@Heckno12 Can I just say I was thinking yesterday of how best one would do a teleportation quirk, and I think you've knocked it out of the park in terms of drawbacks, I absolutely love how you've done it. as
@olcharlieboi says it's one that'd need to fight giant robots, i'm thinking more along the lines of zipping all over a few of them and having them hit each other, physical power isn't everything in a fight after all. Also, rescue points are a huge factor, which would be super good if it was possible for him to teleport whilst holding onto someone else!
A side note, I appear to be in a timezone 5 hours ahead of you
@olcharlieboi to let you know :P it's 10 in the morning here now
@Lucius Cypher I'd say one thing definitely to bare in mind is that even though its main use is for compensating for shortcomings of the character's quirk, starting with that kind of extra stuff is a huge advantage over other characters when you take individual quirks out of the equation. Arguably, obviously, it's necessary as you say because of the quirk, but it's not like anyone's forcing you to have a quirk like that. I personally don't really have an opinion on it and I think GMboye
@olcharlieboi is better to confirm everything with but I think you should just bare that in mind especially IC, I can't see many people liking the fact someone has a full-fledged power suit.