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Recent Statuses

3 mos ago
Current Genshin being allergic to melanin amuses me greatly
6 mos ago
It's gonna be gas. Can't wait to see what sort nonsense you can pull of in focus mode with the funlance and hunting horn. Also, looking forward to new monsters to skin and wear as hats.
6 mos ago
The zaza got me talkin’ like Pingu
1 like
6 mos ago
Shoutouts to the degenerates that love hand-holding
3 likes
6 mos ago
Fun vibe tbh

Bio

Just some rando. I'm 20+ so no worries about rping with a kid.

Most Recent Posts

I'd say maybe lean into savage worlds, if only because OG deadlands is a product of its time, being influenced by white wolf games whichs means there's most likely gonna be some wonky math and it's going to be overly precious over its metaplot and NPCS tied to it. Plus, game design trends have like evolved over the years so there's gonna be stuff that's just kinda outmoded.

Not to say savage world is perfect, as it has its flaws and quirks. I don't if they resolved in like whatever edition they're currently using, but it involves combat, damage, and benny flow. Savage worlds has a pronounced death spiral, every time you get wounded you acquire more and more penalties to rolls and depending on how bad the hit is you can gain multiple in one go.

On one hand high level antagonists in a fight can be annoying to fight as they will either evade your hit or tank damage. So you can have rounds that are like whiff-fests or just chipping away at the enemy and slowly stacking those penalties until the fights easier and or via bennies or natural luck a player gets that one good hit that turns the table.

And when you do that it's pretty gratifying to finally crack that tough shell and lay into them. And it makes sense in terms of being a way to model exhaustion and getting too tired/hurt to keep fighting well. Which works for settings where the characters aren't like superheroes or it's like an action movie where the protags should be mowing through dudes until they meet the antagonist or one of the heavies.

But on the receiving end it can be painful and frustrating if you're the guy who's blessed by poor luck. Especially when fighting like a boss or mid-boss type as their numbers will be high enough that if you take even a moderately bad hit in the beginning not only are you that much closer to getting ko'd, it's only going to be more difficult to participate as you'll get worse on defense and offense. And also each penalty makes it that much easier to get a crit since it's based on reaching a certain difference between the two rolls.

Bennies besides letting you influence the story with them as a player have a bunch of combat utility to them. The pertinent ones being rerolls, negating wounds, and breaking the shaken status. They keep combat manageable, but the issue is GMs being stingy and running out. Cuz while you have like certain guidelines of what would earn a benny, ultimately it falls to the GM. And going without them for a bit can feel bad, as it just turns into a slog. Also the GM gets their own bennies, and it's fun to do Yu-gi-oh reverse trap card stuff with being spent to counter each other. So keep them flowing and you should be fine.

I haven't played OG Deadlands and it's been while since I read the rules so like I don't remember how durable characters feel there. Also, my experience was with explorer's edition and I got no clue what's the current version being used for the game line. So maybe the characters are a little less brittle when benniless in combat.

Also yeah I think rundowns would be nice, just so we can get into the "Real" part of this.
I'm fine with slow speeds as I'm not that active on this site to begin with.
Marco felt himself a little concerned at the prospect of destroying some walls. While the building didn't seem like it was actively falling apart on itself, its bones did seem weaker than would be wanted for any sort of modification. Secondly, while he wasn't opposed to having to fix the place up, he was concerned about it needing so many repairs and whatnot that they spiral into doing the necessary repairs to be able to do anything else. Marco had enough cash to fund an attempt in a such weird business but given the need for a partner he lacked enough of to be able to foot the bill for doing an overhaul of the building.

"I agree. So do we want to get straight to negotiations or do we some time to think?" Marco would reply.

Post soon, just gotta sit down and write it down
"Yeah, I get what you." Marco would say as he followed the man.

He would show no response to the scraping of the door as the realtor struggled to pull it open. Although his soul, it was cringing with pain at the sight and sound. That was definitely one, of the undoubtedly many things, to note for fixing. The inside of this thing was pretty damn shabby. Although the poor state it was in wasn't terribly surprising given how long in vacancy it had been under. There was however something charming or at least the idea of it being charming to having their HQ having, the kitchen and bar component. The idea of being to screw around with the deep fryer and maybe even getting the taps working again was pretty damn cool.

Marco would return to reality promptly once Dave spoke up. Right, they were playing with a bunch of very fancy and potentially catastrophic equipment. Making sure they could have their stuff safely stored was necessary, although given the original Ghostbusters building was in some old firehouse, he wondered what was the threshold for it being "good enough".

"Hmm, you make a good point. We're playing with a bunch of a gizmos that could backfire spectacularly and the last thing we want is drawing the city or state's ire. Speaking about the containment unit, do you remember the recommendations for where to install that thing? Anyway, I'm thinking we should see the other two floors and maybe the kitchen before giving a judgement. " Marco would say.

@rocketrobie2

Sure thing
I've checked the rules and I can confirm six is when things get interesting. Anyway for the roll I'm going with fast talk? Since he's just speaking a lot for the sake of like overwhelming and or grabbing his attention away from the camera.
"It's fine, just remember." Marco would reply.

Marco would continue tinkering, but it wouldn't last that long. Finally, the real estate agent came here. He was a creature whose inner beauty matched with his external, the platonic ideal of your scuzzy real estate guy. It seemed he saw the camera and was more than a little spooked by its presence. While Marco, had the intention of doing a very bog-standard grand tour of the facilities his aim quickly changed.

The sort of bad attitude that came from the realtor, and his partner's suggestion put more than a little mischief into his spirit. Screwing with the guy who was going to try screw them was going to be fun, if they could pull it off. "Ahh, don't worry about this little thing. I know the rules about people's consent about having their faces broadcasted. Thing's not even on, and besides I don't really have an interest in you. This is for making the social media posts afterwards which'll help drum up some publicity, as I'm aware our business is in the fringe spooky-land, magic crystal territory, and posting about it online is going to help us reach those people more than putting out some print ads you know?"
Yeah just being bad at responding in a timely manner.

Anyway, I'll get a post up tomorrow and as well as doing the honors of the first roll of the game. With regards to the ghost die is it rolling a 1 or 6 that causes chaos?
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