Decided to ditch my original progression plan now that it turns out we get additional Unique Traits. Bring on the physical magic.
General Traits--Heavy Hitter II
--Acrobatic I
--Slippery I
--Raw Talent I
Unique Traits--
Elvish Strength I: The blood of elves long used to the harsh deserts of the North runs through Abida's veins, making her stronger than most ordinary humans while still keeping a lean physique.
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An Unnatural Vision I: Pale blue tattoos frame Abida's eyes, and are in fact magical in origin. They let her see when vision would normally be obstructed by such things as darkness and weaker illusions.
--An Unnatural Vision II: The tattoos have deepened in colour, and a faint blue hue can be seen flickering behind Abida's irises. Now anything in her field of vision, even at great distances and in her periphery vision, can be seen in remarkable detail.
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Stutter Step I: Abida can shift herself a few feet in any direction. Similar to a teleport, except for the fact that she still traverses the distance between the two points. Just really quickly. And yes this includes up. Momentum is maintained (AKA no shifting upwards to survive any fall).
Achievements--
Mighty Cleave I: "With one great swing the King laid dead, and all his kingdom mourned. With a second great swing, so too did Kyria, and that ended any hope, of a land: Forsworn." Like the mighty Archangel Typhon, you have a potent swing, and put a little more strength into it than most do. (Minor bonus to damage output & armour penetration.)
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Teamwork I: You work well with others, and are growing accustomed to doing so. You have a greater chance of success in any action if you perform it with an ally, rather than alone. (Minor bonus to anything when done with a compatriot, to a reasonable degree.)