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3 yrs ago
Current Shilling a good medieval fantasy: roleplayerguild.com/topics/…
3 yrs ago
Don't mind me. Just shilling a thread: roleplayerguild.com/topics/…
3 yrs ago
So worried right now. My brother just got admitted to the hospital after swallowing six toy horses. Doctors say he's in stable condtion.
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3 yrs ago
Nice to meet you, Bored. I'm interested!
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3 yrs ago
Ugh. Someone literally stole the wheels off of my car. Gonna have to work tirelessly for justice.
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Bio

Oh gee! An age and a gender and interests and things. Yeah, I have those. Ain't no way I'm about to trigger an existential crisis by typing them all out, though. You can find out what a nerd I am on discord, okay?

Stay awesome, people.

Most Recent Posts

@jasbraq Alright! I've had a look and here's the breakdown.

1. I appreciate that you've aged her up. While the students remain the heart of this RPG, there's definitely room for some older characters!

2. Honestly, you've made her transition seamlessly to this world. That's not easy to do, so kudos on that one.

3. Low key, she's a bit of an archetype, but she... works, for what it's worth. Play her interestingly.

4. Now, we just need to figure out how we can work her into some storylines. Has she had any involvement around EE?
@Emeth Alright! I've had a look and here's the breakdown.

1. This is a wonderfully well-written CS, with attention to detail, nuance, and internal stakes for the character. Thanks for spelling. And grammar.

2. Even though it's crept a bit towards the higher-fantasy echelons in recent months, THO is still fundamentally rooted in plausibility, so naturally pink hair for a human is a no-no. That either needs to change or be a dye job via magic or some other means.

3. FWIW, I don't find it too angsty. There's a lot of negative history, but it feels... coherent, for lack of a better word.

4. Maybe make her from Méattu or Revidia?

5. An entire magic school simply being destroyed would be a pretty major world event. Maybe we're looking at a very small pre-academy prep centre or maybe not literally destroyed to the point of ruins? I imagine there's a good reason for this, attached to her wandering and ill-fortune, but magic academies don't just get destroyed on Sipenta.

6. The items are cool, but maybe a bit overpowered. I understand that they're a callback to her Gift from Harold's, however, and they sneakily make it work. Given that she doesn't skew that strong otherwise and they allow her to play similarly to before, I'm going to handwave what would otherwise be concerns and grandfather her in. I trust I can count on you not to abuse those mechanics.

7. Small thing: flying fluidly with tier 2 in Kinetic Magic is pretty iffy. Levitate + other motion-related stuff can kinda do it, but Wings of Magic, in tier 3, is where it really becomes viable.

8. Most of my concerns are just products of the nature of transposing a character between completely different magical settings and a couple others are nitpicky, but I'm wary of slippery slope. Let's address those and then, by and large, I'm genuinely excited for Raffy in THO and look forward to seeing her!




Summer of Love





After the roaring success of Leon's concert, a couple of students, heading back, encounter a clandestine - but perhaps not unwelcome - surprise.


The Chapel





Rikard, having gone to bed with some regrets, finds himself going to the chapel in the morning, but not all is as it seems.


Finding the Groove





The Founders' Day Faire wraps up with a handout of magical hats and mysterious coins. Meanwhile, students pour through portals for Mother's Day as one of them schemes.


Paranoia: Part One





Jocasta, shaken, begins identifying suspects in her near-death experience. She makes plans to confront them.


Paranoia: Part Two





Jocasta first confronts Volto Argento, gaining some insight into his way of thinking in the process.


Good Works





Jocasta visits with Gregoire and Genevieve, two victims of student carelessness last year. She donates what she can to them while trying not to patronize.


Paranoia: Part Three





A brazen attack on Juulet results in a second clash with a familiar foe. Some things are resolved. Some aren't.


Lovers and Letters





Zarina wakes up to an empty bed, but her new lover hasn't necessarily fled in the traditional sense.


Espionage





A team of faculty from the Academy, led by Arch-Zeno Harrachora, conducts surveillance on the Grey Fleet. What they encounter leaves them uneasy.


A Covenant





Covenant, supposedly deceased, seem to have returned a year later, but they may not be on the same mission as before...


Radiant





In an intensive styling session, Tyrel is transformed into the goddess Vyshta for propaganda purposes, but struggles to find meaning in it.


Oath





A young healer and priestess, Seviin, struggles with the compromises she must make during war, and begins to question her committment.


Animal: Part One





Running all night from his relentless Grey Fleet pursuers, the brigand Anthon finally makes good on his escape: the only member of his gang to escape - or is he?


Animal: Part Two





The pirate Sivet, night watchwoman aboard the fair ship 'Panuut'ilwash', encounters a terrifying enemy that forces her to question all that she knows.


Emperor: Part One





Admiral Nevix'andoi'lasthan, commander of a great fleet, gives leave to the 'awakeners' to rouse 'His Dominion'.


Emperor: Part Two





Cascal'uumii'anthan, Emperor of Tantiac, sets foot in Constantia and delivers a stirring speech to rally his troops to the challenges that lie ahead.


Invasion





The Academy at Ersand'Enise welcomes visiting cohorts from around the world, and a euphoric attitude prevails, but stormclouds loom on the horizon.


Welcome...



...to chapter two of our fifth arc! This is where things really begin to kick into gear. There's plenty to do and engage with and, while some storylines might seem distant for the time being, they'll be impacting us sooner than you think! Wheels are turning. Plots are in motion. It's time to lead, follow, or get out of the way!

Just a note in terms of the melon derby: that'll kick off immediately next posting cycle. This is actually a rather short cycle in terms of posting, despite the plethora of content. In about one week, we'll be posting everything concerning the derby and some special posting rules will apply.

If you have any questions, as always, feel free to ask myself or any of the mods on discord! For now, however, here's a list of useful links and documents:


Yasoi Language

Mudville Election Candidates

Magical Hat List

Drafted Teams

Great Melon Derby Rules

Sipenta Calendar



Happy Posting!





A Darkness in the Light


It took about five hours before Jocasta was feeling the effects. She lay in bed, tangled in her covers, legs somewhere beyond her senses, as they always were, head only now emerging from the haze of an evening that had been immensely rewarding. As was proper, Yalen did not share her bed, and it was excuse enough for her to avoid an intimacy that she both craved, on some level, and that... she was not ready for - might never be ready for. Yet, she had changed. The guardedness, the paranoia, the vindictiveness that had defined her for years returned in fits and starts: nasty thoughts about people like Maura, Ingrid, and even Abdel, though she was no angel herself. Yet, she was letting go, an it felt good when she did not think of the Academy, the Volti, and the shadowy operatives of the Quentic Church - when she did not consider the Mad Avatar who, even now, walked the grounds of Ersand'Enise: all of them forces that tried to either control her or kill her.

She was sick. She could feel a rough cough in her chest, and so she turned immediately and almost prefunctorily to the magics that had always dealt with such a nuisance. She purged it from her body and took a moment to reach down and untangle her legs. Then, she rolled over onto her side, closed her eyes, and dosed herself with the right chemical spell to knock herself out.

Jocasta awoke with aches and pains, an upset stomach, and that cough: that cough she had purged. Sitting herself up in bed, she concentrated and tried a different spell to rid herself of it. She levered herself into her wheelchair, collecting the fringe of her nightgown so it might not get in the way, and tried to take a deep breath. She ended up hacking and wheezing and now her heart pounded in alarm. she could feel her pulse in her temples and the adrenaline pushing through her, light and electric and making her hands tremble as she put them to her wheels and... Where was she going to go, really?

Jocasta paced, instead, stopping to cough again: the sort of deep vicious one that strained every muscle she could feel and left her head heavy and reeling and her vision starred. This, she knew, now, for while it was not the sort that she used, it was poison all the same. She had let her guard down. She had paid the price. There was no time to waste or she would be dead, just like that, when she had finally started actually living, when she had people she cared about. Briefly, she considered taking the way out. She might've, a year ago, so long as she could find and obliterate whoever had done it. She'd been an empty thing before Yalen, before Ayla and Zarina, and Marceline. No. She would live, and she would find who'd done this. Systematically, she would eliminate suspects, find the culprit, and then she would tear them limb from limb.

Forcing back another wretched cough and settling her roiling stomach, Jocasta reached out to seize the reins of space and time. Her heart - that poor, mistreated little organ that had kept her alive for twenty-odd years - thudded within her chest. No. She would not let it down. She focused and reeled: back about a day, for very few poisons took longer than that to act. The world glowed and skewed and stretched for a moment, like a tunnel of light. She set hands to wheels and started to push forward -




Black tendrils wrapped around her waist from nowhere, bleeding black nothingness into her white nightgown. With a concerted burst of power, Jocasta tore them to shreds. She cast about herself. What the fuck are you!? she screamed inwardly, wheeling faster, racing for the opening at the other end that she knew to be a place and time one day ago.

The broken blackness simply recongealed, and she knew it for a knower. An irresistible force spilled her from her wheelchair, and the tentacles seemed to reach out from everywhere, lashing and binding. She tried to rise into the air, but was brought crashing down. They had wrapped themselves about her legs. Useless things! and, presently, constricted around her waist, her shoulders, and her neck.

Jocasta superheated herself and her surroundings, blasting and burning, and the tentacles fell away, but for one wrapped around her ankle: one that she couldn't feel. She was brought low again. Now, they were merciless. They stabbed and sliced. They battered her fragile body and smashed her head into the ground. Her world swam and she clawed for consciousness, for some power - this thing was unfathomably strong. Her efforts were not enough.




She awoke from her sleep, rubbing her eyes, and immediately took notice of the cough. It wasn't gone. Her earlier magic hadn't purged it. Groggily, Jocasta sat up and rubbed at her eyes, only to be met with a wave of dizziness and nausea. She shook her head to clear it and her world swam. Something was wrong. This was... a bad illness, out of nowhere. Before her paranoia could build, she tried a new spell to clear it. Levering herself out of bed, she settled into her wheelchair and waited, breath shallow, hands trembling. No improvement. If anything, she felt... worse than she thought she should've. Something, in general, was 'off'.

Anxiously, Jocasta glided across her room over to the tall mirror in the corner. There were no outward signs of affliction yet, but the magic, she could soon tell, had done nothing, and her head felt heavy and strange and... Someone had been inside of it. Someone had tampered with her memory, just as they had when she'd been a girl, just as they had when they'd removed the first nine years of her life. That was when she knew this for what it was: it was poison and there was an ongoing attempt on her life.

She reached for the threads of space and time, quickly, angrily. She would find this hidden enemy and reduce them to a blood heap, begging her for mercy. First, she had to live. She had just begun pulling herself into the space between time when she felt it: a presence. Somehow, she knew to look for it and she knew it for an enemy. Jocasta created five of herself, but it was not fooled. Deadly black tendrils shot out at her, and the girl did not even bother to try wheeling away. Calling on all of her kinetic abilities, she rocketed away as they seized her wheelchair and crumpled its sturdy frame effortlessly.

To be caught, she knew instantly, was death.

So she raced for that exit. She raced with all that she had. Tentacles licked and snapped at her heels and she felt a tug, stalling her momentum. Without hesitation, she obliterated the tangled foot. Blood spilled from the stump, but it was a blessing right now that she could not feel any of it. A great dark presence loomed behind her and, on instinct alone, she rolled to the side, narrowly avoiding a massive crashing stalk that shook time itself. She just needed to make it to the far end. She was almost there. Another one of those wicked tendrils dug into her side and she bit back a scream, nearly dropping to the ground. A third seized her remaining leg and this, too, she tore free. If she could just make it. If she could just...

Then, somehow, she was there. She had passed through and the nightmare was over. It was... morning and she was in bed. Frantically, hands searched her body. They reached down and felt two useless feet and she'd never been so grateful for them. They patted at her side and there was no blood or wound. Soft, golden daylight was streaming in through the crack in the curtains and there was her cup of water on her nightstand, undisturbed. There was her wheelchair, whole and in its usual spot by her bedside. She took a deep breath, and then another and tears spilled down her cheeks. They were free and easy: how easy!

But... she still did not know who had poisoned her. Were they working with the knowers somehow? Or was it something more mundane? The church? The Volti? The Academy? The Mad Avatar. Jocasta swung herself out of bed. She would not repeat any of the day's original actions. She had a witch hunt to undertake, and so help her Shune, she would find her witch.

She began to shrug out of her nightgown, to prepare for a day unlike any she had experienced in quite some time. That was when she looked down absently. That was when she saw the thin black marks: three painful black lashes about her willowy waist. They had stayed with her. They had marked her.





Encounter One: Ypti


Zytan sil Cascal'uumii'anthan, Jath'ismax sil Tantiac
by the hand of Enrdii'altan'toira, correspondent to the Emperor

Dear Prince-Regent,

I write to you once again, previous to my earlier correspondence, in the hope that we may yet have a fruitful discussion. As has already been made substantially clear in our previous communications, and those of our predecessors, the land which you currently claim as Ai Medda, a vassal state to the Empire of Retan is, has historically been, and shall evermore remain a corporeal part of the continent of Tarlon and, by right of all the laws of men and gods, subject to the suzerainty of the yasoi, the natural-born people of this land.

We repeat, in good faith and hope of renewed dialogue, that steps may be taken on your part to remedy this continued occupation. There is a place for your people within the greater body of Tarlonese society, for exchange of ideas and trade. However, should your administration continue in its refusal to respect the sovereignty and territorial integrity of the people whose longstanding territory it now illegally occupies, we will be left with little recourse but to assume an indefinite state of bad faith and to take measures to protect ourselves accordingly from such.

We urge you, in the spirit of fair negotiation, brotherhood, and shared love of this land, to meet with us and discuss alternatives to the current arrangement from which all may benefit. We eagerly await your response.

In Goodwill,

Cascal'uumii'anthan, Emperor of Tantiac and defender of the people of Tarlon



Encounter Two: Shuun



It had become a regular occurrence, Ahmet considered: those strange ships. He had first caught sight of one some twenty-one months earlier, sheltering in a cove along this remote stretch of coast as the Asperic Ocean had lived up to its name. They had started appearing more frequently in the intervening months, first in pairs and trios and then in small squadrons and flotillas. He had thought them some sort of merchantmen from a distant land at first, until he had heard them, early last Somnes, firing their guns in exercise.

Now, there were dozens: a great war fleet, here, off the coast of northern Malabash. As his station demanded, he had reported all of his observations, dutifully, to the messengers who visited his lonely outpost of Fort Asimbdal biweekly. That those messages had reached someone of importance, he could only assume, though they may just as well have ended their journey on the desk of some clerical captain, close to retirement, or even been creatively misplaced. Certainly, there had been no orders to come down his way, save the usual: continue to observe and report. Malabash is not a nation of alarmists or sabre-rattlers.

The frigid morning surf thrashed and churned against the dour cliffs and the ragged rocks at their feet that stunk of seaweed. The sun lay low behind a shroud of grey fog. It was within this miasma that their darkened outlines moved. He counted three dozen, though there may have been more. He noted the time of day, the windspeed, and the direction.

Taking out his spyglass, the young sergeant peered into the clinging mist and there he could see - faintly - figures moving about on deck and climbing among the rigging. The sea was not calm today, but the strange ships were large and sturdily built, as if for a long voyage. As usual, none flew any flag, but he was certain, as he watched their coordinated maneuvers, that these were no pirates. They came from up north, he knew, and - as usual - they were heading south.



Encounter Three: Exiran



It was in the cold of an early Somnes morning that Wan Hao waited, rifle in hand, breath rising in crisp white puffs over the hastily-dug trenches of the Tantian frontier. Birds chirped and chittered in the near-barren trees and glistening hoarfrost decorated the muddy green grass. A squirrel bounded across his field of view, cheeks loaded with acorns for the coming hundri.

In and out. Hao breathed. He could see them moving across the way and he swallowed, a bitterness building inside of his chest and sitting high and uncomfortable upon his stomach. Ever since word had come down from command that ReTan - the mother country - would not defend them, he and the hundred-seventy-four other soldiers of the 105th had been on high alert. It had been sleeping in shifts, tea instead of bed, watch instead of drills.

The yasoi - enemies of his people - were up to something. He could feel it. It lay thick in the air: murderous intent, a sense of entitled superiority, a genocidal desire to drive them into the sea and all of the way back to ReTan, where they had come from.

...Only, they hadn't. Hao, his father, and his father's father had been born and raised on Tarlon, in the nation of Ai Medda. As a girl, his mother had lived, briefly, among the non-humans. As a boy, he had crossed the border once. He scowled and adjusted his grip on the rifle. It had been easier in those days. Tensions had already been escalating, but it was not hostile. Why did it have to be hostile!?

There was movement on the enemy front line. Not technically the enemy, he reminded himself, swallowing once more and thinking of risking a sip from his flask, but none of us are stupid. They will be soon. A cool gust of wind rippled the grass and it all smacked of finality. Maybe this would be it - this would be the hour, the day they finally attacked and all of this infernal waiting would be over with. Hao did not want to fight but he could live with this uncertainty even less. We cannot win, though, he knew. I will die fighting here, in this cold field, as the pumpkins lie ready for harvest.

The squirrel had disappeared and now he could smell the smoke from the yasoi cooking fires. There were hundreds now and he prayed those numbers were a deception. Elsax. They were cooking Elsax, and he had eaten it before. The humans and the yasoi of Tarlon shared many of the same dishes, the same words, the same holidays. It was madness that they were going to fight each other! How had this happened?

Boots moved behind Hao and whistles were blown. Five minutes until the changing of shifts. Good. He was finished staring at the same blades of grass and distant opposing headwear. He imagined that his counterparts on the other side were as well. Let them be distracted and he might put a bullet through some boy's head if it came down to it. He took notice as Captain Hu's crisp strides slapped through the mud behind him. He turned about and looked and then he saw and heard it at the same time.

They were like giant flies, or like pebbles, thrown by some bratty child, slapping the muddy trench wall behind him, but the sound was jolting, even though he had heard it hundreds of times already. Bits of wood splintered. People ducked and covered. The captain's head let out a spray of thin red blood and he tumbled to the side.

Hao ducked and covered. Mortal terror pounding in his temples, pushing through his arteries, he gripped his rifle and steadied himself. He could hear their war cries. Above him flew bolts of magic across a nascent battlefield as his mages tried desperately to hold off the yasoi mages. He poked his head up, morbidly unafraid of losing it, and they were rushing forward. His rifle already loaded, Hao snapped off an ineffectual shot. The birds had all taken flight and were gone and, for the longest, most painful moment, he envied them.



Encounter Four: Oirase



It was a cool grey afternoon. Banners of different colours flapped and strained in a stiff wind and the sea was green and choppy. Two men sat at a table on an island. It was barely more than a rock with some scrub and a handful of small, scraggly trees.

"Surely, you must understand our concerns," said the human, Admiral Altan Uzun of the Virangish Imperial Navy, "when a foreign war fleet appears mere miles from one of our greatest cities, trying to force passage of the Bin Ada." He was a great stout man, dark hair flecked with grey, shoulders like an ox, upper lip adorned with a magnificent curling mustache. His eyes flicked uneasily to the hundreds of great grey warships anchored about. Levied against them, his own fleet - what he'd been able to scramble on two-days' notice - was at a disadvantage, and he knew it.

"I pray you exercise prudence, Admiral," came the yasoi's reply. Commodore Caltas'rithar'narop was an imposing figure: near seven feet tall, lean and silver-haired, with a great seafarer's beard, twin swords worn at each hip, and six pistols strapped across his chest. His wide-brimmed hat was placed on the table between them in consideration of the wind. "We have come only to treat with our brethren to the south of you. The thousand islands is a narrow channel and we must pass by your land. Virang need not fear us."

And yet, Admiral Uzun knew, there was much to be wary of, for Virang - along with its neighbour Malabash - lay directly between Tarlon and the lands of the Constantian yasoi. A good many years ago, it had conquered what later became the breakaway state of Paggon, now a human enclave within yasoi lands. What was currently happening to that other human enclave in yasoi lands - Ai Medda - was not lost upon him. If he stood and fought, he would likely perish, along with much of his fleet. Virang would be weakened, but it now stood as humanity's shield: an unenviable position. Reinforcements would take days yet to trickle in. He would need to stall, but his counterpart would be a fool not to be wise to the gambit. "It is not Virang that I am concerned about," he replied leadingly.

The Commodore regarded him steadily, the gold of his epaulettes shining faintly under a brief break of sun. Waves crashed ashore some twenty yards distant. Gulls bleated and wheeled overhead. "Our first concern is internal yasoi matters," he promised, scowling. "After that, I follow the directives of my emperor. Be reasonable, Admiral, and we might avoid so much unnecessary bloodshed. That is not my desire here."

"But you will not hesitate," concluded the Admiral. He stroked his chin thoughtfully. "It appears to me that you are in faintly a better position than I." He rubbed at his nose and leaned back from the map between them. "Certainly, based on numbers alone, you would appear to have the advantage, but even a victory - should Fashdal ordain it - would cost you dearly." He shook his head. "Why do you not sail the Asperic and spare us both this confrontation?"

Caltas took up his hat from the table, revealing the remainder of the map, and set it atop his head once more. "It is a matter of free navigation, I'm afraid." He shook his head. "Nobody owns the sea, Admiral." Left unspoken was the uniquely yasoi assertion that nobody should own, in perpetuity, the land, either. "I pray you pull back your ships and guard your ports if you believe it necessary. Guard the ports of Paggon if that sovereign nation will accede to it, but let us pass, or we shall have a war of it, and I do not want that."

"The other human nations will not take kindly to this incursion," Altan tried, playing one of the few cards he had left. He had resolved that he would not sacrifice the lives of his men in vain here.

His counterpart nodded, rising to his feet. "No, I imagine not," he agreed. "Then perhaps we shall fight it out later, on more equal terms. For now, pull back your ships or a great many people shall die here for nothing."

He would not be dissuaded, then. The Virangishman let out a sigh and grabbed his map, rolling it up and standing. "So be it." He nodded tightly. "Until we meet again, Commodore." They shook hands. "Until we meet again, Admiral."



Encounter Five: Damy



It was a foggy morning and Ansol was by the seashore. The air was grey and heavy and the waves washed in and out with a forlorn sort of echo. Above him loomed the grey-dun cliffs and circling flights of seabirds. The shore was a thick, crunchy sort of gravel, strewn with rounded cherry-sized rocks, seaweed, and bits of old detritus.

Sarsiigo Bay was the only major bay in Tanso not home to a sizable town. Perhaps the ground was too rugged or the tides too extreme. Maybe there was something just too... wild about this place. It was, even under the glow of the sun, almost preternaturally bleak.

Yet, today, it should have been busy. The five moon tides were rolling in even now, and the vast bounty that the sea did not want would soon be deposited here. Already, he could see the great carcass of a recently-deceased sandbar thresher rolling in the distant waves, and he left some space between it and himself. It would stain the sea red with blood and draw dozens of scavengers, each greater than a twelve-year-old boy with one arm could hope to contend with.

The problem was that the beach was nearly empty. Perhaps two or three other figures, swaddled in thin layers of sheets and rags, picked their way along the seawall, but that was it. The boy was old enough to understand now that he lived in a broken place, that the great towers of Eracluun and Samsoiya, festooned with moss and creepers and smelling faintly, indelibly of mildew, were remnants of some greater former society that had existed there. That he fed himself, his mother, and his sisters off of the sea's unwanted remnants was a poignant reminder. Still, he was far from the only one who did so. When the gangs were not roving about or some pirate crew stopped here to clean their ship's hull, he was one of many.

It was eerily empty, and the waves moaned and sighed and the fog rolled... and Ansol could not help but feel as if he was not alone, as if the eyes of something great and terrible lurked just beyond the veil. He stretched out with his senses, warily, looking for perhaps some great thresher, dragon, or halassa as had once taken his arm, but there were none.

He was just bending down. He'd just found a nice tin pail at the edge of the waves and fished it out. The boy straightened in the surf to drop it into the basket strapped across his back. He straightened, and then he saw them: Black Giants in the Mist.

Vast black shapes materialized within the near depths of the veil, and they were moving for shore. The pail never made it into his basket. Instead, it fell at his feet and Ansol began backing away, caught between curiosity and terror. They were more of them and they were huge, looming over him and - now - piercing the fog.

Ships! They were ships, but like none he'd ever seen. They were immense and lumbering and painted deep grey, with great towering forecastles and ramps drawn up a hundred feet or more in the air, like an elephant's trunk poised to strike!

Fear won out, eventually, and he took off down the beach, for the small gap in the cliffs where it was easy to climb back up, though it was never easy for him. Climbing was never easy. The sand and the gravel sucked at his energy, but he found more, glancing back as a dozen of the titans arrived. There were people on them, leaping off now. Ropes whisked through the air and landed in the surf and the gravel.

He scrambled through the gap and up the incline, the few items he'd collected thumping about in his basket, the rough rocks biting against his skin. Great clanks and groans issued from the grey ships and now he could see, from his higher vantage point, that there were dozens more in the distance, and more beyond them. A frigid wave raced through his body and he watched one of those colossal trunks - the ramps - descend, two great steel spikes on its underside reminding him of a snake's fangs.

Then a second, a third, a fifth. He reached the top and turned. Up and down the beach, all of those... Elephant Ships were releasing their 'trunks'. These crashed down with a muted thunder that echoed through the damp air, and they were not so very far from him, in truth. He could see the figures descending. He could make out their rifles and their tall hats and the way their brass buttons caught the faint light and gleamed. But then he saw the one with the great hat and saw the feathers within it and he realized that these newcomers were not short and fat like huusoi. They were his own people.

Ansol was already turning to run again, but he stopped and squirmed into a small thicket. There were hundreds, now, marching down the trunks of the Elephant Ships, carrying all manner of things. Dragons took off from their decks and began circling overhead. Wagons full of supplies rumbled across, and there were hundreds more ships behind them. To his amazement, some of them did not stop. Instead, as they approached the Elephant Ships, their bows began to... unthread themselves. Planks wove apart to form great, stretching, tentacle-ringed mouths. These Kraken Ships rose and reared up and he could see, now, how low and flat the sterns of the Elephant Ships were. He watched in wonder as they latched on, as the ships joined!

They were soldiers, who came out, of course: yasoi soldiers, and he knew they must not be from here, for Tanso could barely muster an army. His jath'nan assured him it had not always been so, but the disease of the darkmen had ravaged all the lands of the yasoi - all except for distant Tarlon. These, then, must be Tarlonsoi. What on Oirase's green turf were they doing here!? They were spreading out now: forming parties, setting up barricades and tents and disappearing in little streams into the leading edge of the forest.

Other great ships approached. They were strange, misshapen, lopsided things, but then he saw how they, too, opened. One side of each split as they approached the Elephant and Kraken ships and their soldiers disembarked in perfect order. It was like watching some great device of many parts operate for the very first time. The thick shells of these Mussel Ships formed walls as they affixed themselves to the others and dug themselves into the ground, reaching a hundred feet in the air to protect the rest of their allies. Still they came: this endless Grey Fleet, and they were here now, in Tanso, in Constantia.









They needed a safe harbour. That much could be said with complete certainty. While a handful returned as triumphant heroes, more returned bruised and battered, both psychologically and physically, their faith in... more or less everything shaken and, in some cases, shattered. Some were a half-step away from madness or, worse, open rebellion. Others felt used and abused by the academy. Still others didn't return at all. This, then, was their sophomore year.

Of course, the people in charge of Ersand'Enise - those at the helm of the multibillion magi enterprise - were not stupid. They could sense the dissatisfaction building, and it had built along a number of avenues: the biros who had been sent into the field were reeling, there was seething unrest in Mudville as academy interests moved in on the cheap land, and the Grey Fleet of Tarlon had forced the Bin Ada Channel and was, even now, most likely landing in Tanso or Oiyac. Behind it all loomed the spectre of war between those two great coalitions: the Sovereign Pact and the Central Alliance, tempered only by the growing threat of the Tarlonese yasoi. They should have feared their own people as well, but the underclasses are always ignored, in history, until it proves too late.

In the end, the so profoundly necessary safe harbour turned out to be... a fun faire. In truth, the idea of Hugo Day had been conceived not very long after the late paradigm's death and increasingly solid plans had been in place for nearly a year. The timing was merely fortuitous, or so those in charge might claim if pressed on the matter. It had always been known that Hugo Hunghorasz and Giacomo the Owl had shared a birthday, so the Societies Faire was pushed back a week, and what resulted was a four day weekend of revelry rebranded the Founders' Day Weekend Fun Faire, with Mother's Day tacked awkwardly on to the end.






Banners began to appear on the streets of Ersand'Enise as early as Greenleaves and, by the time of Return Day, when courses resumed, they were everywhere: festooning walls and streetlamps, hanging between trees, fluttering from flagpoles, plastered outside of classrooms. There was no forgetting it. The Academy even asked its Zenos and Arch-Zenos to shill for the event as they taught and mentored, though many found it beneath them and did so grudgingly, at best.

Gradually, the festivities, games, and events were revealed. First, it was a performance by the famed Soul Sisters, on Assani the 34th, and then Leon Solaire, on the 35th, a Victendes. Soon came news of a merry-go-round, a ferris wheel, a skating rink maintained by cryogenic magic, and a pair of innovative new rides known as 'roller coasters' from Vossoriya and from Retan, named the Tempest and the Dragon's Fyre, respectively.

Bread and Circuses: there is no better short-term solution to discontent. Why, the plebeians of Mudville were even given free vouchers to attend, taking the wind out of proto-revolutionary sails! A travelling zoo was to make an appearance, along with a great circus featuring horse, dragon, and thresher races, acrobats, illusionists, performing animals, fortunetellers, games, and rarities from the world over. Apparently, the Empire of Tantiac had sponsored a grand exhibition as well, though this had been cancelled in response to their unprovoked invasion of Ai Medda.

There was more, though! Soon, the student body was all abuzz about The Academy's Got Talent: a great talent show among students with Zenos acting as judges and arbiters. There was an eating contest sponsored by the Perrench Société des Gourmands, an Animal Extravaganza with both a show component as well as mounted and unmounted races for dragons, threshers, and equines, and a Sociedad de Forzudos-sponsored team Tug-of-War on a large platform floating on Hedda's Lake in the Arboretum. This was along with dozens of games such as a shaped-lightning racecourse, gargantuan milk-bottle ring toss in heavy winds by the coast, scheduled foot races through the ever-shifting hedge maze in the arboretum, target shooting, a three-legged race, and a 'Reshta Race': a hopping contest.

They did not stop at mere entertainment, however. There was an incentive system as well. Marceline, morose over her brother's disappearance, had been brought in by the school's Student Enterprise Council, and thrown herself into the workings and operation of the festivities. Precisely seven days before the start of the event, students would find, in their mailboxes, a letter detailing how matters would be conducted and the levels of reward to be earned. There were six, in total: Chaos, Diamond, Gold, Silver, Bronze, and Iron. While some of the prizes were revealed to be eminently desirable, a series of mystery rewards remained unknown. However, given the academy's propensity for extravagance, nobody doubted that they would be quite special indeed.

Students went about their daily business, attending classes, practising magics, passing or failing exams as they would. The fleets of workers who kept the city running continued to do so. On the surface, Mudville was calm, its people eagerly awaiting a better future, but beneath this, it bubbled and thrashed in the grip of an upcoming referendum on its future. All the while, politicians plotted and planned in the background. Ai Medda bled, and the Grey Fleet made landfall in Constantia, welcomed by some, resisted by others. The city and the academy, so deeply intertwined, prepared their salve.



||



Then, as a late stresian thunderstorm crackled and mumbled lazily in the clouds and a soft rain fell away to grey and indistinct predawn, the scaffolds and slipways that had sung with the sounds of hammers and saws lay silent and quietly disassembled, carted hastily away overnight by the endless work crews that had used them these past weeks. The city's four Zenobucks locations were up and running as the sun rose behind a veil of clouds, their pots and kettles bubbling and steaming, carts clattering down the streets to deliver the day's baked goods. Mugs were stacked with careful haste, employees tied their aprons and helped themselves to their complimentary morning drinks. Zarina came by to check on two and Marceline the others. Most of their early customers consisted of departing work crews, who received a small discount, and bleary-eyes students and zenos who were just now setting up tents and booths for the Societies Faire. Nobody but the most fanatical wanted the first shift. Their mugs sat in front of them on tables and chairs as they worked, taking occasional sips. In barely more than an hour, the entire thing took shape from its primordial form.

Fires were lit in hearths the city over, kitchens bustled with cooks, and people rolled out of bed and began to dress. Children chirped excitedly to their parents about this or that, eager conversations were held around tables, and bags were packed for a day out. The banners were everywhere as they began to step out into the streets. Others slept in, taking advantage of the blessed day of rest, at least until the great bells of San Carrera tolled to announce the start of festivities.

It was as if the Gods themselves had heard the sound, for the clouds parted most gloriously less than a minute later, great and puffy and golden-white in the early morning sun. Puddles dried and boots rushed through the streets, dodging what was left of them. The residents of Ersand'Enise were not alone, however. Denizens of Mudville, in an attempt to encourage their continued presence under the great city's umbrella, had been given those vouchers, after all, delivered in style by crows, ravens, and magpies that only a handful had taken the opportunity to butcher and eat. They streamed in, now, through the Seagate: whole families, with uncles and cousins. Hundreds more came from Perrence, Revidia, and Méattu. More, still, came from yet further afield. Finally, came their fellow students. Some curious, enterprising, or hedonistic sorts, they'd have normally arrived a week later for the Trials, but they found ways to arrive now, perhaps thanks to the skyrocketing availability of Temporal magic as of late.

Crowds filled the streets by the time San Carrera's bells chimed to announce that Shune had given way to Oraff. There seemed to be a musician on every corner, playing some sort of merry tune. There were games for everyone to win: grizzled dockworker and scion of high nobility alike. How there were foods, as well! Great heaping plates of rare and exotic dishes from around the world awaited within the temporarily christened Smorgasbord Hall. Merchants lined the boulevards. Shrewd-eyed housewives bargained. Yet, the longest lines were saved for the grandest attractions... and the most potentially lucrative. The Founders' Day Weekend Fun Faire was well and truly underway.



Forms and Guidebooks



The following forms and guides should help you navigate the Founders' Day Weekend Fun Faire. This is not so very formal an event and much of it will be run via discord. If you have questions, ask away!




The Hourglass Order's fifth arc, Linchpin of the Hinge, begins... now!








There had been a feast, of sorts. Everyone had attended. Classa was, unsurprisingly, one of the stars, for the little centaur girl had charmed all by her plucky precociousness and, later, her levelheaded maturity. She was showered with gifts and well-wishes, and she thanked everyone sincerely, but there was a soberness about her now that one would not expect from a child. She was happy that they'd won, but she was also uncanny, in a sense, and... she knew it.

“I think, after all this,” she admitted to Tku and Zarina, “I'd kinda just like to be... a kid, again.” She shrugged awkwardly. “I'll be a grownup someday and I'll have years for that, but I'll never be a kid again. It was a condition I put on my wish before. I hope it can go back.”

A good number of hearts were broken by the admission. Classa had, in a sense, sacrificed her childhood so that An Zenui might stand. Among them was Jascuan, and he sat mostly in silence, his ears flicking, once in a while, as he took in his surroundings and the warmth of them, drifting in and out of sleep. In truth, at his advanced age, the happenings of the past few days had taken almost everything out of him, but all was... if not exactly right, then at least far better than it had been in his lifetime. There was genuine hope that things might change. The city had been damaged but not destroyed. Hundreds had died, but tens of thousands had lived. Here, in the winter of his life, the great fight he had prepared a lifetime for had finally happened and, if he had not played the starring role, he had at least played his part.

Fiske, promising if fractious young man that he was, had played a role too and, during one of Jascuan's brief moments of wakefulness, the pair exchanged some teasing words. “I am too old and tired,” he replied. “You would win.” He reached out and handed the boy a small, folded paper. On it was a unique insignia: one Fiske may have seen before in passing, but not quite recognized. “On the night of five moons, go to the shelter on the Tip. Show this to the person you will meet there and your training might continue.”

Soon after, he drifted off once again. He was at peace with it: with al of it. The stuzets were finally free, the corruption at least partly purged from society, and justice of the blade delivered to those who had done evil. He had no fight left and it was just as well that none was needed anymore. His children were safe and happy, their futures secured. His eldest would be taking over the farm in good order. His youngest was a woman grown and would be heading to the great school across the ocean with her new friends. Josca would go with her for a time to help with the adjustment. It was, he thought, feeling the warm rays of the setting sun on his skin, a happy ending.

Benedetto, too, was something of a removed figure, until Ayla came to speak with him, fresh off of a conversation with Samaxi and her elder brothers. To her surprise, perhaps, he hugged her back, and tightly. "Thank you, Ayla, for your help and..." He trailed off for a second. "Never stop being good, okay?" the separated. "Never stop being a light for other people. You have more power that way than you ever will by destroying. It took me ten years in the wilderness of the past to learn that, but you got me started on that path." He swallowed and his face became pinched. His eyes shone and he took a couple of deep breaths. "Fuck.... this wasn't supposed to be hard. I wasn't supposed to care."

Then, Fiske was apologizing to him. Benny shook his head. "Fiskel, you little shit." He sighed. "I've done worse - way worse, for reasons less pure." He shrugged. "Whatever's in your past that makes you angry, I hope you get to the bottom of it. I hope you figure it out." Benny squeezed his shoulder, perhaps fondly, but always a little too hard.

Desmond had struggled with his own goodbyes, and Benedetto knew it well. The sun was turning fat and golden as it edged toward the horizon, and it began to strike everyone that this was it: this was goodbye. Stuzéts - now calling themselves sirui hé - had gathered first by the tens, and then by the hundreds. Nearly all who had called An Zenui home had decided to depart. The seven children of Sazan-Betai and Stela-Zomé were among them, old enough to understand what was happening but too young to comprehend it. Desmond took a moment with their parents, and both embraced him with firm handshakes and greatful thank yous, for the distant past that they were headed towards was a strange and uncertain place, and his gifts would surely help them survive. From behind her mother, Loci gazed up at him evaluatively, eyes flicking towards the burrito and the shotgun, before she decided to scamper away.

Cazelui hugged him deeply. "I will... remember to turn the safety off before shooting," she laugh-cried. "And I will never forget you. Thank you for... showing us: for saving us." Poto-Mits came to embrace him as well, and the three sirrahi Desmond and Tku had taken the fall for earlier come to thank him and, really, all of the others. They had freed themselves, but these eight foreigners had been the spark for it all. Finally, came Egosto-Alguo, and he settled the hat atop his head. He had said nothing during his interrogation. He had remained silent. Now, he had the hat. He nodded a thanks and gave Desmond his word that this was how it was always meant to be.

Then, as the sun sat atop the horizon like a great, overripe peach, there came a portal. It sparkled and swirled. Benedetto stood beside it. He had already said his goodbyes to Zarina, to Ayla, to Marceline, Fiske, Yansee, and Evander. He and Desmond eyed each other for a moment, for they were both old friends and old rivals at this point: more similar than either would ever have wanted to admit. "Keep fighting the fight, Desmond." It was all he could manage. He was, even now, having his doubts about the necessity of the course he had chosen. "Read about me in your history books, okay?"

He turned to the sirui hé. "You all know what comes next," he announced. Their goodbyes were finished. Many took last, anxious looks back out at their home: the only one they'd ever known. Final, rushed goodbyes were spared for the humans and cazenax they would be leaving behind. "It's time for us to go." But, then there came something unexpected. Evander stepped forward. "I think I'm going to go with you, actually: just for a little. Just for a year, to help you get settled." He shook his head. "Can't leave you with just Benny here, can I?"

At least a couple others tried to dissuade him, but most accepted it. He was implacable, as he had always been. Instead, they said unexpected goodbyes. In theory, he would return. In practice, who could say? Life is the experience of the unexpected, after all. One by one, they disappeared: Egosto-Alguo, leading them through, Poto-Mits and Cazelui, Stela and Sazan shepherding the kids along. Then, finally, Evander and Benedetto. All at once, the portal wavered and winked out of existence and it was dark and cooling. Zarina began to feel her expanded form deflating. Marceline and Tennaxi wrapped shivering arms around themselves.






Then, a new portal appeared. From it emerged Karan Harrachora, Arch-Zeno of Ersand'Enise. He regarded them for a moment, evaluatively, before nodding. "In one week, you did more good for the world than most people do in a lifetime," he said simply, a mysterious pouch hanging from his hip. The Cazenax watched warily before easing. Classa eyed the strange man with suspicion, her more childlike nature seeming to have returned, as if the effects of her wish had worn off now that its paramount lesson was learned. "Come with me now, back home." He smiled in faint satisfaction, taking a deep breath of the desert air through his nostrils. His gaze fell upon Tennaxi, Samaxi, and Yansee. "Oh, and you too, or... you three," he joked. "You show much promise: far too much to be anywhere else but at Ersand'Enise."

The portal yawned open. Classa hugged Zarina and Tku one last time before Zox picked her up and held her as if she was a little doll. He bid farewells of his own: brief but meaningful, while Naxos chattered on, dabbing tears with a kerchief. Josca, Buinats, Cozoban, and Cozezast did not have anything too longing to say. They would be there in a couple of weeks for the Trials. Jascuan, the old man who had started it all, slept peacefully as they said goodbye.


Primitive, Act Four: Fin.


Extra post. Ignore... for now.
New NPCs



@Force and Fury
Hey. This seems to be about the only fantasy-genre RP that isn't anime, and I want to play a dwarf. Which... I think this has? There is just a lot to go through with no breakdown of races. 'Course you might not be accepting new players right now. I would just like to state my tentative interest.


Hi!

We're actually starting a new arc and we're tentatively open to new players, so now is a good time to jump in. In this world, hegelans are our closest analog to dwarves and are mostly the same thing. One of our co-GMs is going to invite you to the discord and it'll be easier to answer any questions that you have there. Just be warned ahead of time that this is a pretty high-committment RPG with a great deal of existing lore and a good deal of discord use so, if that's not your cup of tea, it may not be for you. As long as we can pass those hurdles, then you might be a good fit and we're always happy to roleplay with interesting new people. In that case, let's talk!

- Force and Fury
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