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    1. JohnSolaris 10 yrs ago

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I gave my comments on the character sheets submitted so far, via PM. Also:

If your character is accepted, please put "[ACCEPTED]" at the beginning of the character sheet. Characters that do not have this tag should be considered not yet accepted.


Added this to the character sheet section of the signups.
Question on anchors for wormholes and teleportation:
Can anchors be created near someone or only at their exact location? For example, could you stand at one end of a hallway and create an anchor at the other end without having been to that end before, assuming in this case that the hallway is small enough to see each end from the other end?

Edit:
On mind-altering magic: Is it possible to use magic to remove disorders? For example, could a skilled mage remove schizophrenia from someone?

Edit and unrelated:
Oh cool I gave Anubis a violet aura and just found out (looking into more details to come up with abilities) that Zadkiel is associated with the color violet.


1. You have to create the beacon where you are, and shoot it as a projectile toward your destination. Or you could try to teleport the beacon itself to the destination, provided that you've scanned the destination with your sixth sense already, but that's rather difficult and can usually only be done if the beacon is your soulshard, or something of similar complexity.

2. Only if the pre-altered mind prefers the altered state more than its original state. In other words, only if the patient wants to be cured. Otherwise, it'll be just like any other forced mental influence, and likely to wear off if you don't continuously reinforce it.
(Note: Even if a spirit tries to go to outer space, where the Seals have no influence, and then try to enter Earth from there, it'd have still been blocked by a barrier around the planet. Also, section 1.2 of the Codex of Magic mentions that nuclear reactions are powered by tiny portals from the Sea of Chaos to the human world, so this is one exploit that could have worked in getting around the Seals when they simply blocked interplanar travel. But nuclear reactions opened portals into effectively random spots in the Sea of Chaos, and the portals didn't last very long, so no spirit actually had the opportunity to do this exploit before the Seals went down. And if enough spirits did do this exploit, then the Seals would've prematurely switched to power dampening mode like they are now.)


Just added this to the history section. Extremely unlikely to actually concern anyone, but putting it there just in case anyone asks.
From the interest check thread:

Having read the opening post now and seeing the ranks, would Zadkiel have been a regular archangel or a different rank?
And just to be sure, is it possible, for a human to have an alignment other than neutral? I might make a human with a light alignment if I can.
I'm also surprised that Amaterasu is the leader of the japanese pantheon and not Izanagi.


Archangel is only the second lowest rank, and any angel with some kind of achievement would qualify as an archangel. An important angel like Zadkiel would be a cherub, or at the very least an ophan.

Yes, humans can have any of the alignments. I'll make that clearer in the first post.

In standard Shinto setups, Amaterasu is usually the leader of the Japanese gods, so that's what I'm going with. Izanagi likely had "retired" from the leadership role and now mostly fulfills advisory functions, I'd presume.

EDIT: Clarified that not all demons have to be "evil". The description of the Dark alignment alone implies that already, but better safe than sorry.
Having read the opening post now and seeing the ranks, would Zadkiel have been a regular archangel or a different rank?
And just to be sure, is it possible, for a human to have an alignment other than neutral? I might make a human with a light alignment if I can.
I'm also surprised that Amaterasu is the leader of the japanese pantheon and not Izanagi.


Take all discussions to the game thread, please. I'll answer your question there.
Aaaaaaaaaaand the signup thread is finally up.

roleplayerguild.com/topics/125568-the-..

To those whom it may concern: @shagranoz@Bloodtypesuper@Dead Cruiser@ravenDivinity@FrozenEcstasy@Wishful Stray@DarkwolfX37@Arcanaut

I have reserved all the mythological figures you guys said you wanted to play as. Yes, @Dead Cruiser, that's why it says Tiamat is taken; she's been reserved for you.
The game has been inactive for too long, and generally never got the amount of activity I wanted. I'm sorry, everyone who invested time and effort into the game, but I've decided to close it. Please don't bump the thread further, and let it die in peace. Thank you.



Legends. Myths. Tales of angels and demons, gods and monsters. Every nation and culture has them, some dating back to the very dawn of humanity. But they have always been thought of as mere fantasy, fabrications of the imaginations of storytellers and poets.

Until that fateful day.

Millennial Day, most people call it. The crux of the millennium, when thousands upon thousands of rifts in space itself tore open all around the world. Out of them flooded fantastic creatures of every shape and size imaginable, ranging from majestic and awe-inspiring to more terrifying than any mortal's nightmare to everything in between. These creatures displayed powers beyond all human knowledge and understanding, powers that put most human technologies to shame, powers that could only be called magic.

Fortunately, it was not the end of humanity. At the same time as the supernatural creatures' arrival, multitudes of people across the globe suddenly awakened magical powers very much like those used by those mysterious beings. Battles were fought, societal structures were torn down, and the world was nevertheless forever changed that day.

With such a sudden and radical shift in the distribution of power, it seemed like every man and monster wanted to take a piece of the world for himself. Then the first Soul Pact was forged between a human mage and a spirit, as the creature called itself, unlocking much greater power in both. Many others followed suit, pioneering an age of hopeful, if tentative, cooperation.

The more they worked together, the more familiarity the humans began seeing in the spirits, recognizing figures in their legends and myths and, more amazingly, actual histories. It wasn't long before the truth was publicly known, that humans in fact passed on to the spirits' home plane of existence after death and became spirits themselves. The spirit world, like the spirits themselves, resembled heaven and hell and everything in between. According many spirits, especially those who had lived for centuries or even millennia, travel between the human and spirit worlds had always been possible, until two thousand years ago, when it was closed off by the Biblical Seven Seals for reasons unknown, along with the sealing of all magic and spirits into the spirit world. And thus magic and spirits had been all but forgotten by humans, their various myths and legends the only remaining fragmented accounts of events past. Two millennia later, the Seals were released once more, but their aftereffects still linger, limiting the magical powers of any being in the human world who does not possess a Soul Pact between human and spirit.

Thirty years have passed since Millennial Day. For the most part, the human world has settled into a state of relative stability and order, but large swathes of planet Earth still lie in chaos as myriads of forces struggle for dominance. Seven major factions have emerged over time, each having its own visions for the future. Beneath the calm surface, a storm is brewing, and the future is going to be... exciting, one way or another.

As for you... Human or spirit, you are one of those blessed with great power, the power to potentially shape that future with your very own hands. What path will you take? Will you bring about an age of untold prosperity, or of utter ruin?



Overview


Welcome to The Seven Seals, a roleplay set in a world where many a myth is true, in some way or other. Magic and spirits had always been a part of human life since time immemorial, until two thousand years ago, when the sacrifice of Jesus Christ caused the Seven Seals to appear in the world for reasons still not well-understood today, sealing away all traces of spirits and magic from the human world. Memories of these fantastical beings and powers have since then faded into the various myths and legends of the world, until two thousand years later, when the Seven Seals partially released their hold on the world. But their effects still exist, dampening the magnitude of all magic in the human world, unless said magic is a part of a Soul Pact between human and spirit. Hence comes the main feature of the game, where each player creates a human character and a spirit character, and may choose to have them form a Soul Pact with each other, or each with the character of another player.

Each player can create as many characters as she feels she can handle. Players are encouraged to each create at least one pair of fleshed-out major characters, as well as a larger number of less detailed, more minor characters, so that there are more characters to interact with. You may promote your minor characters to major characters, or even demote major characters to minor characters, if you wish.

Game Mechanics



World Information





Factions





Character Sheet





Rules



Accepted Characters


Only characters in this list are to be considered valid. If a player posts as an unaccepted character, she should be ignored. The GM's and co-GMs' characters are obvious exceptions, as they're automatically accepted.

Ugh... I'm really sorry, guys, but I won't be able to get the signup thread out today either. But I'm almost finished! Only need to do the descriptions of the last few factions. Unless some seriously unforeseen things happen, it really should be up tomorrow.
Sorry, writing up the game thread is taking more time than I thought it would. Hopefully I'll be able to finish it tomorrow. No matter what happens, it should be up by the end of this week, though.
Does the sex of the mantle holder have to match the sex of the god?


Nope. And you don't get gender-bent to match the previous holder, unless you're much weaker than the previous holder and the previous holder's mantle is known to have a corrupting influence or something, to shape the new owner into something closer to the original owner.
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