@TalijaKey Alright, Mortha is done (I also changed her age to YA, because cmon, look at that baby-face!). Should I up and post her in the character tab? Also, considering she's deaf... Can I presume she can lip-read, or should I just ignore all the dialogue that happens? Aaaaand I saw a few instances where an ability can't be used again until few RP minutes have passed - that basically means a few GM posts, yeah?
@TalijaKey Alright, I think I did most of the important edits. I still have to do her appearance and bio properly, but I'm gonna hold off until I see those other two treasures(tall dwarves ftw!), if that's okay with you. I don't want to have to rework the whole character the third time. xD
PS. Stalked your rolls Ili . Congrats on this game first 1! XD
Seriously, FML. XD I had to change the whole concept of my character because of that lousy roll. I guess I'm not gonna get too attached to this character. xD
You are not a elf by birth but were adopted by a elf. You can pick Between being born as dwarf (Tall dwarf - look like human, normal dwarf they are short, or Dvergr Dvergr they have stony skin, they can turn into a stone statue at will.) or as Kobold
You are deaf, but because of it you will be harder to hit. Anyone trying to hit you will have to roll higher to do so.
Mortha has always been a petite woman. Standing at 5' nothing with a slender frame, she often gives the impression that a slight breeze might just knock her over. Despite being a dwarf, the woman lacks their particular stocky stature, due to constant illnesses, and because she'd been raised by elves, many mistake her for an elven child. In rarer cases, she'd also been accused of Silver addiction, as it would very easily explain her youthful look and pale complexion. However, while she is frail and thin, she more than makes up for it in grace and with a smile that could melt hearts with its innocence.
As for clothing and style, the girl can be often found gushing over one pretty bauble or another, and her wardrobe reflects that as well. She is not a person with sensible fashion, wearing outfits of clashing colors that were put together without much thought, as long as the pieces looked pretty individually. In addition, she almost never wears clothing without a long, full, left sleeve, so it would hide the dummy wooden arm she has in place of a real, missing one.
Accessories:
Personality & Bio
Mortha was born to a pair of tall dwarves, a family that wasn't of much note or wealth, and with a history most would shudder from. Illness and madness runs in the girl's bloodline due to a curse, or so the stories say, though one particular member of her family confirmed that for Mortha. Her uncle, supposedly a man of great intellect, lost his mind a few years after she'd been born, and proceeded to try to murder the young girl, certain she was possessed by some evil that would enslave the world. He did this with a dark spell of his own, a curse that was supposed to kill Mortha and all the demons she allied herself with.
Thanks to a brave elf adventurer of the Grail family, the girl managed to escape, only losing an arm and her hearing in the process. Since then, her savior became her adoptive father, and an idol to look up to. Though she never could become a brave adventurer like him, it wasn't for lack of trying. She and her father clashed together plenty of times over this issue, and it wasn't until he allowed her to become a part of Mystery Busters detective agency, that she was content.
Abilities: Class: Puppeteer;
Can only be used once a day, or after a power nap. You have to have line of sight to posses the target.
You can use this abilty after each gm post once if in combat. You can pull other character with you through the shadows if you hold their hand. (so ignore the chaos action part of the card) If they dont want to hold your hand then you cannot move them. Outside combat use it how often you like. Just dont forget to roll for each use.
You can summon A frost elemental companion that last until it dies in combat, or a hour if out of combat. Your frost elemental can do simple task, like fetch, hit, follow, make ice cubes for drinks, etc. Your frost elemental can cast a ray of frost that can freeze things. Your frost elemental can throw chunks of ice at targets.
After using this spell you have to recover for several rp minutes. During this time you cannot even move, even less protect yourself. Considering your healt roll is 1, if anything hits you during this time you will have to death roll.
Thressures:
Every time you hit something you aimed at, you can teleport 3 spaces around. It will be more risky if you are teleporting to a space out of your view.
It last for a few hours, it does not make you soundless. You have to roll to drink it.
How well you roll will determe how well you heal everyone
You will turn into a random character from the house Spinnersilk who also has a Silver Vampire Locket. Not all npc characters will have it. Once transformed you are playing with their skills set and personality as you are them.
Your creepy uncle is responsible for you missing one arm. +1000 gold you can spend in the shop or keep.
You know you are sicky and just in case you have written your will for when you die. So any treasure you have on you at the moment of death will be given to the right person.
You may control a ally for several minutes, and they may resist you if they so wish. Both of you will have to roll. If you roll higher you can keep on/start controlling them. If they roll higher they have resisted you/broke away from your control.
Okay! Another question. For the rolls: Do I just put the associated rolls for this RP(like the health roll and stuff) into a "campaign" under my name, or is there a way we can put all our rolls under the same campaign hosted by you?