Avatar of Goldeagle1221

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Recent Statuses

8 yrs ago
I am Spartacus!
1 like
9 yrs ago
"Stay awhile and listen!"
2 likes
9 yrs ago
God bless.
2 likes
10 yrs ago
ARISTOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
10 yrs ago
Spleeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeen!

Bio

I'm not really a bird.

-0-

Where did I play,
A land of twisted branches,
A kingdom of clay,
A swamp of memories,
A never-ending day,

Where did I run,
Across the dawn,
Through the sun,
Across the sky,
Through laughs and fun,

Where did I walk,
Pristine grass green,
White cliffs of chalk,
Pools of sky so blue,
Orchard stones that talk,

Where did I sit,
By the gates of silver,
Near endless pit,
By forever horizon,
You may remember it.

Most Recent Posts

My WIP so far.


Looks great so far! I'l send you the discord link.

I sent you one too, Clever.
Lemme know how you feel about this. Pretty basic but I think it works.



Personally I think it is perfect, I'm going to send you the discord link and once Aristo agrees, go ahead and post it in the character tab. You really nailed the setting on the head with this sheet, great job.
@aristo
Due to ongoing concerns, Aristo and I are going to greatly expand on the cultures and civilizations.
@Cleverbird

The Baccum Badlands are filled with independent tribes linked together by a common culture. They range from nomadic to living in pueblos on the sides of the arid cliffs of badland.
<Snipped quote by Goldeagle1221>
Yeah, but I ain’t about interceding on someone’s character role. So now I either gotta figure out a way for my archer to stand out against his or make an entirely different character. Not going to lie and say it ain’t taken some of the wind out of my sails, though.


Well wait to see the sheet I suppose. Just because they can shoot a bow doesn't mean they are the same character.

Also. You all are free to express and summarize your idea before submission to ensure cohesion
<Snipped quote by Goldeagle1221>


You all have very similar ideas!! :p
So what role is the finished character playing? Seems like we (might) have 2 magic users and an archer thus far.


Archer-alchemist gone shopkeeper from Roshad. Monkey should be posting the sheet nect time he is on.
<Snipped quote by Inkarnate>

Archer who claims he's blind for fame but he's really not.

<Snipped quote by Goldeagle1221>

So for healing, the one that'll likely be used the most, all the components are provided by the person whose being healed. The character would draw a circle diagram, the person'll go in the middle, and then the character would sit at the edge and summon the spirits, using (or forcing depending on whose being healed) their energies to heal them. This'll take a toll on the person as well, since having spiritual energy forced into you to supercharge your healing process isn't pleasant.

For possession, the character will have a token of one of the three (an arrow head, a rusty hilt, a spear head, or something along those lines). They'll draw another diagram, only this one is square and the character will be in the middle. They'll cut themselves and drip some blood on the token, and then summon the spirit into their body. The once the spirit takes over, they cannot summon other spirits until the character takes control (usually a few hours, maybe shorter or longer depending on the situation.) This'll probably be the least 'lose control of my body' risky, since these three are gonna be connected to the character (Family, maybe) and not want to harm them. It might gradually change over the course of the RP, depending on events.

For scouting, another circle diagram, slightly different than the healing one, with some blood from the character, an eye from something (preferably human, for clarity), and a burning herb to help their spirit connect with the other spirit (probably at least slightly hallucinogenic). This'll be the most risky, since their spirit is connected directly to another spirit that isn't as trustworthy as the three above.

Simply talking to the spirits to see if they've noticed anything or have any secrets to give up will only require a burning herb and some quiet, so the character can go into a trance and have a chat.

If the capturing of the souls of the slain isn't too OP that'll require a diamond diagram, blood from the character, some bits and bobs of metal, some herbs, and time to fight and subdue the spirit. If that's allowed, it'll be the most risky since its trying to capture a spirit that doesn't want to be dead and doesn't want to serve you and trying to prevent it from taking over your body.


I like it! Aristo and I will go over the capturing bit.
@crimson raven
Whatchu got cookin?
Since it was brought up to me, I figured it was worth relaying.

The civilization descriptions aren't very big because Aristo and I were willing to allow a degree of freedom within the presented parameters; however, if you all need more information, Aristo and I can provide as requested and expand on the descriptors and parameters of each civilization.
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