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    1. Haeo 9 yrs ago
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3 yrs ago
Current Pirates, monsters, magic, islands and no civilization to steal from. Hmm.
5 yrs ago
Now, what happens when you have a bunch of monsters that were living in a forest and they get transmigrated into a futuristic urban setting?
6 yrs ago
I know that few, if any, people on this site would be interested in it... but... I just got an idea for a SAO/GGO/XCOM/UFO crossover... fun tingles...
6 yrs ago
Life has never given mankind sufficient time... nor sleep... nor comprehension. If it had, we would have stopped trying.
2 likes
6 yrs ago
It can be greatly refreshing to return to a thing that one has long loved.
3 likes

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@Peik Actually, it's unhealthy to read from a screen. Paper and ink is far safer and less tiring.
@Skepic I don't know. I'm not familiar with them. But, I've been playing with the idea for years now. It seems to me that it would require some serious limitations when it comes to hauling and weaponry but it opens alternative doors as well.

For example, attacking a coastal base through its submarine dock and then taking off to distract them while the main force comes in to bomb the distracted AA guns.

Or, firing homing missiles from just under the surface of the water to surprise flying or naval convoys.

Biggest drawback? Waterlogged machineguns don't work so well. It couldn't have the nose gun. Maybe a five charge capacitor with a laser though. That might work, being a sealed system.
Have any of you read any of the novels of Balzac? I got lucky at a library book sale in college. They had well over a dozen of his books with uncut pages. I only had the money for 11.
@Dynamo Frokane To be honest, I keep looking for a truly amphibious plane. As in, it can land on the water and then submerge and function as a submarine down to a tolerable depth.

I can't even find concept art on the net for something like that. But, it would make for some great surprise attacks.
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To be honest, I'd avoid any outright "Okay this is the list of races" and just see what people come up with, then talk about stuff on a case-to-case basis.


That is how I would normally want to work something like this. But, the question was asked so I thought of an answer that might help creative juices.
<Snipped quote by Haeo>

I have other ideas that are considered classics, then again I do enjoy historical fiction, albeit as long as it's accurate in so way shape or form.

I'm currently reading, Sir Thomas Mallory's Le Morte d'Arthur, a modernized re-telling however so it's not in old English. But I also have, Chaucer's Canterybury Tales, and The Merry Adventures of Robin Hood by Howard Pyle. I do enjoy other literature classics, such as Candide or Optimism by Voltaire, Dante's Inferno by Dante Aligheri, and of course Shakespeare. Now finding a man that enjoys these literature tastes is rather more difficult, or anyone in general.


Unfortunately, my repertoire is somewhat more limited. Dante's Inferno was indeed worthy. And, though I was excessively instructed in his works to the point of despising him, Shakespeare had great skill. I have found little time for reading since the advent of parenthood.
@Takashi As pertains to PvP... I believe that 3 is the safest option while 2 would allow for more unexpected challenges. It might be wise to combine them, having areas that are PvP permitted without consent and requiring consent everywhere else.

EDIT: Perhaps a creative race or two? Not just traditional but including hybrids as well. I am not suggesting human/whatever crosses but rather Inu/Tengu or Kitsune/Oni. These might be more interesting as rare options for a character. Also, there's the possibility of elemental or regional spirits and their descendants. Mountain god's children, etc.
Ah, the classics. Few know how to insult so well these days.
@Takashi I can easily get behind the horde vs named rule. That seems alright. My version just included the GM being in control of groups of elites that can work in formations as well as individual "boss-like" characters.

As for "leveling", gosh that word sounds wrong for this but I couldn't think of a better one... I had in mind that it would apply to talents or powers that draw something from the victim. Basically, if your power can eat something then it's going to get stronger over time and this is tracked by points when its development allows it to do new things. However, if you're just a swordsman with a gift then you would have to take the time to develop a new sword technique. This would likely not involve repeatedly stabbing goblins in the eye, though that would be great fun for certain characters.

In the end, it would be a limiting mechanic that would only apply to certain kinds of talents or powers and it would also be limited by the enemies available. Just as a child cannot grow to adulthood on crackers alone, however much they may want to (crazy kids), hunting a thousand giant rats will not get you anything much after the very beginning of the game. Basically, diminishing returns.

But, as much as I would like to see it done well, I acknowledge that it is very hard to do properly in this kind of roleplay. It's especially hard to balance it correctly without it feeling shoehorned in and awkward. In fact, it might just be better as a personal tool to help the roleplayer to restrain the growth of their character's "awesome powers".

Anyway, it's brainstorm time. All else is poof!
@Narcotic Dollie That actually reminds me of something similar that I was playing with. Each person had one power or exceptional talent but they were normal otherwise.

Admittedly, my idea involved everyone starting out weak and then "leveling up" their talent. Part of the fun would be that it was only the talent that would improve. Basic normal would remain. But, that's a little harder to do without some kind of EXP mechanic in place.

The idea itself is solid since a lot of characters are normally given suites of abilities so that they don't have any glaring weaknesses.

I also had an idea for a Sanctuary Castle. Every major doorway was a barrier and they only allowed people through who fulfilled the necessary conditions. Like, since there were giant monster rats in the cellar, only a person with a combat talent could go to the cellar alone. A non-combat-talent could only go in if they had a combat talent with them. Things like that. Of course, outside the castle would be a monster infested wilderness teeming with everything from carnivorous clouds to trees that walk on their leaves and like to eat teeth.
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