Name: Morthaz
Gender: Male
Age: 27
Race: Orsimer
Backstory: (Who is your character? What brought them to this point?)
Morthaz was raised in a small Orsimer settlement on the outskirts of Skyrim. His life was simple, and while they were not well loved by others, they were happy. Morthaz, or Morz, to the few friends he had at that time, lived a good life, working hard during the day, and relaxing during the evenings. Occasionally, through the thick clouds and fog, Osimer could view the many constellations and stars shining brightly above. In a perfect world, this is how Morz would spend the rest of his life. However, as he would soon find out, the world was not a perfect place. Late one night, as Morz lay on his back looking at the stars, his village was attacked. Bandits, armed with crude weapons and thick fur armour stormed his village, lighting the longhouse on fire within minutes and slaughtering all who tried to escape. Morz tried to resist them, to push them back, but failed. He would have died that night, but luck was with him, or perhaps it was a curse rather than a blessing. A swing from one of the bandits sent him falling to the ground, bleeding and unconscious, but he survived. Out of everyone in the settlement, he and only he survived. He spent some time wandering, seeking some way to get his revenge. Last time they caught him unawares, but this time, this time he would be ready. If he had left when he wanted too, he probably would have lost his life. Before he could do so, though, he was confronted by a man, probably in his sixties or so. Morthaz was only sixteen, but already the man could see potential in the young orc. He promised to help the orc get his revenge to make him more powerful than any opponent he would ever face. Morthaz eagerly agreed to listen, and the old man began to teach him. At first, it was normal combat techniques, how to weld his warhammer, how to parry incoming blows, how to defeat those with faster and lighter weapons than his, and that sort of thing. A few months into training, though, the training began to shift. It was gradual, but unmistakable. The old man began to teach him prayers and dark rituals to Daedric gods, and Morthaz was already to far into training to turn back. If this was what he needed to do to avenge his fallen family, then he would do so. Finally, when he was just 24 years old, the last test came, the test to determine if he was ready. Morhtaz was presented with an innocent and completely helpless man. He was told by his teacher that while this man had never even drawn a sword to defend himself, there was more to him than Morthaz could see. Morz had done everything, but he wouldn’t become a tool for this old man. He couldn’t bring himself to follow through. He killed the old man, and as the blade pierced him, he laughed. It wasn’t out of shock or surprise. No, the old man was laughing as if Morthaz did exactly as he suspected. Morthaz released the captive and left the small hut of his teacher, turning to face the bandits. It took him months to track them down, but when he found them, they stood no chance. He killed almost all of them, but couldn’t bring himself to do so before asking the bandit leader one question. He had to know why he had done it. Why, of all placed he could have attacked, he chose a small settlement in the middle of nowhere. The bandit looked confused for a moment, but realization soon dawned upon him. All those years ago, he had just been an ordinary bandit, under leadership of a different person, but he still remembered the attack. He explained that they were offered an immense amount of gold just to kill a few orcs up in the mountains. They did it, no questions asked, but the bandit couldn’t help himself from returning. He did so a few years ago, and in the exact location of the village, there was a mine, probably packed all sorts of precious resources. That somebody could cause such great harm for nothing more than gold, even an immense amount, sickened Morz. He had lost what little faith in humanity that he had. His duty to his people was done, but he was still filled with rage, with a want of vengeance. Soon, he heard of rumours of the dead rising, and turned to investigate these findings. He learned of a plot to bring pain to the world, a plot of one of the Daedric princes, and soon he joined his ranks, becoming a Death Knight.
Personality: (What are they like? What are their preferences?)
Morthaz has absolutely no faith in humanity or other people. He always sees an ulterior motive behind others, some hidden agenda driving people to do what they do. He rarely shows mercy in combat. Because he survived, he was able to destroy the entire group that killed his friends, his family. To leave one of his own opponents alive would be foolishness to him, not mercy. He finds little joy in the world around him. All of that was drained out of him long ago. At this moment, he wishes for nothing more than to bring harm to all around him.
Gear: (Set up like follows)
Weapon 1: Daedric Warhammer, enchanted with absorb health.
Weapon 2: Fists
Offhand: N/A
Armor:Daedric armor, enchanted with fortify stamina and resist poison.
Items in possession:Morthaz has no real need to carry food or a bedroll, as he knows how to live off the land. Other than a few days worth of rations and some gold, he leaves room for more important things to him, that will actually serve a purpose during a fight, He has four potions of health, to fortify strength potions, two stamina potions, three potions of poison.
Appearance: (Detailed description and/or a picture)
Like most Orsimer, Morthaz has a large figure, and just his sheer size makes him an intimidating figure. His skin is a very dark shade of green, almost gray or black. His teeth are pointed and sharp, but his tusks are small and less pronounced than most other Orcs. Morthaz also is covered in multiple scars both from when his settlement was attacked and from through various training exercises and battles. Some of the more noticeable ones are the deep gashes along his forearms, and many nasty ones beneath his left eye, which he obtained while fighting a frost elemental.
Special skills: (What do they exceed at? Magic, swordplay, etc.)
Skill 1:Two Handed Weapons
Skill 2:Block
Skill 3:Wearing and using heavy armor properly