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    1. IncredibleBee 11 yrs ago

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After several hours of walking, our heroes soon found themselves at the entrance of Haldric's tomb.

The foreboding ruins stood silent, towering over the humans/demihumans. The entrance stood shut, a testament to the relative mystery within. Only time would tell whether the adventurers before it would uncover its secrets.

~~~~~~~~~~~~~~~~~

"...Well, it can't be that bad. Let's get to work!" AL grinned, drawing his greatsword. Ramming the tip of the blade between the doors, the swordsman began to pry, his muscles tensing under the strain.
Is it time to time skip to the dungeon yet?
"Don't worry, we'll meet you inside!" Al called, waving at the paladin. It was good to see that everyone was so eager to get to looting an ancient tomb.

Picking up his pace, the adventurer led the way to Haldric's Tomb. No doubt the church had hired them for a treasureful sidequest.
Then he should probably suggest that they explain and introduce themselves on the way rather than just leaving like that.


It's okay, you still got like two whole people for Sophia to explain the... whatever she's going to explain, to.

Meanwhile I think the rest of us are gonna go dungeon crawl. We'll meet you there.
<Snipped quote by IncredibleBee>

The point being that, after that, he apparently just walked off. Which... is kind of baffling.


It's baffling that someone would hurry up to get a job done?

Have you considered that maybe he just has a strong work ethic? Maybe he needs the money? Maybe he likes fighting monsters?
1) Out of the three people that have left, none of them have really been very good at communicating the 'we're interested in the job' part. Two of them apparently just left. <_<


Ahem.

"Yeah, I'll join. It'll be an adventure!" he told Marc, emphasizing 'adventure' by pounding his fist into his hand

At the very least we need to do the explanation while on the way there if not before we start travelling, so if someone suggests that IC we can do that. But wandering in there without any briefing beforehand is a bad idea.


Does the fact that half the party left for the dungeon count as a suggestion? Because if I was a party leader and I needed to tell them something, I'd just catch up and explain on the road.

Also information about the entrance being trapped would be pretty common knowledge, since we've established the upper floors have been partly cleared out before.
Maybe @IncredibleBee's character explored it before? His bio says he's a professional adventurer.


Actually Al said he knew guys who were in there, but yeah it'd be no surprise if he'd cleared out an upper floor beforehand.

<Snipped quote by Scrapula>

... just no. That is the epitome of lazy coincidences.


Al is a professional adventurer who makes his living clearing out ancient ruins and killing monsters. How's it a coincidence if he of all people was in an ancient ruin full of monsters?
<Snipped quote by IncredibleBee>

How are you supposed to find out if there's vital information if you leave immediately after finding out that there's more information than 'kill something, there's traps'? The adventure hook isn't the entire information provided.


For someone with the mindset of "Stab problems, take gold", it's all the information you need.
Because important information about an old, trap-ridden castle is something you leave until someone might already injure themselves?


But we already know that it's full of traps because other adventurers have explored the top floors already.

Unless Sophia's somehow memorized the trap layout all the way through to the bottom, this can't be that vital.
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