WAVE 2
Our returning hero is here with a few tweaks, now accompanied by the debut of her little sister!
WEAKNESSES & LIMITS
Most of Jill’s equipment is of her own design, including Pit Stop.
Our returning hero is here with a few tweaks, now accompanied by the debut of her little sister!
⦋ 26 || American || Female ⦌
APPEARANCE & PERSONALITY
APPEARANCE
PERSONALITY TRAITS
BACKSTORY & MOTIVATION
In keeping with a stereotype she really had no need of following, Jill looks more like some sort of anime cowgirl than any normal person from her region, complete with big high boots, stetson hat, and a leather… jacket. Long blonde hair goes down past her shoulders and frames some nice blue eyes, a pretty nose, and (on a good day) a smile that could take on the world. She wears a red bandanna around her neck, and she wears a white tank top under her jacket that shows both her toned arms and a bit of cleavage from her respectable chest, though she’s fine with swapping it out for a long-sleeved white t-shirt if the weather inclines her to. She wears form-fitting jeans that show off her similarly toned legs. She speaks with a notable Southern accent, and she carries a black guitar case on her back, containing both a pristine acoustic guitar and the Blaze Driver belt she uses to transform.
Her transformed state itself is something that seems to have leapt straight out of a tokusatsu show (which in a way, it did), covered in deep blues, whites, and white-blues. The helmet bears resemblance to a motorcycle helmet, with a prominent metal chin guard. An ethereal blueish-white scarf trails behind her, resting on deep blue shoulder pads. The outfit is capped off by striking white gauntlets and knee-high boots.
She’s accompanied by a small floating drone designated P1T-5T0P (nicknamed Pit Stop), that fits into her bike and serves as her cameraman, as well as a repair crew during combat when she’s too occupied to do so herself.
Her transformed state itself is something that seems to have leapt straight out of a tokusatsu show (which in a way, it did), covered in deep blues, whites, and white-blues. The helmet bears resemblance to a motorcycle helmet, with a prominent metal chin guard. An ethereal blueish-white scarf trails behind her, resting on deep blue shoulder pads. The outfit is capped off by striking white gauntlets and knee-high boots.
She’s accompanied by a small floating drone designated P1T-5T0P (nicknamed Pit Stop), that fits into her bike and serves as her cameraman, as well as a repair crew during combat when she’s too occupied to do so herself.
PERSONALITY TRAITS
-Hot-blooded
-Thrill-seeker
-Jovial
-Strong sense of justice balanced by a hint of pragmatism
-Appreciates etiquette
-Totally not a huge nerd.
-Thrill-seeker
-Jovial
-Strong sense of justice balanced by a hint of pragmatism
-Appreciates etiquette
-Totally not a huge nerd.
BACKSTORY & MOTIVATION
A little over 100 years ago, in the aftermath of the first World War, there was a man by the name of Ryuji Raiden (or at least, that’s what he said it was). Showing up with a bolt of lightning, he would leap off of his motorcycle and dispatch evil (particularly other ki users) with furious fists of flame and fascinating gadgets. A pretty eccentric guy, but with enough charisma to become quite the topic of interest as he spread justice across the nation. His exploits only grew in number and notoriety, culminating in an incident in the aftermath of World War 2 where he allegedly fought against a kaiju, though whether or how much of that actually happened and how much credit he deserved for it remains unclear. As he participated in operations around the world, he eventually reached celebrity status, turning to decadence, with a radio drama being made based on his journeys.
Things eventually began to slow down, though. The guy was getting old, and between the money he was making from the entertainment industry and the various grants he was getting for some of his gadgets meant it was time for him to finally settle down and spend time with his family, training his son in his martial arts as well as checking in to see how the new official “Lightning Rider” television show was doing every once in awhile. In his final days, he had a secret to share.
Ryuji Raiden had slept around. Like, a lot. More than any defender of justice should have, though really everyone should have seen it coming. If he’d been to a country on a mission, chances were there was at least one sweetheart there, and if there was a sweetheart, there was a decent chance that there was an illegitimate child, too. He had decided to split his fortune equally across his descendants before he passed, and they eventually convened to discuss what to do with all that money.
After lengthy debate, they decided to establish the hero organization “SHINING”, dedicated to funding good old-fashioned superheroism in Japan, America, and later, most of Europe. They also continued their father’s legacy by forming a team of heroes known as the Justice Riders, using vehicles and special transformations to uphold justice across the world. The merchandise and TV show changed to match, the “Justice Riders” show in particular being popular worldwide despite a low budget. They did well at keeping the peace, becoming a world-renowned force of Nomads prized for their ability to get especially visible results.
Jill Breicen is one of those descendants, and she grew up with her younger sister dreaming of living up to the greatness of her family history. Now, she carries on their legacy as a new Justice Rider, blazing a trail of justice across the land… All while gathering footage for the show, of course.
Things eventually began to slow down, though. The guy was getting old, and between the money he was making from the entertainment industry and the various grants he was getting for some of his gadgets meant it was time for him to finally settle down and spend time with his family, training his son in his martial arts as well as checking in to see how the new official “Lightning Rider” television show was doing every once in awhile. In his final days, he had a secret to share.
Ryuji Raiden had slept around. Like, a lot. More than any defender of justice should have, though really everyone should have seen it coming. If he’d been to a country on a mission, chances were there was at least one sweetheart there, and if there was a sweetheart, there was a decent chance that there was an illegitimate child, too. He had decided to split his fortune equally across his descendants before he passed, and they eventually convened to discuss what to do with all that money.
After lengthy debate, they decided to establish the hero organization “SHINING”, dedicated to funding good old-fashioned superheroism in Japan, America, and later, most of Europe. They also continued their father’s legacy by forming a team of heroes known as the Justice Riders, using vehicles and special transformations to uphold justice across the world. The merchandise and TV show changed to match, the “Justice Riders” show in particular being popular worldwide despite a low budget. They did well at keeping the peace, becoming a world-renowned force of Nomads prized for their ability to get especially visible results.
Jill Breicen is one of those descendants, and she grew up with her younger sister dreaming of living up to the greatness of her family history. Now, she carries on their legacy as a new Justice Rider, blazing a trail of justice across the land… All while gathering footage for the show, of course.
FIGHTING STYLE & ABILITIES
FIGHTING STYLE
SPECIAL MOVES & TECHNIQUES
SUPER MOVES
In addition to respectable strength, durability, senses and reflexes, Jill is well-trained in her family’s very own Justice Rider style, passed down and refined through generations of laying triumphant beatdowns to dastardly villains. Getting up close and personal and using heavy punches, kicks, and grapples, every move is imbued with stylistic flair that would make any of them look great on a poster (and apparently do, according to product sales numbers). Her ki talents mostly involve creating “hard light” barriers and projections that she uses to defend herself from attacks and create platforms, but its true potential is squandered on its own.
Enter her own personal Trailblazer style and her incarnation of the family’s signature motorcycle; Cloud Nine. Weighing in at 621 pounds and boasting an extremely powerful three-way hybrid engine that can run on gasoline, electricity, and ki, this absolute monster of a vehicle requires a special kind of insanity to even drive, let alone use in combat. The Trailblazer style revolves around this, using the machine’s ample supplies of mass and velocity to charge forwards and demolish whatever happens to be in her path at the moment, whether that be through elaborate powerslides, jumps, and wheelies, or simply charging towards an opponent at high speeds, using both her ki talents and the bike’s bulk to shrug off attacks and ram them off the road. The Starbolt is used in conjunction with the Blaze Suit’s increased strength to both grab opponents, and to attach the end to the bike itself and fling it around like an oversized morning star. She can use her ki powers to create ramps and platforms to bring the bike into the air or even across walls. Very unrefined as a martial art, but nothing to scoff at when every attack almost literally hits like a truck.
Both styles are further reinforced by the EX-ACT system. Both the bike and suit run in part off of the user’s ki, which can be stored in up to three EX-Cells and three EX-Seeds connected to the Blaze Driver, and these are each tied to fire and electricity, respectively. Cells can be expended to bring some fabulous flames to Cloud Nine’s attacks, and Seeds can be used to shock and stun opponents on foot.
The handlebars of her bike can each be charged with ki to form a weapon. The left handlebar turns into a sword known as the Blaze Slicer, while the right handlebar forms the Starbolt Whip.
Enter her own personal Trailblazer style and her incarnation of the family’s signature motorcycle; Cloud Nine. Weighing in at 621 pounds and boasting an extremely powerful three-way hybrid engine that can run on gasoline, electricity, and ki, this absolute monster of a vehicle requires a special kind of insanity to even drive, let alone use in combat. The Trailblazer style revolves around this, using the machine’s ample supplies of mass and velocity to charge forwards and demolish whatever happens to be in her path at the moment, whether that be through elaborate powerslides, jumps, and wheelies, or simply charging towards an opponent at high speeds, using both her ki talents and the bike’s bulk to shrug off attacks and ram them off the road. The Starbolt is used in conjunction with the Blaze Suit’s increased strength to both grab opponents, and to attach the end to the bike itself and fling it around like an oversized morning star. She can use her ki powers to create ramps and platforms to bring the bike into the air or even across walls. Very unrefined as a martial art, but nothing to scoff at when every attack almost literally hits like a truck.
Both styles are further reinforced by the EX-ACT system. Both the bike and suit run in part off of the user’s ki, which can be stored in up to three EX-Cells and three EX-Seeds connected to the Blaze Driver, and these are each tied to fire and electricity, respectively. Cells can be expended to bring some fabulous flames to Cloud Nine’s attacks, and Seeds can be used to shock and stun opponents on foot.
The handlebars of her bike can each be charged with ki to form a weapon. The left handlebar turns into a sword known as the Blaze Slicer, while the right handlebar forms the Starbolt Whip.
SPECIAL MOVES & TECHNIQUES
■ [Come on, Cloud Nine!/Pit Stop!]
Any Stance
Any Stance
Jill either summons Cloud Nine onto the stage or somersaults off of it and sends it away. While it's gone, P1T-5T0P controls the bike while repairing whatever damage it may have incurred. While she’s on it, the drone patches up any damage to her own equipment.
■ [EX-Charge]
Any Stance
Any Stance
Jill revs her bike to fill an EX-Cell, or turns the key in her belt to charge an EX-Seed.
■ [Trailblaze!]
Any Stance
Trailblaze EX: Trailblazer Stance, requires 1 EX-Cell or 1 Ex-Seed
Any Stance
Trailblaze EX: Trailblazer Stance, requires 1 EX-Cell or 1 Ex-Seed
Jill uses her ki to create a hard light object, be that a ramp, a platform, or tracks for Cloud Nine to stick onto, that fades after a few seconds. Trailblaze EX creates a flaming or electrified wall of light emanating from behind her bike that can be used to control space in the playing field for a while… provided that she doesn’t run into it herself.
■ [Burning Blue Kick!]
Any Stance
Burning Blue Kick EX: Any Stance, requires 1 EX-Cell or 1 EX-Seed
Dragon Bolt Kick: Any Stance, requires 1 EX-Cell and 1 EX-Seed
Any Stance
Burning Blue Kick EX: Any Stance, requires 1 EX-Cell or 1 EX-Seed
Dragon Bolt Kick: Any Stance, requires 1 EX-Cell and 1 EX-Seed
A variation of the iconic and powerful leaping kick, Jill leaps into the air from either the ground or her bike and sails downwards towards her opponent with a foot outstretched, rebounding off of them if it hits and landing back on the bike if it was initiated from the Trailblazer style. The move can be strengthened with either EX-cells or EX-seeds to provide a little bit of extra oomph with fire or electricity, respectively. If both are used at the same time, the move becomes Dragon Bolt Kick, a spinning dive kick surrounded by a maelstrom of fire and lightning. Things defeated by this move have been known to inexplicably explode afterwards.
■ [Justice Break]
Trailblazer Stance
Justice Break EX: Trailblazer Stance, requires 1 EX-Cell
Trailblazer Stance
Justice Break EX: Trailblazer Stance, requires 1 EX-Cell
Cloud Nine’s engine roars as Jill drives straight towards her opponent, using her ki to form a giant plow that gives her a few hits of super armor while she charges at them. The EX version of the attack is far faster, crossing the stage almost instantly.
■ [Cloud PLASMA]
Trailblazer Stance, requires 1 EX-Cell and/or EX-Seed
Trailblazer Stance, requires 1 EX-Cell and/or EX-Seed
Jill stops and transforms Cloud Nine into an obnoxiously large cannon that rests on her shoulder. It can either shoot a large fireball or a giant burst of electricity using their respective containers. Both can be used at once to create an even more damaging plasma shot that busts through projectile shields and countermeasures. All shots are very fast, hit hard, and fire faster than most other projectiles, but drawn back by the ammo count and time taken transforming the bike.
■ [Power Slide!]
Trailblazer Stance
Power Slide EX: Trailblazer Stance, requires 1 EX-Cell
Trailblazer Stance
Power Slide EX: Trailblazer Stance, requires 1 EX-Cell
Jill charges towards her opponent as if using Justice Crash before faking out at the last moment by leaning heavily to one side, turning and sweeping at the opponent’s legs with the back wheels before speeding back to her previous position. Power Slide EX engages the vehicle’s thrusters, coating the opponent in flames.
■ [Burnout Twist!]
Trailblazer Stance, requires 1-3 EX-Cells
Trailblazer Stance, requires 1-3 EX-Cells
Jill spins the bike in a circle, flames spraying around her as she moves forwards. It doesn’t come out as fast as many of her other moves or do as much damage initially, but she can repeat this move once or twice more depending on how many EX-Cells she has stored. As she needs to focus on righting her course after the initial spins, she’s left open if she misses.
■ [EX-Flare]
Trailblazer Stance, requires 1 EX-Cell or 1 EX-Seed
Trailblazer Stance, requires 1 EX-Cell or 1 EX-Seed
Jill draws a weapon from her bike, but coats it in flames or electricity.
■ [Vanquish Buster!]
Ground Stance, requires 1 EX-Cell or 1 EX-Seed
Ground Stance, requires 1 EX-Cell or 1 EX-Seed
Jill grabs her enemy, taking them into the air before turning them upside down as they fall, smashing them into the ground head-first.
■ [Jetstream Slam!]
Ground Stance, requires 1 EX-Cell or 1 EX-Seed
Ground Stance, requires 1 EX-Cell or 1 EX-Seed
Jill dashes towards the enemy at high speeds with a hand outstretched, grabbing them by the face and slamming them into the ground.
■ [Rolling Thunder!]
Ground Stance
Rolling Thunder EX: Burning Bolt Stance, requires 1 EX-Cell or 1 EX-Seed
Ground Stance
Rolling Thunder EX: Burning Bolt Stance, requires 1 EX-Cell or 1 EX-Seed
Jill rears back for a moment before throwing all her might into a punch that will send most foes sprawling. Being heavily telegraphed and without much range, it only becomes truly useful when the EX effects are applied, coating her body in flames or electricity that punish any incoming melee attacks while she charges up an elemental punch.
SUPER MOVES
■ [EX-MAX: Cloud Nine’s True Fury!]
Trailblazer Stance, requires all 3 EX-Cells and all 3 EX-Seeds
Trailblazer Stance, requires all 3 EX-Cells and all 3 EX-Seeds
[Nine Breaker and its predecessors were intended to combine with similar vehicles from heroes across Jill’s family tree to form a giant mecha for when shit really hits the fan. Though that hasn’t happened for decades, Jill won’t let this go to waste: Charging forwards, she dismounts Cloud Nine as it turns into a giant fist that connects to Jill by sprouting various cords as engines are sent into overdrive, scorching anything behind her in a sea of flame. A sonic boom is created followed by a sickening crunch as she hits the target with a blow meant to take down a kaiju. Though it’s an absolutely devastating attack, the function was obviously never intended to be used on its own this way, and Cloud Nine will need a minute for repairs at the very least before it can be called upon once more. Really not something she uses too often.
■ [Henshin Burnout]
Any Stance
Any Stance
Jill strikes a pose and allows Pit Stop to transform and attach itself to her as armor, transforming into Blaze Burnout. In this form, in addition to a small offensive and defensive buff, she gains access to a fourth EX-Seed and Cell through integrating Pit Stop with the rest of the system as well as a switch on her arm that allows her to enter a state known as Full Throttle, which charges the EX system automatically at a rapid pace that allows her to keep up a more consistent offensive with her charged attacks. Full throttle can only be held up to a minute, however. If kept up any longer, she’ll burn out, losing her stored EX charges and locking out Full Throttle, setting her back to her usual methods of charging for half a minute. Since Pit Stop is busy with the transformation, he can’t be used to repair the bike or control it remotely.
■ [Cho-Henshin! Blaze EXtreme: Adolescent EXon]
Trailblazer Stance
Trailblazer Stance
Jill kicks both the EX system, Pit Stop, and the bike past their limits. Their forms seem to lose their definition until they fuse into one entity, not quite man or machine. An entity known as an EXon. Eight feet tall, coated in extremely tough armor plating, and with an engine running so strong that it distorts time and gravity, the way EXtreme moves becomes extremely erratic; normally moving at a snail’s pace, unable to even jump and taking slow and uneasy steps as she struggles against her own intensified gravity, but moves extremely quickly when attacking, distorting time to create sudden bursts of strength and speed too fast for the mind to process, with a body constantly coated in electricity and extreme heat that brings with it the power of an electrified firestorm. Due to her armor and sheer weight, she becomes almost impossible to knock down in this state. She loses access to her bike attacks, but her remaining moves change in the process:
As EXtreme kicks Jill’s key output far beyond safe and normal levels, the EX system is considered fully charged for the duration of the transformation.
Though the bike essentially gives her a second healthbar of “armor” in this form, the stress that the transformation places on her mind and body is enough to constantly drain her own vitality regardless of whether the armor is broken through. At most, she can sustain it for up to 99 seconds. After this time limit, or if she decides to cancel the transformation, the three defuse and Jill is left unable to stand and struggling to stay conscious. Though EXtreme has yet to develop and metamorphose into a more refined entity, its drawbacks mean that it is rarely ever used outside of emergencies.
Trailblaze
Rolling Thunder:
Burning Blue Kick
Vanquish Buster
Jetstream Slam
With a wheel on her left arm, Jill can simply move it to create a an electrified, flaming barrier that blocks attacks to her head or body, doing minor damage from those elements if struck in melee. With her general loss in agility, it can’t be used to block low attacks. The trail breaks more easily than Trailblaze in her normal state, but is guaranteed to block at least one hit before breaking.
Rolling Thunder:
Comes out far faster (though not as fast as her normals in this form) and stronger, sending opponents flying. Powerful enough to send an additional, blockable wave of air forwards after the attack that does little damage, but still strong enough to knock a foe off balance. Useful to move in a bit closer while the opponent is staggering.
Burning Blue Kick
Being constantly pulled towards the earth, she can’t jump high enough to get nearly as much distance out of this move, tensing for a third of a second to do a glorified dropkick and only travelling a couple meters before hitting the ground and rising from her knees. Par for the course, its power and speed are increased to match, making it look like she simply warped a short distance to the casual observer, but sends any opponent caught flying. Does less damage than Rolling Thunder, and if it misses she’ll spend spend a couple seconds rising to her feet.
Vanquish Buster
Jill instantly grabs her opponent and swings backwards, throwing them behind her hard enough to create an indent in the earth.
Jetstream Slam
The initial dash is no longer performed: Jill has to be right next to her opponent to pull it off. Her hand shoots out at astronomical speeds and simply lifts the opponent up and slams them into the ground in front of her, leaving a crater. She spends a few seconds getting back off her knees afterwards.
As EXtreme kicks Jill’s key output far beyond safe and normal levels, the EX system is considered fully charged for the duration of the transformation.
Though the bike essentially gives her a second healthbar of “armor” in this form, the stress that the transformation places on her mind and body is enough to constantly drain her own vitality regardless of whether the armor is broken through. At most, she can sustain it for up to 99 seconds. After this time limit, or if she decides to cancel the transformation, the three defuse and Jill is left unable to stand and struggling to stay conscious. Though EXtreme has yet to develop and metamorphose into a more refined entity, its drawbacks mean that it is rarely ever used outside of emergencies.
WEAKNESSES & LIMITS
Jill can deliver some righteous beatdowns, but she needs breathing room to pull it off. EX Attacks can be devastating, but if an attack doesn’t require EX-ACT to function, it’s likely to require it to get the most out of the move or even for it to be useful in the first place. Persistent opponents that can prevent her from charging will practically cripple her. Despite having many attacks that work at range, she can’t take advantage of the safety that range gives her: She’s all about charging in and using that momentum to keep the attacks coming.
In addition, while she’s a master at her own method of combat, she never bothered to learn much of the Justice Rider style. If she’s kept away from her bike, she won’t be nearly as effective.
While the Trailblazer style is a recent, largely unknown creation, the Burning Bolt style has been televised often enough to be known to fans across the world. It doesn’t take much research to know what moves she’ll be using ahead of time.
Being quite the thrill-seeker, Jill will tend towards the more dramatic and flashy option whenever she can justify indulging herself, even if there’s a less risky option available.
In addition, while she’s a master at her own method of combat, she never bothered to learn much of the Justice Rider style. If she’s kept away from her bike, she won’t be nearly as effective.
While the Trailblazer style is a recent, largely unknown creation, the Burning Bolt style has been televised often enough to be known to fans across the world. It doesn’t take much research to know what moves she’ll be using ahead of time.
Being quite the thrill-seeker, Jill will tend towards the more dramatic and flashy option whenever she can justify indulging herself, even if there’s a less risky option available.
OTHER
Most of Jill’s equipment is of her own design, including Pit Stop.
Jasmine Breicen
⦋ 20 || American || Female ⦌
APPEARANCE & PERSONALITY
APPEARANCE
PERSONALITY TRAITS
BACKSTORY & MOTIVATION
Standing at 5 feet and six inches, Jasmine looks cute, but rather unassuming for a Nomad, clad in jeans and a gray hoodie with a Justice Rider T-shirt underneath. A head full of raven black hair and blue eyes framed by large spectacles sticks out from between her shoulders, and she usually carries a large leatherbound book around with her. A plump, mysterious black bat can always be seen somewhere nearby, with a grin and cackle that suggest that it maybe isn’t quite a bat.
In combat, she transforms into something between a witch and a magical girl, with a jet black dress, thigh highs, and classic conical hat highlighted by a pink visor and staff with a glowing heart at the tip.
In combat, she transforms into something between a witch and a magical girl, with a jet black dress, thigh highs, and classic conical hat highlighted by a pink visor and staff with a glowing heart at the tip.
PERSONALITY TRAITS
Jasmine is...
Upbeat
Sarcastic
Dependant
Isn’t taking this too seriously
Clearly spends too much time on the internet
A little shy
But still loves positive attention
While Beelzebub is...
Gluttonous
Jolly
Unfazed
And loves to laugh
Upbeat
Sarcastic
Dependant
Isn’t taking this too seriously
Clearly spends too much time on the internet
A little shy
But still loves positive attention
While Beelzebub is...
Gluttonous
Jolly
Unfazed
And loves to laugh
BACKSTORY & MOTIVATION
So picture this, right? You’re this powerful demon of gluttony…
What? Yeah, I know, it’s pretty tough to imagine. Being as great as I am and all. But just try and stick with me, kid.
Anyways, this demon, he’s raked up quite a haul over the course of eternity. Gold, souls, booze, cute succubus secretaries, you name it. It’s kinda like the world’s coolest siesta. Except way longer. So this demon doesn’t really give too much of a damn about too much at the time. So when this witch comes knocking offering up her and every firstborn daughter in her family's’ souls for access to his awesome magical power, who is he to say no? It’s a great investment when all you have to do is spend some time up in the mortal realm.
So centuries go by. It’s all kinda the same schtick. Merge some of your power with a witch, go on wacky adventures, take her soul when she dies, bond with her kid right after they're born, it all goes on. Then this new kid comes along, this Jaine chick, and she decides she’s going to become a lawyer. Which is fine, until she decides to take another look at that dusty old contract.
Now, the thing about demon legalese is that it’s a bit tough even for some of us demons to wrap our heads around. Or maybe I’m just a bit slow. Apparently I’m not any good at writing the damned things, because apparently there’s tons of holes in the wording. And not the good ol’ demon classic “you shoulda read the fine print” kind.
So one crazy court session too (because I guess those exist now), and this little deal ain’t lookin so one-sided anymore. Everything’s crazy. Now it’s the second-born child. Now you can’t have their souls, just a fraction of their ki. Now you need to give the kid their own little wish if they wanna join in on this whole faustian pact business. Talk about a rotten turn of events, I tell ya.
And this new kid I’m working with, Jasmine? She’s really something else, I tell ya. Jaine had two kids, but I didn’t even know her second-born was a daughter until her nineteenth birthday. Taking that long to come out, it really messes with the whole routine, you know? All she wanted out of me was a new body, though, which is way easier than anything I was expecting to have to do. She’s so grateful about it, too, almost makes me feel bad. Her dad's side of the family is trying to spin her as one of those magical girl things, too. They're making those Japanese cartoon things and everything. Guess you can't walk five steps these days without someone trying to make a profit off ya.
But there’s something big going down in the world of mortals, and she’s gonna help me get something really nice to eat out of it.
What? Yeah, I know, it’s pretty tough to imagine. Being as great as I am and all. But just try and stick with me, kid.
Anyways, this demon, he’s raked up quite a haul over the course of eternity. Gold, souls, booze, cute succubus secretaries, you name it. It’s kinda like the world’s coolest siesta. Except way longer. So this demon doesn’t really give too much of a damn about too much at the time. So when this witch comes knocking offering up her and every firstborn daughter in her family's’ souls for access to his awesome magical power, who is he to say no? It’s a great investment when all you have to do is spend some time up in the mortal realm.
So centuries go by. It’s all kinda the same schtick. Merge some of your power with a witch, go on wacky adventures, take her soul when she dies, bond with her kid right after they're born, it all goes on. Then this new kid comes along, this Jaine chick, and she decides she’s going to become a lawyer. Which is fine, until she decides to take another look at that dusty old contract.
Now, the thing about demon legalese is that it’s a bit tough even for some of us demons to wrap our heads around. Or maybe I’m just a bit slow. Apparently I’m not any good at writing the damned things, because apparently there’s tons of holes in the wording. And not the good ol’ demon classic “you shoulda read the fine print” kind.
So one crazy court session too (because I guess those exist now), and this little deal ain’t lookin so one-sided anymore. Everything’s crazy. Now it’s the second-born child. Now you can’t have their souls, just a fraction of their ki. Now you need to give the kid their own little wish if they wanna join in on this whole faustian pact business. Talk about a rotten turn of events, I tell ya.
And this new kid I’m working with, Jasmine? She’s really something else, I tell ya. Jaine had two kids, but I didn’t even know her second-born was a daughter until her nineteenth birthday. Taking that long to come out, it really messes with the whole routine, you know? All she wanted out of me was a new body, though, which is way easier than anything I was expecting to have to do. She’s so grateful about it, too, almost makes me feel bad. Her dad's side of the family is trying to spin her as one of those magical girl things, too. They're making those Japanese cartoon things and everything. Guess you can't walk five steps these days without someone trying to make a profit off ya.
But there’s something big going down in the world of mortals, and she’s gonna help me get something really nice to eat out of it.
FIGHTING STYLE & ABILITIES
FIGHTING STYLE
SPECIAL MOVES & TECHNIQUES
SUPER MOVES
WEAKNESSES & LIMITS
While she can use her staff in a pinch, Jasmine never learned how to fight hand to hand. Instead, she uses the dark arts, relying on the raw power gained through her pact with Beelzebub to come out on top.
Her magic is nothing complex, mostly consisting of a library of simple elemental spells, but it's extremely powerful. Her true specialty lies in aerial combat: In the air, her spells have a drastically reduced prep time at the cost of being only slightly weaker, and they're supplemented by a variety of aerial movement techniques to zip around the arena. However, she can only use an aerial spell once before she hits the ground.
Her magic is nothing complex, mostly consisting of a library of simple elemental spells, but it's extremely powerful. Her true specialty lies in aerial combat: In the air, her spells have a drastically reduced prep time at the cost of being only slightly weaker, and they're supplemented by a variety of aerial movement techniques to zip around the arena. However, she can only use an aerial spell once before she hits the ground.
SPECIAL MOVES & TECHNIQUES
■ Hell's Grimoire
Jasmine opens her tome and reads a short passage of info about the enemy. If she is attacked before she actually starts reading, she counters the attack by hitting them with the book. If she pulls it out in the air, she can use the book as a quick aerial parry.
■ Enemy Step
Jasmine kicks into her enemy and uses them as a platform to jump off of. She leeches off a bit of ki in the process, recharging any spells she's used during an air combo.
■ Air Hike
Jasmine creates a platform under her feet with ki for a midair jump and sprouts a beautiful pair of butterfly wings for a quick air dash, slower descent and increased air control.
■ Air Ride
Jasmine rides her staff like a broomstick to fly. In this state, she can fly indefinitely and shoot a constant stream of magical projectiles. They are weak, however, and do not hitstun. Using this move depletes all spell charges until she lands.
■ REOdyssey
The rim of Jasmine’s hat becomes incredibly sharp as she throws it forwards like a frisbee. It moves forwards a set distance before spinning in place for a couple seconds and returning to Jasmine’s hand. She can use this as a platform for another jump.
■ Hellfire
Jasmine shoots a ball of hellfire almost as big as her own body at her opponent. In the air, she quickly shoots a trio of fireballs that propels her backwards.
■ Chilling Gale
Jasmine sends a trio of large, tough to see sickles of air at her opponent. In the air, it creates a tornado under her that she can ride on for a little while.
■ Icicle Spear
Grisly spears of ice come up straight from the ninth circle, under her opponent's feet. In the air, she turns upside down and shoots a freezing jet of water from her hand that quickly hardens into supernaturally cold ice, trapping any opponent that gets caught and providing a handy pillar platform.
■ Thunder
Jasmine creates a thundercloud that advances slowly in a straight line, shooting down a steady stream of lightning all the way. She can jump on this and use it as a platform. In the air, she shoots out some weak yet plentiful arcs of lightning.
■ The Devil's Music
Jasmine summons a magical saxophone and plays a little tune. This creates three large magical bubbles that slowly float forwards in a sine wave pattern. These orbs explode violently if touched or struck, though they don't harm Jasmine and she can use them for a nice extra jump if need be. In the air, she simply says “doot,” and only creates one bubble.
SUPER MOVES
■ Demonic Meggido in Rhapsody: Bullet Hell
Beelzebub flies forwards and multiplies into an innumerable swarm of flaming bats, flying together in tough to dodge formations. Each bat explodes on contact, though at the end, the real Beelzebub will latch onto the opponents face and start biting until he can be thrown off.
■ Hell's Maw
Befitting of his status as Demon of Gluttony, Beelzebub expands to a massive size and flops forwards in an attempt to devour the opponents. Most Nomads will simply get chewed up and spat back out at a high velocity, though extremely weak opponents can be devoured whole if he so chooses. If he eats a projectile, he will simply swallow it, healing both himself and Jasmine proportionally to the power of the attack.
■ Seventh Plague
Beelzebub lets Jasmine go full ham as she shoots down an incredibly powerful volley of fire, hail, and lightning directly below her in a cone-shaped radius. This move is more effective depending on how much height Jasmine has over her opponent.
WEAKNESSES & LIMITS
While Jasmine’s ground spells pack a punch, they take long enough to prepare that they frankly leave her wide open. She also possesses next to no melee training or ability in general. As an aerial fighter, she relies heavily on open space and a lack of anti air moves keeping her grounded. While Beelzebub does a good job of covering for Jasmine’s lack of skill, he can only go so far.
OTHER
What else?