Now that that's out of the way:
Name: Zuk'ann'ar Longtooth
Race: Sauran
Age: 134
Gender: Male
Appearance:
History: Born to the prestigious Longtooth clan, Zuk'ann'ar was, as the eldest son, expected to grow up a priest, and as such was given a comprehensive education in reading, writing, magic, history, etiquette and public relations. While he showed some skill in magic, he was never truly interested in priesthood and instead lived for the thrill of battle, sneaking out every evening to train with the elite Temple Guards. When he came of age at 60, instead of taking up the mantle of the Oldbloods, he went out to fight, quickly making a name for himself as a dangerous foe and a valuable ally.
Equipment: Plate mail armour, halberd (enchanted to be extremely sharp and never become dull), pouch of healing herbs, waterskin (enchanted to purify water).
Magical Knowledge: Zuk'ann'ar was trained in various forms of magic, but he never entered the priesthood and thus was never taught the more powerful spells. He has access to some basic spells of healing, protection and blessing, as well as a few curses and hexes.
Skills: Zuk'ann'ar is a very, very competent fighter. He also has knowledge of plant-based healing and, surprisingly, is an adept public speaker and has the manners of a nobleman (when he bothers).
Other: Zuk'ann'ar is extremely well-known to all the Saurans and is greatly respected.
Hailing from the rainforest, Saurans are bipedal reptilians. The average male stands at seven and a half feet and is heavy-set; females are shorter, averaging seven feet, and are more slender and agile. Both sexes are stronger, tougher and faster than the humans, but lack their intelligence, though they have no small measure of cunning. They are covered in scales that can be almost any colour; however, the colour of one's scales tends to run in families. These scales are thick and tough, and are capable of withstanding nearly any bludgeoning attacks, although they do less well against slashing weapons and provide nearly no protection against piercing ones such as arrows and daggers.
Saurans are cold-blooded. This is why nearly all Saurans are taught a simple warming spell that can get them up to temperature in five minutes or so rather than having to bask all morning. However, this means that they are vulnerable to ambush if sleeping outdoors, because they will be sluggish and inept until they've warmed up, although even a cold Sauran is a match for most human warriors.
The Sauran lifespan is long; a Sauran of a hundred is in the prime of his life. A Sauran of two hundred is entering middle age, and at three hundred they generally start to become infirm, losing scales, teeth and eyesight. Despite this, even the most elderly Sauran retains their fighting spirit and nearly all choose to die on the battlefield, going out for one final, glorious fight.
If a Sauran has a quarrel with another, or takes offence at something that has been said, they resolve it through a ritual duel presided over by a Priest of the Oldbloods (the Sauran gods). Depending on the severity of the infraction, the duel can be to submission, first blood or to the death. All Saurans are fierce and proud, and no challenge ever issued has been declined (some have been vetoed because they were issued to the sick or young, but that is a different manner). They have a strict sense of honour, and reputation is everything in the Sauran community.