Guards parted, bowing a little deeper in her direction, a little more warily. Inside were... more guards in front of a pair of double doors, even in these early hours after sundown. Tawr was nothing if not... disciplined.

"I am Naseem Hamidi, a merchant." He marched up to the head guard and announced himself. "I would like to report something to the Imit's scribe: My wagon was ambushed by Jushites." He pointed in Azar's direction. "This one saved me. She killed them all, praise be Maatrho. Praise be Jhator. She said her name was Azar Al-Hashimi: a fitting name for how ferocious she was in protecting me." He twisted back and smiled at her. She nodded back. This place: she needed to get out of it. She knew it. The last time she'd been here, she'd only escaped a death sentence by virtue of her being the wronged party, even in an immoral act. More likely, she'd escaped by virtue of her jinnblood nature. "It was nothing, honestly. I was only..." What do these people like to hear? she wondered for a moment. "...serving as an instrument of the gods' divine wrath. I could not let harm come to a good man such as..." She'd forgotten his name. "this one. I ask no reward and the hour is late."

The guards bowed their heads momentarily in thanks. "You may pass, Naseem and honoured Azar," one said. "Come come," the old man waved her forward. "What sort of fellow would I be if I did not return your generosity at least in part?"

For a moment, Azar thought about running. It was early nighttime and it was cool. She could be well into the Jushite foothills by daybreak. It beat meeting anyone higher up. It beat them remembering her. She was exiled upon pain of death. The fleeting fantasy passed, like many did, and the double doors creaked as they opened. Truth was that she wanted the praise. Some part of her needed it. The path of lesser resistance here was to hope that fate's dice would roll her way and the man she was about to meet - for it was usually a man - would be someone new who did not remember her.

<Snipped quote by Force and Fury>
She does not suck. Love this quote.


Haha, thanks! That's the kind of snappy, brief dialogue you can expect from her for the most part. I'm the most verbose person you might ever meet, so playing someone who's kind of pithy, sharp, and spare with words should be a fun challenge.
Hopefully she doesn't suck.





Location: A Record Store @ The Ruined City // Date: February 23, 2057 // Time: 16:58 // Interactions: Erik @FunnyGuy



When Erik took a seat on the ground beside Lys, she knew that he meant it. He knew how it bothered her always having to crane her neck to talk with people. So, the two of them sat there and talked and understood each other. For all that Lysandra tried to play the cool, rational, and clinical scientist, she was a wild child at heart and a feeler as much as a thinker.

At Erik's imitation of Akaia's dire-sounding warning, she was loath to admit that she'd actually jumped a bit. "You know, gramps, we should have a movie night. We can improvise a big ol' screen in the Telescope Room and pop on some pre-Collapse slasher flick." She pursed her lips for a moment. "Actually, after some of the shit we've seen, I don't think we'd bat an eyelash. Maybe comedy, huh? We all get loaded, do some karaoke, and watch a movie... in between the other stuff we have to do." There was a lot: she wanted to give both vehicles a thorough go-over and the 'Landwhale' - their van - was in need of an oil change. She wanted to get back to work on her next generation drones, and she needed to make more payload arrows in addition to more ammo for the others who wanted it. That meant refining more explosive and crafting more shells. Finally, Lys was eager to see what they could glean from that mistle. She had a few working theories on how she could spread the plants or, if not, isolate the properties within them that scrubbed the air and produced the fruit.

Nobody else had come into the record store. Maybe they were exhausted, but so was Lys. Your loss, losers. Now you get to listen to music curated by me. The light was almost gone too. "Thanks for uh... clearing the air," she said quietly, idly readjusting one of her legs. She glanced his way. "On that note, I was kind of actually wondering something: since we got the whole plant, are we required to hand it all over to the Provgovs or just a sample like we originally agreed? Knowing the research culture there, I feel like we've got a better shot than them at doing something useful and with a whole plant at our disposal..." Her hands were restless. She flicked her flashlight on and shone it up at her face from below. "I think we just might have a shot at cracking the case," she added playful-seriously.

J O C A S T A R E
Mini-Chapters










Summary

-- Nonessential Reading --

1. Jocasta occupies the same Master's house as Marlijn, Ingrid, and Jomurr. However, unlike them, she does not receive a bird-borne letter.
2. Instead, Jocasta yanks a bird from the sky, kills it as it struggles, and figures out the riddle for herself.
3. She runs into Benedetto, also on his way there, and they have an unfriendly exchange before he ditches her.
4. She recognizes Temporal magic being used at the Forked Tower and recognizes that people are being counted as they enter.
5. She knocks out Selio and Linah and dumps them outside in some bushes to account for her and Benedetto entering. Then, she uses lower-level Temporal magic to teleport up past the stairs.
-- Essential Reading --

6. Jocasta realizes that she and the twenty-four others are in a profoundly different place and maybe even time.
7. Trypano and Desmond both address Hugo Hunghorasz and he responds. Then, he outlines why everyone is there and gives people the opportunity to leave.
8. Jocasta and Hugo have a slightly unsettling personal interaction that ties into his past and her future.



Dark Wings, Dark Words: Part Two

When everyone had gathered at the table, Hugo Hunghorasz raised his arms slightly for silence and, indeed, the air seemed to deaden to sound. "If you remain here, I will assume that you are all interested in what I have to show you." He nodded, businesslike, and rose. With his staff, he traced a circle in the air at the head of the table. For a moment, it shimmered translucently. Then, in a space that had looked no different from any other mere moments ago, there appeared a scene of what looked like the inside of a large gambling house by night. People moved about inside of it and noise poured outward. "Don't worry," the ancient mage advised, "This is a portal, but they can neither see nor hear us." he shuffled around slowly to face the other side and drew a similar circle. An empty dock and water sparkling under the light of three moons appeared. Distant sounds of conversation and heavy objects being moved could be heard. "The first is in Feska, on a riverboat gambling house," Hugo shared. "The second is on the Isla D'Amato, a notorious den of pirates." He took a few more steps and a third appeared, which he described as the house of an eminent figure and strong ally who was about to be murdered by 'agents of chaos'.

He straightened and, after a moment, all three portals disappeared. "In all three places, a crisis is brewing. A riot is about to break out in the first and a priceless item has been stolen. In the second case, strange happenings are afoot with the pirates and they have taken a captive of immeasurable value. In the third, someone who could do immeasurable good is about to die." Gingerly, the old man sat back down. He gestured and, with the flick of a finger, a folder flew off of a distant shelf, and separated into twenty-six separate pages in midair as it made its way over. These settled gently in front of the gathered students and the Paradigm himself. "You have, in front of you, the details of all situations. I have called each of you here because I felt you were the most capable, by various metrics, among the student body, but that does not mean that I shall call upon every one of you in each instance. The teams that are to handle each situation have been carefully chosen. Each will have precisely half an hour to plan and prepare before I reopen the portals for departure. Should you require any specific items, do not hesitate to ask and, within reason, they will be procured for you."

The aged wizard motioned towards a petite woman with dirty-blonde hair seated in a wheeled-chair to his left. "If those items are on campus, you will step outside the door with Jocasta here, and she will assist you with them. If not, you will come to me."

What happened next was a hive of activity, questions, and organized chaos. The students who looked down at their papers would note their assigned situations and objectives there.



Situation One - Lorentine Queen: Carmillia Carbonneau, Manfred Hohenfelter, Dorothea Hohnstein, Seung Eun-Ji, Leon Solaire, Zarra Travendour.

Situation Two - Black Flag: Desmond Catulus, Benedetto Corvi, Ismet'ych'lahin'dichora, Wyvsen Myranne, Karim Nazeri, Ingrid Penderson, Trypano Somia, Onarr Yidlob.

Situation Three - The Lord's Manor: Jomurr Ikon III, Amirah Madasseh Al-Khatib, Penny Pellegrin, Carlo Spalazzi, Marlijn Vaanse, Owain Vaanse



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