Avatar of Hekazu
  • Last Seen: 5 mos ago
  • Old Guild Username: Hekazu
  • Joined: 11 yrs ago
  • Posts: 1802 (0.45 / day)
  • VMs: 1
  • Username history
    1. Hekazu 11 yrs ago

Status

Recent Statuses

5 yrs ago
And back I am. Exhausted, certainly, and may need a while for that to wear off, but I'm once more here to read and even write!
2 likes
5 yrs ago
Won't be replying for a while. Am hiking.
2 likes
5 yrs ago
My congratulations to the winners of TI9! Well played gentlemen, well played.
1 like
6 yrs ago
Should have been writing posts. Took part in D&D shenaniganry instead. Got to fix that tomorrow.
6 yrs ago
There's a lot of backlog here on my end. I'm trying my best to lessen it, but replies might be less frequent for a time. A welcome change from the nothing doing I went through though! Thanks partners!

Bio

I suppose it is about time for me to copypaste fill in some information about myself over here just as well. Only took me a few years to getting around to do it.

I am a married individual in my twenties from the country some people dare claim does not exist. The Finland conspiracy is an old joke, you can stop with it now. Not a native speaker of the English language by any means, though I did begin studying it exceptionally early for our country's standards. I suppose it was some sort of a test case. With that out of the way though, what more should I be saying here...
  • I like being nice to people. If one needs to ask why, well that alone is reason enough.
  • I play and Dungeon Master Dungeons and Dragons, both offline and in the past also over here.
  • I enjoy OOC chatter, be it planning the RP or a more casual exchange (not that RP'ing is that serious). I can make do without, but don't be afraid to talk to me.
  • Whatever the case, I'm here to have fun and hone my writing abilities!
I do think that should about cover it, yes.

Thanks for stopping by I suppose! I do also have a Discord account, but I prefer to start anything RP related on the site. At least with people I don't know from the past, that is! But hey, now if you are a longer time contact of mine and happened to read this, now you know and can ask!

Most Recent Posts

@Irredeemable
I will not stop you from attempting said action. It will ask for a couple of rolls, but it just might work out.
@Irredeemable You DO realise she is hardly the only of the cultists here, she is just the one who seems to be in charge, right?
I shall wait until @Gordian Nought has had their word and will be posting the response then, I believe.
"Ah, there you are", Theodore commented in a relieved tone while adjusting the carrying strap of his main weapon against his shoulder as he noted Thea and Haemar joining up with the rest. He was sure they had heard his suggestion of him heading up to fetch them, so he bothered not repeating how he would have been just about to head for them. Instead, he turned his focus to the stairs deeper into the tomb. "Since we are all here, we could indeed head on", he replied to Cesar's suggestion. Now he could approve of such actions, with the full force of their group ready to roll. Well, as full as he could manage with his limited reserves of magic anyway.

He took point for the time being, though he would be ready to relinquish the position if anyone showed signs of preferring it to him. Once at the bottom of the stairs, he drew one of his shortswords to prepare himself for close combat, but leaving the other sheathed for multiple reasons. First things first, he needed a hand free to cast the spell that he had chosen to employ once more. These spirits could be nothing but undead after all. Second, from one blade he could easily transition to using his crossbow if that proved advantageous. Not as simple with two out, while he could still draw the second without much of a hassle.

He drew a sign in the air and murmured a few words in Celestial: "Oh Light, show me where Darkness lurks and shine bright where your presence graces us." He could feel the magic flow through him. It was more than likely that this place would be consecrated, so he would be more surprised if the spell wouldn't tell him so. But now he would know whenever another spectre would appear and want to cut the lives of him and his companions short.


@The Harbinger of Ferocity@Cu Chulainn
Raigor Tremble

No known aliases



Appearance: Tremble is not a terribly muscular fellow, not really standing out of the crowd with that. He is notably short though, only reaching 165cm in length, but his weight remains rather proportionate so he is not pronouncedly lanky or large. As for his facial features, Tremble takes care to keep his face clear of his slow growing facial hair as well as trying his best to keep his hair short. Longer would only get in the way of business. His jaw is more rounded than blocky, not really adding masculinity to his face, but anything above that is easily recognisable as male. His eyes are grey and he largely prefers clothing he can easily blend into the crowd in.

Personality: Tremble is a social fellow who does not mind people making fun of his length. If somebody shows no other interest in his presence in the conversation other than making those jokes though, he is quick to lose interest in the person. He tries to learn all he can about other people and has a frightening memory for detail, often having to hold back on telling the other person they remember what they are being told or that they learnt it from someone else. These features tend to bring him towards densely populated areas. Beyond remembering information about people though, his mind seems to have difficulty committing things to memory. Thus he has a habit of making imaginary people in his mind to which he can attach these new facts. When it comes to his work ethic, a job is never left unfinished. Anything he has promised to do will be concluded one way or the other.

History: All things considered, one would not really consider to see Raigor Tremble himself, the famous hunter of elemental mages, on the side against the Faceless Ones. The man who rarely thought twice about a given job, as long as there was money involved. The man around whom only his two accomplices could genuinely know they are safe. Even now, the Sanctuaries could not place their full trust into the man, but one does not simply say no when somebody of his calibre walks in and requests to join the forces against Mevolent. And despite the man having been quite the bother to the Sanctuary in the past, he was given the chance. Expertise in hunting elemental mages was a skill that was less likely to get utilised in this war, given how elementals were generally more stable folk, but his Tectomancy could prove useful in other ways.

Relations: Tremble's closest allies have to be Dolph and Santviento, the two mages he used to do work with before this whole apocalypse thing began brewing. Dolph is a Shield Former Adept while Santviento is an Elemental mage. As for enemies, he undoubtedly has many but he couldn't name them if he tried, excluding a few marks that got away from him. But we do not talk about those.


Capabilities: Tremble is an Adept of the school of Tectomancy, an art that focuses on causing shockwaves in solid matter, drawing inspiration from collisions between tectonic plates. His direction in the art has him focus on the shattering of the target matter, useful in breaking down fortifications of stone and digging out pesky tunnelers as long as they don't slip to softer ground. Given enough time, he could shatter enough of the supporting structures in a building to causer it to collapse, but he would need to move from one place to another physically. Due to lack of practice, the handling of shockwaves already inside the matter is a challenge to him.
Equipment:

  • A small silver cross on a necklace, infused with Dolph's magic. Mostly of sentimental value while his partner is not around, but a rather handy tool against most immediate elemental attacks when he is.
  • An ordinary shortsword. There is nothing inherently special about the weapon and Tremble does prefer not using it. It is mostly carried for show and 'just-in-case' situations.
  • Baker Infantry Rifle, calibre of .75. As a flintlock weapon it is not the fastest one to load out there, but it is what he grew accustomed to using among the years. If someone were to hand him a percussion cap weapon, he would most definitely try it over the old hunk of junk, but he has not quite managed to get his hands on one himself. Importing from the West takes time.
  • Gauntlet with hooks on the knuckles. For both being defensive and being effective in combat up close. An unconventional weapon to be sure.



Other: He was born in Western England, near the border of Wales. I would recommend against being somebody he has hunted in the past. That would only spur IC drama.
I think he is about done @Ciaran

@Ciaran Yeah, no shockwaving an entire building down at once. Crack the basement and hope for the best if that's what you are aiming for. And not on living matter, hardly solid enough to really carry the shockwave through itself. Tectomancy works better on things that muffle the reverb less.

As for the air defence against flying shards, sure. But they better not do the hunker down trick with earth.
Yeah, I would have an Adept Discipline if that's an okay opener here with you. That discipline would be Tectomancy, the art of commanding shockwaves in solid matter.

Tectomancy as an art allows for little fine tuning and is largely destructive in nature. As an example an elemental mage does not want to try to use the element of earth as defence against a Tectomancer, that is bound to end poorly. This type of magic works best on intact matter, for one with cracks and defects tends to react unexpectedly and perhaps even violently to the shockwaves produced. The main things one can expect from a Tectomancer is to break down walls and cause fissures, in addition to the accompanying minute quaking.

Does that sound like anything to you @Ciaran?
So, which of you would like to introduce the lot to the captain? @Gordian Nought@Lucius Cypher@Ryonara@Irredeemable

Having a longer conversation through collaboration format is also a possible solution. Parum and Orchid have been the ones to talk last... I think it might make the most sense for Parum to be the one to speak here as the commotion with Brannor is going on. Kyra will "help hold him" if anyone else (like Orchid or Rebrer for example) wants to go for that thing.

Feel free to tell me if I am prodding you along too eagerly, but since one of the things that was mentioned as a problem was "lack of the sense of urgency" or something along those lines, I'm trying to redeem that.
While the Oracle was trying to make himself comfortable at the fire, Nakreyya greeted him with some phrase he had never heard before. It sounded like something cheerful, though mornings were far from that. He debated with himself whether he should respond with "Rak c'ntak", translating to 'cursed dawn', but in the end chose against it. No value could be gained by spreading such negative statements. Besides, she had another question for him and he would need to answer that too.

"It is not about the sleep, Nak", he began his response in a friendly tone, assuming she had meant the start as a joke. "What I mean with the real journey... what we did here was largely inconsequential in the grand scheme of things. The true journey is the one where we may see if the world itself may hold up against the might of an ancient lich. Or if the heroes the world can provide can. What makes the journey true is that the very future of our world depends on it. Had we left this ruin alone, a village may have suffered at worst. If we leave this alone, the world will definitely be plunged into an age of darkness and un-life", he responded with his insights. She would likely get what he meant. She seemed like a smart woman.

He set his staff down and took the offered plate from the woman who was now not wearing her eyepatch. What was below did little to shock Grug, for he had seen much more outlandish things in his trade. By Oblivion, he carried one with him everywhere he went! While doing his best to eat with the one hand he could use and doing his best to not spill anything, Fionn shared his means of travel. Possibly to his surprise, the Oracle would simply nod. "I had questioned the Veil when I saw that. But when it repeated and repeated and repeated... I remembered that the Veil cannot lie. I am not sure if I look forward to experiencing it... ordinary travel is hard enough for me. But making use of it has to be in our best interests." He cared little about what bound Fionn. He would not have mentioned it at all if it was unavailable to them.

@CoyoteLovely@Silvan Haven
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