height | weight | age | grade | gender
PERSONALITY
self-explanatory (I hope)
ARCANA
Each character in the series is represented by one of the twenty-two major arcana found in a typical tarot deck. Your arcana should match your personality as closely as it can. I will not be accepting any arcana that aren't listed so there's no need to bother asking.
PERSONA
A Persona is the manifestation of one's personality and power. The series has a plethora of different beings to choose from. If none of them suit your fancy, you can get a general idea of how to make your own if you'd like. One fantasy lookin' pic and a name based on a mythological or fantasy figure and bam, Persona. If you have any questions or need guidance let me know--don't be discouraged if the Persona you would like to have isn't in your arcana, I'm willing to be flexible about it.
SKILLS
There are physical skills and magical skills. The former is pretty obvious--by sacrificing some of your health, you can inflict massive damage to the enemy. of course, the payoff is that you only have so much health, though of course if you're healed up you can continue to use physical skills. That said, magic skills use up spirit points (which is basically mana in this world) and is not limitless.
The latter are divided into a few different categories, though we'll start with elemental skills. So, most Persona tend to have an element attached to them, but instead of being called fire, ice, etc., they go by different names here, with a prefix and additional part added to dictate its power and how many it can target--for example, a fire spell is called Agi. The strongest form of that spell is Agidyne, with -dyne indicating its power. Maragidyne with the prefix of Ma- (with the R added only in this case) indicates that it selects multiple targets.
In addition to the offensive elemental magic, there are also healing, support, ailment, and passive skills. With the exception of the last one, the prefix and suffix rules also apply! Healing spells are self-explanatory, support skills have an assortment of different attacks ranging from boosting your allies' attack to lowering an enemy's defense. Ailment skills inflict status effects like confusion, charm, and sleep. Finally, passive skills also have a variety that usually just help in the long run.
Now, with all that in mind, you'll get 3 skills to start off with.
The latter are divided into a few different categories, though we'll start with elemental skills. So, most Persona tend to have an element attached to them, but instead of being called fire, ice, etc., they go by different names here, with a prefix and additional part added to dictate its power and how many it can target--for example, a fire spell is called Agi. The strongest form of that spell is Agidyne, with -dyne indicating its power. Maragidyne with the prefix of Ma- (with the R added only in this case) indicates that it selects multiple targets.
In addition to the offensive elemental magic, there are also healing, support, ailment, and passive skills. With the exception of the last one, the prefix and suffix rules also apply! Healing spells are self-explanatory, support skills have an assortment of different attacks ranging from boosting your allies' attack to lowering an enemy's defense. Ailment skills inflict status effects like confusion, charm, and sleep. Finally, passive skills also have a variety that usually just help in the long run.
Now, with all that in mind, you'll get 3 skills to start off with.
TRANSFORMATION
Once your character's Persona awakens, your character's clothes and whatnot change to match your 'rebirth'.
WEAPON
In addition to some rad new clothes you get something to probably smash into the shadows' faces. What is it? Note that there are few limitations since you don't have the baggage of bringing it back and forth from the real world to the other side.
HISTORY
The current year IC wise is 2018, with the RP's starting date being April 9th (Monday).
MISC
misc info that you can add if you'd like