Name: Evvie
Nicknames: She has gone by many names over the years, some making little sense now that she’s older. She’s not picky what you call her.
Age: Somewhere in the 200s. She appears to be in her mid to late 20s.
Gender: Female
Race: Half Dragon/Half Human
Height: 5'9”. This is impressive as she was well known for only being 5 feet nothing tall at age sixteen.
Weight: 174 pounds. She’s deceptively heavy for her looks, as many people don’t take into account her extra appendages. Her wings together weigh 9 pounds and her tail weighs 20, not as much as a leg but greater than an arm. She also has sturdy bones.
Appearance: She has a human body with the wings, tail, and horns of a dragon. She has an athletic body type with a Caucasian skin tone that’s unable to freckle or tan (nor sunburn), leaving her on the pale side. Due to her healing factor she has no traces of scars or other damage flawing her skin. Her hair is a light purple color that’s braided to fall nicely between her wings and reach the small of her back. Her eyes are also purple with pupils between that of a cat and a human. Her canine teeth are pointed but not enough to stick out of her mouth while closed. Her tongue is slightly longer than normal humans but most don’t notice as it falls within possible limits.
Her two horns are ivory colored, each a little longer and thicker than a thumb, sprouting from close to the top of her head but slightly foreword and pointed a few degrees off to either side. She has a 2’4” long tail extending from the bottom of her spine, falling between her knees and ankles. It’s base is as thick as two fists and slowly tapers into a fine tip. The dorsal portion (facing the outside) is covered in small green scales. The ventral side is a light shade of green with a muscular feeling like a snake with small ridges. She has two wings sprouting from her upper back that are each about the size of her torso when spread out, revealing tan, leathery feeling tissue that make up the portion of her wing that catches the air. The bone portions of the wing have the same green scales as her tail.
Personality: She’s rather free spirited, optimistic, energetic, and playful at heart. However, her extra years have matured her greatly, allowing her patience and grace rarely seen in her younger years, which is mostly deployed out of respect for those she’s in the presence of should they deserve it. She still prefers casual social situations where she can just let loose and have fun. The more excited she is or the closer her friends the more her true personality reveals itself. Even her learned patience can still fail at times and she begins to distract herself or take some other initiative to get things moving in a manner she sees fit. She’ll try to be kind about it unless her company isn’t deserving, in which case she has no problem brushing them off. She doesn’t take crap from people and will definitely speak her mind if she feels that she must. She doesn’t sweat small stuff and forgives others pretty easily unless someone does something really upsetting to her, in which case hell hath no fury.
She has a love for battle but certainly not the harming of innocents. Her sadistic tendencies are relatively minor, as it’s not harming others that she enjoys but instead the rush and power she feels. She admittedly enjoys a little suffering brought on those who deserve it, cracking a smile if poetic justice falls upon someone. She will show mercy to those no longer a threat but supports the death penalty should such a judgment be cast through proper legal situations. Sometimes if she gets worked up enough her dragon instincts take over and she becomes harsher and it's hard to stop herself from getting carried away. She may even start behaving animalistic like a predator stalking her prey. However, normal fighting won't trigger such a response; the enemy has to be particularly cruel.
She certainly likes to win but doesn’t mind loosing in a good exciting fight. That being said she prefers to fight fairly with others to give them a fighting chance unless the fight has consequences that reach beyond her, in which case she would try not to put personal enjoyment over others and resort to what needs to be done. She prefers a warrior’s death over something uneventful and “peaceful”.
She can be very loyal and protecting of those weaker than her, always out to give a helping hand to those in need. She's not motivated by money, having few personal possessions. She enjoys praise, being on the prideful side, so appreciation is often enough of a payment for her. Of course she’d still do what’s right if they show appreciation or not. All in all she’s a very good person to be a friend of and a very bad person to get on her bad side.
True to her past self she still dislikes eating her vegetables and gorges herself on meat and sweets. She can out eat most men, in fact. Thanks to her metabolism and high level of physical activity she luckily can burn it off very easily. In fact if she ate like a normal human she would be rather famished. She can’t hold her liquor well.
AbilitiesMiscellaneous- She’s ambidextrous. Her tail is great for balance, whipping, and some grasping, although is poor at finer manipulation and not as strong of a grip as her hands. Spending most of her time outdoors she has learned multiple different survival related things such as tracking, climbing, navigating by stars, and poisonous plant knowledge. Think any skills she’d need to survive out in various biomes all by her lonesome. She’s also surprisingly incredible at juggling and belly dancing.
Combat Training- Most of her fighting is self taught over the years and specializes on bringing down single monster sized opponents, but she certainly has had her fair share of fighting human sized opponents over the years as well, allowing her to adapt well to many situations without the need of a weapon. She’s the weakest in grappling technique, as opponents very seldom can come close to matching her strength to allow them to manipulate her body into holds. As such if someone were to achieve such a feat she wouldn’t be able to react as efficiently as a slugging match.
She has a very decent amount of experience with a staff, slightly less for swords, maces, hammers, and daggers, and far less for any other weapon types. Her least experience is modern or futuristic weapons. She knows what guns are and the idea that you point and pull the trigger, but she’d certainly not be very skilled with one.
She’s not well trained in stealth and other methods of subterfuge. She deploys this tactic rarely. She’d only be helped out by knowledge of enemy types she’d be facing and their own mannerisms she could exploit.
Heat resistance- Practically burn resistant and very high tolerance of anything heat based. She can still suffer from heat stroke from insanely high temperatures over long periods of time but this would have to be much hotter than your average lava. A far more likely scenario is that she would inhale too much smoke and die that way.
Physical Abilities- Her physical abilities given to her by being half dragon are her greatest asset, putting her on par with an actual dragon yet compacted into her much smaller body.
She can fly at roughly mach 2 after accelerating for five seconds. She can run for extended periods at 600 miles per hour and can push herself to break mach 1. Of course if she uses her wings she can go faster, sometimes giving a flap every once in a while to give herself boosts but keep her wings from tiring out. Her wing endurance is less than her body.
She can raise an M1 Abrams tank above her head, meaning that at max she can lift close to 70 tons with intense strain.
Her endurance is scaled appropriately to her enhanced abilities, so if she were to run at only 100 miles an hour it would be as strenuous to her as a lazy walk to a normal human. As such it seems like she has near limitless endurance if she’s not pushing herself.
Her sense of sight allows for night vision on par with cats and eyesight twice as keen as un-enhanced humans. Her other four senses are peak human condition. Her sense of pain is dulled, however. This is an advantage is some ways but she’s less likely to notice minor injuries to even moderate ones if she’s focused on something else. It’s still possible for her to suffer from intense pain, some things even getting around her pain tolerance entirely such as some poisons.
Regeneration- She's able to completely re-grow body parts within a couple of days, including nerves. It’s also possible for her to reattach body parts and have them heal together again within minutes, the same amount of time it would take for her to recover from major wounds. However, recovering from such wounds would leave her weakened and exhausted for at least a couple of hours, especially on the body parts that needed the healing. She also can't have accelerated healing forever. Take enough damage for too long and her healing factors will begin to falter to that of normal human levels until a day or two of rest. She can still pass out from blood loss should she not be able to regenerate new blood in time, or otherwise be knocked out even with all this healing going on. If under too much stress her brain may decide to focus only on healing and places her in a deep state of unconsciousness for days to weeks. She's not in any risk of dying from this state so it's not as dangerous as a coma other then possible outside influences. She can still die in one hit should the wound be severe enough, given no time to heal.
Dragon Spirit- She’s not easily frightened or intimidated, even though magical means. She can keep her spirits up where almost all others might falter.
Non-corruptible- She cannot turn into a vampire, werewolf, or corrupted into many things of that nature that hopes to alter her form through curses/dark magic/etc . However, she can be turned into a zombie or possessed.
PowersInternal Flame- She has magical powers through use of her internal flame, a corporeal fire in the center of her body (near the solar plexus) that can only be detected by those who can see it's magical or thermal energy. This flame gives off heat, making her average body temperature at around 105 degrees Fahrenheit. Cold temperatures weaken her internal flame, thus limiting her magical abilities, although the flame can help keep her warm until its simply becomes too weakened. In normal temperatures, as long as she's well nourished and in good spirits then there shouldn't be a problem with her internal flame weakening too much. Fits of intense rage or determination can enhance it briefly. If her internal flame goes out, which never has happened while alive, it’s assumed that she would die or at least fall into a coma.
The following powers need magic, and thus internal flame, to pull off.
Fire Breath- Evvie can produce a flame reaching 4,000 degrees fereinhet if putting max effort into it. For reference this is a little hotter than what most blowtorches can do, hotter than lava. However, her range is only 20 feet before this temperature experiences severe drops. She cannot breathe while doing this and gets short of breath faster the larger she makes the flame, so at maximum temperature and range she'd have to stop to catch her breath after only 5 seconds. At weakest flame she’d have to stop after being short of breath in roughly two and a half minutes.
She tends not to use max fire unless absolutely necessary, as fighting while constantly out of breath would be devastating.
Smoke Breath- Burning fire within her stomach for four seconds, she can then open her mouth and breath out a bunch of smoke.
Fire Control- She's able to control her own fire. For example, she can breath it into her hand and then form it into a ball to toss it at her opponent. Once fire exits her general proximity then it begins to loose it's thermal energy as fire normally would. Therefore, she can keep a flame on her body active for long periods of time, but toss it out at an enemy and it will go away rather quickly. Fire control takes concentration, so even if she can keep fire going on her body for a long time, get distracted and it will go away.
Solid Flame- An upgrade of her fire control, she can concentrate her flames into a dense enough space to give them solid form (granted some magic is involved in this process). They have durability around 10 times that of steel. She has great difficulty making large objects due to the sheer amount of fire that would be required often winding her, but she can handle things like swords well enough.
Body Heater- Evvie can heat up her body temperature to various extents at the expense of some constant energy use. Touching her can result in an burn within three seconds if using this ability to the maximum extent (which requires a ton of energy so limits all other fire based attacks during this time), but otherwise it would just be uncomfortably hot and take much longer to burn. This increased body heat can also kill off some bacteria, viruses, etc. in her body that are sensitive to temperature.
Scale Generation- A very tiring process, she can form green scales the same as on her dragon parts over any of her skin to provide extra defense and then shed them off later. Scales takes around 10 seconds from the beginning of its formation (it looks like a coat of sinewy glue at first) until it completely hardens to the defensive power of 20 times that of steel, only the scales are thin plates. The scales begin to flake off after around a minute in battle scenarios, but if she's not putting much stress on them then they could last at least around 10 minutes. Due to the strain she cannot cover the same body part again with more scales until after a couple of hours.
Internal Flame Shroud- While maintaining a high level of focus and a strong internal flame she can briefly increase the size of her internal flame so that it extends outward to completely surrounded her body and become visible, glowing like a corporeal sparkling red flame. This shroud can burn away almost any form of attack, ethereal or corporeal, and it damages through both intensely hot fire and energy. Most of the heat is contained within the flame itself so standing next to it would only be moderately uncomfortable rather than bursting into flames hot.
The larger and hotter the shroud the less time she can keep it up, never more then 20 seconds, and after it's over she can't pull it off again for a dozen or so minutes. She must remain still while this is active and during the charge period, taking around 10 seconds but it can be delayed the less focused that she is. She needs an almost zen-like meditation.
Internal Flame Burst- Like an uncontrolled version of her shroud. It has only a 3 second charge time where she doesn’t need to focus as much before the internal flame bursts out like a powerful explosion of both heat and energy. The energy release hurts Evvie and severely weakens her internal flame for a long while afterwards. That being said, this is usually a last resort because she'd have trouble putting up a good fight afterwards if she even remains conscious. At best she’d be on the verge of consciousness.
Flight- Her wings are not large enough to lift her weight without magical capabilities, being at best like having two small parachutes. This magic is like second nature to her and uses hardly any effort, but the fact that it does require some can stop her flying if any anti-magical attacks are used against her. See her physical abilities for specifics on flight speed.
Wind Gust- She can use her wings to blow winds up to 500 miles per hour, but this would tire her wings out if used for extended periods of time.
Reincarnation- Evvie can create a special egg through magical means almost instantaneously. During death the egg becomes fertilized through her DNA. (This power holds no relevance to her combat abilities, only extra fluff).
Weaknesses Coldness…kind of. She can survive in colder temperatures for a bit due to her internal flame, but her internal flame powers are weakened as a result. Disliking the cold can also cause problems for her by making her uncomfortable and out of her element.
Most magic and mind based attacks. Besides cold based magic, electricity also seems to give her a lot of damage that her sturdy body and healing can’t offer much protection from. Magic that has to physically strike her isn’t as much of a weakness but still counts.
Poison that causes physical damage is the easiest for her to combat, but most poisons aren’t so straightforward, leaving her just as vulnerable as an average human.
Anti-dragon attacks still affect her even though she’s only half dragon.
Ticklish armpits. Perhaps her most silly weakness but not to be underestimated, being that they are violently ticklish.
Although not easy to exploit, attaching a special material to her horns drains her of all her enhanced strength and abilities granted to her by being half dragon.
EquipmentArmored Dragon Gauntlet- This highly durable accessory is worn on her right wrist and reaches halfway up her forearm. Without Evvie's fire blowing on it that is all the gauntlet is. However, once hit by her fire and her fire only, the gem glows brightly and the metal of the gauntlet lights on fire, spreading across her body where desired before solidifying again. However, it can't take on any shape, just the shape this magical armor was sculpted and fine tuned over time by the alchemist who gave it to her after she defeated him in a riddle. He wasn't obligated to fine turn it to take into account her growths since she was a teenager, but he grew to like her enough to put in the effort rather than see the amulet go to waste.
The armor is purple with silver trim and, if summoned in a complete set, looks sort of like
this (not my drawing) but without the skin showing and the overly spiky projections. The armor also covers her tail in plated segments overlapping each other and her wings can do the same thing or get tucked inside two wing styled armor pieces pressed against the back of the armor for added protection.
Over her normal summoned gauntlets can be another pair of dragon claw gauntlets that are just as it sounds, bulky gauntlets that go into sharp 2 inch long daggers for claws on each finger, modeled after a dragon's hand. To add more armor pieces after summoned she'd have to fire blow on the gauntlet gem again, but to un-summon the armor it only takes her to no longer will it to be there or loose conscious control over it.
Dragonfish Scale Underarmor- Taken from a mythical creature, the scales that make up this suit are dark purplish/blue and fireproof although only as strong as thin iron chain mail. It's a snug fit so it doesn't get in the way of her armor summoning on top. It covers her neck, the front of her upper torso, and upper thighs (a little less than fingertip length), leaving the shoulders/arms/midriff/lower legs bare and some of her backside to allow freedom of movement from her wings and tail.
Dragonheat Staff- This is a 4 and a half foot long staff made out of a metal forty times as durable as steel even while heated up to 4,000 degrees Fahrenheit, conveniently the hottest temperature Evvie can produce. It can heat up to the surrounding temperature incredibly fast (her blowing fire onto it being most common) and retain the heat for up to twice as long as a normal steel object that size would. This is Evvie's signature weapon.
Vocal Amplifying Necklace- A lesser used piece of equipment. This silver colored necklace has a swirl design trinket in it with a hole in the middle. Speaking into the hole amplifies the sound like a megaphone, allowing Evvie to fly around and alert others from great distances, for one example of it's use. She could also hurt people’s ears with it but it’s not powerful enough to cause permanent damage unless the enemy decided to press their ear up and listen to her for a while.