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  • Old Guild Username: Jakhi
  • Joined: 11 yrs ago
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    1. Jakhi 11 yrs ago

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Those posts are both amazing! :D

Alright, we still need to hear from Nem, Bunnita, Churro, and Wulfenheart. If you guys could all have uour posts up by Tuesday night I'd appreciate it.

Yay! :)
*shrugs* its Nem's NPC, so shell have to buy it. Go for it though :)

It can be pretty much anywhere, as long as the animal could feasibly reach you. So 50 storey buildings are out, as are moving vehicles ;)
Bonus day off, nice :)

PS, I LOVE your signature! That's an awesome piece of work
That'd be great Chaotic :)

Thanks!
Wonderful! I really want to get us off the ground ASAP, so post away my friends :D
What Nem said :) Feel free to mention the contact in passing, or something if you'd like though.
Just a little reminder for everyone - we're not following a posting order, so anyone can go ahead and post in any particular order. :)

I'm looking forward to those bonding posts folks, cummon! Get 'em up!!!!
TBH the issue I've had is a combo of what Imagination said (drop outs), and the simple restrictions of turn by turn posting. If two people are online at the same time and want to play...they can each only post once because the convention seems to be everyone involved in the game posting once then starting again with person 1. This is so restrictive to me, and it make moving things alone quite difficult if you're waiting on one player who's sick/busy/ect. It seriously increases the number of dropouts/dead games, IME.

The alternative is random posting, although in advanced this doesn't seem to be done much. That can lead to speed posting, where two players advance themselves, but the rest of the group is left behind or out of the loop.

I'm more used to playing on email groups, where you can play with many different people essentially as a 1-1 or small group, at the same time within the greater confines of the game, or games that have an entire forum to themselves where you can create new topics and some can involve everyone, while others (occurring at the same time) are 1-1. This means you can play more often, interact more specifically with other players, and the active people are satisfied without having to wait for the slower posters.
...Anyone remember Avidgamers??

It seems like this idea is quite similar, let me briefly break down what I remember from AG:

When you signed up you got posting rights for the main forum which included all 'help' forums, 'chat' forums, and advertising sections.

You could also create your own game from the ground up. Each user had the capability to register their own game as it's own separate website under the ag banner. So the url would read: www.avidgamers.com/myawesomenewgame

When you started a new site you could use the basic layout and just change the colors (or not...), it included a front page (with a log in for players who had been accepted) info pages (which could be set to public or members only), and forums (of which you could subdivide ad infinitum if you liked.)

Alternately, you could use 'advanced mode' as a GM and completely do everything from square 1. Your own formatting, forum design, anything you could code you could do. (It WAS as amazing as I'm describing, some of these games were absolutely jaw dropping).

There was a mechanism for rating players by level and then assigning those levels different permissions. So the GM had access to the back-room, but the rest of the players didn't. This level could only post in THIS forum, ect. Mainly this was used as a game mechanic, so you could create one character and join with him and be one level, then create a second character with a different level. How it was used depended largely on the GM.

Basically, within their own site the GM could do whatever they liked. They had total and complete control over who was accepted, what each player could see, where they could post, and if they kicked them out.

I don't know if you're looking at quite that level...but I still dream of AG 10 years later. (Aaaand I've dated myself, lol)
Most likely yes.

But it'll ultimately depend on the situation and the NPC you picked.

For example; Mai is going to stay at her restaurant. Her little stoat is tiny enough that he can hide really well, so she's going to be pretending to be normal (with the help of contacts...) in order to funnel people through to a safe place. However, Danny's plan is to pick up his nephew and take him into the park where he'll be safer, so both of them may bring along the people who contact them.

Side note: Don't forget that the moment you bond your animal your eyes change to that super light ice-blue color! Mellie doesn't know yet due to the lack of mirrors and other people in the forest, but if your character is near people (or mirrors) feel free to give them a bit of a shock ;)

Bunnita, don't forget that your NPC has to like/trust you enough to give you the info...If you don't yet know the Haven exists (which you wouldn't) he has to offer the info...just a comment, lol
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