Avatar of ImportantNobody
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    1. ImportantNobody 11 yrs ago
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10 yrs ago
Current Working together with a team to try and reboot the forum's arena into something greater. Check it out and get your input as well! roleplayerguild.com/topics/7..

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<Snipped quote by ImportantNobody>

I like magic but our choice, can it be unranked as it is my first one


It's getting late so let's start something tomorrow. I can try to match your characters power for a fair fight if you post about him/her/it.

Yes, we should definitely do unranked for now. Ranked matches will be best if you can start getting some more detail in where both participants can give a clear picture of what they're doing so they can accurately respond to each other. A good paragraph is usually in order unless their actions are very simple.
@ImportantNobody we could try I am very low casual


Okay. I bet you will find yourself able to post more lines as you practice. Most posts have you reacting to what your opponent is doing and carrying out their own plan, so it will naturally be at least two lines. That's twice as much as free right there! ;)

Our characters likely wouldn't have any high level abilities for a simple fight scene. Do you want them to have minor magic or none? Fantasy weapons or modern? I'd advise against guns right now unless you really want them.
I don't know how to arena fight and I want to learn so I need help learning how


I'm not the best but I can certainly fight and explain some stuff how we usually do things around here. It would help if you give specific questions about it or else I may end up rambling for a bit.

As Shoryu says, free is not the best choice for this unless we went only for rule of cool where details don't matter (or his suggestions). I suggest we try for casual and we can practice getting more detailed as we go along. I'm guilty of not posting super detailed either, so perhaps I need some practice as well.
my attention to detail and nature as a deconstructionist/reconstructionist means I do not have much of a willing suspension of disbelief, a statement I've made a few times in this thread actually. I also consider out of character writing to be the greatest blasphemy a writer can commit, which is why I despise most fanfiction.


If the story is supposed to be more realistic (of course suspending disbelief for things like magic) and stays consistent and suddenly breaks suspension of disbelief due to a mistake, poor writing, etc. then I don't like it either. Even small things can still get to me that way.

There's this one famous fanfiction of harry potter where they're all goths and Dumbledore curses Harry out or whatever. Pretty hilarious if you ask me. XD Do you hate 4th wall breaking characters like Deadpool?

All I've been saying is that I've seen plenty of times when the dice rolls ended up constantly coming up badly and each of these so-called experts fighting each other ended up looking like complete amateurs.


I could come up with another rule for my dice roll and say that if they get a bad luck roll, they get bonuses to future rolls for a bit to make sure they can't keep missing shots that could go either way.

Kind of pointless discussing that with you, as you wouldn't do it, but if someone else likes this dice rolling idea than feel free to use it.

The only way this sort of thing could work in a piece of writing and be 'good' is if the role-play was meant to be played for laughs, and I don't work with joke role-plays. There's nothing exciting about out of character writing, nor is out of character writing actually ever good writing. Even if the role-players aren't playing to win, the role-play still needs to go down realistically to be good writing.


I can enjoy completely played for laugh fights, maybe like 10% of the time, while the rest might have a joke or two thrown in there or completely serious depending on my opponent. I would only do a fight completely using dice (and taking possible outcomes to the extreme) if I was in the mood for the more zany side of things. We do indeed agree that relying on dice too much could cause unrealistic stuff to occur. We seem to disagree that it could be exciting or good writing. Good is subjective, of course.

While I understand this is your experience, it isn't my reality. Okay, so I have a totally badass ranger who never misses his shots. I roll a 1 and am forced to miss a shot. But I don't have to write the miss like my character actually has horrible accuracy. why can't I just have my opponent stumble and fall out of the way? Maybe my rolling a 1 isn't my character missing, but their character evading. And realism? Sorry buddy, even the best shooters are prone to miss. Especially when you consider stuff like moving targets, wind, debris, etc.


I agree with Broken here, which ties in well with my system of using rolling as a guide in situations where things could go either way. Going of the example, a gunman fighting what could be a nimble opponent is bound to miss sometimes despite being a great shot. As such, if he sometimes misses and sometimes hits in a certain scenario, using a dice in such circumstances makes sense if the options given are hit and miss rather than an option to also shoot himself. Now if it's an expert swordsman swinging at close range at someone, I don't see dice rolling as valid of a thing as it's more evident the outcome of the slashes. The opponent could still dodge or block somehow, but this is more common sense if they could manage where bullets whizzing through the air and dashing opponents is more open to "luck" where we can't predict as well.

Despite defending this dice rolling system, I still wouldn't use it much.
I see dice rolls being useful in certain rare circumstances. For example, if someone is shooting at someone else and you are up in the air if bullets would be hitting and how many. Sometimes it's a struggle to be fair and logical in such circumstances, leading me to worry if I'm being unfairly accurate or, if I'm dodging, unfairly dodging everything. I tend to just take the hit if there's questionable stuff.

As a main fight mechanic it's not preferred if going for realism but could keep things more exciting where you aren't sure how it will turn out and have to adapt. Could also be funny if you roll a 1 and have to come up with some rediculous reason why your character failed so badly.

Not using dice and instead going for story purposes and rule of cool would be best if you and your opponent aren't competitive. Then I wouldn't have to worry about accidentally abusing stuff and being op because they would be okay with the outcomes.
I didn't know this thread was exploding. I'll check up and read through during breaks at work.

I'm interested in dice rolls but not entirely sure I'd like to learn d&d to do so.
The half dragon girl Evvie was soaring over, to her at least, unfamiliar grounds. She enjoyed exploration and was curious by nature, so it was only natural that this supposed ghost town caught her eye. So far there was nothing but dust, so it was a nice change of scenery. Well, the town was still quite dusty, but…

What are these weird markings? She lowered her altitude, gently touching down on the main street with a light jog before coming to a stop in front of what turned out to be acid marks splattered around the area, although she wasn’t entirely sure that’s what they were at the time. She was unaware of the nearby presence as she rubbed the stain curiously. Maybe someone just spilled juice or whatever and she was getting excited over nothing?
Ah, I see. My primary reason for avoiding the arena forum entirely (outside of comments in the last thread about the tendency for my characters to be rather "broken") stems from my desire to avoid this sort of "Win/Lose/Draw" point system completely, so that might actually be something I need to find out before I truly commit to this; otherwise it could need to be done over a 1x1 role-play instead, which I don't oppose the idea of doing.


It's very easy to avoid the win/lose/draw system. You have to agree with everyone involved in the fight to use that system.

@ImportantNobody
Maybe outting number 4 won't result in a straight up death.


Unless what happens in your signature happens in the battle. He may be strong but still seems quite frail. I bet a single good hit from Evcie would break him. Kind of like her battle with hand dude where he couldn't let her touch him or it would be over.

Edit: thinking on this further, if Abe goes in to bite one of her arms or something, that would put him so close to her that it might only be a phyric victory and she's slam him unless he had another trick up his sleeve. Well, we'll see how it goes. I could be pleasantly surprised on the fight he could put up.
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