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    1. Kablamicus 11 yrs ago

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Just posting to confirm that I'm still alive and up for this, keeping Chris as a student.
(First char but'll probably make another to fill numbers)


CS:
Full Name: Christian "Chris" Pryor

Alias/Assassin name: Pariah

Age: 17

Personality: Manipulative,Unnervingly Charismatic, Resourceful, Utilitarian: does whatever proves useful, befriends anyone who is powerful, sees people as investments. Has a soft spot for underdogs. Unforgiving, driven.

Skills: Well versed in strategy and tactics, including the co-ordination and planning of battles. A great bluffer and liar. Trained in martial arts and capable with bladed weaponry

Weapons: A pair of push daggers that he hasn't named due to thinking it a stupid tradition, it's just a tool not a friend, though there's not much of a difference in Christian's eyes.

Powers: None.

Background:
The Pryor family were a rather prominent American family of super-powered assassins that had been in the business for generations. With three older brothers and one older sister all capable of super-human feats you could imagine the out rage within the family when Christian turned out to have no powers at all. Originally his family were unsure how to treat him, he lacked the abilities that had been in the blood-line for years.

While his siblings tended not to care for him much (not that any of them particularly liked one another) he often proved to have one thing they didn't have, guile. Christian would often manipulate his siblings into fighting over petty reasons to get them grounded and give him full control over the television, it was then that he realized he had found his calling.

Eventually at age seventeen he was sent to follow the path all of his older siblings had gone through, he was sent to the School of Assassins and due to his family's reputation he had VERY big shoes to fill.

Allies: None...for now.

Family:
Mother: Alice Pryor
Father: David Pryor
Brothers: Sampson Pryor (Former Parkour flag superstar) John Pryor, David Pryor II
Sister: Valkyrie Pryor (Former valedictorian of her class, only left the school two years ago)
Several extended relatives of lesser importance.

Other:
And Johnny-boy is in, can't wait to see the team together, looking forward to finding out how they'll interact.
John sat in his broken down dive in Liverpool, the room smelt of damp and tobacco with nothing but a single candle to bath it in amber light. John sat cross legged in the center of the room all the furniture pushed to one side, in his calloused hands he held an envelope that had somehow found its way to his door in the night. Very few people knew where 'The Laughing Magician' was hiding and most of those people would do a lot worse to John if they caught him asleep than simply deliver a letter.

Tossing it from one hand to another John decided if he were going to be poisoned he might as well get it over with and tore open the top of the envelope turning his face away. When he saw the official letterhead for the 'Military Intelligence' branch of the government John's wooden pipe fell from his mouth with a light clunk. Crinkling his eyebrows he pulled the letter fully out of the envelope. Constantine was no longer the street-rat he used to be and had acquired a whole manner of skills in his life, one of which luckily for him was the ability to read.

Skimming the first line John stared at it for a moment "Well #%*& me, the coppers found me again." The man muttered in a surprisingly gruff scouse accent. John had been doing occasional jobs with various government agencies in an attempt to get on the good side of the law, the path he had taken often ended at the gallows.

It was true magic was an awfully beastly business, you could always follow John by the trail of dead friends and furious enemies he'd leave in his wake as he drifted from escapade to escapade.

Whoever this inspector was he knew how to find John and a man who had the tenacity to follow John's trail wasn't going to take no for an answer. It was a good few days until the 25th but then again he'd need the time to travel south to Birmingham.

Without packing a single item John hopped on the closest carriage he could find heading south, after all it was easy to trick the driver's minds into believing they had just been paid handsomely to escort a foreign dignitary to a summit.

After one day of travelling John found himself at 'The Old Crown' walking in he smiled knowingly, he loved a good pub. Deciding it best that he not order a pint before meeting with a secret government operative, John made his way to the door for the back room.

Raising a single hand he knocked a light rhythmic beat on the door. Awaiting an answer as he idly spun his pipe between his fingers.
Certainly interested in this.
The chaos would be unfathomable.
This is such a marvelously peculiar team.
CS:

Name: Jonathan Constantine

Age: 29

Birthplace: Liverpool England.

Based on: http://dc.wikia.com/wiki/John_Constantine_(New_Earth)

Picture:

Powers: John possesses several magical abilities being a famed con-man and magician. First of all is his ability to create illusions, these are able to be made on the fly as a means of defense however they can also be applied offensively through mental attacks on his opponents. Furthermore he is able to summon and bind demons being able to make deals with them (Probably won't be used and if so the GM can decide how it goes for the sake of keeping everything in order) however these rarely work out for both parties involved.

Equipment: John always keeps his trusty pipe with him, both due to the sentimental value and his raging tobacco habit.

Also John wears a large trench-coat within which he stores a pair of brass knuckle dusters with no special traits.

Skills: John has a wealth of knowledge based on the supernatural making him an expert in that field.

John has been known to be very good at improvising in situations of immense peril alongside being accomplished at bluffing.

Finally he is well versed in alchemy being able to create all sorts of magical substances and brewing potions to heal his allies.
Bio:
John's early life had been troublesome, his mother had died giving birth to him and he was left to be raised by his father, an infamous Liverpudlian criminal. John was raised around the seedy underworld and with only these men and women for role-models he quickly gained the bravado and wit he'd come to be known for. For several years John worked the streets of Liverpool practicing sleight of hand tricks to cheat the well meaning passers by out of their money.

This lasted for quite some time until he was inevitably captured by the local constabulary. Although not technically illegal John was forced to spend a night in one of the station cells, little did he know the ultimate effect this would have on his life. Due to recent rioting in the streets and an inefficient prison system John ended up sharing a cell with a man who was to be hanged the next day.

The cellmate was a strange man with an accent John couldn't quite place however he claimed to have no next of kin or friends and left his possessions to the boy who had accompanied him for the last few moments of his life.

Among the items John inherited was a trench-coat, pipe and a tome with strange engravings upon it. Although unable to read, the book seemed to speak to John as he gazed over each letter. The final page of the book seemed to be written by Jonathan's former cell-mate simply reading "power corrupts."

Studying the tome for several nights John found himself learning skills and tricks he thought impossible. John's abilities grew and he grew in the criminal underground of Liverpool, as the people who raised him all died moderately young (as was the fashion for criminals of the time) he found himself alone.

Racking up a substantial criminal record John was approached by a member of MI6 who gave him an ultimatum, have the government put a hefty bounty on his head or join their team and have his record 'disappeared'. John grudgingly joined the team unaware of what exactly he was getting himself into.

Extra:
Is this still open? If so me and a friend of mine are both considering joining, provided there's space for us. Just checking whether there'd be room for another two chars, if not tis coolio.
Approved! I'll get Scallop to update the OP.
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