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@DrabberRogue: Aye, baron would work fine. Dark magic... Would likely need to be defined a bit clearer, but depending on what that is it could probably pan out well enough.
@DrabberRogue: Hm...
I think that talented from a noble house would function fine, but given how we have... I think three? People from ducal houses, it might be a good idea to consider a character that prioritizes that hard work over lineage.

Other than that, though? First point seems solid enough, second one's possible but not necessary, and the third's... Probably doable? Assuming that a villainess exists (lol). It's hard to make clear calls when everything's just ideas being floated atm.
@DrabberRogue: Again, still open, but as you might've been able to tell by the last few posts, I can be a bit picky when it comes to character concepts.

Big problem I can see here, though, is that there is a... Lot of overlap with my own character. Like, I think most of the core aspects overlap, and I don't think that'd pan out quite well with regards to character diversity.
@Shiyonichi: Okay, I have multiple problems here, but let's try addressing them one at a time.
  • The thing with 'force of nature' villains is that they are usually intended to "force progress" or create some sort of risk/reward factor. You mention, say, Lu Bu or Nemesis, but I'd also put villains like FE3H's Skull Knight or FE9/10's Black Knight in that. But, like, even putting specific generalizations aside, three of those four examples have a meaningful character behind them... And can be/ARE actively avoided.
    No, seriously. Most engagements with Lu Bu in DW games can be dodged around, for example, and you're never meant to take him down but also never meant to directly engage him in normal combat (or at least not before the game gives you the okay to). Sure, all of those characters can pop up and force player movement around them, but only Mr. X/ Nemesis actively pursue the player (and, like, RE is a horror franchise; they're MEANT to be that ever-looming presence that creates tension when you have few tools to effectively deal with them). The others appear and may posture a bit, but because of their nature as scripted encounters, usually won't actually jumpscare you for no good reason. Usually. And then after the fact, you're able to effectively play around their presence because they might only jumpscare once or twice, if ever.
    In short, I am of the opinion that even 'force of nature' villains should have proper character and motivations, regardless of what service those might actually provide... To say nothing of the fact that you just want the character to pop in for a random gank and murk a bunch of party members on a whim. That is, in my opinion, a bad design for a recurring character that would have no place in most scenarios; doubly so when the inherent presence of the character would warp gameplay to such an extent that you always have to play around them even if they never actually arrive... And in and of themselves have no inherent counterplay to deal with besides "just deal with it". Otherwise, villains who posture to just go around murdering people but have no meaning in the grand scheme of things are just handled as one-offs anyways OR end up becoming more of a nuisance to the player's progress rather than any sort of looming threat... Because, well, they wouldn't meant to be ones in the first place. This is completely divested from the personality of the character in question, but on that note...
  • I still don't like the idea of the personality being what it is. The idea of a character basically going "and then I occasionally have sudden psychopathic urges and a desire to kill" feels super ham-fisted in my opinion, and if I'm going to be honest, I don't think I'd want a character in the RP who would do something like that. This is to say nothing of the power you've put them at to begin with, which would basically equate to "okay now we have a girl who probably needs actual psychiatric help wandering around who could at any time just murder a cast member" when you consider that a fair chunk of them don't actually have any sort of combat capabilities. That, I feel, is more problematic than the actual 'core' personality being proposed here. I don't really care if the mental image of a big bad hulking monster who would snap your spine like a twig is all nice and friendly because it'd be 'funny' when the cast will try to actively avoid them anyways by dint of their nature AND because of all the metaknowledge they would have. It creates problems in terms of creating natural interaction between characters and just generally creates dynamics that aren't fun to play with or around for the most part.
  • There are, again, better and more meaningful ways to lead to circumstances to get a character from that sort of background integrated into the world in which the characters exist in. I do once again want to emphasize the idea that, being presented as the world of an otome game as it is, that this school has very high ranking children of nobility and royalty present. Allowing a child picked up off the street to enroll for no reason beyond saving the child of the headmaster for and ignoring the prerequisites of knowledge needed to enter to begin with and not immediately fall behind/drop out is pure folly in my opinion, and would reasonably never happen in a sane world.

My opinion, fundamentally, does not change. I don't like the character as they are presented now, and the logic and justification behind them doesn't change that fact. These follow-up statements, coupled with the points I made in my last reply, still stand. Character still rejected for the reasons given prior.
@Shiyonichi: Right, form analysis...
  • I think at her core, your character is a bit too tonally dissonant from the rest of the cast. I can feasibly see child soldiers in the criminal underbelly; that's a very commonplace thing. But the specific circumstances behind the character's inception (the whole kodoku-esque creation method in particular) leaves a bit of an unwanted taste in my mouth, as the very specific trait of "possibly bloody psychopath hitman child murderer" with no real narrative weight behind it isn't something I think would fare well in the world...
    And, if I'm going to be honest, feels a bit one-note as written. A boss with a high difficulty spike who appears out of nowhere with no real meaningful history feels more like... Well, just that. I'd point to, say, SMT3's Matador, for example. People remember that boss because you're forced to fight them on the back foot and kind of just sucker punches you because you don't expect them, but otherwise isn't exactly memorable as a character.
  • The circumstances behind her entry into the school in this 'timeline' feel a bit contrived. While I would agree that she would need an excuse to get off the streets to attend, "saving the headmaster's kid and getting adopted by him as a result" seems a bit too convenient. There are probably better, more reasonable routes to doing so that would lead to a character who ended UP with a reputation as a damn good killer (and you don't need to be put into a tournament to the death to facilitate being good at killing, if I'm being completely honest; it gets you the person who is the best at surviving, not killing), and I'd recommend considering those routes. Easy examples include things like "forced nobility to adopt her into the family" or "missing child now found" and so on and so forth, but I'm not going to force anything in that regard.


For the reasons above, I'm choosing to reject the form as it is right now.
@Shiyonichi: Yeah, I'd say there's room for more.
Reginald von Afah

Though he had on some level expected that his reputation and status would draw the attention of others, one of the few things that Reginald did not expect was being accosted by a girl who was notably shorter than he was—moreso than most of the other students attending the academy, at least. Of course, that combination of height and hair in particular made it rather straightforward to discern who it was that was calling out to him—doubly so when he had heard a nickname being called rather than any sort of title.

"Lady Elastasia," he said, half as a response to her call and half as a reminder to himself as to her identity. "I apologize, but I do not think I have..."

It was at this point that Reginald slowly trailed off, the young man slowing his stride for a moment as he searched his recent memories. The brother in question was rather short as far as people went, and though he had for the most part brushed over most of the new students in his earlier scan, there did seem to be something or someone moving through the sea of students in a bit of a rush earlier.

"...No, I misspoke. It is quite possible that he was among the first to leave once the opening address had concluded," Reginald corrected himself (though never actually stopping as he continued towards the marketplace). "I saw a few students being pushed aside earlier by someone too short to see properly, so it is quite possible that he might have been in a rush to find you as well. Is it possible that he had presumed you would be elsewhere instead?"

@Raineh Daze


The sudden scream that had escaped from Anne's mouth had indeed managed to catch the Crown Prince off guard, but (in classic ikemen fashion) the young man simply smiled and nodded after the young woman agreed to his suggestion. Soon enough, the two students were carrying the unconscious Noctis off the courtyard and into the main school building. Large and grand though it was, the Prince seemed to have no trouble finding his way through (and even going so far as to help give a mini-tour on the way to the nurse's office).

Compared to how it was laid out within the game, Starveil Academy was far larger in person—sort of a given, of course, seeing as how it had to accommodate so many more students than were usually shown on screen—which meant that the walk over was far longer than a simple menu navigation would have taken. If that fact—and the fact that she was so close to Christopher—had shaken Anne, though, the Prince seemed to not take notice.

Or maybe he had and was simply not showing those feelings as much. Who could tell?

But soon enough, the group had arrived at the nurse's office; a quick knock at the door soon opened, and out came an older woman wearing a white coat.

"Is there a... Oh."

It didn't take long at all before the nurse's gaze fell upon the unconscious Noctis, and without any sort of fanfare she ushered the three in before laying the patient in question onto one of the nearby beds.

"Was there any sort of injury?" she asked, to which Christopher simply shook his head no.

"Not as far as I'm aware, no," the prince replied, shaking his head before turning briefly towards Anne for confirmation. "It is quite possible that his nerves got to him, but I'm not sure that'd be enough for him to lose consciousness..."

"You'd be surprised," the nurse replied, a smile on her face as she turned towards the young man lying down on the bed. "My assistant Johan was also a bit squeamish when he first started helping me out. It was so bad that the sight of blood would've made his soul leave his body!"

The nurse let out a small laugh here before shaking her head.

"Of course, I can handle things from here—unless you're worried about this young man, of course?"

@VitaVitaAR@MagusDream
@LostDestiny: I would say that we're still open, but my problem with your concept is that we sorta already have a few characters who are "incidentally" tied up with the characters, and so overfilling that niche might be a problem in and of itself.
Reginald von Afah

Once confronted by Reginald about her actions, the maid's face seemed to pale and her body seemed to shrink down in fear. The hasty apology that followed from her was followed by a simple wave from Reginald, though, as if to disregard the situation entirely. It was better to chastise lightly than to let someone lose their job (or possily more) over something like this.

But the matter regarding the maid was of less importance to him than the heroine in this case, and once he had seen the maid hastily flee the area, the duke's son turned around to see the heroine having run off somewhere else. Though he'd have liked to gauge what her personality was "actually" like, the possibility of her trying to raise some flags with him was not zero... Which itself would have been more annoying to manage than he would have liked.

No matter, then; he'd have the next few years to see what she would attempt to do. For the moment, it seemed more prudent to leave the courtyard and... Well, find Mella, if anything. Given how he had sent her off earlier to scout the markets to make sure she had groceries for the two of them (as he was less inclined to eat at the cafeteria to begin with) and how she hadn't actually returned yet, the young man reasoned that she was likely still there, and so promptly started to leave the area once more to seek her out.




Despite having had a teacher right beside him as he passed out, it did not seem as if anyone had immediately moved to help Noctis. Whether or not it was because of the chaos of the courtyard as the students left (or chose to linger) or something else mattered little, though, as it seemed at least one student was willing to extend their hand to aid the young man.

Anne's hasty arrival coupled with an attempt to help drag Noctis off the ground was a bit less successful at first, mostly in part due to her lacking the strength to do so. It was only after a bit of struggling, though, that the young woman would hear someone else's voice from nearby.

"Oh, is he all right? Here, let me help; we should bring him to the nurse's office as soon as possible."

Almost as if all of the effort she had put in was meaningless, the owner of the voice lifted Noctis' unconscious body up and slung the young man's arm over his shoulder.

"Ah... That's a bit heavier than expected. Would you mind helping me out here, miss?"

The young man who had moved to help, of course, would have given Anne even more reason to panic. His golden blonde hair and aura of regality marked him as none other than one Christopher Alvonshire—in other words, the First Prince.

@VitaVitaAR@MagusDream
Reginald von Afah

As the crowd of students began to disperse, Reginald quietly continued along towards the path that led back to the main building. There were more than a few glances and hushed whispers thrown around as he passed by, but given his lack of presence at social gatherings, rumors surrounding him were to be expected. None of them were particularly truthful, of course—things like how he had gone insane, or been terribly injured because of an incident and refused to show his face around...

Honestly speaking, the young man felt as if he should have expected such exaggerations to begin with. Spending more time training with swords and spears or poring over tomes and papers instead of trying to play politics could only have led to this sort of behavior to begin with. Though Reginald had some mind to simply ignore matters, there was a part of him that was saying that leaving rumors unchecked could return to bite back in the future.

Those thoughts were quickly shelved, though, when the duke's son heard a sudden (and somewhat fervent) cry out for a 'miss'. Though he knew not the voice of the one from whom the words sprung from, the young man had instinctually turned to the source... Only to see one of the few people he would really rather not have seen in the first place.

Anne Marielle. The heroine of this story.

At this, Reginald's pace slowed to a halt, and the black-haired student paused and stared for a moment as he tried to recall if an event like this had ever occurred in the game—and quickly came to the conclusion that it had not. Given that he needed to get a grasp on what sort of person the heroine actually was, though, seeing whatever actual event flags were raised was of the utmost importance... Well, so long as they weren't "his".

With that logic in mind, though, it didn't seem too out-of-place to intervene and remove the oddity that was clearly trying to pull the heroine's attention towards her—doubly so if that oddity seemed to be a maid who, despite having been brought here by someone or another, seemed to not have any clue what sort of scene she was causing by blindly calling out to someone who, by most standards, was a seemingly random student.

And so, Reginald swiftly crossed over and, without missing a beat, grabbed the offending maid by the collar and pulled her onto her feet without any hint of a struggle.

"I would recommend that you consider the role of servants within the bounds of this school. Most nobility would not take kindly to being haphazardly called out to by a maid of unknown standing," he said, a slight frown on his face as he let her go. "Unless you would like your master to lose face, I would remind you to remember your place."

It was by no means a 'pleasant' thing to say, especially with all of the eyes already on him, but at least in doing so he could prevent someone with a far haughtier nature than his own from intervening and possibly causing even more of a stir.

@VitaVitaAR@Crusader Lord
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