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3 yrs ago
starting off 2022 with COVID LESSGOOOOOOOOOOOOO
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6 yrs ago
Whoever says "the customer is always right" has not worked with atual customers.
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I’m a little late but this has absolutely caught my interest. I saw that it’s marked as full so figured I’d ask here before setting out to write anything.

The main thing that’s plucked my inspiration is the tragedy that’s struck the Hresvelg family and how that could be explored by writing for the youngest that’s still alive.

If that doesn’t work/it’s all full up that’s totally fine. Cheers!


I'm still waiting on some applications for the Black Eagles with the Adrestian heir being one of them. I believe I have a pair of Aegir siblings as well and have no idea what the third is doing I should check up on @Lauder, but if you have another idea I'd love to see it.
Here's where the CS currently stands! Let me know what you think, happy to make changes as recommended!

<CS>


Well worth the wait, feel free to move him on over
So I realize I definitely forgot uniforms. The Academy does have basic ones, but nearly the entire cast customizes them (as it seems they're tailor made per person).

Typical Male:



Typical Female:



The House Leaders have different uniforms entirely.

The Blue Lions
The Black Eagles
The Golden Deer
@Hero Gotcha! I've reworked out her muteness since it doesn't really affect much. :D
I'll PM you with some thoughts for the Crest abilities, if you don't mind bouncing around some ideas with me.


I don't mind at all, I'm around most times either here or on Discord!
@Eleven

My main concern with the power is that it's difficult to judge what's "equal"--so she narrowly avoids death today, and then tomorrow...gets stabbed to make up for it? Trips and falls down the stairs shattering every bone in her body? Aside from that, though, this is a narrative-driven RP, there really won't be too many mechanics happening on the player's side so you'd also have to choose to activate the ability which sort of negates the randomness/luck portion of it. I understand it was based off the arcana (which is a nice touch, I like the attention to detail), but I think the cons also outweigh the pros.

For the second point, I'll be blunt; I genuinely don't think a mute character would thrive in this environment. It would be something to overcome and adapt to, yes, but I also think it's too big an obstacle to interaction. While I agree a Crest giving telepathy would potentially solve the issue, that scale of power isn't what I had in mind for the rp. The character and background are solid, future conflicts have basically written themselves, and I think this type of character would go well with the group so far. And ofc I'm definitely willing to hear out any other power you come up with!
@Eleven Good timing haha. I just have a few questions for the CS:

- How would you apply your Crest ability to the roleplay? Most fights and events are going to rely on narrative with only certain actions relying on a hidden roll.

- Despite the magic and dragons the rp is taking place in the equivalent of medieval times. I'm just concerned that with communication being inefficient/impossible during combat (as the notebook method wouldn't really be viable there with a sword in hand) combat scenes would be increasingly difficult, and the entire point of attending the Officers Academy is to learn fighting and warfare, so I think you might write yourself into a corner or get bored during scenes where communication methods aren't possible.
Double post again whoops

Just checking in on @ThatCharacter and @Eleven, how y'all doin
Alrighty I'll be putting this in the 0th post on the ongoing list of things I need to organize. First up is relevant to anyone wanting spells for any reason--this is not limited to mages, but to anyone that decides to take up Faith or Reason. For each rank (from D to A) a spell is learned. Your character can pick any from each column as they rank up.

Black Magic is the typical elemental-based spell. For this rp there's a elemental square where each element triumphs over the other (in the order of Fire -> Blizzard -> Thunder -> Wind -> Fire) but that doesn't mean having only fire spells means running into a mage with wind is gonna be a bad time.

Dark Magic requires reason but for RP purposes will be considered a separate parameter; it requires lessons from the resident Dark Bishop Tomai. Dark magic has a variety of effects and are all non-elemental compared to their elemental counterparts.

White Magic has an assortment of spells, most of them recovery based. Some of the higher tiers also have unique effects against enemies.

Anyone that starts out as a Mage will be on Rank D at the start of the RP so they have some way to defend themselves in battle. Anyone that does not have either Faith or Reason as a Strength will have to build their magic from Rank E.



List of White Magic [Faith]


List of Black Magic [Reason]


List of Dark Magic [Reason - Special Lessons]
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