The character sheet is the same for both humans and spirits.
Before you create a character that has a mantle of a well-known mythological figure, please read
this document first, as it contains a list of mythological figures that players are not allowed to play as, as well as reasons why.
Note: You may choose to keep any part of your character's profile secret from the public, if you don't want other players to know the information until later in the game for whatever reason. However, you must reveal all information regarding your character to the hosting team privately.
Name: Self-explanatory. Put aliases, nicknames, and titles here too if you want, but please do make it clear which is your character’s main name.
Species: If your character is human, then simply say “human” here. If your character is a spirit, what kind of creature does he resemble? Only a short phrase here, please; more detailed descriptions go into the Appearance section. If your character is some kind of alien-looking thing that doesn’t resemble anything in real life or fiction, put something like "alien-looking spirit".
Alignment: Light, Dark, Neutral, or Hybrid. You must choose one and only one alignment. If Hybrid, please indicate which alignments the character is a hybrid of.
Partner: Who is your partner in your Soul Pact, if any?
Faction: What faction do you belong to? You may be a factionless loner, or belong to a minor faction created by one of the players, but players are strongly encouraged to join the major factions. Also, nothing says a human-spirit pair have to be in the same faction, but them being in different factions may make them distant from each other and have less opportunities to deepen their bond.
Sex: Self-explanatory. If your character is human, this includes all possible variations on human sex, e.g. both male and female, sexless, changed from male to female or vice versa. If your character is a spirit, then this is even more flexible, allowing humanly impossible sexes. Note that this indicates biological sex; things like gender identity go in the Personality section.
Age: Self-explanatory. Humans must be limited to plausible human ages. As spirits are immortal, a spirit could theoretically have existed ever since prehistoric times. But the oldest known surviving spirits in the game’s setting are “only” approximately 6000 years old, as the earliest mythologies were recorded around 6000 BCE, so spirit characters should be no older than that. As no information was able to pass from the spirit world to the human world after the Seven Seals were erected, you may want to have your spirit’s legend to have occurred some time earlier than its first recorded time in history, so that it was known by humans at all.
Appearance: Self-explanatory. Please describe both your character’s physical appearance and clothes, if any. The dress codes in the world have generally become much looser, due to the highly varied appearances of spirits, as well as many beings disregarding social norms. Remember that some humans have been mutated by magic, and thus may not fully resemble normal humans. Also, some spirits may have both a human form and a "true" form. List both forms here, as well as what it looks like when the spirit is transitioning between forms. Any additional powered-up forms may be included in the Abilities section.
Aura: When your character is exerting high amounts of magical power, or emotionally agitated, her magical aura may become visible, regardless of if he’s a human or a spirit. Each character’s aura has distinctive colors, shapes, textures, and feelings that it tends to give off when perceived by the people, but those features must be thematically consistent with the character’s personality and magical abilities. Please describe your character’s aura here, assuming it’s unhidden and perceived by some average person.
Personality: You can flesh out your character as you roleplay along, but it’s still a good idea to give a general description of her personality. If you don’t know what to put, think about virtues, vices, intelligence, temperaments, religious, philosophical, and moral beliefs, sexual orientation, quirks, habits, etc.
Biography: Briefly explain your character’s life before the game began. Obviously, this must be consistent with the game setting’s backstories, as well as other characters’ biographies. Remember that there had been no magic at all in the human world for the past two thousand years, so legends that happened during those times could not have actually had any magical elements. As mentioned in the Factions section, players are encouraged to start the game in Millennial City, to help facilitate character interactions.
Note that if your character is a very powerful being, human or spirit, she is likely to have been noticed and approached by at least a few other beings and groups, for various purposes, so you should include how your character dealt with such occurrences. You can also, of course, make your character currently weak, but have the potential to become very powerful.
Skills: What mundane, non-magical skills does your character have? Examples include but are obviously not limited to singing, cooking, and martial arts. Note that even though your character can have immense age and experience if she’s a spirit, she cannot be
the absolute best at any skill; chances are there are always some other spirit out there who is equally skilled as your character at the skill in question. At most, you can only be
one of the best.
Abilities: This section contains your character’s magical abilities.
Please read section 3 of the Codex of Magic for the limitations on magical abilities. You don’t have to read the whole section, just sections that are relevant to the abilities you want to have.
There’s technically no upper limit to the number of abilities you can have, but every ability must be thematically appropriate for your character’s personality and mythology. Also, keep in mind that
having more abilities doesn’t make you more powerful, only more versatile, and having fewer abilities means you’re usually more skilled in each ability. Additionally, similar to skills, you cannot have any ability that is the absolute best of its type, only one of the best.
Soulshards: What soulshards does your character have, if any? For more information on soulshards, read section 2.2.6 of the Codex of Magic. The soulshards of famous mythological figures are usually the magical weapons and other items that they’re shown to use in their legends, though you may create new soulshards for a mythological figure if you wish.
As explained in the Codex, projectile-type soulshards are no less viable than other types of soulshards, so don't be afraid to have those.
Remember that having a soulshard doesn’t make your character more powerful, or even more versatile; they are for thematic reasons only.
Also, only put this character's own soulshards here. If the character has some
other spirit's soulshard, it goes in the Possessions section.
Possessions: List any items of significance (
not including your soulshards) that your character has in her possession. These items may have magical abilities or properties of their own, but they must also be approved.
At any point, you may request to make a change in your character sheet, including giving your character new abilities, soulshards, or possessions. These changes could have actually happened in the game, or they could be retcons that had “always” been true in-universe. However, the changes will only be approved if they’re consistent with the plot, settings, and backstories. Trying to make such changes without approval is considered godmodding.