Avatar of Korbanjaro
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    1. Korbanjaro 10 yrs ago

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9 yrs ago
Current We are each an extra in someone else's movie. But we get to decide if it's a speaking part.
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10 yrs ago
Currently looking for people for The Continental - Hoping we can get some traction going.

Bio

I'm no stranger to writing and roleplays, having written in quite a few over the years. I try to put a lot of thought into my characters, and even more into the projects that I take on, and I hold myself to a pretty high standard. For me, the story is king, not my characters, and I write with that in mind. Inter-connectivity and relationships between the different characters in a roleplay are what make the writing interesting, and that means that writers need to avoid selfishly making their characters the constant center of attention. As such, I try to write by a very specific maxim: Write for the story, not for your glory. If you've got an RP that you think I might be able to add to, please feel free to shoot me a message. Glad to be here!

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Question. For those of us who haven't seen the movie, how over-the-top are we allowed to be with our assassins? Black Lagoon-level? No More Heroes-level?
The assassins are exceptionally skilled, but grounded in realism. We're less-likely to be seeing a beam katana, though a regular katana would fit right in. Black Lagoon seems right on the mark. Though The Continental is much more "professional" than The Yellow Flag, and is, itself, much more secure, (e.g. not prone to getting shot up every other day), the skills of the pirate mercenaries are about on-par with what we're hoping for, here. However, please keep in mind that it's probably a good idea to develop your assassin around a specific style, with extra skills as a garnish. If your character is the best at everything, it's much more difficult for others to write with you. Hence why Superman is not as interesting, even among the members of the Justice League, except when he's somehow taken out of the situation for a while.
There is always business to be done, and as long as there's business, there must needs be The Continental. Forty floors of exclusivity, the building has catered to a specific clientele for over one-hundred years, with one very specific rule: No business may be conducted on Continental premises. While several have tried to bend or even break the rules as the decades have gone by, Management is zealously committed to this standard. Few have ever defied this maxim without incurring serious penalties, and those that do have their membership permanently revoked. Please heed our one rule, and as always, we hope you enjoy your stay. Welcome to the Continental.
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This is a roleplay inspired by the world of the film, John Wick, one where assassins are common, there are numerous criminal organizations throughout just the one city (New York), and there is a specific code in place that the assassins live by, and barring specific exceptions, do not break. While writers don't necessarily need to have seen the film to join in, it would certainly help. As well, we'll be going into issues beyond what was explained in the film, especially considering that much of the surrounding world is left unexplored. Here are some basics to the setting: 1) Some assassins are well-known, others are not. All have their own methods, and all are assumed to respect The Management and the rules of The Continental. 2) Among those of "The Code," goods and services are exchanged through the use of special "Coins." These are gold, and are exchanged for specific services. A night at The Continental (full service) costs one coin. Body removal and cleaning (known as a "dinner reservation") costs one coin each. There are other costs and services to be sure, but we'll have to get into them as we go. It's helpful to think of these coins almost as poker chips, because they are often worth different amounts, and can sometimes be traded for dollars, for favors, for cars, and other things less-tangible. 3) There is a level of respect for fellow assassins, and business, under no circumstances, is to occur on Continental premises. This of course means that we're likely to end up breaking this rule, if only because it's a great way to cause trouble. But be aware, there are likely to be consequences...
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While this is really more of just an interest check, I do have some specific things that I'd like to address right at the front: 1) Please do not "assassinate" another player's character without permission. Each character should be acting and reacting to one another, and it serves very little purpose to simply end someone else's storyline. We can certainly get into rivalries and vendettas between different characters, but it's best to establish those before we start randomly sniping one another. 2) Just about every character in this world is part of what's known as a "lawful evil" alignment. They are not afraid to kill, and often do so rather nonchalantly, (it's part of their daily job, after all), but they have a code that they stick by. They don't kill innocents when they can at all avoid it, (henchmen are fair game), and they don't simply cause chaos. Assassins follow rules. 3) I'm much more interested (and hoping I'm not the only one) in creative and interesting roleplay, than in how badass your character is. The best written characters are flawed individuals who have to overcome tough choices and situations. While your character may very well be one of the greatest killers in the business, they should also have just as significant issues which make them relatable, reluctant, rash, or other words that cause them problems (that don't necessarily have to begin with "r.")
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The character sheet can be found On the new character page. If you are interested in joining, please take some time to fill out the character sheet and post it to the character section beneath the sample. (Also, please put it in a hider, because otherwise that section is going to get prohibitively long.) I also may do a small "writing sample" application as well, if only because too many writers here tend to jump in on something interesting, and then just as quickly fade away. We'll see.
Interpretation - DrewCCap ran Cheshire. DrewCCap has left this RP. Therefore, Cheshire is no more.

...And I was having fun with writing about that. Lol.
...And so, having scoured the wastes, seeking respite from the words of those, her fellows, Cheshire did find no relief in her thirst for the words of her fellow writers. For weeks she searched, but the endless desert offered no respite, until finally, with the blazing sun beating down, and her strength finally spent, she fell to the dust, another casualty to the gods of shared-fictional neglect.
Esty, if you want to just give us some direction, we could certainly move things along ourselves. I'm not sure we need to worry about Laraxis, Citrine, Hannibal and Cyrus being the driving force behind every scene shift. We could certainly be more collaborative and help you out if you pointed us in a direction.

Just saying. Lol.
"You have a point, kitty." Citrine licked her lips hopefully. "But just think, we might have the sincere pleasure of facing a true monster in combat. A challenge. None of those boring bullet-armored humans." She wrinkled her nose.

As one of the few "unpowered" operatives on the team, Polo took a mild offense to that. While he'd always been on the outskirts of the teams, he'd more than earned his stripes time and time again, despite lacking any more durability than any other so-called "boring human." His tech often did the work for him, and so he fought with his brain much more than with his brawn.

This also made the possibility of facing down Hannibal a rather withering concept.

What interested Polo more, though, was the concept that Citrine seemed to see herself as more than the "normal" humans out there, and that was cause for concern.

Polo knew that that was the biggest concern. As soon as Laraxis was able to play into those feelings of inferiority, able to pull those strings enough to create more friction between the operatives and the "normals" out there... He could tell that these kinds of feelings were sure to bubble to the surface.

But that kind of thinking was dangerous.

As soon as they started to actually believe that they were greater, different, and just plain better than the rest of humanity, it would be extremely difficult to keep that kind of thinking in check.

It's one thing to have a bigger stick than those around you. It's a different issue entirely when you feel justified in swinging it at someone else.

Polo noticed that Citrine seemed especially interested in him rather suddenly, but after an awkward moment of realization, he understood that she'd seen him slip his earlier assemblage into his pocket.

Missed opportunity for an awkward joke, it seemed.

"What, pray tell, is that device?" she asked brashly.

Polo drew the device from his pocket. To the layman, it simply looked like a a thick pen, a silver tube with a pen cap on the top. Polo removed the cap, revealing a thinner cylinder, which looked like it could be inserted into something.

"This," said Polo, trying not to sound smug. "Is a skeleton key."

He pointed at the smaller cylinder. "Insert this into any analog lock, and it will properly scan, and resize itself to fit." He pointed at a series of indentations along the top. "These adjustable teeth will alter themselves to the auto scan and automatically raise to fit the pins, which provides the ability to open any door automatically."

He spun the device in his hand before replacing the cap.

"Luckily for me," he said with a smirk. "The device is linked to my person. Anyone else is going to find it rather useless."
Seems like things have really slowed down the past little bit. But then again, Thanksgiving is coming up. Did we want to talk about what may be coming up next?
Oh, I'm not that worried about it. It looked like an interesting opportunity.
Good conversations - As an aside, I don't know if the other characters would call Alter "Polo" - I use that because he's never been comfortable with the name "Alter," but unless the two operatives were close, would Arsenic call Alter by his real name?

I don't know - I'm really just asking. Though, it could be interesting to tie some of these characters together with some "shared ops" backstories to build up some history.
“Maybe you’re right, Cheshire," said Ghost over his shoulder. "And were all going to be super-villains.” Their transparent friend seemed particularly interested in a case of machine pistols.

"Or maybe we already are," said Polo, closing the locker door. He turned to the others.

"It's no coincidence that Laraxis up there is trying to round up a squad. I mean, the guy is even more transparent than you, Ghost. He wants to rule the world, and use us to do it. Whether we do that by choice or by force, the result is the same."

Polo leaned against the locker, but pulled his phone from his pocket. He started spinning it over and over in his hand. A strange habit, to be sure, but one he indulged in often, especially when he was thinking over something.

Or, when trying to avoid thinking about something.

These operatives were an interesting group. Each with extraordinary capabilities, but each with a painful past, difficult memories, suppressing past sins in an attempt at a normal life that had been robbed from them years ago. They each of them were broken, in a way, and the idea that they could be more than the hunted outcasts society told them they were was surely a welcome thought.

"I mean," said Polo. "You've got to admit that a part of Laraxis' plan sounds at least good on the surface, right? Bringing us into the fold, telling us that we're destined to rule over our lessers in some grand plan of the superiors finally being given the recognition we deserve? It all sounds so perversely romantic, don't you think?"
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