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The journey from her house to the Tower's headquarters was longer than Grain anticipated it would be. While most of her lateness could be attributed to bad traffic conditions, a part of it lied on her for not leaving earlier. It was nothing short of a dishonor to be late in general and a much bigger one when coming to the aid of a friend.

"Apologies for my lateness, Lady Ar-Rynesarte. If it's your wish, I shall offer any compensation you ask for," Grain said as she entered the lounge.

After coming in late, Grain didn't feel that it was correct to take a seat. Unless she was told so, she would stand close to a wall. Likewise, unless she was asked to speak by someone else, she would keep silent, observing the others.

Grain already expected Arinne's servants -- like Paul and Saturday -- to be in her company. However, what surprised her was the lack of any other representatives of the great noble houses that the Ar-Rynesarte were acquainted with. Had they failed, or refused, to answer her call or were they just late as well? Or, maybe had Arinne picked those commoners to keep her plans out of the prying eyes of the other Lords? But, if that's so, why was her family called here? There was no way that she could keep away from scrutiny after requesting help from a Knight Captain like Grain's father.

There was only one way to know. But it wasn't like Grain would ask about it either...
⇲ NAME: Dame Grain Blackmore
⇲ AGE: 19 years
⇲ GENDER: Female
⇲ APPEARANCE:
⇲ PERSONALITY & DESCRIPTION:
Grain is every bit the image of what an ideal knight should be in the eyes of others and of themselves. She's relatively tall for her age, standing close to 1.7 meters, with a well built body that has neither a lack or excess of weight and muscles.

Despite being a stoic type, who keeps a detached view of the world, and thus, not being one to speak freely unless requested to. Grain's half soprano voice carries a great deal of resolution.

This resolution is seen in her actions as well. Even though her quiet demeanor may make it seem like she's shy or unused to social interactions, the truth is quite the contrary, and it shows in every minutia of her being. From the way she walks and dresses, to what she reads and her silent, vigilante gaze, everything about her is proper and knightly.

While it's easy to think that someone like her would be a consummate tomboy, the truth couldn't be more further away. That said, she doesn't like it when others pay too much attention to her feminine side either.

"Though, just maybe, will she get flustered when called cute? Well, there's only one way to know..."
⇲ BRIEF BACKSTORY:
Grain was born and raised in a spartan environment, with the sole purpose of continuing her family's knighthood tradition and their relationship with the Tower's magi.

It would be easy to assume that this meant an abusive and grueling childhood, but the truth couldn't be more different. In fact, she was raised with attention and care, befitting her social standing. Even if her parents were always the hands-off type, Grain always counted with her servants to do everything she needed so that she could concentrate solely on the obligations required of her as a knight.

As a result of her intense focus she was able to acquire the title she sought at a jaw dropping young age. However, as a consequence of such intense focus on her life goal, Grain is pretty... disconnected from the outside world. Whenever she goes through the streets of a modern days city like London she can't help but feel amazed at the simplest of things; it's actually even said that she has difficulty using even something as simple as a smartphone.

Anyway, it's of no surprise that when the young heiress of the Ar-Rynesarte family declared that she would find the ones responsible for her family's fall from grace, one of their ally families like the Blackmore would answer their call for help.

It was the only honorable thing to do.
⇲ ABILITIES:
Grain isn't a member of the Tower, or eve mage in the proper sense of the word. She's knowledgeable in magecract and magical foundations, but practicing it -- while not beyond her abilities -- is beyond her interest. That said, she does have an enviably high reserve and quality of mana -- befitting her pure, noble blood -- which comes in handy for other applications rather than spellcasting.

All of this is possible because of her very rare Sorcery Trait: "Blood of Heroes" which only appears sporadically in families of those who are direct descendants a legendary hero of the past. In her case, the legendary Celtic king Fionn mac Cumhail, also known as Finn MacCool.

First of all, always having such an amount of mana on reserve, makes Grain highly resistant to magic effects in general since she can simply counter pretty anything using her own raw magic energy.

She also the "body of a hero who can challenge fate itself", an ability that goes way beyond what even a mage dedicated to just physical reinforcement would be capable of doing. Which can reach truly absurd levels of power when combined with her ability to release her magical energy to improve her physical abilities, making strikes harder, jumps longer, etc.

When combined with her family's heirloom arms, it's possible to unleash a blast of pure magical energy that mimics the legends of old, when a lone knight had the power to defeat whole armies of their own as well as other similar feats.

However, the most unique part of her trait is inheriting a part of the legendary wisdom Fionn is said to have gained in the tale of the Salmon of Knowledge. By sucking bringing her thumb to her mouth Grain is able to gain limited clairvoyance allowing her to divine the possible best course of action for almost any situation, as well as get a good idea of the answer to pretty much anything you ask of her. Needless to say, this skill is pretty handy for her studies.
⇲ SKILLS:
It's safe to say that grain could be a specialist of everything if she truly wanted to overuse her gift of wisdom to solve the problems of life. However, not only would this be inappropriate in her view, but also... she can't help but feel embarrassed while doing it in front of others.

Thus, it's no wonder that she avoids it. Even so, Grain's very knowledgeable in the classic matters, knightly traditions, and social etiquette. She's an outstanding athlete, amazon, and naturally acquainted to many different forms of combat. That said, she's mostly helpless in matters that don't pertain to her chosen life goal, sometimes to pretty amazing to see degrees.
⇲ ASSETS:
As far as monetary assets, it's simpler to say that Grain never did, nor ever will, lack anything that she might need or want. Unless some incredible misfortune befalls her family, the fortune they've been amassing for the previous hundreds of years, won't be getting smaller any time soon.

When it comes to other possessions, she has access to a decent selection of both arms and armor -- though most of them aren't magical per se -- as well as a number of magical tools accumulated over centuries of service, even though most of them have either lost their original powers, or are outright useless in a practical sense. To the point that it's almost appropriate to say that the Blackmore's excel at collecting junk.

As expected, she doesn't carry anything of that with herself unless she's on official business, in which case she'll almost always be seen with her family's heirloom sword and a set of very light armor (basically just gauntlets and greaves). She's also usually seen with a whip. Even though the origins of that weapon are unknown, she does seem to be rather fond of it.

Anyway, Grain has an enchanted key -- said to have been gift to her family by fairies -- which allows her summon any item in her family's armory effortlessly. It's also able to unlock any non-magical locks (as well as some magical ones), regardless of them having a keyhole or not.

⇲ NAME: Dame Grain Blackmore
⇲ AGE: 19 years
⇲ GENDER: Female
⇲ APPEARANCE:
⇲ PERSONALITY & DESCRIPTION:
Grain is every bit the image of what an ideal knight should be in the eyes of others and of themselves. She's relatively tall for her age, standing close to 1.7 meters, with a well built body that has neither a lack or excess of weight and muscles.

Despite being a stoic type, who keeps a detached view of the world, and thus, not being one to speak freely unless requested to. Grain's half soprano voice carries a great deal of resolution.

This resolution is seen in her actions as well. Even though her quiet demeanor may make it seem like she's shy or unused to social interactions, the truth is quite the contrary, and it shows in every minutia of her being. From the way she walks and dresses, to what she reads and her silent, vigilante gaze, everything about her is proper and knightly.

While it's easy to think that someone like her would be a consummate tomboy, the truth couldn't be more further away. That said, she doesn't like it when others pay too much attention to her feminine side either.

"Though, just maybe, will she get flustered when called cute? Well, there's only one way to know..."
⇲ BRIEF BACKSTORY:
Grain was born and raised in a spartan environment, with the sole purpose of continuing her family's knighthood tradition and their relationship with the Tower's magi.

It would be easy to assume that this meant an abusive and grueling childhood, but the truth couldn't be more different. In fact, she was raised with attention and care, befitting her social standing. Even if her parents were always the hands-off type, Grain always counted with her servants to do everything she needed so that she could concentrate solely on the obligations required of her as a knight.

As a result of her intense focus she was able to acquire the title she sought at a jaw dropping young age. However, as a consequence of such intense focus on her life goal, Grain is pretty... disconnected from the outside world. Whenever she goes through the streets of a modern days city like London she can't help but feel amazed at the simplest of things; it's actually even said that she has difficulty using even something as simple as a smartphone.

Anyway, it's of no surprise that when the young heiress of the Ar-Rynesarte family declared that she would find the ones responsible for her family's fall from grace, one of their ally families like the Blackmore would answer their call for help.

It was the only honorable thing to do.
⇲ ABILITIES:
Grain isn't a member of the Tower, or eve mage in the proper sense of the word. She's knowledgeable in magecract and magical foundations, but practicing it -- while not beyond her abilities -- is beyond her interest. That said, she does have an enviably high reserve and quality of mana -- befitting her pure, noble blood -- which comes in handy for other applications rather than spellcasting.

All of this is possible because of her very rare Sorcery Trait: "Blood of Heroes" which only appears sporadically in families of those who are direct descendants a legendary hero of the past. In her case, the legendary Celtic king Fionn mac Cumhail, also known as Finn MacCool.

First of all, always having such an amount of mana on reserve, makes Grain highly resistant to magic effects in general since she can simply counter pretty anything using her own raw magic energy.

She also the "body of a hero who can challenge fate itself", an ability that goes way beyond what even a mage dedicated to just physical reinforcement would be capable of doing. Which can reach truly absurd levels of power when combined with her ability to release her magical energy to improve her physical abilities, making strikes harder, jumps longer, etc.

When combined with her family's heirloom arms, it's possible to unleash a blast of pure magical energy that mimics the legends of old, when a lone knight had the power to defeat whole armies of their own as well as other similar feats.

However, the most unique part of her trait is inheriting a part of the legendary wisdom Fionn is said to have gained in the tale of the Salmon of Knowledge. By sucking bringing her thumb to her mouth Grain is able to gain limited clairvoyance allowing her to divine the possible best course of action for almost any situation, as well as get a good idea of the answer to pretty much anything you ask of her. Needless to say, this skill is pretty handy for her studies.
⇲ SKILLS:
It's safe to say that grain could be a specialist of everything if she truly wanted to overuse her gift of wisdom to solve the problems of life. However, not only would this be inappropriate in her view, but also... she can't help but feel embarrassed while doing it in front of others.

Thus, it's no wonder that she avoids it. Even so, Grain's very knowledgeable in the classic matters, knightly traditions, and social etiquette. She's an outstanding athlete, amazon, and naturally acquainted to many different forms of combat. That said, she's mostly helpless in matters that don't pertain to her chosen life goal, sometimes to pretty amazing to see degrees.
⇲ ASSETS:
As far as monetary assets, it's simpler to say that Grain never did, nor ever will, lack anything that she might need or want. Unless some incredible misfortune befalls her family, the fortune they've been amassing for the previous hundreds of years, won't be getting smaller any time soon.

When it comes to other possessions, she has access to a decent selection of both arms and armor -- though most of them aren't magical per se -- as well as a number of magical tools accumulated over centuries of service, even though most of them have either lost their original powers, or are outright useless in a practical sense. To the point that it's almost appropriate to say that the Blackmore's excel at collecting junk.

As expected, she doesn't carry anything of that with herself unless she's on official business, in which case she'll almost always be seen with her family's heirloom sword and a set of very light armor (basically just gauntlets and greaves). She's also usually seen with a whip. Even though the origins of that weapon are unknown, she does seem to be rather fond of it.

Anyway, Grain has an enchanted key -- said to have been gift to her family by fairies -- which allows her summon any item in her family's armory effortlessly. It's also able to unlock any non-magical locks (as well as some magical ones), regardless of them having a keyhole or not.


Archer
Tristan -- The Knight of Lamentation
Current Location: Somewhere around the Core -- close to Yoshitsune's location
Tristan gave up on his pursuit of the mysterious interloper to avoid wasting energy. As he did so, he noticed that he had arrived close to a subway station.

What better way to scout the city while saving energy than take a ride on its public transportation methods? Was what he thought as he returned to his Spirit Form -- seeing that there would be no combat at the moment -- and stepped into one of the trains.

As a mean of overland travel it was almost too convenient. Not only did it move under the street level for the greater part of the time but almost at a speed that would be tiresome to sustain for too long.

Tristan only jumped off the train when he noticed some movement nearby. Maybe, if he approached in his Spirit Form, and tried to be stealthy about it, they wouldn't notice him until he could gather some information or place himself in a more favorable position. Wasting time for the third in this night wouldn't be acceptable at all.

Not even a minute later, Tristan was standing over the the tallest building he could find nearby -- now out of of his Spirit Form -- trying to scan the area for other Servants' presences, and more importantly, to locate them directly before making his approach.

Going towards: Nowhere

@BlueHelix


Madhisi
Current Location: Canal District -- Being ambushed yet again
Given the fact that the enemy wasn't firing at her anymore, Madhisi took the chance to retreat away from the fight even further. She tried to remain under cover as much as possible, while concentrating her efforts in managing the flow of magical energy to Berserker. The pain was bearable for the time being, but she knew that it was only a matter of time until she couldn't even more anymore.

This wasn't how it was meant to end, she couldn't let her life end here. Hopefully, Berserker would be able to finish this before it became too late...

Going towards: Nowhere

@floodtalon@ItMeGritty@King Cosmos
@VitaVitaAR

Well, I guess that I finally may have an idea of what to do here. But first, let confirm a couple things?

What is the opinion of the mages or this setting regarding darker arts like Necromancy and Demonology? Since both of the concepts I'm working with fall in this area.

One probably summoning demons and binding them to objects, and the other dignified necromancer.

Archer
Tristan -- The Knight of Lamentation
Current Location: Residential District -- Near the border with the Foreign District
Tristan's rest would be a brief one but enough to make a difference if need be. The quarry he noticed before began to move, thus the Archer needed to do so as well.

Tracking, and anticipating its movements was simple. There was no rhyme or reason to them, almost as if they were those of a beast.

Even so, Tristan closed in with care, trying to avoid the possibility of any counter ambushes. After all, it wasn't unthinkable that this may just be a diversion. No sane Heroic Spirit would move this blatantly in the open.

Tristan got in a position to attack his target only as it crossed into the Foreign District, right on the other side of the Seine's banks.

Meanwhile, the Archer was in a small grove, at the southern edge of Parc de Bercy. Distance wasn't a luxury or a concern this time.

Tristan approached his quarry until they were less than 300 meters apart. Its presence was actually far stronger than the Archer thought at first. It almost felt like tracking down and hunting a Phantasmal Beast -- not unlike his living days.

Once Tristan found himself in position, he fired an opening volley of fifteen shots -- all aimed to kill -- followed by a brief pause to analyze to the outcome. If need be, more shots would follow. Or, retreat to a second shooting spot.

Going towards: Nowhere

@Reflection


Madhisi
Current Location: Canal District -- Being ambushed yet again
Everything was happening too far for Madhisi to correctly understand in her current situation.

The Servant that came for them, didn't answer her question. Nevertheless, he left her with no doubts about the reason for his appearance. The way he casually dispatched of the Caster who had drawn her here was awe inspiring.

However, there was no time to think about it. Not when Berserker went back into fighting mode, causing another spike of pain to run through Madhisi's arm.

The reason for that was -- as she expected -- that they were being ambushed yet again. That caused Berserker to react on Instinct and defend Madhisi, before retaliating.

This wasn't a favorable situation, running would be hard, and trying to fight for any sort of extended time would be even harder. Their only real option was a quick and swift kill.

That said, Madhisi was in no condition of helping in any way, shape, or form. With the time Mordred bought, she reached for cover. As far away from their assailants as possible. Once she had something solid behind her, she gave one simple order to Berserker:

"Kill the enemy mage at the first chance you have. If you have to hurt yourself to get an opportunity so be it. If you can't do that and ensure that their Servant will not be in the way, we will both die here and you'll never have the revenge you wish for."


Going towards: Nowhere

@floodtalon@ItMeGritty@King Cosmos

Archer
Tristan -- The Knight of Lamentation
Current Location: Residential District -- Yazhu's hotel room/Workshop
It seemed that this pursuit would get them nowhere despite Tristan's effort to pull away from his foes.

The more they came close to his former objective, the more he noticed that keeping this up would be detrimental. Perhaps even suicidal, considering the Servant activity in the City's Core.

It was no surprise that Tristan would request the assistance of his Master. They needed to solve this before engaging into a battle that might as well pull them out of this war.

Yazhu's aid, came in the form of a Command Spell which ordered Tristan to come back to her side at that very instant. And, just like that, he disappeared right from under Ywain and Ogier's noses, after playing one final note, disabling any remaining traps.

After arriving in his Master's workshop, Tristan decided to rest for a moment. Not only to recover the strength he spent in the fight as well as update Yazhu about everything that happened and adjust their strategies for the future.

He would still go hunting again at this night. In fact, even from the safety of Yazhu's workshop, he noticed the faint presence of a Servant. That would be a good quarry for his next hunt.

Yet, for now, recovery came first.

Going towards: Nowhere -- Resting

@ManyThings@Danchou@King Cosmos@SSW

Archer
Tristan -- The Knight of Lamentation
Current Location: Latin District -- Paris Pantheon
[i]"How sad is it that you would not accept the olive branch offered to you. But this is your choice," Tristan thought as he noticed that the two knights didn't decide to call this vain pursuit out.

He wasn't aware whether or not they had been hit by anything of his previous attacks, but in this situation it was unlikely that at least Ywain's ally wouldn't. Not when Tristan didn't stop attacking him at all during his retreat, fifteen "shots" each time he took a leap backwards and fifteen more while he was in the air, all of the coming from behind cover since Tristan was still way too far away from them and gaining terrain with each moment this extended pursuit that played to his complete advantage continued.

Sometimes there would be a longer pause between the volleys of "arrows", usually right as Tristan had to make sharp turns without losing any speed. However, other than that, their pursuit would play the same more or less with Tristan never allowing them to get any closer than the initial distance of their encounter without the need to overexert himself since he was the one dictating the rhythm this time.

Going towards: Retreating towards the Core

@ManyThings@Danchou@King Cosmos@SSW


Madhisi
Current Location: Canal District -- Into the Spider's Web
"..."

This wasn't something Madhisi was expecting to happen.

On one hand she was relieved that, whatever, or whoever is it that called for them caused most of the pain she was feeling to go be dulled as soon as all the enchantments in the area were dispelled.

On the other, if the Overseer was this powerful and she failed to follow his words, despite trying her best to, the only thing that could wait for her at this point is death. It wouldn't be undeserved, but it wouldn't also be anything like what Madhisi sought.

"In the end, it seems that Justice really doesn't exist in this world, does it?" Madhisi thought out loud as she followed the commands of the armored figure outside of Mirai's workshop, coming as close to him as she felt he was right before stopping.

"Are you the Overseer? If so, I understand why you must be here," she asked in as much of a composed tone as she could muster, despite the fact that she was still wracked all over thanks to the after effects of Berserker's fight.

Going towards: Nowhere

@Froppy@Player 2@Floodtalon@Unoedipal

Archer
Tristan -- The Knight of Lamentation
Current Location: Latin District -- Paris Pantheon
"Ah, so you do have both of them with you," Tristan thought, still without moving a muscle as he noticed Ywain's sudden disappearance. Not only that, but he could also get a glimpse at the other knight's weapon as well. In fact, this unexpected information was more than enough to satisfy him for the night. Tristan would have retired without any more offensive moves if it were not for the orders of the Masters commanding both Servants to kill him at this moment.

This was, at the very least, a great underestimation of Tristan's archery skill, to think that any of them could approach him still living.

"Perhaps, a final song will be an appropriate gift," Tristan said as he opened fire like he was ready to. Still, he didn't make any apparent motion of aiming, firing, or even looking towards his target of the hour -- the Servant with the sheathed sword. After all, he wouldn't allow Ywain to know the tactics he could use against Lunette's ring. Not now at least.

What the other Ywain's companion would notice is that this time, Tristan was actually shooting to kill. One, two, three volleys of ten "shots" each with a minimal pause between them, but out of the ten "arrows" of each volley only seven would seek to hit Ogier, aiming for his neck, wrist, stomach, knees, pelvis, heel, or simply to bisect him, slicing right through the heart. Not only were these arrows faster than the ones he shot before, but they also came from far more complex angles that felt more like being struck by an invisible sword than actual arrows, it wasn't something meant to allow him to live at all.

The remaining three "arrows" of each volley plus an entire other ten "shots" would be unable to be noticed at the moment for all but those who actually knew how Tristan fought. Instead of aiming to hit any target, they snapped around any of the ends of the streets that led right to the Seine, forming traps that would catch and tear apart anyone who ran, or jumped into them.

Unless any of the other Servants could "fly", trying to give chase in this situation would be suicide. Hopefully, Ywain would be able to alert his ally to not do it, otherwise, it was unlikely he would notice it time to get out of this alive.

After spending less time shooting than it would take for one of the Master to blink their eyes, Tristan disappeared from their sight, turning back into his spirit form and dropping inside the Pantheon. A moment later, he would be on the streets, retreating towards the Core District, more specifically to Les Invalides.

Going towards: Retreating towards the Core

@ManyThings@Danchou@King Cosmos@SSW


Madhisi
Current Location: Canal District -- Into the Spider's Web
With a little bit of concentration, Madhisi could see everything through Berserker's eyes. Or rather, she could feel her. All that rage, that power, it was truly maddening, but Madhisi couldn't allow herself to succumb this time. She had to remain in control, clutching her arm despite the mind-numbing pain.

It took her some time to realize that this situation wasn't a favorable one anymore, they had to escape. Not only to remain alive but also to avoid anymore destruction than it was needed. This probably could be considered a victory of some sort. She was sure to have heard it through the roars of Berserker's rage, the identity of one of her foes swords. Perhaps this spider mage would be able to know who they were fighting later.

For the time being...

"Berserker, come back to me! Don't make me force you to, just retreat now! You've done well enough. Come back... now!" Madhisi said, or rather she screamed as both the voices of her telepathic connection with Berserker and her actual body got all mixed together in a cacophony of rage and reason.

Going towards: Nowhere

@Froppy@Player 2@Floodtalon

"Hmm, huh? This can be... real?" Seyrun said as her normal and pacific world crumbled before her. The way everything happened was too fast for her mind to process at once. However, one thing was undeniable:

What they said was real.

About as real as it could get. Just like the sounds of the fruits she brought cracking as they hit the ground, or the blasts of heat and cold that followed Ami and Kanbaru's transformations.

How could she never be aware of such things until now? There were many questions to make, many doubts to clarify. Nevertheless, all of them would have to wait as the party she had so kindly invited to was crashed by a brutish interloper, whose very visage was enough to freeze Seyrun in fear.

She would come out of her trance only when one of the strange creatures that gathered around her earlier would coming flying towards her lap and hit her with all the force of a snowball thrown by an infant.

Seyrun's first reaction was to try to get the creature away from harm's way. It was more like instinct than a purposeful thought, but she followed it almost instantly, running for the kitchen with it in her hands.

Maybe, if she had any powers of her own she could help more than just try t get out of the way of the others. Indeed, that was what she needed now, the power to help those that were in need. If it was true that she was a magical girl like the others, then...

"Teach me. If it's true that I'm like the others. How can I get the power to help them?" Seyrun said as she cradled the Mascot in her arms.


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