Current
Memes aside, pineapples on pizza is ok actually. Being shat on for liking things different from other people gets old after a while.
7
likes
4 yrs ago
Hark, it seems I am in dire need of medical attention that is easily accessible by specialized containers we call medical bags.
2
likes
4 yrs ago
no one cares about christmas. What is important is how we let some strange old man in red in our house depositing mysterious packages and never question him for it
The crumbling castle, ancient though it was, still stood tall in the wild forest that surrounds it. Though its original occupants and splendour has long past, the newly crowned King has claimed it, the banner of gold spiked horseshoe over a field of red flying high on its ramparts. Though still not numerous enough to occupy the entire Castle, the combined tribes that live here make up enough that it became a town of its own. With villages reaching out and forming a tradeline to it, the Castle could be said to be a growing town.
With a town and population this big however, came danger. Barely anyone knows about the continent or area the Castle was located in, and with the Castles connecting to multiple villages with routes that needed protection, the people who were able to use Spikes, or the Spikers seemed a godsent. But for some, they were a harbinger of something much larger to come...
***
You are a Spiker, a person who wields one of the Spikes. The King Meltriz has already ordered the construction of a central pub for requests and jobs to be posted, the first of its kind in the Bronze Castle. Though royal decree only suggested the Spikers be registered and find work from those posted, the nature of the 'Kingdom' and its location meant you either worked or die starving. And Spiker postings already give so much more money than the usual postings.
**Rules** 1. All rules of the guild applies 2. Just don't be a dick 3. Final decisions by GMs are final, to prevent fruitless circular arguments about outcomes in rp.
Setting Information.
Current Known Locations
The remains of a massive citadel that now hosts the current occupants. Only a small part of it is actually occupied by the people that now live there, centered around a massive keep that the King resides in with her trusted guards and companions. The remains of the walls extend far beyond the current town, suggesting it was a massive metropolis at its peak. Now the walls become a landmark and safe houses for patrols.
The name was given due to the predominantly bronze armaments found when it was first discovered, and the castle itself sits on a still huge mother lode of copper, tin and aluminium, though the veins twisted very oddly, making the old mine shafts difficult to navigate. Oddly enough, the mineshaft seemed to be abandoned in a hurry from the remains left behind.
Currency
The coinages of the Bronze Castle from lowest to highest are the copper coins, to the brass coins, to the Dour Dwarf's gold coin. A single gold coin is worth 100 brass coins, one brass equals 100 coppers. Each coin has a hole in the middle, where a small string could be passed through to tie up larger amounts of coins. 3 coppers is enough for a pint of beer, and 5 usually buys a pint and some snacks with the beer. A new tunic costs 15 to 30 coppers, while a brand new common bronze sword costs an upwards of 3 brass. Gold coins are rare and usually only carried by those traders willing to make the dangerous trek to the Dour Dwarfs mountain to sell copper and alum.
Equipments
Armor and weapons made of metal are predominantly bronze, or sometimes brass on the cheaper end. Iron and consequently steel is harder to find, and reserved only for the best or those with a huge coffer. Higher end bronze equipment can be just as hard as steel once properly treated and beaten, but the cost also proportionally increases.
Magic
Magic in this world isn't the casual fireball throwing even novices can do, it involves a monolithic amount of will to bend the world to your whims, and even then it requires time, reagents, and catalysts to achieve world bending effects. Practical magics are more often than not things like rain dances, bone readings, and creation of potions. Most magic require a lot of time and effort to conjure up, like the fairies singing to a plant over the course of weeks to shape into a home, the dwarfs smithing of runes that require pure magic to be poured into it while hammering it continuously, etc.
Current Available Races.
The people that make up the Bronze Castle's population are varied, but are decidedly what most people in other more known continents would call monsters. There are 'civilized' races like the humans, elves and dwarves but they are decidedly the rarest. The most common tribe seen would be the goblins, making up the bulk of the population, followed by the kobolds at a close second. Variations or other monster types can also be applied as long as you pass it through me first.
Goblins
Small, cunning, and fearless. Until the tides turn that is. With their distinct greenish skin of various hues, and large proboscis, they are very visually distinct among the races. A brighter green skin, with a fleshy well rounded nose are signs of a healthy goblin, and thus a mark of beauty in the goblin community. Their main strengths are their cunning and their capacity for teamwork. Under the King's rule, they have coagulated enough tribes to be the bulk of the Bronze Castle's citizens. Though thought to be barbaric by the more civilized races, under the King's rule, they have proven to be just as able farmers, shopkeepers, smiths etc. The women, usually hidden away and protected, are slowly integrating into the community and taking more active roles now that they're not in danger of being killed at a moment's notice. Even washed and dressed however, they still have their animalistic edge.
Usually being a tribe of close knit members usually treated like trash by an overlord or a stronger monster, they do not have any sense of personal space, embarrassment and/or privacy, happily doing things like bathing and going to the toilet together.
Kobolds
Slightly larger than the common goblin, walking wolves that share many common traits with the goblins but are often less resourceful or cunning, though they aren't to be underestimated. Rather than anthropomorphic dogs, they are more akin to bipedal dogs. Savage, stronger and faster than any goblin, they are very social when not in battle, prone to shows of affections, especially to people they love. Like the goblins, the women are slowly integrating into society with more active roles. They're usually a patient bunch, but with their savage streak they're prone to outbursts that are common within the kobold tribes when asserting dominance. Usually this only occurs within their own ranks, but hapless adventurers might be pulled into one at a moment's notice. As such they're not usually found in shops or the likes, but they make for surprisingly good farmers.
With even less sense of privacy than goblins, the kobolds are usually regarded as annoying for their immense curiosity, though when properly washed and dressed they're usually forgiven with just a scolding.
Minotaurs
Huge hulking humanoid beasts, with thick fur and rippling muscles. With their ox head, one might think they're vegetarians, but they consume meat just as readily as they'd eat vegetables. Long lived and with a low birth rate, they make up a lesser part of the population but are no less noticeable. With their weight and strength, their charge isn't something many can stop, and with their sheer bulk and fur, they can take far more damage than one might think. Contrary to their brutish appearance however, the minotaurs value life, and will not throw away their life meaninglessly. While they aren't particular about the jobs they take and indeed do many jobs as well as any other, the most prominent families have taken to divvying up the extensive mineshafts among them, and taken up metal working.
They are a very private race, with a complex culture within each specific tribe. Each tribe has their own markings to identify them, like a small bell on the right horn, or a bright blue cloth emblazoned with a hoof mark tied around the tail.
Lamias
The body of a snake, with the upper half of a woman, many would think the Lamias was a race where the women did most of the fighting while the men stayed at home. The simple truth was, the lamias had no actual concept of female or male in their own language, as they are all hermaphrodites. Usually a prideful race that just exudes pride from every pore, the subjugation of the first Queen by the current King, and her subsequent voluntary enslavement to the King had all but scattered that pride. Oddly enough, after that they weren't treated as a second class citizen, but treated the same as the others. In a way that also bruised their pride, as they considered the goblins and other races far beneath them.
Their snake half has strong scales that has the ability to turn weapons away, with the additional danger that they might just twist around any attackers that come close and just crush them. They usually favour longer or long ranged weapons whenever in battle, such as a spear or a bow, stemming from the fact that a comfortable 'standing' position for their upper half usually puts them a bit further away from the ground. Though warm-blooded, they're still affected much more by changes in temperature than other races, preferring warm to hot weather, often sunning themselves in droves. Favours glittery jewelries that adorn and complement their form, so much that receiving a piece of jewelry the lamia was wearing is akin to a declaration of love.
Harpy
Flighty, airheaded and spooked easily. Harpies are again almost as small as goblins, but far lighter, looking like a human with bird legs, tail feathers and wings for arms. Differing from the Lamias, they are exclusively an all female race, often attaching themselves to other monster tribes to attract suitors, as all offsprings are almost all exclusively pure harpy, with the rare males being the race of the male parent. Being closely associated with the wind, they are unable to use magic normally, though because of that they fly easier in the air than any bird. Because of their flighty and airy nature however, they aren't particularly cunning, intelligent or resourceful, though a flock of them in the wilds still isn't something to be underestimated. Their wicked sharp claws can still tear apart flesh. Harpies are loud creatures, and tend to take jobs delivering messages, long range patrols, as well as hunting and helping out with the farms.
While they can dive strongly onto an opponent, their bodies aren't that durable due to their lightweight build required for flight. A happy group of harpies can be very loud, which considering harpies don't usually have very extensive desires, meant most times most of them are very cacophonous.
Fairies
Small creatures about a human palm and a half tall, flying on crystalline magical wings. They are stronger than they look, able to carry things several times larger than themselves. Free spirited spirits of nature, they are closely related to the world and have the ability to sing to plants to influence them. This is usually limited to making flowers shape itself to something more comfortable to sit on, though some have been seen making equipment out of them. They are fast flitting creatures, and somewhat reluctant to go to battle, and even less when its battle in close quarters. Considering a single fast hand can catch and crush them, and armor are usually loathed by fairies as being too restrictive, there would be scarce any fairy brave enough to go near a fight. With the fairies liking the beer brewed in Bronze Castle, a group of fairies exiting a pub in a hurry is a sure sight of a bar brawl going on.
Thats not to say the fairies are an idle bunch that only does pranks however, for they can work in a multitude of jobs from being a seamstress, to even helping the local blacksmith. But they do make a lot of harmless pranks, usually on the people they like. Especially on people they like.
Humans
Adaptable, resilient and persistent. Human and human culture can vary with the location they inhabit and travel to, as well as prolific in many areas they can reach. However, in this unknown location, humans are rarer than unicorns. There is only one known human here, and he claims to have come here by boat, though the sea was fathoms away from the Bronze Castle. Apped Humans will never be native to the Bronze Castle, having been spirited here by some means or another.
Elves
Tall, long lived, and graceful. Like humans, elves vary a lot by location, and usually make a part of a civilized city population. The only ones that are native to the Bronze Castle's location however, are the Light Elves, so called because of their bright armor and the Dark elves, those who like subterfuge and misdirection more with their skin distinct dark colorations. Both are very murderous, and are currently hostile to the Bronze Castle. Players who app these will either need to have a reason to defect from both groups, or be one of people spirited here by some means, as per the humans.
Dwarfs
The dwarfs are raucous, loud, brash and loyal. At least, those from other civilized lands are. Not so with the native Doeur Dwarfs, or usually just Dour Dwarfs. They are more reticent, lacking such honors as other dwarfs usually have, but still retain the pride usually associated with them. They will not back down once their word is given, and as such can be a powerful ally, or a frightening enemy.
Short and stocky, their close association with the earth lends to their body being very compact, with strength even the strongest humans would be envious of, and with the endurance to bear. Because of their close association with the earth however, they are unable to use magic normally. Both normal dwarfs and Dour Dwarfs won't be common, and thus need an actual reason to be in the Bronze Castle and helping.
Demons
Demons are extradimensional creatures, brought on usually from what people call Hell or the equivalent of. They are unusually strong, and tough, as their body is made of condensed magic, a violation of any rule of the world. Because their body is condensed magic, they can easily conjure up spells that any normal wizard would require catalysts and reagents for, by simply utilizing their own body as fuel. As such, it is relatively easy to tell the strength of a demon; through both their body size and horn size and/or numbers. Normal heights for demons would be around 170 to 180cm not accounting for outliers, with deviation in horn size and number to tell their strengths apart, but any demon past 190cm is both almost nonexistent and almost always a demon capable of upturning an entire civilized world on their own.
Alice Demons
A sub species of demons. Rather than being taller, they are very short, commonly ranging from 138 to 150cm. Rather than just the loose compression of magic the demons have, Alice Demons compresses their body so much it becomes more a solid wall of magic. Being more resistant to attacks while being able to tear apart things with their bare hands, they however, are unable to cast any sort of magic. Any attempts to cast magic would just result in an overblown version of whatever their casting, and deplete their magic so quickly they're at a danger of just dematerializing back into their world. A quick analogy would be a pressurized keg of beer that instantly explodes the moment a small hole is introduced to it.
Beastmorphs
A one in a million sort of rare. It happens when an animal has both the extreme will required for this to happen, and an energy source large enough to sustain the transformation and the wish of the animal in question. Those who manage to somehow stumble into this turns into a humanoid version of themselves, bearing the animal traits of what they were before. Their strengths vary wildly with the species they are from. A dog may have a more enhanced strength and agility with their sense of smell being the strongest, while a tiger may overpower the dog in both strength and agility while lacking the strong sense of smell.
Spikes
Spikes are any object designed to pierce into the body to grant its ability. Spikes range from ear piercings, nose rings, a simple object that needs to be held in the mouth while using it, to actual spikes that pierces your head clean through. With longer use, one may even be able to use it better and discover new abilities. Some may only give these abilities in exchange for something else, like feeding on one's blood constantly, or sacrificing an eye. While Spikes sound very enticing, the truth was many who tried putting on a Spike will not be able to even activate it, or even notice its a magical device. The rarer cases can get more extreme, with some outright imploding the moment they try to put on a Spike.
Character Sheet
Remember to send your Spike themes, abilities and description in first for approval before making the entire sheet, just to avoid further inconveniences if your Spike isn't approved. Alternative, you can send in a CS for me to assign a random Spike.
Name: Race:More info in setting info above. Age: Both visual age and actual age if you want to. Sex: Appearance: Personality: Small blurb, don't need to be super indepth. History: Who they are, how they got here, and how they came across their Spike. Equipments: Armor, weapons, any special equipment goes here. Keep in mind whatever you start with, it will be made of bronze or brass. Steel isn't really common and thus reserved for the best only.
Spike Spike Name: If any. Spike Description: Physical description of the actual Spike, where they are located, any special design on the magic circle that pops up when in use, etc Spike Theme: The theme of the Spike from which all your abilities revolve around. Spike Abilities: The abilities it confer. For now, you get, at most, two(2) ability connected to the theme of your spike.
Personal Ability: This covers significant things your character can do. Stuff like cooking, riding a horse need not be put here, as long as youre not going overboard with it.
Bow Proficiency - Passive. Increase proficiency with Bow weapons. Focused Shot – Active. 20% SP cost. Perform a highly accurate ranged attack. While aiming, increase persona time dilation by 10%. Spread Shot – Active. 30% SP cost. Nock three projectiles into your ranged weapon at once, and attack three different targets in a single attack. Damage is reduced by 20% for each individual attack.
Type Auxiliary Arms, First Stage +20% AGI, +50% DEX A length of yellowed parchment, with pictographs written upon one side in red ink. At each end of the parchment is a loop made of silvered roots.
All Beneath the Earth
Active. Periodically consumes 20 MP. Nuclei wraps around the caster's eyes like a blindfold, before granting them the ability to see night as if it were day, as well as to see through objects within a range of fifty meters. In this sight, Immortals and Riens are outlined in blue, monsters are outlined in red, and flora are outlined in yellow.
Equipped: Single kodachi, plain black wood scabbard, nondescript hilt.Broken Kusarifundo, plain long iron chains with weights on either end.
Uploaded Image Username:Ari Reina Caladis Race: Cat Gender: Female Height: 142cm Weight: 40kg Voice Pitching: -2 Decorations: Appearance: No real equipments yet, but looks like the picture just with more drab turtleneck and long skirt combo.Classes: None
Perception: Anime Gore: On Pain Setting: 20% Clothing Damage: On Nudity Censor: Off Profanity Censor: Off Combat Action: Manual Spell Incantations: Manual
Almost as soon as Lugh went down, Ari turned tails immediately.
She had neither skill, technique, nor strength to take them now currently, and she had no interest in going to the void again. Well she got further than she did last time, so that was something to be excited about. Perhaps she could take all the bronze stuff later on too.
But where did she have to run to?
Going back into where they came from would probably just drown her again, so the only other obvious choice was.... The palace, far from this area. Perhaps she can find somewhere to hide first too or get into it somehow, if the door was locked or barred. Going to try the door first to be safe; she had read far too much stuff where the door wasn't even locked as the protag tried to puzzle their way around it.
No. As of the time of writing, you can either be one of the several monster tribes, a lost human, a demon or fairy. Other monsters maaaaayyy be acceptable depending on how I feel about it.
What are the races you can play? What are the limitations of the magic involved and is there a specific story behind the Spikes that we are to discover or is it already widely known? How about the history of the Town, what was there before this newly appointed king? How are the relations between these tribes, are there specific things we have to keep in mind, such as fueds or underlying hatreds/dislike? What is our goal?
Races we can play are answered above but basically only the usual buncha monsters. Don't be pulling out some weird creature from the very depths of the warp that makes it hard to interact with one another ;w;
Magic is more wresting control of the world around you, and thus are unsuited for immediate things like being in combat and wanting to destroy that odd bandit over there. There are other types of magic, like rune engravings, and some monster races can influence the world around them easier like fairies over plant life, but none are the immediate spell slinging fireball magic. With the exception of the Spikes, which only grant magic according to its concept. If in actual war however, the nature of the conflict allows the time required to wrest magical destruction upon the enemy, like a flood to wash away troops, a burning wind or even a thunderstorm. Though that is rare, because once two wizards battle, its more a battle of wills, each trying to wrest control from one another.
More practical magic include rain dances, reading bones and ashes, and making salves from plants.
The Spikes are a big unknown, with only the knowledge that they're old.
The Bronze Castle is just recently occupied by the current King a few months back, so called Bronze Castle because it sits on a motherlode of copper, alum, and tin, which the previous ancient occupants had made use of from the decaying bronze equipments when it was first discovered. As to what was there before it was occupied, it was abandoned for what seemed to be millenias at least, from the crumbling wall and trees that grow from it. The newly appointed King herself doesn't know much about the place, since she herself is an outsider to the area.
I'll write up more about this in the OOC, but the tribes sole tying link is their trust in the King. There are no feuds because they've not actually met each other much until the King brought them together. The underlying dislike usually stems from their nature not being compatible with the other tribes. The minotaurs are usually baffled by the goblins heartiness when flinging themselves into the unknown, lamias value their privacy and thus are utterly uncomfortable by the kobolds incessant need to show affection, etc.
Our goal is to complete 'quests' given from the King, with most being from the citizenship themselves that needs solving, and some more dangerous 'quests' reserved for the more able. There might be other conflicts in the meanwhile for more revelation of what the Spikes are as well as other things.
I will expand on everything more once I get enough interest for an OOC too.
The dark forest still loomed beyond the Bronze Castle's walls, both a source of worry and reassurance for the citizens of the Bronze Castle. Meltriz Reruel Du Meruel, newly crowned King by the Castle's citizens, looked over the rough handwriting on the papers before her. She had made huge leaps in united several tribes of people, but there were still unknown dangers out there. One of her reports from the goblin enforcers mentions the discovery, or rather the rediscovery of Spikes, strange artifacts that grants its users abilities beyond magic's reproduction, but always limited to its concept. Even with the highly unknown nature of these Spikes, the users of it was something she desperately needed. Able, powerful hands able to tame this place. With that, she sent out a decree to her trusted lieutenants; gather these Spiked people, and find those willing to work for the good of the Kingdom.
"So... you're going to put them to work?" "They will have to. Or they will perish."
~Summary of what the rp will be~ The Bronze Castle is more accurately a single town kingdom, found recently by the elf Reruel by uniting several tribes of monsters and occupying an ancient crumbling castle. The story will focus mostly on the Spikers, users of the titular Spikes, as they solve problems for the Castle, be it big or small. Spikes are artifacts pierced into one's flesh to gain its ability around its concept, ranging from small earrings and nose piercings, to actual spikes that needs to be piercing the heart.
Setting will be mostly fantasy, with magic being immense world moving things or subtle woven miracles requiring intense will, time and/or concentration rather than things to be slung around. Humans are exceedingly rare, at least in the Bronze Castle's location, where the united monster tribes are more numerous, with perhaps minor smatterings of other types of intelligent monsters around. What humans there are are almost always lost people brought here by some means or another. There might be more adult themes, considering demons exists, as well as other more horrific murderous monsters.
tldr; basically adventurers but youre in the only known place of civilization and youre trying not to die.
Bow Proficiency - Passive. Increase proficiency with Bow weapons. Focused Shot – Active. 20% SP cost. Perform a highly accurate ranged attack. While aiming, increase persona time dilation by 10%. Spread Shot – Active. 30% SP cost. Nock three projectiles into your ranged weapon at once, and attack three different targets in a single attack. Damage is reduced by 20% for each individual attack.
Type Auxiliary Arms, First Stage +20% AGI, +50% DEX A length of yellowed parchment, with pictographs written upon one side in red ink. At each end of the parchment is a loop made of silvered roots.
All Beneath the Earth
Active. Periodically consumes 20 MP. Nuclei wraps around the caster's eyes like a blindfold, before granting them the ability to see night as if it were day, as well as to see through objects within a range of fifty meters. In this sight, Immortals and Riens are outlined in blue, monsters are outlined in red, and flora are outlined in yellow.
Equipped: Single kodachi, plain black wood scabbard, nondescript hilt.Broken Kusarifundo, plain long iron chains with weights on either end.
Uploaded Image Username:Ari Reina Caladis Race: Cat Gender: Female Height: 142cm Weight: 40kg Voice Pitching: -2 Decorations: Appearance: No real equipments yet, but looks like the picture just with more drab turtleneck and long skirt combo.Classes: None
Perception: Anime Gore: On Pain Setting: 20% Clothing Damage: On Nudity Censor: Off Profanity Censor: Off Combat Action: Manual Spell Incantations: Manual
"Tch!"
Of course it wouldn't be that easy. The mangas and animes she's seen makes it look so easy to slice apart things with speed. She'd have to beef up her strength just to achieve that like that pink ronin who could slice apart a statue with a blunt blade. How could he achieve such a thing with technique alone?
Technique?
"This is why you don't minmax, basic stupid catgirl!"
Ari had not slowed down even as her attack didnt break through the banner, speeding past as she retracted her blade. Now that Lugh was rushing towards the banner statue, she hissed in air as she pivoted, bringing the sickle's blade around in a deadly crescent, trying to keep the other statues from approaching her, but mostly aiming towards the banner statue's legs.
"I've no idea what that myeans!"
Technique. That's what she was missing. Breathing forms or a style. Being a castle toppler like Lugh would only temporarily solve her problem. Surely if she had some fighting forms like that pink samurai, or the kid with an oni sister, she could cut through even steel.
Even if she were to fall now, at least she will leave with that knowledge.
Bow Proficiency - Passive. Increase proficiency with Bow weapons. Focused Shot – Active. 20% SP cost. Perform a highly accurate ranged attack. While aiming, increase persona time dilation by 10%. Spread Shot – Active. 30% SP cost. Nock three projectiles into your ranged weapon at once, and attack three different targets in a single attack. Damage is reduced by 20% for each individual attack.
Type Auxiliary Arms, First Stage +20% AGI, +50% DEX A length of yellowed parchment, with pictographs written upon one side in red ink. At each end of the parchment is a loop made of silvered roots.
All Beneath the Earth
Active. Periodically consumes 20 MP. Nuclei wraps around the caster's eyes like a blindfold, before granting them the ability to see night as if it were day, as well as to see through objects within a range of fifty meters. In this sight, Immortals and Riens are outlined in blue, monsters are outlined in red, and flora are outlined in yellow.
Equipped: Single kodachi, plain black wood scabbard, nondescript hilt. Kusarifundo, plain long iron chains with weights on either end.
Uploaded Image Username:Ari Reina Caladis Race: Cat Gender: Female Height: 142cm Weight: 40kg Voice Pitching: -2 Decorations: Appearance: No real equipments yet, but looks like the picture just with more drab turtleneck and long skirt combo.Classes: None
Perception: Anime Gore: On Pain Setting: 20% Clothing Damage: On Nudity Censor: Off Profanity Censor: Off Combat Action: Manual Spell Incantations: Manual
"Hmm, fine. I'll let you borrow it for the moment." She wasn't too displeased, still staring at the weird sickle, or kama as it would be called here. It felt... fleshy? Like the chitinous squishy feeling of an actual black centipede, the 'blade' made of what seemed to be centipede legs, dark and bright orange in places, spreading when she gripped it to form an oddly hard sharp membranous blade between them. It was definitely what Ari would describe as 'cool as heck'
Ari felt the sudden thrum of power as she got a class, making every single bit of her body vibrate like a string on a guitar.
"Whoah what happened?"
Looking through her status, she noticed the unspent points, and allocated them immediately. Of course, she had a specific idea of what she wanted already, and hesitated not one bit in any of the allocations. There was now no stopping the excited girl from zipping about the stone, unable to contain her excitement.
"Hey! Hey, Lew! Help me with something?"
Perhaps now would be the time for that little errand for Fat Truck?
Type Auxiliary Arms, First Stage +20% AGI, +50% DEX A length of yellowed parchment, with pictographs written upon one side in red ink. At each end of the parchment is a loop made of silvered roots.
All Beneath the Earth
Active. Periodically consumes 20 MP. Nuclei wraps around the caster's eyes like a blindfold, before granting them the ability to see night as if it were day, as well as to see through objects within a range of fifty meters. In this sight, Immortals and Riens are outlined in blue, monsters are outlined in red, and flora are outlined in yellow.
Equipped: Dual kodachi, plain black wood scabbard, nondescript hilt. Kusarifundo, plain long iron chains with weights on either end.
Uploaded Image Username:Ari Reina Caladis Race: Cat Gender: Female Height: 142cm Weight: 40kg Voice Pitching: -2 Decorations: Appearance: No real equipments yet, but looks like the picture just with more drab turtleneck and long skirt combo.Classes: None
Perception: Anime Gore: On Pain Setting: 20% Clothing Damage: On Nudity Censor: Off Profanity Censor: Off Combat Action: Manual Spell Incantations: Manual
Scratching her head, she looked glumly at the list of jobs on the stone. Ari didn't really want to get one that she didn't feel like playing, but apparently she was supposed to have one.
"Ah this ranger thing has stealth in it huh? I'll pick that one then." Looking past the list, it was also stated to have traps in it. A good start she suppose. Ninja was supposed to be stealthy, strong, fast and able to make their own gears. For now, she would have to see what she can do first. Traps would really help a lot. Getting stronger would be great, as well as gathering some poison now that she had a taste of the stronger creatures to be found. She read somewhere that very brightly colored creatures were the ones to look for for poison. All these knives would be great poisoned. As well as her twin kodachi.
Twin kodachi?
"Oh, that's right. Lew? What happened to my other sword?"