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Alright! I do remember reading that tidbit about the languages. But yeah, that all sounds good. I think what I'm planning on doing is reading some resources that I acquired on the historical Blavatsky and, if nobody else plays as Helena by the time that I finish my personal research, I will then handle both my own Master and Servant.


I think you'd need more knowledge of Fate's Helena than of her historical counterpart.

She's a notably different character from the the way the actual Madame Blavatsky behaved (which was the way Fate's Helena behaved in public while alive). Most important, is the fact that GO's Helena can easily slip into being a massive woman-child at the drop of a hat, especially if the SPR is mentioned within earshot of her.
The Arena

"Pfft! Oh boy! I really shouldn't try to do that when I'm not wearing my helmet. Anyway, that was a nice strike, Archer. You really are much more fun when you aren't lecturing people around," Mordred said, after spitting a mouthful of blood, as she extended a hand to her opponent. Whether he accepted the offer or not, she wouldn't be holding it for too long. After all, a certain tsunderish Master who couldn't decide whether she was happy or worried would be clinging to her in a moment's notice.

"Ouch, ouch, Master! That's no way to treat your knight, is it?" Mordred joked as Seria clung to her and, while casting a healing spell, couldn't decide if she would praise, or scold the Knight of Treachery. However, Mordred would make it an easy choice—or rather, not leave much room for choices on Seria's part—when she pulled her Master close, holding her by the waist, and rose Clarent high over her head, declaring herself as the victor of this match, like in the good old times.

"Hear this all of you! This victory is a declaration that the greatest king of all time, Arthur Pendragon, has come back to this land with his Knights of the Round Table! After so long, we have finally come back together! If there's anyone else who dares challenge us, make yourself known!" the crimson knight shouted to the whole of the arena, and whoever else was watching the match's broadcast.

Meanwhile, Tristan would also come out of the gloom of the waiting area, following his King. His head was hung low and his eyes shut—just as ever—it would be hard to know whether or not the Child of Sadness was awake or sleepwalking until he said, "My King, forgive this Knight for his opinion. Even though this is a moment of celebration, I can't help but feel sad for those who got their dreams of victory crushed. Fair maiden, Lady Bradamante, and Chiron, the instructor of countless legendary heroes, I shall remember your gallantry and tenacity whenever I play my melodies," in the most melodramatic voice possible, following Mordred's declaration.

The Pier

"I see," Othis replied after Moriarty explained what he knew about this mystery. In the end, it wasn't that different from the information Holmes and she knew but she didn't let this detail clear. If nothing else, having the dastardly good professor guess how much they knew or not would even the odds since they couldn't be completely sure that he wasn't plotting something either. Or better, knowing his fame, he certainly was plotting something. What it was, and whether or not it had something to do with this whole ordeal and with themselves, was the question left to be answered.

"If that's the case, I suppose we will have to continue with our original plan, or do you have anything else in mind, Holmes?" she asked her partner.
The late arrival of a certain flamboyant—in more ways than one—mage pulled Grain's attention away from her fidgeting hands. She had heard about Val-Verde before but the rumors didn't make justice to the real deal. The way that Saturday's head all but disappeared within those breasts was certainly a sight to behold...

However, Grain couldn't let the almost slapstick comedy nature of the scene distract her from the matters at hand. She shook her head lightly as she heard the next replies before saying, "Well, it's not like the murderer tossed the bodies on the street. Leaving bodies in a back alley isn't that out of the ordinary. In fact, if rats and other scavengers got to it before the police, maybe the missing organs wouldn't even be noticed. Furthermore, maybe, inducing fear in their victims before slaying them is part of the ritual. It was quite common in cultures that practiced human sacrifice to do that as a way of pleasing whatever entity the sacrifices are meant for. What better way to guarantee that their victims are dreading their own demise than allow the chance of some of their killings spreading to the media?"

"If the killer needs something not only out of the body, but of the soul of their victims as well, this would explain why they don't get the organs in less conspicuous ways. Since the soul should already have departed from a body by the time it reaches a morgue, or any other place you would be able to smuggle a human corpse from. Maybe a mage could be able to ascertain that, by looking for psychic impressions on one of the crime scenes?"

"Di—Divination!? I could try something like it but..." Grain glanced at her right thumb while her cheeks got slightly pinkish with a sudden influx of blood. "Why don't we try something else like... searching one of the alleys, or laying a trap for the murderer? I'll be the one who shall be the bait if it comes to it. I'm confident in my capacity to survive no matter what happens," she added.
"Of course you won't cause any trouble. As a judge, I'm proud in my ability to be a good well... judge of character. I wouldn't invite someone who's an obvious miscreant for lunch, would I?" Eleonor said as the trio arrived at the mansion and took seats around the table. "Now that I think about it, this whole formality is bugging me, maybe should I get a round table? It's much better for us to understand one another when this social barrier doesn't exist," she added, thinking out loud in a jovial tone.

"Putting that aside, I have a request before we explain the reason Lorelai came across you," Eleonor said as they were served by the maids. "Would you mind sharing some of your stories with us? I know it may not look like it, but it has been a while ever since I was young and carefree enough to travel on my own," she asked, smiling in an enigmatic way before taking a piece of roasted lamb on beer sauce in her lips.

"Oh, but please, don't let that distract you from the food. Sheep and beer are the local specialties. Until you had Rivenwood's lamb on beer sauce, you can never say that you know what lamb is truly meant to taste. For a traveler, this experience is certainly worth far more than any gold, right? Furthermore, I'm very proud of the work of my household members," Eleonor said in a kind voice, flattering her servants, before taking a second bite.

Whether or not Maria did even registered the presence of the other Hunters it was something known only to her at first. Naturally, most of them wouldn't even bother approaching her on a normal occasion, much less when she was doing business.

However, just as their unexpected ride arrived at the tavern's door, she rose to her feet, placed a small vial containing a deep crimson liquid on the table, and said, "Very well then, our ride seem to have arrived earlier than I expected. Nevertheless, just like they say: 'There's no time like the present'. So, we may as well get going already, right Ladies?" to her guests before tipping her hat at her fellow Hunters of the night.

"While we are on our way, maybe should I explain a few things? You may even call it a newbie Hunter's tutorial if you will," Maria said as she got in the black carriage nonchalantly, followed by Sherry, whose enthusiasm didn't seem to dim even though she got quite a scare when she laid eyes on their means of transportation.

On the way to the chateau, the Old Huntress spoke about the basics of this world: how Hunters worked, what kinds of misshapen nightmares they slayed, the three types of magic most creatures in this world employed—the rage of fire, the curse of shadows, and the corruption of blood—and many other more gritty aspects of the life in the World of Wasted Dreams.

Sherry listened to it all with attention, occasionally taking notes, or posing questions of her own. By the time she finished writing it all down on her journal, the carriage had already arrived at their destination: an ominous looking Gothic style castle built on the crest of a spiraling hill. The crimson moonlight came from behind it and bathed the cobblestone path that waded through a grove of desiccated trees at the foot of the hill all the way to the wrought iron gates that guarded the surprisingly-well-cared-for rose gardens in front of the castle.

"Woah, that's really something! I bet you could throw a hell of a Halloween party in a place like this," Sherry said.

It indeed was a sight to behold. But, even more curious was the mysterious card they would find laying face down on the dirty road, right after the carriage left the group behind, going off to do its sinister business at other venues of this hopeless world.
"Hmm?" Grain let out after being obviously surprised by a voice, that didn't even make much effort to disguise their contempt for those present, speaking right to her ears. She had to look around the room to realize that its source was none other than the boy who—not to her surprise—seemed to lack everything in the subject of manners.

"Excuse me, could you please not use your magic on others without permission? That's a very rude thing to do," Grain said. She didn't try to sound confrontational, but the very fact that she spoke against it, should be enough for anyone to realize that she didn't like the unwarranted invasion of her personal space. Especially when it was done in a way loaded with such animosity.

"Satanists? That seems very out of character for the police to jump right to a hypothesis that this must be the work of a cult. However, I do agree with the idea that, whoever is behind this, isn't a mere organ trafficker," she said after pondering about the answers given by the two that followed the hateful boy's reply.

"If I may say so, the original Jack the Ripper is said to have consumed the organs of some of his victims. I believe that, for mages, parts of the human body can have many different meanings depending on the current of occultism you follow. Most of the internal organs are really important in alchemy, are they not?" Grain paused for a moment, looking at the mages—especially Arinne—to confirm if she had been right so far. "It's very probable that whoever is behind this might be harvesting these organs for use in some manner of spell. Also, as for why the victims are only young women, the reason is likely related to what kind of magic our culprit is trying to weave. If we could confirm whether or not the victims had something else in common other than being young women and girls, we might be able to get a far more conclusive clue."

"Like, I... hmm, for example, if... hmm..." Grain seemed to grow consistently more flustered as she approached the conclusion of her train of thought, almost as if she were getting self-conscious of something, until she finally said in a low voice while turning their gaze away from the others, "Knowing whether or not they were all virgins, it would be a great clue. Checking for sexual violation is a standard procedure for the police in these kinds of cases so... maybe we could get this information from them?"

And, after she finally spoke everything she had to, Grain couldn't help but think that the sight of her hands clasped over her lap was a very entertaining one indeed. So much that she didn't even lift her gaze to look at anything else other than her twiddling thumbs.
Grain arrived at the meeting with impeccable punctuality. As soon as she entered the meeting room, she could feel a strong animosity coming from at least two of its other occupants. Arrine wasn't anywhere to be seen yet, neither was her personal aide/probable only actual friend of her own age.

Nothing of this fazed the knight. She greeted the others, saying, "Good afternoon," in a kind voice before taking a seat for herself. Grain didn't know what was wrong with those mages—even though she had a good guess regarding it—but she knew that trying to follow up with any conversation would be a pointless effort. If any of them talked to her she would reply accordingly, otherwise, she was content to read a book in silence.

When Arrine arrived, Grain immediately rose up, showing the proper courtesy that the others didn't seem to mind with. She only sat down again after being told to, ignoring any of the young girl's comments. Grain could only imagine how twisted a girl like Arrine was. Having to grow up with little to no friends of her own ages and no parents to care for her was certainly a painful upbringing. She could understand why the young girl felt like making others' lives "miserable" was an enjoyable pastime.

"Why we got summoned here?" Grain said to herself as she thought about the reason behind Arrine's question. "I'm not knowledgeable in the latest news of the Tower, so forgive my ignorance if it has anything to do with magi affairs. However, if it's not that, I can only think of one recent event significant enough to call the attention of a mage."

"It's because of the Whitechapel murders, is it not?"
"I agree, but something in this situation doesn't sound right. We should be on guard," Nanoha said after considering everything that happened in the past few minutes. "We aren't even in the same dimensional coordinates from before. This number of random jumps shouldn't happen naturally," she added, explaining the source of one of her main worries.

"Anyway, it looks like they need us to recover something from this dungeon? If that's the case, we probably should get going already. Are there any directions about how we should reach it?" she asked, after once again turning Raising Heart back to its Standby Form.


"Come on, stop being so lame and get done with this boss already if you don't want us to kill steal it," Thea said to herself in an exasperated voice as she watched Gudanko's stream while listening to some super retro beats. The second in command of the Scourgers, along with a few other guild members, waited outside the Boss' perimeter, hoping that the other guilds would get done with their share of the pie so that she could literally kick the door and begin the main attraction of the night.

Thea totally expected the other guilds to know that she and the Scourgers were camping the Boss' area, after all, that was one of the most entertaining things to do as a PVP gamer, and it wouldn't be the first—nor would it be the last—time they did it. Even so, if the PVE players wanted anything of interest, they had to come here and fight the Boss, giving the Scourgers the perfect chance to massacre them afterwards. In her opinion it was a win-win scenario. Which is why they didn't even try to forbid anyone from getting in the combat zone. However, if they tried to get out, things weren't going to be the same.
Name: Grain Blackmore
Age: 19 years
Gender: Female
Appearance:
Personality & Description:
Grain is every bit the image of what an ideal knight. Almost out of a fairy tale, or courtly romance. She's quite tall for her age, with a well built body that reflects her extensive training quite well.

Despite not being one to speak freely unless requested to. Grain's voice carries a great deal of resolution. The same can be said of her actions. Even though her quiet demeanor may make it seem like she's shy or unused to social interactions, the truth is quite the contrary. From the way she walks and dresses, to what she reads and her silent, vigilante gaze, everything about her is proper and knightly.

While it's easy to think that someone like her would be a consummate tomboy, the truth couldn't be more further away. That said, she doesn't like it when others pay too much attention to her feminine side either.

"Though, just maybe, will she get flustered when called cute? Well, there's only one way to know..."
Brief Backstory:
Grain was born and raised in a spartan environment, with the sole purpose of continuing her family's knighthood tradition and their relationship with the Tower's magi.

It would be easy to assume that this meant an abusive and grueling childhood, but the truth couldn't be more different. In fact, she was raised with attention and care, befitting her social standing. Even if her parents were always the hands-off type, Grain always counted with her servants to do everything she needed so that she could concentrate solely on the obligations required of her as a knight.

However, as a consequence of such intense focus on her life goal, Grain is pretty... disconnected from the outside world. Whenever she goes through the streets of a modern day city like London she can't help but feel amazed at the simplest of things. It's quite amusing to think that someone so well-educated has difficulty using even something as simple as a smartphone.

Anyway, it's of no surprise that when the young heiress of the Ar-Rynesarte family declared that she would find the ones responsible for her family's fall from grace, one of their old time allies like the Blackmore would answer their call for help.

It was the only honorable thing to do.
Abilities:
Grain isn't a member of the Tower, or even mage in the proper sense of the word. She's knowledgeable in magecract and magical foundations, but practicing it—while not beyond her abilities—is beyond her interest. That said, she does have an enviably high reserve and quality of mana—befitting her pure, noble blood—which comes in handy for other applications rather than spellcasting.

All of this is possible because of her very rare Sorcery Trait:「 Blood of Heroes 」which only appears sporadically in families of those who are related to a legendary hero of the past. In her case, the legendary Celtic king Fionn mac Cumhaill, also known as Finn MacCool.

First of all, always having such an amount of mana on reserve, makes Grain highly resistant to magic effects in general since she can simply counter pretty anything using her own raw magic energy.

She also the "body of a hero who can challenge fate itself", an ability that goes way beyond what even a mage dedicated to just physical reinforcement would be capable of doing. Which can reach truly inhuman levels of power when combined with her ability to release her magical energy to improve her physical abilities, making strikes harder, jumps longer, etc.

When combined with her family's heirloom arms, it's possible to unleash a blast of pure magical energy that mimics the legends of old, when a lone knight had the power to defeat whole armies on their own as well as other similar feats.

However, the most unique part of her trait is inheriting part of the legendary wisdom Fionn is said to have gained in the tale of the Salmon of Knowledge. By sucking bringing her thumb to her mouth Grain is able to gain limited clairvoyance allowing her to divine the possible best course of action for almost any situation, as well as get a good idea of the answer to pretty much anything you ask of her. Needless to say, this skill is pretty handy for her studies.
Skills:
It's safe to say that grain could be a specialist of everything if she truly wanted to overuse her gift of wisdom to solve the problems of life. However, not only would this be inappropriate in her view, but also... she can't help but feel embarrassed while doing it in front of others.

Thus, it's no wonder that she avoids it. Even so, she's very knowledgeable in the classic matters, knightly traditions, and social etiquette. She's an outstanding athlete, amazon, and naturally acquainted to many different forms of combat. That said, she's mostly helpless in matters that don't pertain to her chosen life goal, sometimes to pretty amusing-to-see degrees.
Assets:
As far as monetary assets, it's simpler to say that Grain never did, nor ever will, lack anything that she might need or want. Unless some incredible misfortune befalls her family, the fortune they've been amassing for the previous hundreds of years, won't be getting smaller any time soon.

When it comes to other possessions, she has access to a decent selection of both arms and armor. As well as a number of magical tools accumulated over centuries of service, even though most of them have either lost their original powers, or are outright useless in a practical sense. To the point that it's almost appropriate to say that the Blackmore's excel at collecting junk.

As expected, she doesn't have most of those possessions with herself unless she's on official business, in which case she'll almost always be seen with her family's heirloom sword, or spear, and a set of very light armor (basically just gauntlets and greaves). All of which can be summoned or dismissed at-will using transportation magic.
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