Before the time of Ruins this world was florishing with life and on top of it all an utopia. From beneath the lands on which we walked a force was born, a grudge, an excistence of darkness. Through ages it raised war upon us and in time most of us became one with it.
Despite it all being warnings we ignored the two faces presented to us. We knew and yet defied the Umbra, so it wrecked the pillars on which we florished and as an punishment and a chance to redeem ourselves placed us on this wasteland of ruins...
Nomadic Tribes would be the dominant way of life for humans in Lindhavh. Wandering folks which travel light, tents, windshelters, knives and bows are essential for survival, a comfortable sheet stuffed with cottonleaf and woven fibers from the stems of the cotton bush. A common vegetable though spread through the world inconsistently in the wild. The nomads of Lindhavh usually collect herbs, roots and berries on which to feed but even so birds and sometimes animals of the ground can add an golden lining on their daily needs.
Lindhavh, the world of ruins but once a world that overlapped itself with structure and buried their own while advancing civilization. Yet, here it is the world of ruins, the world which fell apart and toppled itself. Ruins as far as the eyes can see, below the shell of ruins thick darkness lurks, above the dust rules our dry air and beasts wander about in desperation for survival... Most people in the world live in nomadic tribes, civilization is non or maybe close to non excisting. Those that do are the kind whom still build and try to achieve past glory by re-learning about the atlantic technology which once worked so well. Magic stones and the circuit powers which made platforms float, doors open and things moving. Magic, while still present in the world no man seems to wield it, only items and creatures possess the talents to use it. Perhaps it is a curse by the Umbra Fiends, as dark as they sound, they are the shadows of buried souls and ancient glory. While shaped like men and women they are mere shades and wielding strong cores of darkness.
They say that the ruins stretch out in tunnels below the entire shell of the world and some say that there are rifts which could send you all the way to the buried surface of Lindhavh.
What does a nomad do in these lands of danger? Survive? Travel? or perhaps something greater trying to achieve what no one else can, to leave a mark on Lindhavh that will always be remembered? Whom you are is up to you but do you think hiding and surviving is the only way of life here? Are you pleased to live in danger when perhaps you could hunt down that danger and face the tides of darkness which is slowly consuming the lives left on Lindhavh.
Name: Age: Gender: Appearance: Pics or good descriptions. Gear: Weapons, cloth and armor. Trinket? Your survival gear and all that... Just remember, we travel.quite light so you suit your self with that iron armor and you will likely be dead quite soon. (specific plates goes fine and dandy.) Personality: Who the umbra are you? Knowledge: Stones? Water tracking below or above? Infrastructure of the past... Forgotten tech? Other: Whatever you couldn't muster into the things above... And why there is no background is because most of us don't need one. Present time always comes first. Background: Completely optional.
World~
This is a first hand Fantasy, second hand dystopic slice-of-life and obviously post-apoc of an fantasy ancient world. Atlantic tech without guns or rifles, a mix of arabic, roman and egyptic looking buildings of amazing engineering is what the world used to be about so just kind of imagine that and epic the proportions and when done turn it to ruins... That is our world of Lindhavh.
We are Humans but come in a larger variety of shapes and forms than those of earth so elvish features or other similary CLOSE to human shapes are there. (no freaking blue skin and such though like in Avatar sci fi crap). :D
Guess that is all about world.
Rules~
1: I am god. 2: No god modes and or dodge modes. 3: We are humans first and survivors/fighters second. 4: It is freaking obvious that RpG rules stand solid. 5: Apply your sheet in a PM to me or by OOC before posting it in CS tab. 6: People whom checked a Int on the interrest check has a priority but if we lose one or two of them it is alright to apply. 7: Have fun and live life.
Before the time of Ruins this world was florishing with life and on top of it all an utopia. From beneath the lands on which we walked a force was born, a grudge, an excistence of darkness. Through ages it raised war upon us and in time most of us became one with it.
Despite it all being warnings we ignored the two faces presented to us. We knew and yet defied the Umbra, so it wrecked the pillars on which we florished and as an punishment and a chance to redeem ourselves placed us on this wasteland of ruins...
Nomadic Tribes would be the dominant way of life for humans in Lindhavh. Wandering folks which travel light, tents, windshelters, knives and bows are essential for survival, a comfortable sheet stuffed with cottonleaf and woven fibers from the stems of the cotton bush. A common vegetable though spread through the world inconsistently in the wild. The nomads of Lindhavh usually collect herbs, roots and berries on which to feed but even so birds and sometimes animals of the ground can add an golden lining on their daily needs.
Gear: Hides and leather armor and boots, one handed broad sword, bedroll, directional lanter and shimmer stones to lit it. Flint and steel, herbal and berry pouches. Knife and ropes for hunter traps.
Personality: Caring, brave to the point of stupid and not so used to socializing. Good instincts and likes to get drunk on tingleberry juice when times allow it.
Knowledge: Wildlife, herbs, berries, hunting, traps brawling and fighting with sword.
Other: Spiral tattoos covering his body distinguish him from many.
Background: (Adding it incase someone has a past shared with Eld.)
Lindhavh, the world of ruins but once a world that overlapped itself with structure and buried their own while advancing civilization. Yet, here it is the world of ruins, the world which fell apart and toppled itself. Ruins as far as the eyes can see, below the shell of ruins thick darkness lurks, above the dust rules our dry air and beasts wander about in desperation for survival... Most people in the world live in nomadic tribes, civilization is non or maybe close to non excisting. Those that do are the kind whom still build and try to achieve past glory by re-learning about the atlantic technology which once worked so well. Magic stones and the circuit powers which made platforms float, doors open and things moving. Magic, while still present in the world no man seems to wield it, only items and creatures possess the talents to use it. Perhaps it is a curse by the Umbra Fiends, as dark as they sound, they are the shadows of buried souls and ancient glory. While shaped like men and women they are mere shades and wielding strong cores of darkness.
They say that the ruins stretch out in tunnels below the entire shell of the world and some say that there are rifts which could send you all the way to the buried surface of Lindhavh.
What does a nomad do in these lands of danger? Survive? Travel? or perhaps something greater trying to achieve what no one else can, to leave a mark on Lindhavh that will always be remembered? Whom you are is up to you but do you think hiding and surviving is the only way of life here? Are you pleased to live in danger when perhaps you could hunt down that danger and face the tides of darkness which is slowly consuming the lives left on Lindhavh.
Name: Age: Gender: Appearance: Pics or good descriptions. Gear: Weapons, cloth and armor. Trinket? Your survival gear and all that... Just remember, we travel.quite light so you suit your self with that iron armor and you will likely be dead quite soon. (specific plates goes fine and dandy.) Personality: Who the umbra are you? Knowledge: Stones? Water tracking below or above? Infrastructure of the past... Forgotten tech? Other: Whatever you couldn't muster into the things above... And why there is no background is because most of us don't need one. Present time always comes first. Background: Completely optional.
World~
This is a first hand Fantasy, second hand dystopic slice-of-life and obviously post-apoc of an fantasy ancient world. Atlantic tech without guns or rifles, a mix of arabic, roman and egyptic looking buildings of amazing engineering is what the world used to be about so just kind of imagine that and epic the proportions and when done turn it to ruins... That is our world of Lindhavh.
We are Humans but come in a larger variety of shapes and forms than those of earth so elvish features or other similary CLOSE to human shapes are there. (no freaking blue skin and such though like in Avatar sci fi crap). :D
Guess that is all about world.
Rules~
1: I am god. 2: No god modes and or dodge modes. 3: We are humans first and survivors/fighters second. 4: It is freaking obvious that RpG rules stand solid. 5: Apply your sheet in a PM to me or by OOC before posting it in CS tab. 6: People whom checked a Int on the interrest check has a priority but if we lose one or two of them it is alright to apply. 7: Have fun and live life.
I, will be calling quits quite soon... Sorry but I don't see a recovery happening after the amount of time spent waiting... Besides finals should be comming up soon anyways... People will be more busy by then and honestly, my new job (to look for jobs) is being a pain in the butt and is actually putting me through so much work that it could easily be my new full time job! (that pays me a whooping 0 SEK a year which is as you can see... 0, nada...)