Well its similar to the elder scrolls . Its gonna be a long explanation ^^" . Ill try to summerise it. runes in warcraft universe(not wow ^^") , are animated by arcane magic(magic) the difference between them is that runes are easier to activate but not as powerful without being a full rune or helped by ley energies.
There are 3 types of runes: marks, glyphs and sigils. A mark is inscribed upon a creature, and each mark targets a single creature. A glyph is cast upon an object, and each glyph targets a single object. A sigil is placed upon an object or creature in order to create an effect in an area, with that object or creature at the center. Each sigil has an area that it affects
More details bout them here:
Marks Marks are runes inscribed on a creature. The subject must be still, so marks cannot be inscribed on unwilling creatures, however a mark can be inscribed on any helpless creature. Marks generate their effects immediately upon completion. Some inscribes have the ability to delay mark activation or even to make a mark permanent.
Glyphs Glyphs are runes inscribed on an object. As with marks, a glyph can not be inscribed on an object in the possession of an unwilling creature. Glyphs activate immediately upon completion. Again, some inscribes are able to extend the life of a glyph or even to make one permanent.
Sigils Sigils are runes inscribed on a surface that subsequently acts as the rune's trigger. The affected surface is always five-foot by five-foot area, and the first creature to enter the space with a sigil activates it, even if the creature is unaware of the sigil. Sigils last until triggered, dispelled or erased. The inscriber can choose to activate a sigil upon its completion as part of the final inscription process. An activated sigil always generates a thirty-foot-radius burst centered on the rune, affecting all creatures in its area.
Because the power of rune magic is dependent upon the pattern of the rune itself, the one thing that all rune effects have in common is the necessity for the rune to physically exist in order for the magic to take effect. Every rune can be used in one of three ways: as a spontaneous rune, as a scribed rune, and as a permanent rune Spontaneous runes:
Spontaneous runes are created when the rune-caster doesn’t have the time to properly scribe a rune on a surface (in combat, for instance). All rune-casters keep small pieces of wood or stone upon which they scribe the runes they know. These small plaques cost almost nothing to create, and most rune-casters create them in their spare time, storing them with their material components. When casting a rune, the rune-caster touches one of these runestones or runesticks to the target and channels the power through the rune. The rune fades from the runestone and appears on the target, appearing to be burned onto non-living objects or etched in glowing lines onto the flesh of creatures. While the quickest form of rune-making possible, spontaneous runes are also the most fragile. Casting a spontaneous rune, unlike other runes, is only a one-step process: Placing the rune on the target and empowering it occur at the same time
Scribed Runes
Scribed runes represent the preferred method of creating runes. Using a set of special paints, the runecaster can create a lasting rune. Because the rune exists upon the subject, none of the spell’s energy need be wasted in creating the rune, as is done with spontaneous runes. The benefit of a scribed rune is that it is more difficult to destroy and dispel than a spontaneous rune, and the range is usually longer. Placing a scribed rune upon the body of a creature requires that the creature be willing or helpless, while placing such a rune upon an object requires that the rune-caster handles the object. Scribed runes last for number of days depending on the skill of the caster, or until empowered. After the rune’s empowerment ends, the rune fades away
Permanent Runes
Permanent runes are runes that, once created, are nearly impossible to destroy, for their magic is such that even with the passage of time, the rune remains. Living flesh must be tattooed with the marks (though some orc runemasters are said to practice a form of ritual branding). Most nonliving material is etched with a ritual stylus or set of special chisels. The rune-caster must also place a small part of his own spirit into the rune. The benefit of a permanent rune is that it is more difficult to destroy than a spontaneous rune. Thus, when the magic empowering the rune fades (i.e., its duration expires), the rune still exists on the target, and the runecaster can empower it again. Placing a permanent rune upon the body of a creature requires that the creature be willing or helpless, while placing such a rune upon an object requires that the rune-caster handles the object
Sorry for all the information but i hope it's ok@Ironwill
Because you are the gm and u are trying to not let anyone get out of control. and this the response for: "Im sure you understand my position" ^^" @Wick