Name: Liam Grillod
Age: 23
Sex: Male
Appearance:Liam looks to be made of 10 ply toilet paper, which is to say, soft. Though he stands at a regular height of 5'9" when caught at the wrong angle it would be easy to mistake him for someone nearly half his age. His delicate looking green eyes and round youthful face receive no mercy from other soldiers concerning his orientation and his true gender. Hilarious though they may be, Liam maintains a rather emotionless expression as the day goes on, he is very soft spoken and while not shy does not feel comfortable speaking around most people.
As a result of the constant mockery and in hopes of better protection Liam feels compelled to cover a large portion of his face while on active duty. He feels It helps to promote a more intimidating figure. As such he is commonly seen wearing a shemagh covering most of his mouth and chin, a pair of sunglasses and a fatigue cap to keep his unorthodox sandy brown hair under control. Otherwise seen wearing his normal combat armor when on mission, or fatigues when at rest.
History Type: Bunker Boy: Your character grew up in the Chicago Bunker their whole lives. This will be one of their only times leaving the Bunker, perhaps even their first time. Your character typically finds it easier to cause others from Bunker Colonies and their supporters to listen and follow, and is often seen as being fairly trustworthy by most measurable standards. They’re also typically up to date on the latest and greatest in technology.
(Bonuses to diplomacy when conversing with other members of Bunker colonies or Council servants, bonuses to using advanced or foreign technology.)
Biography:As his history suggests Liam was born inside of Bunker Chicago, and has thusly led a particularly sheltered life. Made more so by the fact that his family was one of some standing in the community with their hands picking in several different pies at once. Yes, the family importing business was lucrative enough to put some folk well on their way to joining the council, feed the impoverished and unstable, not to mention pay for some rivals to
close shop. All said the protected child grew up believing he'd one day seize control of the family business.
Though what kind of story would that make were that the case? No in this story the golden age that was Liam's childhood fell apart. It began, as all scandals do, with the media discovering Liam's father with his hand in the wrong kind of pie in a run down nursing home. From there public ridicule and domestic dispute took it's course climaxing in the division of their once powerful business. The division was all that upcomers needed to consolidate their assets and hostile corporate takeover wasn't far from there. Leaving the Grillod family with nothing stable to float on. And so it came to be that Liam was penniless and broke, with very few marketable skills.
So what's a guy to do but join the army?
Fingers crossed and hoping for the best, Liam took a dive. Reasoning that the risk he took by enlisting was at least no more than risking his life out in the streets. As luck would have it the military agreed with his assessment of not having many marketable skills. There were no mutations of his DNA and he was barely fit to drive a bicycle let alone a MECH so he was classified as a Grunt and told he'd have the lifespan of a snowball in a nuclear reactor. He hoped it was a joke.
Technical InformationCareer Path: Grunt
Modifications:
--Mod 1: Electrified Bayonet
--Mod 2: Taser Attachment
--Mod 3: LAS-Mod
--Mod 4: Breezy Cartridges: Thanks to what essentially boils down as having bored holes into strategic points of his rifle, and the addition of a coolant system having been installed, Liam's rifle now faces fewer instances of over heating. Allowing him to fire for longer periods of time, and enables a quicker rate of fire as well.
--AT 1: A Soldier's Wrath
-----Rampage (Rank 2): When an ally is hit, this character now gains an accuracy bonus against the opposing target both for his reaction shot and for the next post. If an ally (named NPC or PC) is incapacitated, badly injured, or slain outright, this character enters into a battle fervour that renders them immune to panic and greatly increases resistance against psychic assaults until the target which harmed their friend retreats from the field of battle or is slain.
--AT 2: True Grit
--AT 3: Manifest Destiny: Humanity has a knack for survival, for a variety of reasons. The first is their versatility: These Grunts have trained hard enough that they can wield any weapon masterfully and without penalty. The second is their numbers: These Grunts can radio in for artillery strikes or aerial support and generally can get at least one per mission. The third is their stubborn ingenuity: These Grunts have access to top of the line technology like Pilots to amplify their abilities, and have access to the same laboratories.
--AT 4: Adrenaline Junkie
Achievements:
--Savior: Liam goes out with ten soldiers. He comes home with ten soldiers. There are no exceptions in his mind. (Increased odds of success in actions if doing so to save an ally's life.)
--Watchman: Liam has spent most of his time not on the front line, but looking for enemies that might hope to attack the front line. (Greater chance of spotting ambushers.)
Inventory:
Combat Knife: The standard army combat knife. A design over a century old still more than effective enough to carry on into the future.
Standard Issue Council Pistol: Your standard issue, eighteen shot clip pistol provided to nearly everyone in the bunkers and on most homesteads, to both civilians and armed personnel alike. This is based off of the glock-18 model, with some near-future modifications.
Civilian Clothing: You wear a set of civilian clothing. This has no armour value and is thus pretty good to sneak around in, but, then again, if anything so much as breathes on you, you're a dead man.
Medium Armor: Upgraded armor granted to those without mutation or mechanizations to prevent death for as long as possible.
Motion Sensor: With access to the labratories Liam decided he wanted to know all he could about any enemies trying to worm their way about on the battlefield, and so took a motion detector to help towards that goal.
Medkit: Your standard medkit, including bandages, stitches, rubbing alcohol, and more.
Radio: A simple radio for contacting others.
Frag Grenade: A small hand held explosive. Pull the pin and throw it into a small room for maximum effect, as it isn’t all that effective in a large area with several pieces of cover... Each character starts with two frag grenades.
Flashbang: A non-lethal version of the Frag Grenade, this weapon’s purpose is to cause a bright flash of light and a loud bang, blinding and deafening opponents. Each character starts with two flashbangs.
Anything that is just excess fluff in most situations, like dog-tags, or a watch.
Dog-Tags: A way to identify your horrible mangled corpse. Congratulations! At least you won't die forgotten mister... Uh... What was your name again?
Standard Watch: Your standard wrist watch, likely powered by gears and springs as in old clockwork, only compartmentalized to fit on the wrist.
Flash-Light: Useful in dark places. Often mounted on a shoulder or duct-taped to a weapon.
Signature: Icarus.
Also there was some mention of Vlad having camo, but I've never seen it. So who knows for sure.