Memetic Language / Spatial Distortion, Warped Being
Loyalty / Loyalty
Erubesco / Wanderers
Description / Description
Nicodemus stands at about five feet and eleven inches, and weighs about one-hundred and eighty pounds. He is a lean, handsome, and angular man with nearly silver hair that frames, and compliments, his deathly pale skin. His eyes are a storm, an elegant collaboration of gentle blues and intense grays that create the visage of a thunderous, raining sky.
Eld Fen However, has an incredibly warped and nauseating form. He stands at nearly six and a half feet, weighing less than one hundred and twenty pounds. He is incredibly thin, and his face is an ever-shifting slate of yellow flesh without discernible features, aside from a strange marking on the right corner of his face, near his temple. The remainder of his body is covered in sickly yellow and wrinkled flesh, which quite frankly looks more akin to a body suit than actual skin. He can speak still, much to his own confusion and likely the confusion of others, but his voice has altered from a once melodic tone to something that sounds like a harsh whisper even at it's loudest. His voice, rather than increase in volume, seems to become more and more overwhelming the "louder" he gets. Rather than filling the ears of those listening to him when he "yells," his voice seems to fill their minds, becoming the most obvious sound in the vicinity despite being the quietest. He also has no apparent need to breath, drink, or eat.
Personality / Personality
Nicodemus is a kind, eloquent individual, albeit visibly distracted at nearly all times. Despite the horror and dread of his literature, he is a truly romantic individual at heart, and can often be found in awe of the beauty life presents. He believes foremost in a universal balance, and claims that his writings of eldritch things are a balance to the romance and optimism presented by most classical poets and authors. He is in a constant search for a new muse, and as such is incredibly interested in trying new experiences in whatever form they may take. He is a vivid individual, full of life and an almost child-like sense of awe regarding the world around him.
In stark contrast, Eld Fen is a distant, oft' harrowing man of an intensely melancholic personage; his quiet ways of disinterest and apathy seem to issue forth waves of discomfort and aversion. His mind is that of one tortured constantly, which reflects his inner truth. He is utterly insane, plagued by the visions and whispers Nicodemus was once haunted by. As such, he is incredibly unstable and can at times be wholly sadistic; were it not for his "grounding", Clockwork, he would be a monster in both form and soul.
Gift Description / Gift Description
- Memetic Language - Nicodemus is capable of transmitting information through his words, whether written of spoke. The information acts as a type of coded instruction, one the individual is not capable of ignoring (Unless one's gift includes Nullifying other gifts). These instructions can include changing an individuals mood, inducing visual/auditory/sensory hallucinations, and one-way coded communication. This gift is incredibly apparent in his writing, (If you're aware of it) as regardless of the reader's constitution or creativity they will feel an intense sense of dread and anxiety, as well as feeling as if they were "there." "There" being the setting of Nicodemus's Writings; The reader will be able to perfectly visualize the landscape and appearance of things in his writing's as well as hear the words spoke by different characters in their intended voices. They will also feel sensory descriptions of occurrences in his books. (Should a cold wind be described, they will feel a shiver travel up their spine. If a pleasant aroma is described, they will smell it themselves etc.) If intended, they will also hear Nicodemus's voice in their minds, regardless of what he has said or written. This allows him to subtly communicate with people without others being able to eavesdrop.
- Spatial Distortion - Eld Fen can create distortions within space, causing any physical matter within to bend according to the distortion. This provides him the ability to teleport rapidly, alter physical dimensions, and create pocket dimensions as well as portals. However, Due to the Manton Effect his powers can not distort the dimensions of human beings; meaning that he can not stretch someone's torso to infinity and twist it along the way, but he can do such to structures, geography, etc. Unless you'd like to spend 12 hours walking a 15 foot hallway, stay on his "good" side.
- Warped Being - Eld Fen's physical being is warped in a way that defies most known laws of human anatomy. He has no ears nor openings to receive the vibrations of sounds yet can hear clearly, he has no apparent need for sustenance and does not eat or drink, he has no mouth or way of producing vocal sounds, yet can speak in whispers that are impossible to ignore. He appears to be incredibly thin and haggard, but has strength that puts even the fittest of men to shame. His body is capable of taking damage, and heals at a rate that is only slightly faster than the average human (with the exception of being able to re-grow limbs at an astounding rate), but no amount of physical damage seems to deter him. If his legs are broken, he can walk as if they are fine, if his body is riddled with bullets, he will carry on as if nothing has happened to him.
Weaknesses / Weaknesses
Trauma Should Nicodemus experiance tremendous trauma in either physical, mental, or emotional forms, he will (painfully) transform into Eld Fen; a splinter personality that represents the insanity and terror of Nicodemus's psyche.
Lost-Time Nicodemus is not capable of retaining concrete memory of his time spent as Eld Fen. For him, it is much like a dream; he can remember bits of things and recognize faces of people, but he can recall nothing and no-one in detail aside from Eld Fen itself, and that he had been such a creature.
Insanity Nicodemus spent most of his life plagued by horrors known only to his dead Grandfather and those who have read his works. However, upon his initial splintering of personalities, Eld Fen took the insanity from Nicodemus entirely. When having a hallucination Eld Fen's control over his ability will slip to varying degrees, dependent on the intensity of such hallucination.
Sleep Paralysis A former aspect of Nicodemus's numerous ailments, Eld Fen experiences sleep paralysis; an event signified by consciousness without the ability to move and (in it's case) accompanied by terrifying hallucinations of "beings" without faces holding Eld Fen down and whispering great evils to it.
Terrifying Profile Looking the way it does, Eld Fen has had great difficulty acquiring meaningful relationships since it's awakening, and as such has been largely unable to form bonds with most others.
Nullification Should Eld Fen's powers be nullified, it will (painfully) convert into Nicodemus Hathaway.
Nicodemus was born an only child in his family's home to a poor estate in Erubesco, and was raised in part by his mother and father, and in part by his ailing Grandfather. His father was a jeweler, and was often away from home on various trips to sell his wares, sending home what little he could afford to. His mother was a maid, and often worked in the wealthier parts of town cleaning things of both common and horrific nature. When he was three years old his primary Care-taker and Grandfather, Alistair Hathaway, began to develop acute psychosis, for which he was bedridden. The occasional doctor or nurse that the household had been able to afford claimed that his psychosis and hallucinations were likely caused by syphilis, Alistair however died many years later without the infection present in his biology.
Despite the belief of medical professionals, Alistair swore that he was not sickly by any means that perpetuated among men, but that he was paying the price for knowledge long forbidden. From an early age, Nicodemus was exposed to the numerous hallucinations of his Grandfather and eventually began to have hallucinations of his own, often experiencing ones almost identical to Alistair's. Beginning at the age of Four, Nicodemus had been labeled clinically insane, although harmless; the same diagnosis as his Grandfather. For almost two years Nicodemus suffered these visions and night-terrors; whispers of entities old and harrowing, visions of catastrophes and apocalypses, and hallucinations of faceless beasts holding his body still throughout the night. Without any means to express himself, to unleash the Hells held within him, he turned to writing and poetry, both of which he shared only with his Grandfather.
His Grandfather consoled him throughout his early life, much to the anguish of his ever-absent parents, and Alistair refereed to his Grandson as a prodigy. Nicodemus didn't care much for the assessment of his writing, but his Grandfather was right. Even at such a young age, Nicodemus's writing was astute and visual, and those whom his Grandfather shared his writing with were astounded at the terror felt by reading a child's poetry, and it wasn't long until peculiar individuals began to pay hefty sums for Nicodemus's works.
At the age of 12, Nicodemus's first Novella was Published, a short story called "The Waters of Nisceir." His book recieved little attention outside of niche circles at first, but soon began to spread and fester among the shelves of those with a love for dread and cosmic horror. Not long after his publications growing popularity his household could afford his mother's early retirement, and after Nicodemus's fourth publication, at the age of 13, his father did the same.
His house was full, and his Parents were happy for a time, until Nicodemus made the decision to emancipate himself from them, cutting them off from their excessive spending of his own profit. He continued to provide them with more than enough money to live comfortable lives, all three of them, until his Father's greed led to his Grandfather being taken to a "home." At this, Nicodemus was furious, and immediately seized their income through his own volition, and using the money he had once given to his parents, Nicodemus purchased a small home for himself and his grandfather. Both his Mother and Father were forced to return to work, as their excessive lifestyle had left them without a dime in their savings.
After this separation, Things went well for Nicodemus and Alistair for a few years, Nicodemus's works became more and more popular with each publication, and as such his income continued to grow exponentially. However, at the age of 15, both he and his Grandfather's hallucinations became incredibly intense and consistent. Both of the Hathaway men could be seen from the outside world, wandering their house and screaming, whimpering, and whispering to themselves. For a period of two years, both Nicodemus and his Grandfather were plagued by numerous visions a day, heard the whispering of monsters every waking moment, and in their sleeping hours felt the looming presence of things so old that time itself seemed young in comparison.
There was only so much an old man could handle, before giving up to the whispers.
On the morning of his Sevententh birthday, Nicodemus awoke to find that the whispering had silenced, the entities that haunted his sleep were gone, and the visions that so often pounded in to his psyche were absent for the first time in years. With nothing but silent joy, Nicodemus nearly ran to his Grandfather's room, but found something so twisted there, that it haunts him to this day, and will likely do the same until the day he gratefully dies.
It was then; the day of his seventeenth birthday the monster known as Eld Fen had awakened, and it was the day it abandoned what he had come to know as his home.
Fleeing to the Ashlands, Eld Fen simply wandered for a time, traversing the sands instantaneously, and he began to become something of a folk legend. His behavior was strange and terrifying for those unfortunate enough to witness it, as Eld Fen would always stand just far enough away from villages or towns that it could see them; But, this meant they could see it as well. Whispers and rumors of a warped entity wandering the wastes, a being that could appear and disappear within moments, a being without a face.
After a bit of time, Eld Fen discovered one of the Largest villages out in the wastes, and decided to settle there. So, it made itself a cabin from sand that couldn't have been large enough to contain more than a single small room, but the rumors of it's vast hallways and beautiful rooms began to spread, and people began to sneak in to the building to catch a glimpse of the faceless being and it's home.
This however, often proved to be the downfall of many a wastelander; as it's home was not only vast, but infinite, and ever changing. Those that dared more than a glimpse into what had been named the "Yellow Cabin" often fell to insanity, wandering the infinite and shifting hallways until they died of dehydration or exhaustion. Only one man had ever survived a journey into the Yellow Cabin, but he had succumbed to a madness so severe that he could only talk in languages no one knew or understood, and likely didn't exist.
It was here in this Cabin that Eld Fen lived for nearly five years, growing it's power and understanding it's abilities. However, around the four year mark Eld Fen was visited by a small group of people claiming the title of Wanderer, a group that was quite clearly not native to the immediate vicinity. Rather than just open the door to it's home and enter, they had knocked and been very polite, albeit taken aback by the warped figure who curiously opened the door to the small cabin. After requesting quarters, Eld Fen let them in immediately and explained the nature of it's home; that it's structure was in constant shift and unless Eld Fen escorted them they must remain in sight of the cabin's entrance.
That had been nearly a year ago, and Eld Fen had since accompanied them in their travels through the Ashlands. It's position in the group was simple, it would provide them with housing and often told them stories so chilling that sleep was occasionally difficult to achieve.
Not every member of the Wanderers was fond of Eld Fen, but those that were found a powerful, albeit insane, friend.
Other
Nicodemus has had a dormant form of Multiple Personality Disorder his entire life, however it was never apparent until the day of his 17th birthday. The hallucinations and stress Nicodemus experienced were so sever that his mind split in two; creating the Eldritch being known as Eld Fen. Now, Nicodemus is free from his insanity while Eld Fen is chained to it.
Eld Fen is capable of remembering the memories and life of Nicodemus, but not the other way around. Eld Fen is aware that he is not Nicodemus, and vice versa.
@EchoicChamber I'd definitely be alright with him being around early in the factions timeline! Perhaps, rather than a massive nomadic force it was just a handful of people asking him to stay the night in his home, and he grew fond of them quickly so he decided to join them in their travels?
(TBH Gale would probably be Nicodemus's favorite, given the boy's affinity for darker poetry. He'd also have happily given Dawn a few copies of some of his work, most of which would never have been published. Ahh, I love doing character relations)
Alright, I updated him, let me know what you think!! And anybody that is part of the Wanderers, HMU and we can discuss character dynamics and the like!!
@EchoicChamber Actually, I was hoping that they would have visited the Yellow Cabin long before the RP takes place, and he would have been traveling with them for a time. I'd assume the Wanderers wouldn't mind his visage, given that he is capable of creating infinitely large homes for them at a moments notice. He probably would have been traveling with them for about a year or so, so he'd become comfortable enough to communicate with them, but not be completely adored by the faction. He is, after all, a quite terrifying and at the very least off-putting individual, even without his insanity.
@EchoicChamber Alright, interesting... Perhaps their search for a place to Settle will have lead them to the door of the "Yellow Cabin?" I'm working the wastelands into my Biography right now, but it will be a small sand cabin located a short distance from a village. I'm sure rumors of a house that appears small but is truly infinite would be interesting to a pack of individuals having trouble finding a place to settle. If the leaders could handle Nicodemus's Personage, perhaps they could have requested temporary quarters or something of that nature, which would eventually lead to Eld Fen joining the faction?
@EchoicChamber Wait, so are the Wanderers a faction in the same sense as the Two Nations, or are they more akin to being whoever is "Left over." You used the word nomadic, which is exactly what I was thinking it'd make sense for Nicodemus to be. It'd definitely be easier to have had him join a group prior to rp starting... Hm...
Sorry about my indecisiveness, I guess I need a bit more info on each faction before I can really determine what would be the best fit for Eld Fen here.
P.S. Btw, He's a Chamber horror monster. His appearance and the marking on his face are both straight out of "The King in Yellow" by Robert W. Chambers, although Hastur is part of the Cthulhu Mythos so, so I guess he would be lovecraftian as well... H N G
Description Nicodemus stands at about five feet and eleven inches, or one-hundred and seventy centimeters, and weighs about one-hundred and eighty pounds, or eighty-one kilograms. He is a handsome, angular man with nearly silver hair that frames, and compliments, his deathly pale skin. His eyes are a storm, an elegant collaboration of gentle blues and intense grays that create the visage of a thunderous, raining sky.
Personality Nicodemus is a distant, oft' harrowing man of an intensely melancholic personage; his quiet ways of disinterest and apathy seem to issue forth waves of discomfort and aversion. His mind is that of a poet, or perhaps a philosopher; although one without solace. His written art is dense with horror; and always of an existential, cosmicist nature. He lives in constant ruminating over the nature of existence, and all the darkness and horrors that it contains. He is enigmatic and eccentric, eternally writing poems and novellas of the great and old beings that plague his dreams, both waking and not. He is not a frightened man, nor a particularly courageous one, but does not shy from things often.
Biography Nicodemus was born an only child in his family's home to a poor estate, and was raised in part by his mother and father, and in part by his ailing Grandfather. His father was a jeweler, and was often away from home on various trips to sell his wares, sending home what little he could afford to. His mother was a maid, and often worked in the wealthier parts of town cleaning things of both common and horrific nature. When he was three years old his primary Care-taker and Grandfather, Alistair Hathaway, began to develop acute psychosis, for which he was bedridden. The occasional doctor or nurse that the household had been able to afford claimed that his psychosis and hallucinations were likely caused by syphilis, Alistair however died many years later without the infection present in his biology.
Despite the belief of medical professionals, Alistair swore that he was not sickly by any means that perpetuated among men, but that he was paying the price for knowledge long forbidden. From an early age, Nicodemus was exposed to the numerous hallucinations of his Grandfather and eventually began to have hallucinations of his own, often experiencing ones almost identical to Alistair's. Beginning at the age of Four, Nicodemus had been labeled clinically insane, although harmless; the same diagnosis as his Grandfather. For almost two years Nicodemus suffered these visions and night-terrors; whispers of entities old and harrowing, visions of catastrophes and apocalypses, and hallucinations of faceless beasts holding his body still throughout the night. Without any means to express himself, to unleash the Hells held within him, he turned to writing and poetry, both of which he shared only with his Grandfather.
His Grandfather consoled him throughout his early life, much to the anguish of his ever-absent parents, and Alistair refereed to his Grandson as a prodigy. Nicodemus didn't care much for the assessment of his writing, but his Grandfather was right. Even at such a young age, Nicodemus's writing was astute and visual, and those whom his Grandfather shared his writing with were astounded at the terror felt by reading a child's poetry, and it wasn't long until peculiar individuals began to pay hefty sums for Nicodemus's works.
At the age of 14, Nicodemus's first Novella was Published, a short story called "The Waters of Nisceir." His book recieved little attention outside of niche circles at first, but soon began to spread and fester among the shelves of those with a love for dread and cosmic horror. Not long after his publications growing popularity his household could afford his mother's early retirement, and after Nicodemus's fourth publication, at the age of 15, his father did the same.
His house was full, and his Parents were happy for a time, until Nicodemus made the decision to emancipate himself from them, cutting them off from their excessive spending of his own profit. He continued to provided them with more than enough money to live comfortable lives, all three of them, until his Father's greed led to his Grandfather being taken to a "home." At this, Nicodemus was furious, and immediately seized their income through his own volition, and using the money he had once given to his parents, Nicodemus purchased a small home for himself and his grandfather. Both his Mother and Father were forced to return to work, as their excessive lifestyle had left them without a dime in their savings.
After this separation, Things went well for Nicodemus and Alistair for a few years, Nicodemus's works became more and more popular with each publication, and as such his income continued to grow exponentially. However, at the age of 22, both he and his Grandfather's hallucinations became incredibly intense and consistent. Both of the Hathaway men could be seen from the outside world, wandering their house and screaming, whimpering, and whispering to themselves. For a period of three years, both Nicodemus and his Grandfather were plagued by numerous visions a day, heard the whispering of monsters every waking moment, and in their sleeping hours felt the looming presence of things so old that time itself seemed young in comparison.
There was only so much an old man could handle, before giving up to the whispers.
On the morning of his Twenty-Second birthday, Nicodemus awoke to find that the whispering had silenced, the entities that haunted his sleep were gone, and the visions that so often pounded in to his psyche were absent for the first time in years. With nothing but quiet joy, Nicodemus nearly ran to his Grandfather's room, but found something so twisted there, that it haunts him to this day, and will likely do the same until the day he gratefully dies.
He left that city within a month.
Now, he lives a humble life in the crime-plagued city of Independence. He'd bought himself a small home in the North-eastern part of the city refereed to as Red Harbor, so he could be left to his writing with a view of the water. The water, however, had began to exhibit a strange taste these last few days, and stranger yet, Nicodemus had found himself capable of terrifying and incredible things.
Carried Weapon(s) Tri-Dagger A twisted blade with three sharpened edges, one which he often uses to slowly carve in to his targets. The wound from this blade is so complex, that without almost immediate treatment from a team of surgeons the wound will likely be fatal. In addition, Nick's tendency to use the blade on the back of his Victim's necks has left him without a single survivor, but a very bloodied blade.
Abilities Spatial Distortion Nick can create distortions within space, causing any physical matter within to bend according to the distortion. This provides Nick the ability to teleport rapidly, alter physical dimensions, and create pocket dimensions as well as portals. Due to the Manton Effect, his powers can not distort the dimensions of human beings; meaning that he can not stretch someone's torso to infinity and twist it along the way, but he can do such to structures, geography, etc. Unless you'd like to spend 12 hours walking a 15 foot hallway, stay on his good side.
Skills Aside from his writing, Nicodemus relies heavily on his abilities to achieve his goals.
@EchoicChamber Hey, so I assumed "Wanderer" was term for a factionless/homeless person, however; I do think it'd be interesting for him to be part of a faction. But for now, he'll be beginning by factionlessly wandering the ashlands.
Description Nicodemus stands at about five feet and eleven inches, or one-hundred and seventy centimeters, and weighs about one-hundred and eighty pounds, or eighty-one kilograms. He was once a handsome, angular man with nearly silver hair that framed, and complimented, his deathly pale skin. His eyes were a storm, an elegant collaboration of gentle blues and intense grays that create the visage of a thunderous, raining sky. However, since his "Awakening," his profile has been warped immensely. His once angular and handsome face had been distorted into an ever-shifting slate of reddened flesh without feature, aside from a strange marking on the right corner of what used to be his face, near his temple.
He can speak still, much to his own confusion and likely the confusion of others, but his voice has altered from a once melodic tone to something that sounds like a harsh whisper even at it's loudest. His voice, rather than increase in volume, seems to become more and more overwhelming the "louder" he gets. Rather than filling the ears of those listening to him when he "yells," his voice seems to fill their minds, becoming the most obvious sound in the vicinity despite being the quietest.
Personality Nicodemus is a distant, oft' harrowing man of an intensely melancholic personage; his quiet ways of disinterest and apathy seem to issue forth waves of discomfort and aversion. His mind is that of a poet, or perhaps a philosopher; although one without solace. His written art is dense with horror; and always of an existential, cosmicist nature. He lives in constant rumination over the nature of existence, and all the darkness and horrors that it contains. He is enigmatic and eccentric, eternally writing poems and novellas of the great and old beings that plague his dreams, both waking and not. He is not a frightened man, nor a particularly courageous one, but does not shy from things often.
Skills Spatial Distortion Nicodemus can create distortions within space, causing any physical matter within to bend according to the distortion. This provides him the ability to teleport rapidly, alter physical dimensions, and create pocket dimensions as well as portals. However, Due to the Manton Effect his powers can not distort the dimensions of human beings; meaning that he can not stretch someone's torso to infinity and twist it along the way, but he can do such to structures, geography, etc. Unless you'd like to spend 12 hours walking a 15 foot hallway, stay on his "good" side.
Warped Being After his "Awakening," Nicodemus's physical being became warped in a way that defies most known laws of human anatomy. He has no ears nor openings to receive the vibrations of sounds yet can hear clearly, he has no apparent need for sustenance and does not eat or drink, he has no mouth or way of producing vocal sounds, yet can speak in whispers that are impossible to ignore. He appears to be incredibly thin and haggard, but has strength that puts even the fittest of men to shame. His body is capable of taking damage, and heals at a rate that is only slightly faster than the average human (with the exception of being able to re-grow limbs at an astounding rate), but no amount of physical damage seems to deter him. If his legs are broken, he can walk as if they are fine, if his body is riddled with bullets, he will carry on as if nothing has happened to him. As of now, the only known way to incapacitate him is to administer powerful sedatives at a constant rate, as he will recover from their effects much faster than the average human.
Weaknesses "Insanity" - Nicodemus has spent most of his life plagued by horrors known only to his dead Grandfather and those who read his works, as such, he can act in a very strange manor, and his external gifts fail during hallucinogenic episodes.
Sleep Paralysis - An aspect of Nicodemus's numerous ailments, he experiences sleep paralysis; an event signified by consciousness without the ability to move and (in his case) accompanied by terrifying hallucinations of "beings" without faces holding him down and whispering great evils to him.
Terrifying Profile - Looking the way he does, Nicodemus has had great difficulty acquiring meaningful relationships since his awakening, and has such been largely unable to form bonds with other wanderers.
Nicodemus was born an only child in his family's home to a poor estate in Erubesco, and was raised in part by his mother and father, and in part by his ailing Grandfather. His father was a jeweler, and was often away from home on various trips to sell his wares, sending home what little he could afford to. His mother was a maid, and often worked in the wealthier parts of town cleaning things of both common and horrific nature. When he was three years old his primary Care-taker and Grandfather, Alistair Hathaway, began to develop acute psychosis, for which he was bedridden. The occasional doctor or nurse that the household had been able to afford claimed that his psychosis and hallucinations were likely caused by syphilis, Alistair however died many years later without the infection present in his biology.
Despite the belief of medical professionals, Alistair swore that he was not sickly by any means that perpetuated among men, but that he was paying the price for knowledge long forbidden. From an early age, Nicodemus was exposed to the numerous hallucinations of his Grandfather and eventually began to have hallucinations of his own, often experiencing ones almost identical to Alistair's. Beginning at the age of Four, Nicodemus had been labeled clinically insane, although harmless; the same diagnosis as his Grandfather. For almost two years Nicodemus suffered these visions and night-terrors; whispers of entities old and harrowing, visions of catastrophes and apocalypses, and hallucinations of faceless beasts holding his body still throughout the night. Without any means to express himself, to unleash the Hells held within him, he turned to writing and poetry, both of which he shared only with his Grandfather.
His Grandfather consoled him throughout his early life, much to the anguish of his ever-absent parents, and Alistair refereed to his Grandson as a prodigy. Nicodemus didn't care much for the assessment of his writing, but his Grandfather was right. Even at such a young age, Nicodemus's writing was astute and visual, and those whom his Grandfather shared his writing with were astounded at the terror felt by reading a child's poetry, and it wasn't long until peculiar individuals began to pay hefty sums for Nicodemus's works.
At the age of 12, Nicodemus's first Novella was Published, a short story called "The Waters of Nisceir." His book recieved little attention outside of niche circles at first, but soon began to spread and fester among the shelves of those with a love for dread and cosmic horror. Not long after his publications growing popularity his household could afford his mother's early retirement, and after Nicodemus's fourth publication, at the age of 13, his father did the same.
His house was full, and his Parents were happy for a time, until Nicodemus made the decision to emancipate himself from them, cutting them off from their excessive spending of his own profit. He continued to provide them with more than enough money to live comfortable lives, all three of them, until his Father's greed led to his Grandfather being taken to a "home." At this, Nicodemus was furious, and immediately seized their income through his own volition, and using the money he had once given to his parents, Nicodemus purchased a small home for himself and his grandfather. Both his Mother and Father were forced to return to work, as their excessive lifestyle had left them without a dime in their savings.
After this separation, Things went well for Nicodemus and Alistair for a few years, Nicodemus's works became more and more popular with each publication, and as such his income continued to grow exponentially. However, at the age of 15, both he and his Grandfather's hallucinations became incredibly intense and consistent. Both of the Hathaway men could be seen from the outside world, wandering their house and screaming, whimpering, and whispering to themselves. For a period of two years, both Nicodemus and his Grandfather were plagued by numerous visions a day, heard the whispering of monsters every waking moment, and in their sleeping hours felt the looming presence of things so old that time itself seemed young in comparison.
There was only so much an old man could handle, before giving up to the whispers.
On the morning of his Sevententh birthday, Nicodemus awoke to find that the whispering had silenced, the entities that haunted his sleep were gone, and the visions that so often pounded in to his psyche were absent for the first time in years. With nothing but silent joy, Nicodemus nearly ran to his Grandfather's room, but found something so twisted there, that it haunts him to this day, and will likely do the same until the day he gratefully dies.
It was then; the day of his seventeenth birthday that his long dormant powers had awakened, and it was the day he abandoned what he had come to know as his home.
Fleeing to the Ashlands, he simply wandered for a time, traversing the sands instantaneously, and he began to become something of a folk legend; Eld Fen. His behavior was strange and terrifying for those unfortunate enough to witness him, as he would always stand just far enough away from villages or towns that he could see them; But, this meant they could see him as well. Whispers and rumors of a warped entity wandering the wastes, a being that could appear and disappear within moments, a being without a face.
After a bit of time, Nicodemus discovered one of the Largest villages out in the wastes, and he decided to settle there. So, he made himself a cabin from sand that couldn't have been large enough to contain more than a single small room, but the rumors of it's vast hallways and beautiful rooms began to spread, and people began to sneak in to the building to catch a glimpse of the faceless being and it's home.
This however, often proved to be the downfall of many a wastelander; as his home was not only vast, but infinite, and ever changing. Those that dared more than a glimpse into what had been named the "Yellow Cabin" often fell to insanity, wandering the infinite and shifting hallways until they died of dehydration or exhaustion. Only one man had ever survived a journey into the Yellow Cabin, but he had succumbed to a madness so severe that he could only talk in languages no one knew or understood, and likely didn't exist.
It was here in this Cabin that Eld Fen lived for nearly five years, growing his power and understanding his abilities. However, around the four year mark he was visited by a small group of Ashlanders, a group that was quite clearly not native to the immediate vicinity. Rather than just open the door to his home and enter, they had knocked and been very polite, albeit taken aback by the warped figure who curiously opened the door to the small cabin. After requesting quarters, he let them in immediately and explained the nature of his home; that it's structure was in constant shift and unless he escorted them they must remain in sight of the cabin's entrance.
That had been nearly a year ago, and he had since accompanied them in their travels through the Ashlands. His position in the group was simple, he would provide them with housing and often told them stories so chilling that sleep was occasionally difficult to achieve.
Not every member of the Wanderers was fond of him, but those that were found a good and powerful, albeit insane, friend.