@Game Maker Unearthed Arcana. The semi-official WotC in-development mechanics.
I'm not familiar with that aspect of D&D and the limited research I was able to do on google just now (I'm on lunch at work) I don't think I would be comfortable GMing something I don't fully understand. If I can get around to doing more research before the start of the RP I might change my mind.
@Assallya I have only ever played 5E, I got into the D&D late in my life. My mother thought a lot of things like this were "dangerous." Superstitious old coot.
@KoL Thank you for the page number, I used to work from a list that had the same information but condensed it down to a single page for easy reference. I will be using that. I typically don't use it as an optional feats rule as the game is set up. I use a house rule of at certain levels you can acquire a new feat in addition to your normal leveling features. I will let the players decide if they would rather play the way it is set out in 5E rules or if they would rather use the house rules.
@Warborn123 I was thinking of starting somewhere between level 2-4 because it seems silly that all of the adventurer's in this party would be level 1 (especially given certain back stories). You don't have to worry about your level as far as fighting goes too much since you won't be rolling for fight sequences but you will be rolling for things like persuasion or stealth checks. It will still be possible for your character to die in the RP just like any regular D&D campaign but I do leave it up to the other players if they want to complete a special side quest at that point to bring your character back from the dead. You can also choose to make a new character at that point if you prefer and re-integrate yourself into the story.
@KoL I will have to take another look at my 5th edition Players handbook because I don't recall seeing them in there. I had a list that I used to use for feats that characters could learn every few levels. I'll try and look at it while I'm at work and get back to you. Typically, I do allow feats.
@Regitnui I have to ask to make sure I know what you're talking about, what does UA stand for?
@Warborn123 The city of Ulna Themar used to be an elven city until it was captured by humans. It has remained under human control for centuries but still maintains a strong elven influence. Lord Eteyar is an elven god that is popular among other races as well. His symbol is a river as his followers believe all things are connected, good or bad. They typically believe in balance. Actions "good" or "evil" are both required for a balanced life and world. Most monks believe in the sanctity of life as it is a gift from Eteyar but that does not mean they are non-violent.
On that note, I have to go to work. I will be checking in periodically on my phone so I'll try and reply to anything when I see it. If not, I'll be back on after 2200 EST.
@Warborn123 You absolutely can but you may want to wait until I have the time to get information about religions up to make sure the religion is something you want your character to be a devout follower of. You can also choose to have him break away from the religious order based on information that will be revealed early on in the first quest. So it's entirely up to you. Very rarely will I tell you that you can't do something.
@KoL I will allow them if I can find a comprehensive list. I used to have 1 but I cannot seem to find where I saved it. Too many flash drives and too many kids who steal my flash drives -_-