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Character Name:
Aramil Nailo

Class & Level:
Ranger 3

Race:
Wood Elf

Background:
Outlander

Alignment:
Chaotic Neutral

Experience Points
900

Abilities & Modifiers
Strength: 10
Dexterity: 18 (16 base + 2 racial bonus)
Constitution:12
Intelligence: 12
Wisdom: 17 (16 base + 1 racial bonus)
Charisma: 9 (9 base)

Skills
Acrobatics: 4
Animal Handling*: 8
Arcana: 1
Athletics*: 5
Deception: -1
History: 1
Insight: 3
Intimidation: -1
Investigation: 1
Medicine: 3
Nature*: 9
Perception*: 5
Performance: -1
Persuasion: -1
Religion: 3
Sleight of Hand: 4
Stealth*: 9
Survival*: 8

Armor Class:
15

Hit Point Maximum/Current Hit Points:
25

Personality Traits:
I place no stock in wealthy or well-mannered folk. Money and manners won't save you from a hungry owlbear.

Ideals:
Life is like the seasons, in constant change, and we must change with it.

Bonds:
My family, clan, or tribe is the most important thing in my life, even when they are far from me.

Flaws:
I am slow to trust members of other races, tribes, and societies.

Features &Traits:


Equipment/Money:

Weapons:
Shortsword x2, Longbow, and 20 arrows

Armor
Leather

Misc:
Backpack, bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, a waterskin, and 50 feet of hempen rope

Money:
10 GP

Other Proficiencies & Languages:

Languages:
Common and Elven

Character Appearance (picture required):


Age:
150

Height:
5'2

Weight:
125lbs

Eyes:
Silver

Skin:
Lightly Tan

Hair:
Black

Allies & Organizations:
None

Character Backstory:

Aramil was born as Faen and grew up in the vast forests to the north with his small, secluded tribe. Born into a family of hunters, Faen was taught how to use a bow almost from the moment he could walk and make a fist. His father was her main teacher and taught Faen how to track, stalk, and kill prey from a distance with a bow and arrow. He was taught how to live off the land, how to know how many resources he would need to survive the night, and how to find those resources.

Upon reaching his fiftieth birthday, Faen was sent out to the wilds to survive for two how decades by himself with only a knife and flint as his tools for survival. Facing wild beasts, harsh weather, and complete isolation, Faen was pushed to his limits to survive and grew stronger as a hunter and Ranger. By the time he had returned to the village, he already felt a deeper connection to nature but he had also developed a thirst for hunting stronger then any he felt before

On his hundredth birthday, a group of adventurers from the south visited his people and, under seemingly peaceful circumstances, spent some time in the village. However, unknown to the tribe, the group had stolen a treasured artifact from a tribe of nearby orcs, angering them. In the middle of the night, the orc launched a raid on the tribe, taking them by surprise. As Faen fought alongside his tribesmen and helped hold off the invaders, he caught the adventurers trying to sneak away with the artifact. Confronting them, he was struck by a bolt to the chest by one of the group before they made their escape and left the elf to die.

Thankfully, Faen was found by one of the village healers and was not among the dead that night. Taking in the sight of the ruined tribe and seeing that things would have to change, Faen felt anger for the cowards who dared run away after his tribe had provided them shelter. Swearing vengeance, he told the remaining elders of the tribe what he had discovered and requested to right the wrong that had been inflicted upon them. He was granted permission but only after he became an adult.

So Faen spent the next few decades training and upon his hundredth birthday, took the name Aramil. Packing his things, Aramil set off and began his hunt. Fifteen years have passed and he is no closer to finding his quarry. But, upon hearing about groups of adventurers being hired to find an ancient artifact, Aramil headed for Ulna Themar, hoping this would bring his closer to his tribe's vengeance.

Treasure:
Iron symbol of an unknown god.
@CajunRobinHood Chocolate exists in this world....I don't want to imagine a world without chocolate.


This I totally agree with. I mean, imagine what cavemen were missing out on.

@Joshua Tamashii You can move your character to the characters tab. One moment while I find out what treasure they get.


Thank you very much.
@Game Maker So, can I move Aramil to the character's tab? If so, what's his treasure?
@PlatinumSkink I'm not gonna post until another Kalmia post. Amelia will follow her to see how's there so it's safe to assume that
@Game Maker I got a bit bored.

Character Name:
Aramil Nailo

Class & Level:
Wizard 3

Race:
Wood Elf

Background:
Outlander

Alignment:
Chaotic Neutral

Experience Points
900

Abilities & Modifiers
Strength: 10
Dexterity: 18 (16 base + 2 racial bonus)
Constitution:12
Intelligence: 12
Wisdom: 17 (16 base + 1 racial bonus)
Charisma: 9 (9 base)

Skills
Acrobatics: 4
Animal Handling*: 8
Arcana: 1
Athletics*: 5
Deception: -1
History: 1
Insight: 3
Intimidation: -1
Investigation: 1
Medicine: 3
Nature*: 9
Perception*: 5
Performance: -1
Persuasion: -1
Religion: 3
Sleight of Hand: 4
Stealth*: 9
Survival*: 8

Armor Class:
15

Hit Point Maximum/Current Hit Points:
25

Personality Traits:
I place no stock in wealthy or well-mannered folk. Money and manners won't save you from a hungry owlbear.

Ideals:
Life is like the seasons, in constant change, and we must change with it.

Bonds:
My family, clan, or tribe is the most important thing in my life, even when they are far from me.

Flaws:
I am slow to trust members of other races, tribes, and societies.

Features &Traits:


Equipment/Money:

Weapons:
Shortsword x2, Longbow, and 20 arrows

Armor
Leather

Misc:
Backpack, bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, a waterskin, and 50 feet of hempen rope

Money:
10 GP

Other Proficiencies & Languages:

Languages:
Common and Elven

Character Appearance (picture required):


Age:
150

Height:
5'2

Weight:
125lbs

Eyes:
Silver

Skin:
Lightly Tan

Hair:
Black

Allies & Organizations:
None

Character Backstory:

Aramil was born as Faen and grew up in the vast forests to the north with his small, secluded tribe. Born into a family of hunters, Faen was taught how to use a bow almost from the moment he could walk and make a fist. His father was her main teacher and taught Faen how to track, stalk, and kill prey from a distance with a bow and arrow. He was taught how to live off the land, how to know how many resources he would need to survive the night, and how to find those resources.

Upon reaching his fiftieth birthday, Faen was sent out to the wilds to survive for two how decades by himself with only a knife and flint as his tools for survival. Facing wild beasts, harsh weather, and complete isolation, Faen was pushed to his limits to survive and grew stronger as a hunter and Ranger. By the time he had returned to the village, he already felt a deeper connection to nature but he had also developed a thirst for hunting stronger then any he felt before

On his hundredth birthday, a group of adventurers from the south visited his people and, under seemingly peaceful circumstances, spent some time in the village. However, unknown to the tribe, the group had stolen a treasured artifact from a tribe of nearby orcs, angering them. In the middle of the night, the orc launched a raid on the tribe, taking them by surprise. As Faen fought alongside his tribesmen and helped hold off the invaders, he caught the adventurers trying to sneak away with the artifact. Confronting them, he was struck by a bolt to the chest by one of the group before they made their escape and left the elf to die.

Thankfully, Faen was found by one of the village healers and was not among the dead that night. Taking in the sight of the ruined tribe and seeing that things would have to change, Faen felt anger for the cowards who dared run away after his tribe had provided them shelter. Swearing vengeance, he told the remaining elders of the tribe what he had discovered and requested to right the wrong that had been inflicted upon them. He was granted permission but only after he became an adult.

So Faen spent the next few decades training and upon his hundredth birthday, took the name Aramil. Packing his things, Aramil set off and began his hunt. Fifteen years have passed and he is no closer to finding his quarry. But, upon hearing about groups of adventurers being hired to find an ancient artifact, Aramil headed for Ulna Themar, hoping this would bring his closer to his tribe's vengeance.

Treasure:
@TheIrishJJ who's your starter.
<Snipped quote by PlatinumSkink>

It's only the first one, I promise. I usually avoid writing long posts because they're (at least, to me) tiring, however, because I had to explain a lot of things, I tried to do so creatively which made the post a little, uhhh... big xD I'll finish it now. GET READY!


Isn't sure where to look for the Assassin
<Snipped quote by Joshua Tamashii>

I was wondering if there was any large pokémon in route 3, between rainrock and highhill. I'm creating a whole scene to explain my character's 1 day lateness - and if I have permission to use it in my post temporarily.


... NOPE, can't help ya with that as I am not privy to that information XD
<Snipped quote by Joshua Tamashii>

My post is on the way! So far, nearly 15 meaty paragraphs are ready. I'm actually waiting PlatinumSkink to clarify a doubt before I continue. I want to make sure I don't break anything!


What doubt is that? Maybe I can help.
@Valkan I kinda figured since your guy's personality doesn't make him seem like the bullying type. I just wanted to have some fun.

Anyway, I am eagerly awaiting your post. Maybe Amelia will finally get a traveling companion.
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