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  • Old Guild Username: IVIasterJay
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    1. IVIasterJay 11 yrs ago

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Final exams, tests, and graduation stuff is what is slowing me down. Once the weekend rolls around I'll be able to work on some posting, but right now and for the next week or so RL is a little busy.
Edited and added a little more to Masaru's CS. He's meant to be one of the original members of the Jakakumei. If the Zanpakuto is too much it might be easier to just trash the concept and start fresh.
Scipio - Chapter 1: To Drink from the Fountain


"Oh, and who is his man exactly?" Though he said it calmly, Scipio's heart raced. He had been searching for two weeks without any luck. No one had seemed to know when Kyarian had gone to. Now all of a sudden this girl appeared and claimed to know the one thing he himself hadn't even though to ask: the identity of who Kyarian had been pursuing. It seemed too opportune to be coincidence. But then again, Scipio had always been cautious around those who tried to be helpful.

"Man, woman. Not sure, I only know that one peculiar individual after another has passed through here. I can't imagine it's a coincidence on so quiet a Sphere," she said, her voice muffled underneath the painted wooden mask. "I've been following you around, actually. This Kyarian guy, he arrived later than the one he was looking for. The one I was looking for. We team up. We kill two birds with one stone. Yea?" She veered around Scipio's question, albeit slightly. She was clearly hiding the quarry's identity, but was freely explaining there was at least a target.

It couldn't have been anything but related to Kyarian's own quest, however. That much was for sure. The Drider wasn't an easily distracted man, and if he hadn't yet found the assassins, then he was surely still on the same path.

With unwavering silver eyes, Scipio stared down at the masked girl. "Tell me where Kyarian went, and then maybe I'll let you follow."

The girl crossed her arms and let her head droop to the side, her cheeks turned up to Scipio, disgruntled. She sighed quickly, but gave in, "Well if your Kyarian guy has any wits about him, he'd have followed his target to Bulwark. Urborg specifically. That's what I got out of the people here. Seems no one really cared bout' your spidery friend, and more about my target. Paid attention to him, lucky for me," she paused and quieted herself, "and for you." Unfolding her arms, she extended a hand to shake for Scipio, reaching upwards to meet his own height.

"I'm Edith, you?"

Scipio reached out and took the girl's hand. "I am Scipio," tendrils of white spread from his hand to encase her arm, trapping her from moving away. "And you said that you didn't know the gender of Kyarian's prey, but just now you said 'him' with no hesitation. Do you wish to tell me why?" Scipio listened inside the girl's body, to her subtle hearbeat. If she lied to him again, he would hear it there.

Initially surprised by spider-man's sudden interrogative tactics, Edith soon relaxed and returned to her original, sassy state. Looking up into Scipio's eyes, she replied cooly, a hint of contempt riddled in her voice.

"Male is the default gender where I come from. You think I slipped up?" Scipio felt her truth, and it seemed at the time that she really did just simply refer to the target as male for simplicities-sake. She waited for Scipio to either wrap her up for dinner, or to let her go, still maintaining her eyeless gaze upon him.

She was either an incredibly skilled lier, or she was telling the truth. She looked to small to have been formally trained in the arts of deception, and even if she had it was unlikely he would have sensed nothing from her hearbeat, so Scipio decided that she must be telling the truth. "No. I apologize." He raised one hand to his collar and bowed his head slightly, the white web falling away. "It was wrong of me to assume. Where I come from we have different words for many differnt types of people. To be reduced to a mere two, it is odd. Again, I apologize for my actions."

Edith retracted her hand, rubbing it tenderly as if coated in something strange. "Right," she grumbled, turning slightly away, "So then, I don't suppose you have an airship?" she questioned, her partially chuckling breath indicating what seemed like embarassment. "I got on this boring place by the grace of another Sphere's... generosity."

"Airship? No, I do not have one. I'm sure I can manage to get us passage on one that is departing from here though." Great, he was travelling with a criminal. It wouldn't be the first time. Scipio wondered how she would react if he pulled a gold coin from his pocket right then. The last criminal companion had jumped him for it. Then again, this one was much smaller, so the 'jumping' wouldn't be nearly as effective.

"At least tell me your prinny clothing is a reflection of your wealth," Edith sighed, looking him up and down, "and that you can pay for the trip." Edith reached into the pockets of her hoodie and pulled out emptiness and lint, stressing her utter lack of funds. "You don't look like a commoner anyways. Who are you, really?"

"Scipio," he said flatly. His clothing did make him stand out, but he had stopped trying to blend in on the Spheres he visited a while ago. Even when he had the look right, he didn't act or speak like a local. As soon as he opened his mouth the facade was broken. Besides, Scipio liked how he dressed. "And don't worry about the cost," he added. "I'm sure I have enough to get us wherever it is we need to be."

"Wonderful. I have a feeling your coin will get us farther than the airship too," Edith said cheerfully, seeming as if she was declaring the man would take on the responsibility of catering to everything she needed. "And yet..." she had begun to turn away, but looked over her shoulder to Scipio, "your spider stuff might prove more useful in the end, where we're headed." Edith moved on and beckoned for Scipio to follow.

"Ships to Urborg aren't particularly common, so I suppose we'll have to wait around for a bit. You got a place to stay?"

If Scipio had been any other man he would have been annoyed that this girl had just declared him her personal bank. But he was more curious about what the Edith meant by his 'spider stuff'. Had she seen him fight before, seen another Drider, or simply heard stories? He would have liked to know how much he could still keep a secret, but that was hard when he didn't know how much she already knew. No point in speculating about it.

"Yes, I'm staying with a farmer just outside of town, by the name of Durn. He's given me a room to use while I'm staying on this Sphere. I doubt he would have any objection to one more guest, especially one who takes up so little space." Okay, maybe he was a tiny bit annoyed at her.
I prefer this to the usual post-by-post. The interaction is a lot smoother.
Not gonna raise mine. I've already been in enough duels already, better to give someone else a turn.
Huh, it reads a lot more powerful than I had in mind when my sleep-deprived mind thought it up. I'll be rewriting most of it now.

Keshigomu is designed for trapping, storing, and transporting what it erases. The condition of the blade is that it is unable to inflict any actual harm on what it pierces. I forgot to put it in the description when I posted it, but other Zanpakuto are immune to the erasure effect, only appearing in the white space if their owner is erased entirely.
Yup, there are ways to deal with his force control. Basically anything that isn't a physical or kinetic attack works on him. And even those work on his if he's taken by surprise (for all of one hit, so make it count).

Oh, and Jay didn't kill Anna. She lit her body on fire at the last second and disappeared. I guess that means she's shown the ability to launch kinetic blasts, pyrokinesis, and a sort of transformation / teleportation ability involving fire.
I'm on now.
Still working on it, but I finally had an idea for his blade, so I wrote that much down. Anything that seems to not make sense or repeat itself is probably the lack of sleep writing. I'll go through and clean it up and finish the other sections tomorrow.

Very WIP

Name: Masaru Keta
Appearance: Tall and thin, barely anything to him but skin and bone held together by scar tissue, Masaru looks like he should be dead ten times over either from age or battle wounds. He looks as old as he is, almost a thousand years now, with no hair left on his head and a half dozen creases in his brow. Every inch of his body is covered in scars, a testament to the many battles of his long life. The most prominent scar runs from the top of his head all the way down to his left thigh, with two small breaks in the old cut where he raised his arms to protect his eyes and heart. There is also a dark burn covering much of his right shoulder, telling another story of another battle. The only part of Masaru that doesn't look like it should have fossilized or turned to dust long ago is his eyes. The old man's eyes are those of a younger man, and they are gentle and kind, quite unlike the rest of the man they are set into. Masaru's mouth is always a few seconds behind his eyes to smile, something he does often.

Masaru dresses in a light, thin blue robe that just drapes over his frame. His chest and the scars on it is visible most of the time because he rarely closes the top of the robe, to let his body breathe he says. His Zanpakuto is stuck inside his robe beneath the sash across his waist, and he frequently acts like he's forgotten where he's put it. His mask is the eternally laughing Comedy mask.

Personality: Masaru may look like the grim reaper just got run over by a bus, but he's actually a really nice guy. He loves to smile and laugh, and there are times when he acts more like a boy then an ancient battle-hardened warrior. Because his face is naturally quite unsettling to see, the sight of it suddenly breaking into a grin and smiling at you can be a shock. Masaru values trust and friendship above all else, to the point where he will allow himself to be led on even if he knows that he is being lied to. He treats everyone he meets as a new friend until given a reason not to, even those he knows are his enemies. Lying is the one thing he refuses to do, even when he wants to, and he'd rather not say anything at all than lie to another person, even an enemy. This translates over to his promises, which he takes very seriously. He'll never give up on something he's promised to do, no matter how impossible it may seem. Masaru doesn't like killing and causing others pain, and he tries to avoid direct confrontation if at all possible. His Zanpakuto's ability allows him to remove a great number of enemies from battle without killing or harming a single one, reflective of his pacifist(ish) nature.

History:
Zanpakuto:

Keshigomu (lit. Eraser) is the name of Masaru’s blade. The blade is quite short, just three feet long, and perfectly straight. The hilt meets the sheath seamlessly, and no one but Masaru can draw the blade because the blade merges with the sheath, sealing the blade inside. When undrawn, Keshigomu looks like a short staff instead of a sword. The blade itself is featureless; it has no guard or pommel, and the transition from blade to hilt is gradual and smooth.
Shikai:

Ubau, Keshigomu (lit. Take Away, Keshigomu) Masaru sheaths Keshigomu and holds it out in front of himself, pointed away from his body. Then he calls his Zanpakuto’s name and slams his palm into the hilt end of the closed blade. The other end shoots out into a deadly point. In this form, Keshigomu takes the shape of a long white spike, flat on one end and narrowed to a needle-sharp point on the other. On Masaru’s left arm a white disk appears, like a shield.

Keshigomu’s power is to erase what it touches from existence, trapping it in the white void of a pocket dimension. Anything Keshigomu’s tip touches disappears in an area of half a foot in every direction from the point of contact. The deeper the spike pierces, the larger the area it disappears. Objects and living things will continue to act as if the erased parts were still there, even if the disappeared part was providing support or vital for survival. It's as if the part was still there and simply can't be seen or touched. In addition, the face of the white disk sends what it touches into the white space, making it useful for blocking many types of attacks and even for offense, though the main spike is more useful for direct offensive use. Other Zanpakuto are completely immune to erasure, only appearing in the white space if their owner is completely erased and trapped in the white space.

Keshigomu’s second power activates when he touches the surface of the disk with his palm. Masaru's entire body vanishes as if he had erased himself, but what has really happened is that he's gone into the space where everything Keshigomu has erased is trapped and stored. Keshigomu doesn’t actually harm or destroy what it pierces; it merely transports it to a different dimension. By default everything erased is kept separate from every other thing, with the exception of parts of the same object, but Masaru can merge and separate these different dimensions at will when he’s inside the white space. By tapping the surface of the white disk with the end of the spike, he can bring forth anything he has stored inside the white space. Needless to say, he’s never had to worry about having enough storage space.
Bankai:

Sekai no Keshigomu (lit. World Eraser) Masaru draws a circle in the air with Keshigomu’s tip and then stabs the center of the circle with it. The space inside the circle shatters, and the vision of anyone in range blurs for a moment, regardless of whether or not they were looking in the direction of the circle. The area of effect is encased in a sphere of white space, and Keshigomu itself changes into an inverted whirlpool pulling from the inner surface of the sphere. The edge of the sphere is an impenetrable wall for anyone other than Masaru, who can pass in and out of the white space at will, going into the wall in one location and emerging at another. The edge is much like a larger version of the shield from Keshigomu’s shikai state but much, much larger. Inside the sphere, he can summon forth anything he has stored away to use against the enemy, though Keshigomu itself is usually more than enough. Masaru can throw Keshigomu inside the sphere, and when it touches the edge it flies into it and flies out somewhere else inside the sphere, all the while pulling a whirlpool of white space behind it. Masaru uses his bankai to remove large numbers of enemies from a fight quickly, as it is very difficult to avoid being erased inside the Sekai no Keshigomu.

Other Skills:
@Children of the Light : Bring bigger guns next time.
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