my knowledge of actual martial arts is limited to media, I assume that won't be a problem.
Hey man, it would only be a problem if I knew anything about actual martial arts. All I'm equipped with is a boatload of Wuxia and Shaw Bros films from the 70s -- as it should be!
It's good to meet all three of you, I look forward to when we play after (hopefully) finding more players.
The peak of Wua-Sho mountain is flat, impossibly so, carved and polished millennia ago by inhuman hands into a city unequaled by any in the world; the City of Jade, the City of the Gods. From here the Gods once dwelt and ruled over all of Waidi, your homeland, before turning their backs on mankind. The City is silent now; monolithic jade towers loom untouched by the wears of weather or time, and little more prowls its streets than savage animals, foolish treasure hunters, and the perpetual mist that has blanketed it since the God's disappearance all those years ago. There is nothing for anyone there anymore.
So why has your master made pilgrimage to such a haunted place?
It's been close to two years now without word from him, and in that time more warriors of his caliber have vanished as well. He told you to be patient, to await his return, but enough is enough. You're going in, and you aren't leaving without either him or his bones.
Welcome to City of Jade, a roleplay of high adventure and exploration in a mysterious eastern land! This will be a martial arts themed game where you and your companions must scour an ancient, dangerous city to determine your master's fate, all while developing the techniques he left you with before vanishing.
There will be some minor mechanical elements for combat, but it's something easily ignored if you don't like that sort of thing. This'll also be played somewhat like a tabletop RPG, so I'll stand in for monsters and other characters and will describe the environments as you explore them, but will not have a character of my own.
Portrait: A drawing or photo of your character -- this is optional, you may just describe their looks if you prefer
Name: Self Explanatory
Profession: Anything you like, but preferably something with a martial background like Monk, Ninja or Samurai
History: Your family, clan, whatever you'd like as long as it fits the eastern fantasy setting
Master: The name and reputation of your master, along with a basic personality. If you would like to be looking for the same person as another player you may do so with their permission.
Chi: Basically your level -- this will start at 2
Luck: Basically your health -- this will be assigned once we start the game, so just leave it at 0 for now
Techniques: Any techniques you know; you will start with a single one but may gain more
Possessions: Anything you own; but you may only keep what you can carry with you
Techniques work passively; there is a chance in every attack for them to take effect, but by temporarily sacrificing one point of Luck you may increase your odds of the technique taking effect. Pick any technique you'd like to start out with, and if you'd like to come up with your own just PM me the details and I'll include it as long as it's within reason.
Quivering Palm: The ability to stun a foe for several seconds by striking certain nerves.
Paralyzing Strike: Allows the user to render a part of the opponent's body limp for several seconds, but is a more reliable attack than the Quivering Palm.
Fatal Strike: The ability to kill with a single well placed hit; less reliable than the Quivering Palm.
Blade Catch: The ability to catch a weapon and break it with one swift motion.
Detection: The ability to determine an opponents weak point by watching them fight, giving you an immense advantage.
Displacement: The ability to move with such speed that you will appear as to attack from multiple sides at once.
Iron Flesh: The ability to completely absorb all damage from a single blow.
They may also be used outside of combat in more freeform ways. Two examples would be using Detection to track someone, or Blade Catch to grab a falling object. You needn't spend any Luck doing this, and may use them at your own discretion. Just don't go crazy.
1) As the GM I'll have final say on any disputes; if you feel I'm being unfair you can PM me about it and we'll work it out. 2) Don't feel insecure about the length of your posts; posting just a single sentence is fine as long as you're moving things along. Just don't act like a goofball. 3) Don't try to control other characters beyond your own. This means no killing things without a combat round, no narrating other player's reactions, things like that. There is one exception; if you win combat, you have free reign to decide how it's resolved. 4) Try to post at least once daily -- if you keep the game held up for more than a couple days without warning us beforehand I won't hesitate to remove your character from the game.
There's no need to fill out a character sheet out yet, just think about it. Any questions?